"Hmmm, no, maybe I'll just wander around a bit and see the port and the town. Maybe I'll visit you at the temple, too?! Ooh, I could ask the adventurers what they are doing!"
Rook runs off and asks the adventuring party picked up in the previous port what they will do with the down time.
OOC: DM, in asking about on the docks has Rook met any interesting characters or learned of any particular things of interest in this town/city? Also the question to the adventurers above.
To S'ika's inquiry, the crewman responds "This is a major port. There are taverns here that don't stop with activity, open 'round the clock! And they are all of good quality, except maybe the ones in Leatherdown. I'm going to be ashore for days, spending my wages here." As the cargo is unloaded, there are also a noticeable train of crew leaving to shore, as well. The port itself is bordered by low walls that gradually rise to the edges of cliffsides, a formidable barrier to antagonistic fleets. There are three gates leading into the port, massive chain and wood affairs that look like they could be walked on when closed. The city itself is a feature-filled metropolis, with a huge variety of species and activities. You can see street corner 'mages' with fanciful illusions, soapbox preachers bellowing out their deities virtues and advantages, tough-looking fighters recruiting for various purposes, and others. The streets also have a number of decently dressed people cleaning them, picking up droppings and other unmentionables with hinged sticks, and dropping the refuse into small bags where they disappear. Even without being as large as Waterdeep or other massive cities, this one seems far better managed and maintained. Also unnaturally so.
Rook's questions to the adventurers is met with varied answers, each of the people heading off in different direction for different purposes. They seem to feel safe here, and not worried about splitting up the group. The docks themselves don't have any you'd call 'interesting', but the interior of the city shows great promise.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Sal will ensure she has her amour properly equipped before disembarking with her equipment in tow. She has some textiles and produce she wants to see if she can sell before headed towards the temple district to pay her respects to The Lady of Mysteries.
(OOC: Still have goods to sell, in the "other possessions" on my character sheet)
"S'ika, can I come to whichever tavern you choose and watch you play?!" This seems to be the best idea Rook has come up with thus far. It will give him a chance to look around the city a bit and ask both locals and other travelers at the tavern what is going on in town and anywhere else they've been. The lad dismisses his weapon off to wherever it goes when he isn't keeping it around and leaves many of his larger personal items on the ship including his bed roll, shield, etc. He plans to return the the ship each evening and sleep there. He puts on his finer set of clothes and tucks away his dagger, amulet, money and other smaller items to take with him. At that he is ready to set out when S'ika is, if she'll have him.
"Ofcourse you can love" She says to Rook with a smile. Before she forgot, she quickly turned towards the direction Sal was walking"Hey Sal! You should join us after your done!" She yells as she watches Sal walk away. "The more the merrier" S'ika then turns and starts walking down the dock. As she is walking, she makes sure her hood is fitted well and her tail is wrapped around her waist."Well. Lets just go into the first one we see. Then we can continue from there. Oh. Lets remember to avoid the ones in Leatherdown"
Rollback Post to RevisionRollBack
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
"Be, be careful Sal!" Rook calls out as his friend departs. The young man follows Sika to the tavern of her choosing. He gets nervous as they are about to enter, not having much experience with drinking or in taverns thus far in his life.
"Now, lets see" S'ika walks slowly down the road as she looks at each building. After a while she spots one that she would like to try. "This might be a good one." She says as she makes her way towards the tavern. Before walking in, she turns to Rook and asks "Have you been to a tavern before Rook?"
Rollback Post to RevisionRollBack
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
"Ummm, well, before Father got sick he brought me in a few times back home." He continues "just for a few minutes though while he went to ask a friend a question or introduce me to someone." "Never alone though, and never to drink. I tried father's ale a few times, but it tastes pretty funny. I might try it again though! Any good sailor has to be able to hold his ale, I've heard! I wish Bruz was here..."
"That is true, but try not to drink too much. We still have to make our way back to the ship. Try to make another friend here, might not be Bruz quality, but its something." She said as she turned back towards the tavern door. As she opened the door, she took a look around to see who was inside. She then held her lute close and rushed straight to the counter, waving for Rook to follow. She gave whoever was behind the counter a glowing smile "Ale please. Two."
Ooc: Wanted to roll perception. Forgot how on mobile. Ill roll it when I get home
The location of choice is called the Ramshackle. The innards of the Tavern are bright and boisterous, with loud conversation and comfortable activity throughout. An ambient light spell of some kind illuminates the room enough to see approximately three dozen tables about half of them filled. A wide variety of species are represented here, some in groups of like kind, but most in random assortments. At least 6 servers are in view, moving back and forth as needed with food and drink, and a few bartenders and cooks are in sight as well, preparing the needed vittles and drinks. The decoration is pretty much keeping with the name, with weapons mounted (firmly) in cases and racks, paintings of various subjects scattered around, and random items which have small plaques denoting how they matter.
OOC - Sal's good can be sold with the crew gear, and I'll work out profit. I just have to go back to find out what you purchased!
Both Sal and S'ika notice bottles and dishes moving of their own accord behind the counters, being raised, washed, cleaned, dried and put away in a subtle ballet, in various places.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Passengers (Desperate people pay more) were 10 gp each
Sal = 229 from goods.
Rook =60 gp from passengers
S'ika = 281.8 GP from goods.
Carolinas = 226 gp from goods.
If I missed any purchase, let me know. As this is a new ship and new trade route being followed, there is no historical data to be able to easily predict the value of goods going from port to port, but on average there should always be a gain, as the goods in one port are normally valued in others. My randomizer is based on a greater than 25% gain, on average.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Sal, content with her sales of good, goes to see if she can find a temple to the Mystra anywhere. Such a profit probably demands some donations to the church.
As before, the various shipmates gather their possessions and their wages and depart for various parts unknown. Some happy, some sad, some with purpose on their countenances that imply a greater quest. With their absences, positions become available and the Captain and Mates head into the market to begin their recruitment once more. A rather motley assortment of applicants trickle in to apply, some far more unusual than expected, but still all seem worthy to serve aboard.
Sal is able to find a well-funded temple to Mystra, comfortably ensconced within the heart of the city, surrounded and complimented by various other deities.
OOC - New crewmembers can come in as wanted, the Captain, Master Glass and Master Ripple posting the 'help wanted' in the recruitment court of the market, sitting behind a table as they review and vet the applicants. Introduce yourselves and such as you wish, to the Captain.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
A rather ghastly looking pale wood elf sporting narrow emerald-green eyes and a messy cut of brown hair approaches the Captain's table. Wearing dark grey commoner's clothes tucked hastily under the straps of his leather armor, he shrugs his shoulders and jostles the gear hanging from his back as he makes a stuttering approach. The only item that doesn't seem worn or over-used is the pristine elven longbow and quiver dangling from his kit.
"Good day sirs, I am looking for a chance to earn my keep on a ship. ...I'd rather like to be off land for a bit"he states almost as much to himself as to the crew assembled in front of him."I'm quick with a bow, and have no issue with a fair days pay for a fair day of work. It would be a bonus to earn my sea legs at the same time" (...and avoid my problems in this town)
OOC: I'm just going to re-use my introduction in the recruitment thread, applied to this scene (and to a now-fully fleshed out character.)
With harried, light footsteps a half-elf in his twenties picks his way through the crowd, approaching the table. A shortish man, he stands just over five feet in height, though each inch is packed plentiful with muscle and tendon. A pair of simple brown pants and an immaculately clean, short-sleeved white tunic tightly wrap his massive frame. His biceps ripple and bulge as he carries two bags, fashioned crudely out of bed linens, one under each arm. On his back is a traveler's pack with a longsword dangling from the side and a round shield fastened firmly to the backside.
He stops at the table, shaking his mid-length, wispy blonde hair to one side. With brown eyes, fair skin, and a hint of carefully groomed stubble, the young man's face is remniscent of any given character gracing the front cover of a five-copper romance novel.
He sets his bags on the ground, looks down at the three men behind the table, and flashes a smile that is both charming and genuine. "Your pardon, but is this the Shining Hull Trading Company? The one looking for crew members?" He casts a nervous look over his shoulder, into the crowd behind him.
Focusing his attention back to the recruiters, the half-elf extends a massive, calloused hand. "Kelris Brinson at your service. Or just Kelly, if you please. I'm looking to set sail with your organization. No, no, no, the pay isn't important. You're leaving today, yes? Well, I'd like to sign up." Kelly turns again, glancing to and fro about the market.
"Experience? Sailing? Oh, gods, no, I've never been off the island in my life," he laughs. "But I'm a quick learner. The quickest! And while you're teaching me about ropes and sails and decks and lubbers and the like, I can offer my services as your defensive contingent, both onboard and onshore. Guard duty, I mean. Been doing it for the past five years and I..." He cranes his head one more time over his shoulder, peering through the throngs of people.
He leans forward, lowering his voice to a friendly but desperate, between-the-two-of-us whisper. "I just need a change of scenery, you know?"
"So whatdya say?" His smile brightens, revealing a set of gleaming white teeth. "I won't let you down, I promise. If I do, I'll walk your plank myself!"
Tyler: The Captain looks at the pale elf for a bit, seeing the worry in his eyes after he finishes speaking. He leans over the table and says with force:
"Boy, is there something following your feet that I will regret bringing aboard my ship? I'll not have any trouble that we don't stir ourselves."
Alpha : The Captain looks back at the Water Genasi at his side and his head tilts sightly. The Genasi grins and responds: "Mr. Brinson is it? Well, we aren't underway for at least another week. Troubles at your neck you need to avoid? If you sign on, we can let you have berth aboard, and you can work below decks for the week until we leave." with a laugh, the Captain also adds : "I'm sure we can put those impressive muscles of your to use with cargo. Just so long as what ever you're so worried about doesn't follow you aboard."
OOC _ waiting for intros from Finn, Savoigne and Xero.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Kelly's shoulders sag slightly, and he lets slip a sigh of relief.
"Could you? That would be grand," he begins to ramble. "I'm not sure if there is trouble at my heels just yet, or if there ever will be, to be frank. But there's been a recent, ah--how can I put it?--a recent potential for interpersonal misunderstanding. One that involves three people, one of which is myself. All within the boundary of the law, of course. A strictly legal interpersonal conflict. I'm not a man of the shadows by any means."
Kelly stops himself short, pausing for a breath. He surveys the Captain's face a moment. He then leans down, his smile all but gone, and speaks in a hoarse and earnest whisper. "I accidentally had it with the boss's girl last night. Purely accidental. Well, not an accident in act, per se. Accident in identity. At least on my part. I didn't know who she was until after the fact. After it was too late." He chuckles wryly, "It's a story fit for a bard's tale, I warrant."
The half-elf stands tall again, his voice resuming its normal tone. "And, well, the third party involved has a bit of a temper. More than a bit, in fact. He's quite a volatile little man. Downright mean. He also has the financial resources to make a life miserable--my life miserable--were he inclined to do so. If he finds out."
"It should be no concern for you, or your ship. The trouble at my neck is nothing supernatural, nothing that involves the law, and nothing that involves the Kingsbay watch. It might not even be trouble, as far as I know. I'm just not willing to risk finding out the hard way."
Kelly's charming smile returns in full force. "I can head to your ship right now, if you don't mind. Do I need to sign anything? Whom do I talk to onboard to get to work? I've no problem with cargo. I've also had a bit of experience in innkeeping. I can turn a quick, clean bed. I clear tables and wash dishes faster than a dwarven barmaid. Whatever you need, I'm happy to oblige."
This post has potentially manipulated dice roll results.
S'ika picks up her cup downs her drink in a second. "Ahh. That was good" She says as she swipes her arm across her mouth. "Okay lets get started"She quickly turns around in her seat and firmly grips her lute. "Oh, I almost forgot" She turns her head a bit to talk to the bartender. "Hey, do you mind if I start playing something?" Without giving the bartender a chance to respond, she turned back around and started playing. She starts off with a fast paced song. To fit the mood thats already set.
Kelthese readjusts his gear with another shrug and meets the gaze of the Captain and tries to read the situation a bit better. "Nothing that should come aboard Captain, nothing at all. Just a few folk in this town don't like losing at dice but enjoy swinging their fists. Might be pissed when they wake up. We can leave it at that", He then takes a small moment to think, wanting to close the deal, before adding "...If you give me a bit, I think I could scrape together some cargo from a few friends. A little extra effort on my part, yeah? Show I'm willing to make my keep. Word being bond and all that".
He extends his gloved hand, ready to shake with whomever is willing and adding a bit more stern demeanor to his next sentence.
"My name is Kelthese, archer and crewman. If you'll have me."
OOC - Will buy 2lbs Herbs & Spices, 15lbs Fabric, 15lbs Grain for trade. Total = 90GP
"Hmmm, no, maybe I'll just wander around a bit and see the port and the town. Maybe I'll visit you at the temple, too?! Ooh, I could ask the adventurers what they are doing!"
Rook runs off and asks the adventuring party picked up in the previous port what they will do with the down time.
OOC: DM, in asking about on the docks has Rook met any interesting characters or learned of any particular things of interest in this town/city? Also the question to the adventurers above.
To S'ika's inquiry, the crewman responds "This is a major port. There are taverns here that don't stop with activity, open 'round the clock! And they are all of good quality, except maybe the ones in Leatherdown. I'm going to be ashore for days, spending my wages here." As the cargo is unloaded, there are also a noticeable train of crew leaving to shore, as well. The port itself is bordered by low walls that gradually rise to the edges of cliffsides, a formidable barrier to antagonistic fleets. There are three gates leading into the port, massive chain and wood affairs that look like they could be walked on when closed. The city itself is a feature-filled metropolis, with a huge variety of species and activities. You can see street corner 'mages' with fanciful illusions, soapbox preachers bellowing out their deities virtues and advantages, tough-looking fighters recruiting for various purposes, and others. The streets also have a number of decently dressed people cleaning them, picking up droppings and other unmentionables with hinged sticks, and dropping the refuse into small bags where they disappear. Even without being as large as Waterdeep or other massive cities, this one seems far better managed and maintained. Also unnaturally so.
Rook's questions to the adventurers is met with varied answers, each of the people heading off in different direction for different purposes. They seem to feel safe here, and not worried about splitting up the group. The docks themselves don't have any you'd call 'interesting', but the interior of the city shows great promise.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Sal will ensure she has her amour properly equipped before disembarking with her equipment in tow. She has some textiles and produce she wants to see if she can sell before headed towards the temple district to pay her respects to The Lady of Mysteries.
(OOC: Still have goods to sell, in the "other possessions" on my character sheet)
"S'ika, can I come to whichever tavern you choose and watch you play?!" This seems to be the best idea Rook has come up with thus far. It will give him a chance to look around the city a bit and ask both locals and other travelers at the tavern what is going on in town and anywhere else they've been. The lad dismisses his weapon off to wherever it goes when he isn't keeping it around and leaves many of his larger personal items on the ship including his bed roll, shield, etc. He plans to return the the ship each evening and sleep there. He puts on his finer set of clothes and tucks away his dagger, amulet, money and other smaller items to take with him. At that he is ready to set out when S'ika is, if she'll have him.
"Ofcourse you can love" She says to Rook with a smile. Before she forgot, she quickly turned towards the direction Sal was walking "Hey Sal! You should join us after your done!" She yells as she watches Sal walk away. "The more the merrier" S'ika then turns and starts walking down the dock. As she is walking, she makes sure her hood is fitted well and her tail is wrapped around her waist."Well. Lets just go into the first one we see. Then we can continue from there. Oh. Lets remember to avoid the ones in Leatherdown"
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
"Perhaps I shall." Sal replies with a smile, headed off towards the markets with her goods in tow.
"Be, be careful Sal!" Rook calls out as his friend departs. The young man follows Sika to the tavern of her choosing. He gets nervous as they are about to enter, not having much experience with drinking or in taverns thus far in his life.
"Now, lets see" S'ika walks slowly down the road as she looks at each building. After a while she spots one that she would like to try. "This might be a good one." She says as she makes her way towards the tavern. Before walking in, she turns to Rook and asks "Have you been to a tavern before Rook?"
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
"Ummm, well, before Father got sick he brought me in a few times back home." He continues "just for a few minutes though while he went to ask a friend a question or introduce me to someone." "Never alone though, and never to drink. I tried father's ale a few times, but it tastes pretty funny. I might try it again though! Any good sailor has to be able to hold his ale, I've heard! I wish Bruz was here..."
"That is true, but try not to drink too much. We still have to make our way back to the ship. Try to make another friend here, might not be Bruz quality, but its something." She said as she turned back towards the tavern door. As she opened the door, she took a look around to see who was inside. She then held her lute close and rushed straight to the counter, waving for Rook to follow. She gave whoever was behind the counter a glowing smile "Ale please. Two."
