Balthasan shuffles his way into your apartment with painful slowness sits in one of the soft chairs, letting out a relaxing breathe. "I imagine this is all very confusing for you. Let me assure you, this in not a unique situation, it happens many times throughout the Ariandyr in a year, usually in waves in areas. This has happened throughout history, usually singularly or in small groups recently in the last millennium. Though it was not always so, in the distant past, it was entire villages that would wake up in a new world. Sometimes they would wake in their own bodies, but more often then not the more recent accounts are that they awaken as different persons, or even a mix. And now, it appears to be mostly humans. Rare is the Elf, Dwarf, Gnome or Halfling anymore. If you believe the most ancient of legends, those that came over could even be awoken as Dragons and other creature."
"Personally, I believe many many more come across than we know, but die from the many dangers in the world."
Jordi ponders this. "This body that I am inhabiting... where did it come from? Did I kick a local person out of their own skin when I arrived? Is there a human family out there somewhere that will think I am their son, brother.... husband... father??"
Bridger fidgets with the gold braid in his hair, his yellow eyes scanning the old librarian's face. "Balthasan, forgive me for being blunt, but we're not exactly sure how we ended up in this world. Do you have any knowledge of a way for us to return home?" he asks, his tone earnest. "We have people we care about back where we came from, and we need to find a way back if it exists. Can you help us?" Bridger leans forward, his gaze intense. "Look, I understand that you may not have all the answers we seek, but we're willing to look for ourselves if need be. Is there any way we could have access to the library's collection? We're eager to start finding any clues that could lead us home."
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
To Jordi, "No, I do not believe you inhabit the body of another. Travelers and Settlers (those that came in great numbers in the past) do not always change bodies, but do not always appear as the same species as others. Legend says Galtanticanomaric, the Great Golden Dragon, claimed to have been something akin to an Elf before he came to Ariandyr. And the Rawanakee Santvirgenadare was something akin to an Elf, while others of her people came became, errr, well, I guess you might think of them as Lizard people or worse."
To Bridger, "To return home? Well, that would take more magic than I can muster. You see, it is the Elven belief that those who are brought to Ariandyr where in dire straights from where they came, and that they are summoned or rescued by the Earth Mother or brought across by her enemy, the Dark One. Still, it is not an uncommon desire and many scrolls say that some went forth to search for a way. Though if they found it, there is no record. But then there wouldn't be," he says with a wink. "Surely, one of the Gods of Ariandyr would have the power, and I think the Ascended might have such power. Ascended, ascended," he repeats musing. "The 'Traveler'," he finally says. "Legend has it that he could traverse between the realms, even before his ascension. He moved between the realms with the aid of a very, very, powerful staff, the legend goes. Though the staff was said to be broken up by him, to keep its power from others hands. You understand this is legend, almost myth, even the long lived Elves do not know how long ago he lived for certain."
Narwilk speaks up, "They appeared on our doorstep a few days ago, and rescued our Curate from Goblins who have recently have come into the area. He believes their story and sent them here. I am to continue on to the Citadel and inform them that Goblins have been seen for the first time since Last War."
"I see," Balthasan says. "Certainly, they will want to know. Though I guess it is inevitable. Does he think there is a connection between your friends appearance and the Goblins?"
Narwilk simply shrugs his shoulders, "He never said anything. But the clan is preparing warriors to send into the west, since they mentioned working for someone, maybe a chief on the move east."
As Narwilk finishes, there comes a knock at the main door.
"it's probably not the only way, but what I can think of. Barring the intervention of a God, or a powerful Sylvan noble. Though I would warn you against any bargain with them. "
He looks at Narwilk, "And don't make the mistake of thinking the Elves are the Sylvan. It's an all too common mistake as they look similar. May even be related, though don't say that where either can hear you."
"The Elves are creatures of this world, bound to life and death, where the Sylvan are creatures which live in a dimension beside this, and are not subject to the touch of death."
