Guided by the darkvision of her elven eyes, the archer sticks a piton in in one of the low gaps, ties a string to it, then runs the string to the other side of the western passage, letting it hang over another low rock on the other side. Then taking her little bell from before, she ties it to the string, creating a makeshift alarm in case anyone tries to sneak up behind them.
Once she's done, she tells the party about all that she found and about the foot hazard when they need to backtrack.
"I'm amazed by your survival skills Lady Ghost! I didn't even think about doing something like that. You might just saved our lives"
Rollback Post to RevisionRollBack
Player: Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra Theron Pyllae - Variant Human Fighter 1 | Shell Island Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2) DM: Derailed Dreams - Panic on the Zakhara Express
"I'm amazed by your survival skills Lady Ghost! I didn't even think about doing something like that. You might just saved our lives"
Ghost sits down on to talk to Snikkit at eye level and ties some of her hair back.
"We~ll," she looks to the side with a smile, "You might be a few years behind on mistakes made and lessons learned. Give or take a hundred years. While our armored friend is checking the plants, want to try exploring with me?"
She stands up and starts venturing down the new passage and gestures for the goblin to follow.
"No doubt a trap! What a dishonorable practice...thank you for pointing it out Ghost. How best do we avoid setting it off?" Prince Dueragn asked to the others.
((Yeah, how does the "crude rigging" look like? Is it just a rope leading to somewhere that needs to be cut, or is it something a bit more complicated that looks like a thieves tools' check? Can we see anyone getting ready to activate it?))
You attempt to disarm the trap, but your understanding of its workings are not enough to disarm it safely. The trap triggers, and everyone in the hall needs to make a Dex Saving Throw as the ceiling collapses!
"I'm amazed by your survival skills Lady Ghost! I didn't even think about doing something like that. You might just saved our lives"
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
Give me an investigation check.
Never mind. You did.
Ghost sits down on to talk to Snikkit at eye level and ties some of her hair back.
"We~ll," she looks to the side with a smile, "You might be a few years behind on mistakes made and lessons learned. Give or take a hundred years. While our armored friend is checking the plants, want to try exploring with me?"
She stands up and starts venturing down the new passage and gestures for the goblin to follow.
Investigation check: 20
Stealth check (bonus action): 10
You can see a crude rigging that has set the ceiling of the hall to the next room to collapse.
Ghost will inform the others!
"No doubt a trap! What a dishonorable practice...thank you for pointing it out Ghost. How best do we avoid setting it off?" Prince Dueragn asked to the others.
((Yeah, how does the "crude rigging" look like? Is it just a rope leading to somewhere that needs to be cut, or is it something a bit more complicated that looks like a thieves tools' check? Can we see anyone getting ready to activate it?))
((Anyone else want to roll any skills?))
Yeah, something like that. You would have to pass a Dex check to disarm it.
4
You attempt to disarm the trap, but your understanding of its workings are not enough to disarm it safely. The trap triggers, and everyone in the hall needs to make a Dex Saving Throw as the ceiling collapses!
Anyone who gets a 9 or less will take 9 Bludgeoning damage, 10 to or above will take half damage.
The rubble fills the passage completely and the way to the next room has become completely impassable.
Snikkit DEX saving throw: 8
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
Dexterity Saving Throw: 11
DEX saving: 25