Ooc: Wanted to roll perception. Forgot how on mobile. Ill roll it when I get home
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
The location of choice is called the Ramshackle. The innards of the Tavern are bright and boisterous, with loud conversation and comfortable activity throughout. An ambient light spell of some kind illuminates the room enough to see approximately three dozen tables about half of them filled. A wide variety of species are represented here, some in groups of like kind, but most in random assortments. At least 6 servers are in view, moving back and forth as needed with food and drink, and a few bartenders and cooks are in sight as well, preparing the needed vittles and drinks. The decoration is pretty much keeping with the name, with weapons mounted (firmly) in cases and racks, paintings of various subjects scattered around, and random items which have small plaques denoting how they matter.
OOC - Sal's good can be sold with the crew gear, and I'll work out profit. I just have to go back to find out what you purchased!
Both Sal and S'ika notice bottles and dishes moving of their own accord behind the counters, being raised, washed, cleaned, dried and put away in a subtle ballet, in various places.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
*Note* - Profit gains for this trip:
Passengers (Desperate people pay more) were 10 gp each
Sal = 229 from goods.
Rook =60 gp from passengers
S'ika = 281.8 GP from goods.
Carolinas = 226 gp from goods.
If I missed any purchase, let me know. As this is a new ship and new trade route being followed, there is no historical data to be able to easily predict the value of goods going from port to port, but on average there should always be a gain, as the goods in one port are normally valued in others. My randomizer is based on a greater than 25% gain, on average.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Sal, content with her sales of good, goes to see if she can find a temple to the Mystra anywhere. Such a profit probably demands some donations to the church.
As before, the various shipmates gather their possessions and their wages and depart for various parts unknown. Some happy, some sad, some with purpose on their countenances that imply a greater quest. With their absences, positions become available and the Captain and Mates head into the market to begin their recruitment once more. A rather motley assortment of applicants trickle in to apply, some far more unusual than expected, but still all seem worthy to serve aboard.
Sal is able to find a well-funded temple to Mystra, comfortably ensconced within the heart of the city, surrounded and complimented by various other deities.
OOC - New crewmembers can come in as wanted, the Captain, Master Glass and Master Ripple posting the 'help wanted' in the recruitment court of the market, sitting behind a table as they review and vet the applicants. Introduce yourselves and such as you wish, to the Captain.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
A rather ghastly looking pale wood elf sporting narrow emerald-green eyes and a messy cut of brown hair approaches the Captain's table. Wearing dark grey commoner's clothes tucked hastily under the straps of his leather armor, he shrugs his shoulders and jostles the gear hanging from his back as he makes a stuttering approach. The only item that doesn't seem worn or over-used is the pristine elven longbow and quiver dangling from his kit.
"Good day sirs, I am looking for a chance to earn my keep on a ship. ...I'd rather like to be off land for a bit" he states almost as much to himself as to the crew assembled in front of him. "I'm quick with a bow, and have no issue with a fair days pay for a fair day of work. It would be a bonus to earn my sea legs at the same time" (...and avoid my problems in this town)
Characters:
Kelthese - Lvl 3 - Wood Elf - Fighter - Arcane Archer
OOC: I'm just going to re-use my introduction in the recruitment thread, applied to this scene (and to a now-fully fleshed out character.)
With harried, light footsteps a half-elf in his twenties picks his way through the crowd, approaching the table. A shortish man, he stands just over five feet in height, though each inch is packed plentiful with muscle and tendon. A pair of simple brown pants and an immaculately clean, short-sleeved white tunic tightly wrap his massive frame. His biceps ripple and bulge as he carries two bags, fashioned crudely out of bed linens, one under each arm. On his back is a traveler's pack with a longsword dangling from the side and a round shield fastened firmly to the backside.
He stops at the table, shaking his mid-length, wispy blonde hair to one side. With brown eyes, fair skin, and a hint of carefully groomed stubble, the young man's face is remniscent of any given character gracing the front cover of a five-copper romance novel.
He sets his bags on the ground, looks down at the three men behind the table, and flashes a smile that is both charming and genuine. "Your pardon, but is this the Shining Hull Trading Company? The one looking for crew members?" He casts a nervous look over his shoulder, into the crowd behind him.
Focusing his attention back to the recruiters, the half-elf extends a massive, calloused hand. "Kelris Brinson at your service. Or just Kelly, if you please. I'm looking to set sail with your organization. No, no, no, the pay isn't important. You're leaving today, yes? Well, I'd like to sign up." Kelly turns again, glancing to and fro about the market.