"Let us go to the Lib..." He stops, hearing a knocking at the door
Narwilk looks at the others, and gets up to answer the door. He comes in leading an Elf in leather armor with a long bow, and a second Human in fur trimmed clothes.
To the new comer, it is a strange sight. The door is opened by a man in armor, but the man not even four foot tall. Inside a comfortable sitting room are five other humans and a dog(?). If it is a dog, its bigger than anything you have ever seen, and mottled in shades of green and brown.
"What do we have here?" asks Balthasan (an ancient man in a long fur coat, and though sitting is leaning on a tall black staff).
"Librarian, he says his name is Pete. We found him just beyond the glade to the west, asleep. He didn't pass through any of the sentries, and he claims to be from another world," answers the Elf.
"Well, well, well. That certainly is a surprise. I can't think of another Traveler, who has just appeared at this Library. Indeed, I don't recall any instance ever being reported. Sit, sit, Pete, is it? Well, these four also claim to have recently come from another world. Though if it is the same as yours, I do not know."
Petersays, "Another world? I hadn't said...but that would explain..." He focuses his gaze on the person described as a librarian. "Who are you? Where am I? and Why was I brought here?"
Balthasan sighs with a smile, "It is ever the burden of the elderly to repeatedly instruct the young."
His voice and cadence changes slightly, almost like a professor repeating a long rehearsed lecture. "You are in the world we call Araindyr (ar-EE-an-dur), on the eastern coast of the continent of Kafandyr (ka-FAN-dur) in the Elven settlement of Monasukapanou (mon-A-seek-a-pan-oye-oh). Specifically on the campus of the Library of Evrigeshee (ev-REE-gesh-ee). The Library is a place of learning for all of the gentle races, especially for those with the ability to harness acranum, or magic. Many scrolls and books from ages past are kept here."
He stops for a moment, looking at everyone before continuing. "Though not all believe this, this is the belief of the Elves and most of the 'learned' on Ariandyr. When the world was created, two great spirits came into being. One represents life, the order of nature, and promotes understanding and friendship among the races of Ariandyr. The Elves call this spirit the 'Earth MotheI'. The other is its opposite, it corrupts life, sponsors strife and war, and through its agents seeks to order all things under it for some purpose we do not understand. This spirit they call the 'Dark One'."
"It is believed that although the Earth Mother had the power to bring forth simple life, the birds and beasts, flowers and trees of Ariandyr, it could not, or would not bring forth the higher life. For this it opened portals from time to time to rescue people from other worlds before horrible fates befell them, thereby creating a link between the worlds. Elves, Humans, Gnomes, Dwarves and Halflings among them. Of course the Dark One corrupted or used the same power to bring other creatures to Ariandyr, such as the Goblins and Ogres."
"Some believe the Earth Mother still rescues and the Dark One still corrupts. Some believe that the portals have a life, a fate of their own now. In the beginning, in Ages now forgotten even to legend great numbers where brought across, entire cities. Now it seems to be in singles or small groups, and believed to happen many, many times a year. But Ariandyr is a dangerous place, and vast areas are empty still since the Last War, so few make it so a place like the Library."
"Hello, Pete,"says Jordi. "That sounds like an Earth-name. The four of us were transported from the USA to this place, plucked from an airplane that was about to crash. Where are you from?"
Jordi is a young man of light skin and dark hair, wearing leather armor and a hooded cloak.
Looking at Jordi, the man says, “My name is Peter…Peter Formsby. It IS an earth-name. I did hear a story about a plane disappearing this morning. I…I don’t know what to think. I could use a drink.”
"A drink? Well, the Elves are not one for strong spirits, so let us go to my office in the Library, where I believe there is a bottle of something," Balthasan says with a wink. "There will be plenty of time to talk as we go, and we had just been discussing the Traveler and his Staff, before you arrived, and I want to refresh my old memory with certain facts and legends."
