This post has potentially manipulated dice roll results.
"The #$(( is that?"
Bridger's Initiative: 10
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Perception roll to understand our surroundings: 11
Like the pic, you are in a wooded area, with a few patches of left over snow. To east and west the land rises gently to form rolling hills, while the creek snakes north to south(ish). The hills add about 50' of elevation from your current position beside the creek.
This post has potentially manipulated dice roll results.
(R1.Initiative 10.) Gripping his quarterstaff tightly, he raises a hand, and a streak of flames gush forward in a bolt (Firebolt Attack: 17 Fire Damage: 5 ) then lifts the staff and braces with both hands, now in a combat footing. "This is going to get ugly..."Bridger's voice trails off.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Chris - raises his hand and points a finger at the Ogre and speaks a word. At the word, the Ogre momentarily stumbles, shaking his head (6 pts psychic damage)
Narwilk - fires his bow again, striking with uncanny accuracy into the Ogre's neck (10 pts piercing damage)
This post has potentially manipulated dice roll results.
Yeah Bridger is repeating the same tactic as round one.
Firebolt Attack: 13 Fire Damage: 9
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The Ogre (1) lumbers forward another 20 ft and clumsily swings his club at Jordi, who easily ducks under the swing.
From the east, above the hill, a huge rock comes sailing through the air only to bounce off a tree, narrowly missing Magnus head (which would surely have been crushed) as another Ogre (2) lumbers in from the east.
There are now 2 Ogres.
Updated the battle map.
Let me know if you prefer pins or labels for identifying party members and opponents.
This post has potentially manipulated dice roll results.
Magnus repositions himself 30 feet south away from the first Ogre taking 3/4 coverage behind a tree. With line of sight for the first Ogre, he casts Create Bonfire (DC 13 dexterity to dodge). If it successfully hits, it will deal 5 fire damage.
Chris - raises his hand and points a finger at the Ogre and speaks a word. At the word, the Ogre momentarily stumbles, shaking his head (6 pts psychic damage)
Narwilk - fires his bow again, striking with uncanny accuracy into the Ogre's neck (10 pts piercing damage)
Jordi - releases another arrow striking the Ogre (8pt piercing damage)
Bridger - releases a bolt of fire striking the Ogre (9pts fire damage)
Ogre 1 - closes on Jordi, swinging his club but misses
Ogre 2 -throws a rock at Magnus, missing him
Magnus - creates a bonfire where Ogre-1 is standing, catching him in the fire (4 pts fire damage). So startled is the Ogre-1 that he falls backwards to the ground.
Magnus
Perception roll to understand our surroundings: 11
"The #$(( is that?"
Bridger's Initiative: 10
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Like the pic, you are in a wooded area, with a few patches of left over snow. To east and west the land rises gently to form rolling hills, while the creek snakes north to south(ish). The hills add about 50' of elevation from your current position beside the creek.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Round 1
Note: range 100ft (had to change Chris' attack)
I will try and use World Anvil for the Battlemap.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
(Whoops, sorry, somehow overlooked this)
Round 1
Jordi will run forward 20 feet and then stop and aim his shortbow at the beast, letting fly an arrow.
Attack: 12 Damage: 8 piercing damage
(R1.Initiative 10.)
Gripping his quarterstaff tightly, he raises a hand, and a streak of flames gush forward in a bolt (Firebolt Attack: 17 Fire Damage: 5 ) then lifts the staff and braces with both hands, now in a combat footing. "This is going to get ugly..." Bridger's voice trails off.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The forum dice-roller is totally messed up. This was originally a miss (Attack roll 7), and I never edited the post, not sure why the numbers changed.
The Ogre lumbers 40' toward you, swinging it's club.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Magnus
Stands his ground. Casting: Chill Touch
Spell touch attack: 15, damage if successful is 1
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Round 2
Chris - raises his hand and points a finger at the Ogre and speaks a word. At the word, the Ogre momentarily stumbles, shaking his head (6 pts psychic damage)
Narwilk - fires his bow again, striking with uncanny accuracy into the Ogre's neck (10 pts piercing damage)
Jordi
Bridger
Ogre
Magnus
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Round 2
Jordi will hold his ground, and once again aim his shortbow at the ogre, hoping to hit a vital organ.
Attack: 23 Damage: 7 piercing damage
Yeah Bridger is repeating the same tactic as round one.
Firebolt Attack: 13 Fire Damage: 9
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
There are now 2 Ogres.
Updated the battle map.
Let me know if you prefer pins or labels for identifying party members and opponents.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Magnus repositions himself 30 feet south away from the first Ogre taking 3/4 coverage behind a tree. With line of sight for the first Ogre, he casts Create Bonfire (DC 13 dexterity to dodge). If it successfully hits, it will deal 5 fire damage.
Round 2 Summary
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Round 3
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Chris again causes the psychic pain to the prone Ogre-1 (6pts damage)
Narwilk turns his attention to Ogre-2 and releases an arrow, which strikes the beast but does little else (3pts damage)
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Dropping his shortbow, Jordi draws his shortsword and attacks Ogre 1 (with advantage)
Attack: 25 Damage: 12 + 4 sneak attack (all piercing damage)
The rogue will then move southward to the hex in between Bridger and Chris.
That will stop Ogre-1 from squirming in the fire.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG