(OOC: Looking back we were making camp on day 2 when this encounter started)
"Thanks Prim. I'm a little sore but I think it's nothing a good night's sleep won't fix. Seems like Orion and Vrothen took the brunt of it."
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
“If no one else needs it I’ll gladly accept.Then I can take the first watch.”
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Thanks Prim, but...'sport?' that's not how you pronounce 'badger'...good thing I like you. I'll take first watch with Oskar."
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Okay. The night goes by without incident, and everyone gets a long rest. Light begins to fill the sky as the new day dawns. You make preparations and travel down the road
The third day goes by without seeing anyone or anything on the road. As night begins to descend, you see a walled village in the distance. Smoke drifts into the sky from its chimneys as a chill develops in the air.
"So are we expecting Daruinjak to be a friendly place, relatively speaking...or are we anticipating trouble? Not that it matters - I just want to be prepared..."
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
As you enter the mining town, the sky darkens. The gates are open, and an armored dwarf carrying a small battleaxe greets you. "Welcome to Daruinjak, travelers. What brings you to our fine town this evening?"
"We also need to replenish supplies, find a place for the night and talk with scouts who may have news of a troop of hobgoblin warriors who fled Frelia with our kidnapped comrades. If you could help with that, please?"
"Well," the dwarf says, scratching his head, "the best tavern for travelers like yourself would be Sorio's Rest just down the road a bit and to the right." He points down a road heading west, to the left as you enter the gate. "To replenish your supplies," he continues, "a few shops and trading outlets may be open in the morning, but I think most places have closed up for the night. If you're wanting to talk to scouts, you might head to the fortress near the mines in the morning. Not too many folks there now except guards like myself."
Prim will offer to use healer healing to restore 1d6 + 4 + 1 pt per your hit dice (so +5 at 5th level) for those who need it.
"How long before we need to find a place to hole up for the night?" She asks.
(OOC: Looking back we were making camp on day 2 when this encounter started)
"Thanks Prim. I'm a little sore but I think it's nothing a good night's sleep won't fix. Seems like Orion and Vrothen took the brunt of it."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Prim repeats her offer of (about 10ish hp worth) of nonmagical healing to anyone still looking injured.
“If no one else needs it I’ll gladly accept.Then I can take the first watch.”
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Taxidea: 6+4 = 10 pts restored + your level
"There you go, sport"
Orion will take the healing from Prim if it's still available. Otherwise, he's looking forward to a long rest.
Oskar offers up 1st watch. Casts Detect Good & Evil.
6 pts + your level to Orion
many thanks. Orion will take 3rd watch.
Prim casts Mage Armor before she sleeps.
"Thanks Prim, but...'sport?' that's not how you pronounce 'badger'...good thing I like you. I'll take first watch with Oskar."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Okay. The night goes by without incident, and everyone gets a long rest. Light begins to fill the sky as the new day dawns. You make preparations and travel down the road
The third day goes by without seeing anyone or anything on the road. As night begins to descend, you see a walled village in the distance. Smoke drifts into the sky from its chimneys as a chill develops in the air.
"Sorry Badger. I reverted to training talk.", Prim replies
"Must be Daruinjak", she says when they see the city
[OOC - how many hours to get to Daruinjak from here?]
"So are we expecting Daruinjak to be a friendly place, relatively speaking...or are we anticipating trouble? Not that it matters - I just want to be prepared..."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
As you enter the mining town, the sky darkens. The gates are open, and an armored dwarf carrying a small battleaxe greets you. "Welcome to Daruinjak, travelers. What brings you to our fine town this evening?"
Orion looks at the dwarf and says, "We have been on the road for a while, and would be happy to find a tavern. Can you direct us?"
"Thank you kind sir", says Prim.
"We also need to replenish supplies, find a place for the night and talk with scouts who may have news of a troop of hobgoblin warriors who fled Frelia with our kidnapped comrades. If you could help with that, please?"
"Well," the dwarf says, scratching his head, "the best tavern for travelers like yourself would be Sorio's Rest just down the road a bit and to the right." He points down a road heading west, to the left as you enter the gate. "To replenish your supplies," he continues, "a few shops and trading outlets may be open in the morning, but I think most places have closed up for the night. If you're wanting to talk to scouts, you might head to the fortress near the mines in the morning. Not too many folks there now except guards like myself."
"Thank you again kind sir. Come along everyone" and Prim leads down the road to the left.