"Experience? Sailing? Oh, gods, no, I've never been off the island in my life," he laughs. "But I'm a quick learner. The quickest! And while you're teaching me about ropes and sails and decks and lubbers and the like, I can offer my services as your defensive contingent, both onboard and onshore. Guard duty, I mean. Been doing it for the past five years and I..." He cranes his head one more time over his shoulder, peering through the throngs of people.
He leans forward, lowering his voice to a friendly but desperate, between-the-two-of-us whisper. "I just need a change of scenery, you know?"
"So whatdya say?" His smile brightens, revealing a set of gleaming white teeth. "I won't let you down, I promise. If I do, I'll walk your plank myself!"
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Tyler: The Captain looks at the pale elf for a bit, seeing the worry in his eyes after he finishes speaking. He leans over the table and says with force:
"Boy, is there something following your feet that I will regret bringing aboard my ship? I'll not have any trouble that we don't stir ourselves."
Alpha : The Captain looks back at the Water Genasi at his side and his head tilts sightly. The Genasi grins and responds: "Mr. Brinson is it? Well, we aren't underway for at least another week. Troubles at your neck you need to avoid? If you sign on, we can let you have berth aboard, and you can work below decks for the week until we leave." with a laugh, the Captain also adds : "I'm sure we can put those impressive muscles of your to use with cargo. Just so long as what ever you're so worried about doesn't follow you aboard."
OOC _ waiting for intros from Finn, Savoigne and Xero.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Kelly's shoulders sag slightly, and he lets slip a sigh of relief.
"Could you? That would be grand," he begins to ramble. "I'm not sure if there is trouble at my heels just yet, or if there ever will be, to be frank. But there's been a recent, ah--how can I put it?--a recent potential for interpersonal misunderstanding. One that involves three people, one of which is myself. All within the boundary of the law, of course. A strictly legal interpersonal conflict. I'm not a man of the shadows by any means."
Kelly stops himself short, pausing for a breath. He surveys the Captain's face a moment. He then leans down, his smile all but gone, and speaks in a hoarse and earnest whisper. "I accidentally had it with the boss's girl last night. Purely accidental. Well, not an accident in act, per se. Accident in identity. At least on my part. I didn't know who she was until after the fact. After it was too late." He chuckles wryly, "It's a story fit for a bard's tale, I warrant."
The half-elf stands tall again, his voice resuming its normal tone. "And, well, the third party involved has a bit of a temper. More than a bit, in fact. He's quite a volatile little man. Downright mean. He also has the financial resources to make a life miserable--my life miserable--were he inclined to do so. If he finds out."
"It should be no concern for you, or your ship. The trouble at my neck is nothing supernatural, nothing that involves the law, and nothing that involves the Kingsbay watch. It might not even be trouble, as far as I know. I'm just not willing to risk finding out the hard way."
Kelly's charming smile returns in full force. "I can head to your ship right now, if you don't mind. Do I need to sign anything? Whom do I talk to onboard to get to work? I've no problem with cargo. I've also had a bit of experience in innkeeping. I can turn a quick, clean bed. I clear tables and wash dishes faster than a dwarven barmaid. Whatever you need, I'm happy to oblige."
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
S'ika picks up her cup downs her drink in a second. "Ahh. That was good" She says as she swipes her arm across her mouth. "Okay lets get started" She quickly turns around in her seat and firmly grips her lute. "Oh, I almost forgot" She turns her head a bit to talk to the bartender. "Hey, do you mind if I start playing something?" Without giving the bartender a chance to respond, she turned back around and started playing. She starts off with a fast paced song. To fit the mood thats already set.
Performance: 14
Add inspiration: 6
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
Kelthese readjusts his gear with another shrug and meets the gaze of the Captain and tries to read the situation a bit better.
"Nothing that should come aboard Captain, nothing at all. Just a few folk in this town don't like losing at dice but enjoy swinging their fists. Might be pissed when they wake up. We can leave it at that", He then takes a small moment to think, wanting to close the deal, before adding "...If you give me a bit, I think I could scrape together some cargo from a few friends. A little extra effort on my part, yeah? Show I'm willing to make my keep. Word being bond and all that".
He extends his gloved hand, ready to shake with whomever is willing and adding a bit more stern demeanor to his next sentence.
"My name is Kelthese, archer and crewman. If you'll have me."
OOC - Will buy 2lbs Herbs & Spices, 15lbs Fabric, 15lbs Grain for trade. Total = 90GP
Characters:
Kelthese - Lvl 3 - Wood Elf - Fighter - Arcane Archer