Jordi thinks for a few moments, and says, "We are in a strange new world, and we don't have many allies. We don't know this priest, but we've been told he can help us find others of our kind. I don't think I could sleep well knowing that his captors might be escaping with him, or worse. I will follow the trail. You are welcome to join me, or I can report back on what I find. I am tired, too, but I fear that if we wait all night, the trail may disappear by morning."
He will wait a few minutes for the others to decide, and then set off in the moonlight to continue following the tracks in the snow.
This post has potentially manipulated dice roll results.
Bridger Williams is a considerably large than average human man, with golden hair and eyes, and flecks of gold scales scattered in patches contrast against his dark bronzed skin. He pipes up as Jordi begins to creep forward and says "Magnus. Chris. My new friends whom I have been traveling with this entire time... I hope Jordi is going to be okay, can either of you still see him?" He leans his large frame against his quarterstaff, and shades his eyes as if it would help him to scan the horizon, despite the dim light. "Splitting up seems dangerous, especially when creatures like that bird back there could still be around. How close should we stay behind him?"
Bridger follows the lead of the party, and tries to stay as quiet, hopefully, as he has been this entire time so far, at whatever distance they recommend. Stealth: 6
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
As you stealthily approach you stop as you make out the voices ahead.
"Move, Dagrat, I tell you past you are lazy slime shit. Agriwl will want this tasty morsel for his fun, leave the Gnome alone. Agriwl will return soon and..."
As he stops a piece of your mind shouts GOBLINS as you hear Magnus beginning to whistle.
"Gnomes come for him.. weapons!!!"
As Magnus begins to whistle the arguing stops, and then there is a loud shout from the unknown creatures ahead.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
((OOC If that is what you really want, I'll forego another night of encounters ;) or you could scout ahead give us a heads up trouble is coming.)
Jordi thinks for a few moments, and says, "We are in a strange new world, and we don't have many allies. We don't know this priest, but we've been told he can help us find others of our kind. I don't think I could sleep well knowing that his captors might be escaping with him, or worse. I will follow the trail. You are welcome to join me, or I can report back on what I find. I am tired, too, but I fear that if we wait all night, the trail may disappear by morning."
He will wait a few minutes for the others to decide, and then set off in the moonlight to continue following the tracks in the snow.
"I guess we keep going then. Hopefully, we find them before something finds us."
OoC: Please welcome Bridger Williams [Ravnodaus]. He is just going to join as if he was there all along. Also, we will be taking a hiatus 25th - 26th.
The party goes for another couple of miles, before Magnus hears, what he thinks is arguing ahead of you.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
I try to pay closer attention.
Perception: 7
Jordi will try to sneak forward silently, hiding in the moon-shadows.
Stealth 23
Jordi, and an intelligence check.. just don't fail :)
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Bridger Williams is a considerably large than average human man, with golden hair and eyes, and flecks of gold scales scattered in patches contrast against his dark bronzed skin. He pipes up as Jordi begins to creep forward and says "Magnus. Chris. My new friends whom I have been traveling with this entire time... I hope Jordi is going to be okay, can either of you still see him?" He leans his large frame against his quarterstaff, and shades his eyes as if it would help him to scan the horizon, despite the dim light. "Splitting up seems dangerous, especially when creatures like that bird back there could still be around. How close should we stay behind him?"
Bridger follows the lead of the party, and tries to stay as quiet, hopefully, as he has been this entire time so far, at whatever distance they recommend. Stealth: 6
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Jordi
You also hear Bridger clumping along behind you.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Chris tries to follow the group quietly but has to purposely hold back laughter at Bridger clomps through behind Jordi.
Strealth: 7
OoC: the irony hurts...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Magnus walks forward normally, whistling a tune of his untrained composition called "Friend I have always known".
Performance: 18
Magnus is pleasantly surprised with himself, as his IRL body can't whistle.
(OOC - IRRL - This campaign has smashed the 4th wall more than a Dead Pool movie.)
Jordi INT check 23 add +2 for proficiency if it is Investigation.
Jordi
As you stealthily approach you stop as you make out the voices ahead.
"Move, Dagrat, I tell you past you are lazy slime shit. Agriwl will want this tasty morsel for his fun, leave the Gnome alone. Agriwl will return soon and..."
As he stops a piece of your mind shouts GOBLINS as you hear Magnus beginning to whistle.
"Gnomes come for him.. weapons!!!"
As Magnus begins to whistle the arguing stops, and then there is a loud shout from the unknown creatures ahead.
Roll for initiative!!
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Magnus
Initiative: 10
Bridger
Initiative 7
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
So just to set up the situation.
I will work up an encounter map, as soon as I can.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Chris
Initiative: 17
Larger map on campaign page. Jordi's location is noted. Everyone else place yourself along the 8, 9 or 10 column below Jordi
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG