Dabbert Hahft remembers none of his other existences. What he does remember is his duty. Be it to the realm. To the regency. To his friends or to the world, he has never forgotten his duty. He has laid his life down more than once, though he doesn't know this, and always for the greater good. He has been hurt. Battered. Beaten. Bludgeoned. He has crawled from fights in a blood soaked mess, dragging his legs behind him. He has cradled the dying in his arms and wept like a widow and he has watched walls pulled down and homes burned and peoples laid low by slaughter.
And his soul has persisted through all of this.
Reborn in many worlds. Reborn in many times and places. Destined to stand up time and again for what is right. Not right by the law. Not right by the codes of men or gods. What is right in his heart. To uplift the hurt and oppressed.
He has always been a soldier, his one true calling. Life was simple enough. In this life, he was born human, as he always was. He grew up on a farm, his father doubling as the head of the household and an auxiliary soldier, his mother a farmer and seamstress. He loved a girl. He left home to serve the Ivory Infantry, and he fought many battles. He was nearly laid low by an enemy's spear when it pierced his armor and sank into his chest, just above his heart. His armor still shows the hole the spear made, and he has stenciled the words Born Again around the hole as a reminder for how close he came...but really, how close is close for a soldier? You live, or you die; there really is no in between. All that persists are the memories.
It was this spear that awaked in Dabbert the dreams; dreams of hurricanes. Dreams of swollen graves. Dreams of earthquakes. Dreams of the world splitting beneath his feet. And all this before he could get him, to get to the people he loved. He readied himself. Steeled himself against the dangers that would crawl out of the dark, that would come out of the night. Waited with the patience of a mountain, weathered with the resolve of the stone, for the time when he would be needed. His duty was to defend. His family. His love. He would lay it all down for them. And in doing so, he would protect those around them. Protect his home. HIs lands. The realm and its people. He was a warrior, a fighter by his trade; his time in the military made him a master of battle and a rogueish scout. He was a master with polearms and great weapons and a sentinel that was capable of battlefield control. He trained his body for mobility and athletics, and his mind for alertness and resilience.
He kept having the dreams. He had them for a year. Every night. Until the night before. The next day the dreams came true. The next day, as he was putting his life as a soldier behind him, as he was starting his journey home, the ground tore open...
A Few Notes About Backstory-
I left things intentionally vague and open in a few places so that they could be better fit to the campaign story if chosen. Most of it alludes to actual campaigns Dabbert has been in before, and backstories he's had before, but we can move it around a bit if necessary.
This is my favorite character I've ever had and I'm always excited to play him at higher and higher levels to see what he's capable of.
Notes About Character Build-
Variant Human
Fighter Level 17 / Battle Master Subclass
Rogue Level 3 / Scout
I took all Feats instead of Ability Score Improvements-
Polearm Master Great Weapon Master Sentinel Alert Athlete (1 Point Improvement to Dexterity) Mobile Resilient (applied to Wisdom)
The character's saves are built around Strength, Dexterity, and Wisdom. He has Expertise in Athletics, Nature, Stealth, and Survival, and Proficiencies in Insight, Investigation, Intimidation, and Perception.
The character is built to have a high Initiative roll (+8) and can't be surprised because of Alert. Scout Rogue gives him movement for Bonus Actions and Reactions and Mobile Feat makes his base walking speed 40 feet. Mobile and Athlete gives him crazy movement abilities for climbing speed, standing up from prone, and over difficult terrain. His Battle Master sublcass gives him superiority dice and maneuvers to really control the battlefield with Lunging Attack, Sweeping Attack, Quick Toss, Riposte, Parry, Trip Attack, Pushing Attack, Disarming Attack, and Evasive Footwork (just to build on the characters mobility and maneuverability). Polearm Master, Great Weapon Master, and Sentinel weaponize his Bonus Actions and improve his Opportunity Attacks and Reactions, allow him to really deal out a lot of damage, and further control enemy movement. Polearm Master, coupled with his halberd, gives him an attack range of at least 10 feet, which is augmented to 15 feet when coupled with Lunging Attack.
He is built to get in the fight early, get in the fight fast, move continuously, control what the enemy can do, and own the frontline so that he can protect his party and cause immense damage.
Thank you all so much for applying! I really liked all of your characters, but sadly not all of you can join me this time as it would be way too chaotic. I have PMed the users who will join me this time.
I hope to play with you all in the future!
Drummer_The_Dragon_Slayer
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
A chance to play at Level 20?
Place Holder...
DM of AURYN: The Measure of Devotion - Escape from New York
Ability Score Rolls. If they're garbage, I'll use Point Buy.
Ability scores: 15 17 17 11 16 16
Music for the Mood-
https://youtu.be/49sSms89740
Dabbert Hahft
Variant Human
Battle Master Fighter 17 / Scout Rogue 3
Soldier
Across time.
Across dimensions.
Across many, many realities.
Many versions of the same life lived.
Duty. That was what remained. Duty.
Dabbert Hahft remembers none of his other existences. What he does remember is his duty. Be it to the realm. To the regency. To his friends or to the world, he has never forgotten his duty. He has laid his life down more than once, though he doesn't know this, and always for the greater good. He has been hurt. Battered. Beaten. Bludgeoned. He has crawled from fights in a blood soaked mess, dragging his legs behind him. He has cradled the dying in his arms and wept like a widow and he has watched walls pulled down and homes burned and peoples laid low by slaughter.
And his soul has persisted through all of this.
Reborn in many worlds. Reborn in many times and places. Destined to stand up time and again for what is right. Not right by the law. Not right by the codes of men or gods. What is right in his heart. To uplift the hurt and oppressed.
He has always been a soldier, his one true calling. Life was simple enough. In this life, he was born human, as he always was. He grew up on a farm, his father doubling as the head of the household and an auxiliary soldier, his mother a farmer and seamstress. He loved a girl. He left home to serve the Ivory Infantry, and he fought many battles. He was nearly laid low by an enemy's spear when it pierced his armor and sank into his chest, just above his heart. His armor still shows the hole the spear made, and he has stenciled the words Born Again around the hole as a reminder for how close he came...but really, how close is close for a soldier? You live, or you die; there really is no in between. All that persists are the memories.
It was this spear that awaked in Dabbert the dreams; dreams of hurricanes. Dreams of swollen graves. Dreams of earthquakes. Dreams of the world splitting beneath his feet. And all this before he could get him, to get to the people he loved. He readied himself. Steeled himself against the dangers that would crawl out of the dark, that would come out of the night. Waited with the patience of a mountain, weathered with the resolve of the stone, for the time when he would be needed. His duty was to defend. His family. His love. He would lay it all down for them. And in doing so, he would protect those around them. Protect his home. HIs lands. The realm and its people. He was a warrior, a fighter by his trade; his time in the military made him a master of battle and a rogueish scout. He was a master with polearms and great weapons and a sentinel that was capable of battlefield control. He trained his body for mobility and athletics, and his mind for alertness and resilience.
He kept having the dreams. He had them for a year. Every night. Until the night before. The next day the dreams came true. The next day, as he was putting his life as a soldier behind him, as he was starting his journey home, the ground tore open...
A Few Notes About Backstory-
I left things intentionally vague and open in a few places so that they could be better fit to the campaign story if chosen. Most of it alludes to actual campaigns Dabbert has been in before, and backstories he's had before, but we can move it around a bit if necessary.
This is my favorite character I've ever had and I'm always excited to play him at higher and higher levels to see what he's capable of.
Notes About Character Build-
Variant Human
Fighter Level 17 / Battle Master Subclass
Rogue Level 3 / Scout
I took all Feats instead of Ability Score Improvements-
Polearm Master
Great Weapon Master
Sentinel
Alert
Athlete (1 Point Improvement to Dexterity)
Mobile
Resilient (applied to Wisdom)
The character's saves are built around Strength, Dexterity, and Wisdom. He has Expertise in Athletics, Nature, Stealth, and Survival, and Proficiencies in Insight, Investigation, Intimidation, and Perception.
The character is built to have a high Initiative roll (+8) and can't be surprised because of Alert. Scout Rogue gives him movement for Bonus Actions and Reactions and Mobile Feat makes his base walking speed 40 feet. Mobile and Athlete gives him crazy movement abilities for climbing speed, standing up from prone, and over difficult terrain. His Battle Master sublcass gives him superiority dice and maneuvers to really control the battlefield with Lunging Attack, Sweeping Attack, Quick Toss, Riposte, Parry, Trip Attack, Pushing Attack, Disarming Attack, and Evasive Footwork (just to build on the characters mobility and maneuverability). Polearm Master, Great Weapon Master, and Sentinel weaponize his Bonus Actions and improve his Opportunity Attacks and Reactions, allow him to really deal out a lot of damage, and further control enemy movement. Polearm Master, coupled with his halberd, gives him an attack range of at least 10 feet, which is augmented to 15 feet when coupled with Lunging Attack.
He is built to get in the fight early, get in the fight fast, move continuously, control what the enemy can do, and own the frontline so that he can protect his party and cause immense damage.
DM of AURYN: The Measure of Devotion - Escape from New York
Hi everyone!
Thank you all so much for applying! I really liked all of your characters, but sadly not all of you can join me this time as it would be way too chaotic. I have PMed the users who will join me this time.
I hope to play with you all in the future!
Drummer_The_Dragon_Slayer
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
No worries!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Unfortunately this still says "recruiting," so I got all excited before I read the last post. Maybe change the tags?
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Oh yeah, sorry I'll do that
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.