The trip to the Library is only a short walk, and you find yourself entering through a set of tall, intricately carved, wooden doors. The motif is of trees, leaves and flowers surrounding an open scroll. A hallway leads you to the open center of the tower, and a spiraling central staircase, surrounded by a vine and flower covered lattice of iron. An inner walkway can be seen on each of the levels, with carved doors in archways leading to rooms. The dome above you is opaque, and the sunlight seems to be reflected and magnified by the brilliant, white marble of the tower. Planters abound on the railings above you, and green, living plants seem to be everywhere.
The spiral staircase, not only goes up, but you can see it winding its way down below ground level. Luckily, Balthasan's suite is on the second floor, as the ancient man takes the stairs with excruciating slowness. Opening the door across from the stairs, there is a small office/sitting room with several cushioned chairs and an ink smeared desk. The walls are lined with shelves filled with scrolls and books. At the far end of the thin room, is an arched window, that takes up almost the entire wall, and halfway to the window on the right hand side, is a closed door. Waving you all to sit and drink from a decanter of amber liquid on this desk, Balthasan begins looking through the scrolls.
This is basically a whiskey, the a definite peaty flavor.
After 10 minutes of searching, he declares "Ahh-haa! Here it. Now let me see."
"Myrddin Taliesin Emrys was born in Kambrya," he begins to summarize information, "to a native mother, and what turned out to be a Sylvan wanderer. Apparently, the natural rules which prevent such a pregnancy here in Ariandyr did not hold force in this land, and Myrddin would lead an abnormally long life, having to move and change identity often. Due to his Sylvan half, he was also able to touch the little magic of the world, and this was amplified by a staff which his absent father left him. In time, he become consular to kings as the island Bryttanya as it was invaded over and over again. The last such king was known as Artios, who was descended from an ancient magical line and whose cousin, a woman called Morguese who was also able to harness the dying power of magic in the world. In a confrontation with her, his father's staff was broken, but was later remade and reinforced with bands made from star-steel. The bands were engraved with the for elements in an ancient language of his own home world."
Taking a breath, he scans the scroll a bit more, "Let's see, his recovery seems to have taken a long time, for it appears that this king lost his final battle with son of Morguese and the land was eventually conquered. Myrddin, then appears to have wandered the world for many, many years to far off lands seeking a way to find his father beyond that world. Eventually, he meets a man named Jabir. Together they are able to design a headpiece to the staff, which he named the Star of Ambrosius, after an old name Myrddin used. A circle of star-steel with four gem tipped screws, which held a central large diamond. The staff was able to store magic, and with it he was able to travel to different worlds."
"Eventually, his father's path led to Ariandyr and after some very dissatisfactory meetings with his father, he settled down here, eventually attaining the title of "Arch-Druid" here in Kafandyr. It appears that either the power of the Staff or his own mixed blood allowed him to live for hundreds of thousands of years. And, most importantly, the remake the Star of Ambrosius. Let's see, there is a tale here of him rescuing one of a pair of crystal dragon wormlings and its mother from an ancient red dragon. As a gift, the mother gifted the crystal heart of the other wormling, who died in the encounter to Myrddin. This became the new center piece of the Star, the others remained differing gems representing the four elements. Let's see, the other gems where Sapphire (Water), Emerald (Earth), Ruby (Fire), Sunstone (Air), with the Crystal representing Spirit."
"He is said to have broken the Staff and scattered its parts, the whole being something so powerful that he feared for it in the hands of other. He did this when he Ascended, some 10-thousand years ago. He was last seen among the Rawanakee (ra-wan-A-kee) where he was a mentor of Santvirgenadare (SA-ant-virg-in-ya-da-ray)."
"Also, according to this scroll, which was written by the Druids long after his Ascension, he removed much of the written knowledge from his life from the Libraries, so that none could assemble to the Staff and control its power."
Peter listens to Balthasan and, after he has finished, he just stares at the old man. “An Arthur legend? Merlin? What’s next? Aslan? Dwarves under the mountain?” He looks around incredulously at the others.
Bridger, a remarkably tall man, with small golden scales embedded in his dark skin, and blond braided hair, nods along as Peter objects. Meeting his gaze as his looks around the group, he says "We fought something called Goblins dude." He pauses for a brief moment and follows it up with "And like, I can shoot fire out of my hands. This world is straight up bonkers."
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Peterlooks around at the others in fear. "I've gone...gone insane now, haven't I? Is this a care facility? You don't have to play along with my delusions. You can tell me if this is a hospital!" Agitated, he is hyperventilating, walking the floor with nervous energy, not even really seeing where he is going.
Narwilk looks at Pete, "Of course you'll find Dwarves under the mountains. Not every mountain, of course. You'll also find us Gnomes there."
Balthasan, however, cocks a 'Spockish' brow as he pours a glass (or refills) for Pete, before handing it to him. "Be calm. These have had a few days to come to grips with what has happened, and you have not. They, it seems, have a shared experience of coming to Ariandyr together, but you are alone. It is exactly this panic you are feeling, which I believe leads to so many you find themselves in Ariandyr to madness, or death."
"But, I glean you know Myrddin? By another name? Or a similar legend? They say Ariandyr is like the center of a web. What happens in one world from which folk came here is felt, is echoed here, and those reverberations are felt in other worlds. That there is shared legends would not surprise me. The Dragons themselves believe that there is a 'web' as I have said, and great spirits will be forever reborn on different worlds to live, and strive and fight endlessly."
"To return you home, I see three paths forward. The first and most questionable, would be to find your way into the Sylvan realm and attempt a bargain with them to return you home. The second would be to contact Myrddin himself, if it is even possible, for who knows where and on what world he might be. And lastly, as you have said before, to assemble the Staff. Though this comes with its own risks, as it is very, very powerful and was divided for a reason."
Rollback Post to RevisionRollBack
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
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Balthasan shuffles his way into your apartment with painful slowness sits in one of the soft chairs, letting out a relaxing breathe. "I imagine this is all very confusing for you. Let me assure you, this in not a unique situation, it happens many times throughout the Ariandyr in a year, usually in waves in areas. This has happened throughout history, usually singularly or in small groups recently in the last millennium. Though it was not always so, in the distant past, it was entire villages that would wake up in a new world. Sometimes they would wake in their own bodies, but more often then not the more recent accounts are that they awaken as different persons, or even a mix. And now, it appears to be mostly humans. Rare is the Elf, Dwarf, Gnome or Halfling anymore. If you believe the most ancient of legends, those that came over could even be awoken as Dragons and other creature."
"Personally, I believe many many more come across than we know, but die from the many dangers in the world."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Jordi ponders this. "This body that I am inhabiting... where did it come from? Did I kick a local person out of their own skin when I arrived? Is there a human family out there somewhere that will think I am their son, brother.... husband... father??"
Bridger fidgets with the gold braid in his hair, his yellow eyes scanning the old librarian's face. "Balthasan, forgive me for being blunt, but we're not exactly sure how we ended up in this world. Do you have any knowledge of a way for us to return home?" he asks, his tone earnest. "We have people we care about back where we came from, and we need to find a way back if it exists. Can you help us?" Bridger leans forward, his gaze intense. "Look, I understand that you may not have all the answers we seek, but we're willing to look for ourselves if need be. Is there any way we could have access to the library's collection? We're eager to start finding any clues that could lead us home."
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
To Jordi, "No, I do not believe you inhabit the body of another. Travelers and Settlers (those that came in great numbers in the past) do not always change bodies, but do not always appear as the same species as others. Legend says Galtanticanomaric, the Great Golden Dragon, claimed to have been something akin to an Elf before he came to Ariandyr. And the Rawanakee Santvirgenadare was something akin to an Elf, while others of her people came became, errr, well, I guess you might think of them as Lizard people or worse."
To Bridger, "To return home? Well, that would take more magic than I can muster. You see, it is the Elven belief that those who are brought to Ariandyr where in dire straights from where they came, and that they are summoned or rescued by the Earth Mother or brought across by her enemy, the Dark One. Still, it is not an uncommon desire and many scrolls say that some went forth to search for a way. Though if they found it, there is no record. But then there wouldn't be," he says with a wink. "Surely, one of the Gods of Ariandyr would have the power, and I think the Ascended might have such power. Ascended, ascended," he repeats musing. "The 'Traveler'," he finally says. "Legend has it that he could traverse between the realms, even before his ascension. He moved between the realms with the aid of a very, very, powerful staff, the legend goes. Though the staff was said to be broken up by him, to keep its power from others hands. You understand this is legend, almost myth, even the long lived Elves do not know how long ago he lived for certain."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Narwilk speaks up, "They appeared on our doorstep a few days ago, and rescued our Curate from Goblins who have recently have come into the area. He believes their story and sent them here. I am to continue on to the Citadel and inform them that Goblins have been seen for the first time since Last War."
"I see," Balthasan says. "Certainly, they will want to know. Though I guess it is inevitable. Does he think there is a connection between your friends appearance and the Goblins?"
Narwilk simply shrugs his shoulders, "He never said anything. But the clan is preparing warriors to send into the west, since they mentioned working for someone, maybe a chief on the move east."
As Narwilk finishes, there comes a knock at the main door.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Jordi repeats to himself, "So if we want to go back, we need to find the pieces of the Staff of the Traveler, and reassemble them..."
"it's probably not the only way, but what I can think of. Barring the intervention of a God, or a powerful Sylvan noble. Though I would warn you against any bargain with them. "
He looks at Narwilk, "And don't make the mistake of thinking the Elves are the Sylvan. It's an all too common mistake as they look similar. May even be related, though don't say that where either can hear you."
"The Elves are creatures of this world, bound to life and death, where the Sylvan are creatures which live in a dimension beside this, and are not subject to the touch of death."
"Let us go to the Lib..." He stops, hearing a knocking at the door
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Jordi is left pondering, Did he just say not to bargain with the Sylvan?
Narwilk looks at the others, and gets up to answer the door. He comes in leading an Elf in leather armor with a long bow, and a second Human in fur trimmed clothes.
To the new comer, it is a strange sight. The door is opened by a man in armor, but the man not even four foot tall. Inside a comfortable sitting room are five other humans and a dog(?). If it is a dog, its bigger than anything you have ever seen, and mottled in shades of green and brown.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
The rogue stands up again. "Hello, come in! I am Jordi. I don't believe we've met..."
"What do we have here?" asks Balthasan (an ancient man in a long fur coat, and though sitting is leaning on a tall black staff).
"Librarian, he says his name is Pete. We found him just beyond the glade to the west, asleep. He didn't pass through any of the sentries, and he claims to be from another world," answers the Elf.
"Well, well, well. That certainly is a surprise. I can't think of another Traveler, who has just appeared at this Library. Indeed, I don't recall any instance ever being reported. Sit, sit, Pete, is it? Well, these four also claim to have recently come from another world. Though if it is the same as yours, I do not know."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Peter says, "Another world? I hadn't said...but that would explain..." He focuses his gaze on the person described as a librarian. "Who are you? Where am I? and Why was I brought here?"
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Balthasan sighs with a smile, "It is ever the burden of the elderly to repeatedly instruct the young."
His voice and cadence changes slightly, almost like a professor repeating a long rehearsed lecture. "You are in the world we call Araindyr (ar-EE-an-dur), on the eastern coast of the continent of Kafandyr (ka-FAN-dur) in the Elven settlement of Monasukapanou (mon-A-seek-a-pan-oye-oh). Specifically on the campus of the Library of Evrigeshee (ev-REE-gesh-ee). The Library is a place of learning for all of the gentle races, especially for those with the ability to harness acranum, or magic. Many scrolls and books from ages past are kept here."
