This post has potentially manipulated dice roll results.
While the mangonel shoot looked good, it goes through the tentacle like parts of the ship, not hitting anything. The crew hits their target as the enemy keeps circling about the ship. They fire another volley.
"Captain, we have a problem!" Beshlog says. "Someone, or something, has breached the Spelljammer's area. I know because I set an alarm... I hate to leave the gun, but Mirelda may be in trouble!"
Warren will keep aiding Muck unless Beshlog calls for help. I suppose they can both take turns completing whatever action needs to be done at the time. I think Beshlog loaded this one, so we should be good this round. But for future, Warren loads, Muck aims, and Warren fires, then Muck loads, Warren aims, and Muck fires and so on.
This post has potentially manipulated dice roll results.
Muck looks at the retreating Beshlog, yell if you need any help with anything as he fires the mangonel once again when the enemy ship comes into range.
This post has potentially manipulated dice roll results.
You continue to shoot at the enemy ship but both party and crew fail to land their hits. The enemy ship sends another volley.
Attack: 9 Damage: 26
Attack: 21 Damage: 16
Attack: 16 Damage: 16
Mirelda you feel something grasp your arm as your sight starts to blur between the ship's view and your own, seeing something resemble a shadow grabbing onto you.
This post has potentially manipulated dice roll results.
At the moment that shadow was more of a nuisance than a real danger but things could change. Mirelda could not afford to lose concentration on steering the ship.
If (and only if!) Mirelda can spend a round for personal protection - Armor of Agathys and summon Tentacle of the Deeps (Attack: 14 Damage: 11 ), then return to helming.
If the ship can not be left unattended for such actions - she continues to helm the ship.
While the mangonel shoot looked good, it goes through the tentacle like parts of the ship, not hitting anything. The crew hits their target as the enemy keeps circling about the ship. They fire another volley.
Beshlog is still using his action to load the cannon.
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Warren is using his action to aim
Muck take a little bit longer to fire, waiting for the ship to get well within range and fires again.
Mangonel: Attack: 18 Damage: 32
Crew attack: Attack: 19 Damage: 20
The enemy ship keeps up its barrage despite the brunt of damage it took.
@Beshlog
Your alarm sends a ping to you, someone or something has breached the spelljammer's area.
"Captain, we have a problem!" Beshlog says. "Someone, or something, has breached the Spelljammer's area. I know because I set an alarm... I hate to leave the gun, but Mirelda may be in trouble!"
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If Mirelda was aware of the intruder, she would send her "SOS" too right away!
Meili Liang Lvl 5 Monk
Dice
"Go! Help her. Muck and I can cover this." Warren growls, "...unless there are two many for just one man to handle."
Beshlog is going to rush to the Spelljamming room
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Mirelda doesn't see anything in the room, nor saw either of the doors open.
(PC being a bit wonky so made this in paint instead.)
(Even with a dash, Beshlog (B) can only get to the main deck.)
I guess Beshlog is going to be taking the Dash action until he gets to the Spelljamming room...
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(Lol Dnd Beyond is being a bit wonky lately too.)
Warren will keep aiding Muck unless Beshlog calls for help. I suppose they can both take turns completing whatever action needs to be done at the time. I think Beshlog loaded this one, so we should be good this round. But for future, Warren loads, Muck aims, and Warren fires, then Muck loads, Warren aims, and Muck fires and so on.
(Go ahead and roll for attack. I can have the leftover crew just man Besh's place.)
Muck looks at the retreating Beshlog, yell if you need any help with anything as he fires the mangonel once again when the enemy ship comes into range.
Mangonel: Attack: 11 Damage: 18
Crew Attack: 10 Damage: 3
You continue to shoot at the enemy ship but both party and crew fail to land their hits. The enemy ship sends another volley.
Mirelda you feel something grasp your arm as your sight starts to blur between the ship's view and your own, seeing something resemble a shadow grabbing onto you.
At the moment that shadow was more of a nuisance than a real danger but things could change. Mirelda could not afford to lose concentration on steering the ship.
If (and only if!) Mirelda can spend a round for personal protection - Armor of Agathys and summon Tentacle of the Deeps (Attack: 14 Damage: 11 ), then return to helming.
If the ship can not be left unattended for such actions - she continues to helm the ship.
Meili Liang Lvl 5 Monk
Dice