He stops for a moment, looking at everyone before continuing. "Though not all believe this, this is the belief of the Elves and most of the 'learned' on Ariandyr. When the world was created, two great spirits came into being. One represents life, the order of nature, and promotes understanding and friendship among the races of Ariandyr. The Elves call this spirit the 'Earth MotheI'. The other is its opposite, it corrupts life, sponsors strife and war, and through its agents seeks to order all things under it for some purpose we do not understand. This spirit they call the 'Dark One'."
"It is believed that although the Earth Mother had the power to bring forth simple life, the birds and beasts, flowers and trees of Ariandyr, it could not, or would not bring forth the higher life. For this it opened portals from time to time to rescue people from other worlds before horrible fates befell them, thereby creating a link between the worlds. Elves, Humans, Gnomes, Dwarves and Halflings among them. Of course the Dark One corrupted or used the same power to bring other creatures to Ariandyr, such as the Goblins and Ogres."
"Some believe the Earth Mother still rescues and the Dark One still corrupts. Some believe that the portals have a life, a fate of their own now. In the beginning, in Ages now forgotten even to legend great numbers where brought across, entire cities. Now it seems to be in singles or small groups, and believed to happen many, many times a year. But Ariandyr is a dangerous place, and vast areas are empty still since the Last War, so few make it so a place like the Library."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
"Hello, Pete," says Jordi. "That sounds like an Earth-name. The four of us were transported from the USA to this place, plucked from an airplane that was about to crash. Where are you from?"
Jordi is a young man of light skin and dark hair, wearing leather armor and a hooded cloak.
Looking at Jordi, the man says, “My name is Peter…Peter Formsby. It IS an earth-name. I did hear a story about a plane disappearing this morning. I…I don’t know what to think. I could use a drink.”
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
"A drink? Well, the Elves are not one for strong spirits, so let us go to my office in the Library, where I believe there is a bottle of something," Balthasan says with a wink. "There will be plenty of time to talk as we go, and we had just been discussing the Traveler and his Staff, before you arrived, and I want to refresh my old memory with certain facts and legends."
The trip to the Library is only a short walk, and you find yourself entering through a set of tall, intricately carved, wooden doors. The motif is of trees, leaves and flowers surrounding an open scroll. A hallway leads you to the open center of the tower, and a spiraling central staircase, surrounded by a vine and flower covered lattice of iron. An inner walkway can be seen on each of the levels, with carved doors in archways leading to rooms. The dome above you is opaque, and the sunlight seems to be reflected and magnified by the brilliant, white marble of the tower. Planters abound on the railings above you, and green, living plants seem to be everywhere.
The spiral staircase, not only goes up, but you can see it winding its way down below ground level. Luckily, Balthasan's suite is on the second floor, as the ancient man takes the stairs with excruciating slowness. Opening the door across from the stairs, there is a small office/sitting room with several cushioned chairs and an ink smeared desk. The walls are lined with shelves filled with scrolls and books. At the far end of the thin room, is an arched window, that takes up almost the entire wall, and halfway to the window on the right hand side, is a closed door. Waving you all to sit and drink from a decanter of amber liquid on this desk, Balthasan begins looking through the scrolls.
This is basically a whiskey, the a definite peaty flavor.
After 10 minutes of searching, he declares "Ahh-haa! Here it. Now let me see."
"Myrddin Taliesin Emrys was born in Kambrya," he begins to summarize information, "to a native mother, and what turned out to be a Sylvan wanderer. Apparently, the natural rules which prevent such a pregnancy here in Ariandyr did not hold force in this land, and Myrddin would lead an abnormally long life, having to move and change identity often. Due to his Sylvan half, he was also able to touch the little magic of the world, and this was amplified by a staff which his absent father left him. In time, he become consular to kings as the island Bryttanya as it was invaded over and over again. The last such king was known as Artios, who was descended from an ancient magical line and whose cousin, a woman called Morguese who was also able to harness the dying power of magic in the world. In a confrontation with her, his father's staff was broken, but was later remade and reinforced with bands made from star-steel. The bands were engraved with the for elements in an ancient language of his own home world."
Taking a breath, he scans the scroll a bit more, "Let's see, his recovery seems to have taken a long time, for it appears that this king lost his final battle with son of Morguese and the land was eventually conquered. Myrddin, then appears to have wandered the world for many, many years to far off lands seeking a way to find his father beyond that world. Eventually, he meets a man named Jabir. Together they are able to design a headpiece to the staff, which he named the Star of Ambrosius, after an old name Myrddin used. A circle of star-steel with four gem tipped screws, which held a central large diamond. The staff was able to store magic, and with it he was able to travel to different worlds."
"Eventually, his father's path led to Ariandyr and after some very dissatisfactory meetings with his father, he settled down here, eventually attaining the title of "Arch-Druid" here in Kafandyr. It appears that either the power of the Staff or his own mixed blood allowed him to live for hundreds of thousands of years. And, most importantly, the remake the Star of Ambrosius. Let's see, there is a tale here of him rescuing one of a pair of crystal dragon wormlings and its mother from an ancient red dragon. As a gift, the mother gifted the crystal heart of the other wormling, who died in the encounter to Myrddin. This became the new center piece of the Star, the others remained differing gems representing the four elements. Let's see, the other gems where Sapphire (Water), Emerald (Earth), Ruby (Fire), Sunstone (Air), with the Crystal representing Spirit."
"He is said to have broken the Staff and scattered its parts, the whole being something so powerful that he feared for it in the hands of other. He did this when he Ascended, some 10-thousand years ago. He was last seen among the Rawanakee (ra-wan-A-kee) where he was a mentor of Santvirgenadare (SA-ant-virg-in-ya-da-ray)."
"Also, according to this scroll, which was written by the Druids long after his Ascension, he removed much of the written knowledge from his life from the Libraries, so that none could assemble to the Staff and control its power."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Peter listens to Balthasan and, after he has finished, he just stares at the old man. “An Arthur legend? Merlin? What’s next? Aslan? Dwarves under the mountain?” He looks around incredulously at the others.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Bridger, a remarkably tall man, with small golden scales embedded in his dark skin, and blond braided hair, nods along as Peter objects. Meeting his gaze as his looks around the group, he says "We fought something called Goblins dude." He pauses for a brief moment and follows it up with "And like, I can shoot fire out of my hands. This world is straight up bonkers."
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Peter looks around at the others in fear. "I've gone...gone insane now, haven't I? Is this a care facility? You don't have to play along with my delusions. You can tell me if this is a hospital!" Agitated, he is hyperventilating, walking the floor with nervous energy, not even really seeing where he is going.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Narwilk looks at Pete, "Of course you'll find Dwarves under the mountains. Not every mountain, of course. You'll also find us Gnomes there."
Balthasan, however, cocks a 'Spockish' brow as he pours a glass (or refills) for Pete, before handing it to him. "Be calm. These have had a few days to come to grips with what has happened, and you have not. They, it seems, have a shared experience of coming to Ariandyr together, but you are alone. It is exactly this panic you are feeling, which I believe leads to so many you find themselves in Ariandyr to madness, or death."
"But, I glean you know Myrddin? By another name? Or a similar legend? They say Ariandyr is like the center of a web. What happens in one world from which folk came here is felt, is echoed here, and those reverberations are felt in other worlds. That there is shared legends would not surprise me. The Dragons themselves believe that there is a 'web' as I have said, and great spirits will be forever reborn on different worlds to live, and strive and fight endlessly."
"To return you home, I see three paths forward. The first and most questionable, would be to find your way into the Sylvan realm and attempt a bargain with them to return you home. The second would be to contact Myrddin himself, if it is even possible, for who knows where and on what world he might be. And lastly, as you have said before, to assemble the Staff. Though this comes with its own risks, as it is very, very powerful and was divided for a reason."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG