Kuro had casted magic missle but he had felt.. A surge rush through him of hidden latent ability. Ability he could hardly control to be sure but in this moment, this unbridled uncontrolled power would come to his aid! (Rolled a 10 on wild magic table casting 5th level magic missle!)
The newly formed magic begin to rip and shred the green gremlin up! However the green gremlin was still standing though now.. It was looking rather worse for wear. A few more solid hits or even one really well placed strike away from falling he looked desperately now to his cauldren to aid him in this moment.
OOC That's 21 extra damage on the green gremlin! Super lucky!
Round 5
Zim: 20 Current Turn (Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro gasps at the sudden light that had burst from the direction of his companions. He's not sure who's attack it had been, but by the sound of the green gremlin's scream, he knows it was one of his friends. A wry grin crosses his bloodied face. Maybe they can win this after all. Clenching his fists, he turns back to the fight at hand, he'd landed a decent blow on that blue gremlin, one more should take him down. With a yell, he aims another punch at blue2's face. Then swings a low kick at Red4. If he can break their ranks, perhaps he can regroup with his companions.
To hit (Blue2) with advantage from faerie fire: 16
Kuro...blinks, staring blankly for a second as if contemplating what just happened... Well, at least it looked like he'd just heightened the spell he'd already cast. That meant no one would know that he hadn't had any amount of control over what just happened. On the other hand, now whoever had seen what just happened would think he could do that on command... which he can't. Wonderful. And...how the heck is this guy still standing?
Kuro's eyes narrow at the green gremlin. They needed to get that pot away from it, and fast. That or someone needs to take it down and...well he can't exactly count on his spells to work that well again. Such a fluke would likely never happen again for that matter. Better not to test his luck. So... His eyes fall on Zahira, who was still passed out on the floor. Not only did she need medical attention, but she is the only one who could quickly remove the cauldron from the Gremlin's grasp.
He looks at Arthur, the useless paladin is still laughing, so more then likely he won't be able to heal Zahira.
"We need to get that cauldron away from that gremlin, I'm... getting a bad feeling from it. Its poring magic into it which...well it can't be good." He says in a low voice, hopefully Zim would hear him. Arthur to for that matter, if the paladin hadn't already laughed his brains out at this point. "I...might be able to get Zahira back on her feet...but...it would be best if... Ugh, it would be best if Arthur could do it." He glares at the paladin for a moment, "But if someone can get over to the fire alarm, then maybe we could get someone else's attention. We need help and I can't think of any other way to get it. Assuming we can even reach the alarm..."
(OOC: I rolled perception on the private chat between Sheild and I, but since Kuro is talking here I figured I'd share what Sheild told me, well part of it anyways. Kuro can only get so many words in whilst in the middle of combat :).
This is what Sheild told me... Kuro would point it out if Zim doesn't already know where it is.
The fire alarm is actually in the far back of the map. He had only seen this while waiting for the cook to open the doors and get some food out and it was a brief glance.
This post has potentially manipulated dice roll results.
Seeing his bolt hit true to knock out the red gremlin, Zim felt relieved that he hadn't missed. Not only had he not blurted out what he had to Kuro for nothing, but the caster had sent a barrage of wrath to rain down upon the now hideous mess still standing in the middle of the cafeteria. What was that thing anyway!? What kind of habitat could cause such a thing to become so much more powerful than it's companions? This couldn't be some staff of any kind, the party would have noticed uniforms or something to mark out their station. And for that matter, this had all of the telling of a raid party replete with squads of casters, damage dealers and this thing. It truly seemed unlikely that the cauldron was this afternoon's lunch!
Zim felt some deeply repressed hunter-like instinct rise up in him at sight of Kuro's onslaught. A part of him knew that there were other, more important, things that he should concern himself with at this moment. Zahira had looked as though she couldn't take another hit, but her laughter played tricks on what would have been his normal instinct to protect such a hurt foe. Zephyro had seemed to be holding his own amazingly so far. This too had dampened Zim's chances of seeing anything beyond his current desire to take down Kuro's target alongside him. He could in no way match the marvelous feat he had just witness, but it drew up the magic within him to try and snuff out this THING!
"Arthur, you can break through this. I know you can!" Zim gives Arthur 1d6 bardic inspiration. "You must protect Zahira!" his conviction spoken with piercing intensity.
Zim grabs another bolt and blows on the point until it is glowing red. Zim loads his hand crossbow, aims at the abomination and fires his fire-bolt (I'll use the cantrip for FB for casting):
13
Damage
6
"Kuro, he's almost pudding, don't let up!"
OOC
Zim really didn't want to call out anything to Zephyro in fear of distracting him from whatever concentration he was holding onto.
OOC I can't post but because the enemy hit with advantage on Zahira it was a 14 before (Her ac 15) so she is still standing. Well.. Laughing but she isn't knocked out, I saw Kuro bring up healing her so wanted to make sure.
This post has potentially manipulated dice roll results.
OOC: Agreed. I'm at 2HP and laughing. So my turn would consist of making another wis save and pretty much nothing else. So here's my roll (sorry, I could have done that in advance! 9
This post has potentially manipulated dice roll results.
Arthur had continued laughing about trying his best to fight the magic thrusted upon his mind. Zephyro had managed to rapidly punch the lights outta the blue gremlin (Blue 2) taking him down. He had managed to take another Red down to it's last legs with another fierce attack!
The green gremlin begins to spew magic from the cauldren for it's action! Cauldren die below
1
OOC It's okay Aroc I worded it a bit confusing ><
For Zim I think I need a wis save from last turn. I know Kuro made their save from when Zim/Kuro got targeted but I don't think Zim has made his Wisdom save yet. After he passes that I can tell you what his 11 for the fire alarm with perception gets ^~^
Round 5
Zim: 20 Nat 1 (Maybe laughing, Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
This post has potentially manipulated dice roll results.
The cauldren had begun to double toil and trouble. Fire crackling and bubbles boil! A red hand had emerged from the cauldren.. it was another red Gremlin! (It'll share initiative with the other reds) the green gremlin had begun to cackle as it pointed it forward to the laughing paladin. Speaking in Goblin once more.
The red gremlins have begun to strike once more! (Three at Zeph and the new one at Arthur!)
Arthur's Red
21
(Advantage as he's prone)
Attacks at Zephyro
Attack 1
10
To hit
Damage
6
Attack 2
9
To hit
Damage
2
Attack 3
9
To hit
Damage
3
(Any attacks not needed they will dash toward the party instead)
Round 5
Zim: 20 Nat 1 (Maybe laughing, Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro: 19 Took out a blue and badly hurt a red
Big Green: 19 (66 dmg/Finishes One effect)
Red: 17 Attacks at Zephyro/Arthur (Some dash at party if they KO Zeph)
Arthur: 17 (May get a save before turn if damage was taken)
This post has potentially manipulated dice roll results.
Blue 4 had begun to slap the last remaining blue awake before they began to move forward. (Blue 4 losing an action) the last remaining blue had begun to cast again hideous laughter at Arthur!
4
(And as said in the group if Zim and Zahira encouraged him accompanied with his meh breakfast he can gain a "Breakfast" die)
3
Yellow 3 dashes toward the party while Yellow 1 slashes forward at Zahira!
12
To hit
Damage
3
OOC I saw Blue 4 had snooze so Blue 1 will slap him awake.
Round 5
Zim: 20 Nat 1 (Maybe laughing, Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro: 19 Took out a blue and badly hurt a red
Big Green: 19 (66 dmg/Finishes One effect)
Red: 17 Attacks at Zephyro/Arthur (Some dash at party if they KO Zeph)
Arthur: 17 (Prone but stopped laughing)
Zahira: 15 (Prone but stopped laughing)
Yellow: 13 One slash at Zahira other dashes
Blue: 5 Slapped one awake and other cast at Arthur. (Zeph taking one out was good)
Arthur had managed to finally stop laughing! Slashed at he began to bleed but he kept a reassuring grin to his comrades. The Blue Gremlins however were keen to focus him down! Magic invading his mind once more! As he began to fall into a fit of laughter again.
"Heh.. Heh heh.. Damn it! Hahaha! Arthur you're friends need you.. HAHA! Come on now... This is getting ridiculous.. Hahaha!"
Yellow one had managed to slash Zahira down with that Arthur winced. His eyes were full of worry even if his chest was full of laughter he began to sputter as he saw her and Zephyro go down.
Kuro had casted magic missle but he had felt.. A surge rush through him of hidden latent ability. Ability he could hardly control to be sure but in this moment, this unbridled uncontrolled power would come to his aid! (Rolled a 10 on wild magic table casting 5th level magic missle!)
Firing forth.. Seven more magic missles!
5
4
4
3
4
4
2
Perception check for fire alarm 21
The newly formed magic begin to rip and shred the green gremlin up! However the green gremlin was still standing though now.. It was looking rather worse for wear. A few more solid hits or even one really well placed strike away from falling he looked desperately now to his cauldren to aid him in this moment.
OOC
That's 21 extra damage on the green gremlin! Super lucky!
Round 5
Zim: 20 Current Turn (Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro: 19 Can make a turn
Big Green: 19 (66 dmg/Stir's Cauldren)
Red: 17
Arthur: 17
Zahira: 15
Yellow: 13
Blue: 5
Kuro: 3 Current turn (Needs Wis Save)
2 Cauldron "Charges"
Zephyro gasps at the sudden light that had burst from the direction of his companions. He's not sure who's attack it had been, but by the sound of the green gremlin's scream, he knows it was one of his friends. A wry grin crosses his bloodied face. Maybe they can win this after all. Clenching his fists, he turns back to the fight at hand, he'd landed a decent blow on that blue gremlin, one more should take him down. With a yell, he aims another punch at blue2's face. Then swings a low kick at Red4. If he can break their ranks, perhaps he can regroup with his companions.
To hit (Blue2) with advantage from faerie fire: 16
Damage: 4
To hit (Red4): 14
Damage: 5
Kuro...blinks, staring blankly for a second as if contemplating what just happened... Well, at least it looked like he'd just heightened the spell he'd already cast. That meant no one would know that he hadn't had any amount of control over what just happened. On the other hand, now whoever had seen what just happened would think he could do that on command... which he can't. Wonderful. And...how the heck is this guy still standing?
Kuro's eyes narrow at the green gremlin. They needed to get that pot away from it, and fast. That or someone needs to take it down and...well he can't exactly count on his spells to work that well again. Such a fluke would likely never happen again for that matter. Better not to test his luck. So... His eyes fall on Zahira, who was still passed out on the floor. Not only did she need medical attention, but she is the only one who could quickly remove the cauldron from the Gremlin's grasp.
He looks at Arthur, the useless paladin is still laughing, so more then likely he won't be able to heal Zahira.
"We need to get that cauldron away from that gremlin, I'm... getting a bad feeling from it. Its poring magic into it which...well it can't be good." He says in a low voice, hopefully Zim would hear him. Arthur to for that matter, if the paladin hadn't already laughed his brains out at this point. "I...might be able to get Zahira back on her feet...but...it would be best if... Ugh, it would be best if Arthur could do it." He glares at the paladin for a moment, "But if someone can get over to the fire alarm, then maybe we could get someone else's attention. We need help and I can't think of any other way to get it. Assuming we can even reach the alarm..."
(OOC: I rolled perception on the private chat between Sheild and I, but since Kuro is talking here I figured I'd share what Sheild told me, well part of it anyways. Kuro can only get so many words in whilst in the middle of combat :).
This is what Sheild told me... Kuro would point it out if Zim doesn't already know where it is.
The fire alarm is actually in the far back of the map. He had only seen this while waiting for the cook to open the doors and get some food out and it was a brief glance.
Seeing his bolt hit true to knock out the red gremlin, Zim felt relieved that he hadn't missed. Not only had he not blurted out what he had to Kuro for nothing, but the caster had sent a barrage of wrath to rain down upon the now hideous mess still standing in the middle of the cafeteria. What was that thing anyway!? What kind of habitat could cause such a thing to become so much more powerful than it's companions? This couldn't be some staff of any kind, the party would have noticed uniforms or something to mark out their station. And for that matter, this had all of the telling of a raid party replete with squads of casters, damage dealers and this thing. It truly seemed unlikely that the cauldron was this afternoon's lunch!
Zim felt some deeply repressed hunter-like instinct rise up in him at sight of Kuro's onslaught. A part of him knew that there were other, more important, things that he should concern himself with at this moment. Zahira had looked as though she couldn't take another hit, but her laughter played tricks on what would have been his normal instinct to protect such a hurt foe. Zephyro had seemed to be holding his own amazingly so far. This too had dampened Zim's chances of seeing anything beyond his current desire to take down Kuro's target alongside him. He could in no way match the marvelous feat he had just witness, but it drew up the magic within him to try and snuff out this THING!
"Arthur, you can break through this. I know you can!" Zim gives Arthur 1d6 bardic inspiration. "You must protect Zahira!" his conviction spoken with piercing intensity.
Zim grabs another bolt and blows on the point until it is glowing red. Zim loads his hand crossbow, aims at the abomination and fires his fire-bolt (I'll use the cantrip for FB for casting):
13
Damage
6
"Kuro, he's almost pudding, don't let up!"
OOC
Zim really didn't want to call out anything to Zephyro in fear of distracting him from whatever concentration he was holding onto.
OOC
Nat 1 +1! The bolt misfires. I guess D&D didn't like my rp idea. *sigh*
OOC
I can't post but because the enemy hit with advantage on Zahira it was a 14 before (Her ac 15) so she is still standing. Well.. Laughing but she isn't knocked out, I saw Kuro bring up healing her so wanted to make sure.
OOC: Agreed. I'm at 2HP and laughing. So my turn would consist of making another wis save and pretty much nothing else. So here's my roll (sorry, I could have done that in advance! 9
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
OOC: oh my bad. I thought she saved for the laughing but ended up getting downed. Must have read that wrong.
Arthur had continued laughing about trying his best to fight the magic thrusted upon his mind. Zephyro had managed to rapidly punch the lights outta the blue gremlin (Blue 2) taking him down. He had managed to take another Red down to it's last legs with another fierce attack!
The green gremlin begins to spew magic from the cauldren for it's action!
Cauldren die below
1
OOC
It's okay Aroc I worded it a bit confusing ><
For Zim I think I need a wis save from last turn. I know Kuro made their save from when Zim/Kuro got targeted but I don't think Zim has made his Wisdom save yet. After he passes that I can tell you what his 11 for the fire alarm with perception gets ^~^
Round 5
Zim: 20 Nat 1 (Maybe laughing, Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro: 19 Took out a blue and badly hurt a red
Big Green: 19 (66 dmg/Finishes One effect
Red: 17
Arthur: 17
Zahira: 15
Yellow: 13
Blue: 5
Kuro: 3 Current turn (Needs Wis Save)
Cauldren charges set back to "Zero"
(OOC: I believe Zim succeeded his save in posts #178 and #179)
The cauldren had begun to double toil and trouble. Fire crackling and bubbles boil! A red hand had emerged from the cauldren.. it was another red Gremlin! (It'll share initiative with the other reds) the green gremlin had begun to cackle as it pointed it forward to the laughing paladin. Speaking in Goblin once more.
The red gremlins have begun to strike once more! (Three at Zeph and the new one at Arthur!)
Arthur's Red
21
(Advantage as he's prone)
Attacks at Zephyro
Attack 1
10
To hit
Damage
6
Attack 2
9
To hit
Damage
2
Attack 3
9
To hit
Damage
3
(Any attacks not needed they will dash toward the party instead)
Round 5
Zim: 20 Nat 1 (Maybe laughing, Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro: 19 Took out a blue and badly hurt a red
Big Green: 19 (66 dmg/Finishes One effect)
Red: 17 Attacks at Zephyro/Arthur (Some dash at party if they KO Zeph)
Arthur: 17 (May get a save before turn if damage was taken)
Zahira: 15 May make a move after Arthur
Yellow: 13
Blue: 5
Kuro: 3 Current turn (Needs Wis Save)
Damage
4
Damage to Arthur
(My bad)
His Wis save for taking damage
9
OOC
Oh wait don't you make the throw with advantage for taking damage?
Here's his second roll for taking damage my bad
15
Second roll for taking damage
IF that fails here's his roll for his turn
4
Round 5
Zim: 20 Nat 1 (Maybe laughing, Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro: 19 Took out a blue and badly hurt a red
Big Green: 19 (66 dmg/Finishes One effect)
Red: 17 Attacks at Zephyro/Arthur (Some dash at party if they KO Zeph)
Arthur: 17 (Prone but stopped laughing)
Zahira: 15 Current Turn
Yellow: 13
Blue: 5
Kuro: 3
Sorry for all the post above and sorry Kuro's thing said Current turn my bad.
But I am good now it is Zahira's turn but I have a question for you all in the group chat ^~^
Round 5
Zim: 20 Nat 1 (Maybe laughing, Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro: 19 Took out a blue and badly hurt a red
Big Green: 19 (66 dmg/Finishes One effect)
Red: 17 Attacks at Zephyro/Arthur (Some dash at party if they KO Zeph)
Arthur: 17 (Prone but stopped laughing)
Zahira: 15 (Prone but stopped laughing)
Yellow: 13 Current Turn
Blue: 5 Current turn
Kuro: 3
I'll post the blue and yellow's actions than Kuro's turn ^^
Blue 4 had begun to slap the last remaining blue awake before they began to move forward. (Blue 4 losing an action) the last remaining blue had begun to cast again hideous laughter at Arthur!
4
(And as said in the group if Zim and Zahira encouraged him accompanied with his meh breakfast he can gain a "Breakfast" die)
3
Yellow 3 dashes toward the party while Yellow 1 slashes forward at Zahira!
12
To hit
Damage
3
OOC
I saw Blue 4 had snooze so Blue 1 will slap him awake.
Round 5
Zim: 20 Nat 1 (Maybe laughing, Need the wis save still unless I missed it. Friends can give him breakfast die to aid if any are left)
Zephyro: 19 Took out a blue and badly hurt a red
Big Green: 19 (66 dmg/Finishes One effect)
Red: 17 Attacks at Zephyro/Arthur (Some dash at party if they KO Zeph)
Arthur: 17 (Prone but stopped laughing)
Zahira: 15 (Prone but stopped laughing)
Yellow: 13 One slash at Zahira other dashes
Blue: 5 Slapped one awake and other cast at Arthur. (Zeph taking one out was good)
Kuro: 3 Current Turn
Arthur had managed to finally stop laughing! Slashed at he began to bleed but he kept a reassuring grin to his comrades. The Blue Gremlins however were keen to focus him down! Magic invading his mind once more! As he began to fall into a fit of laughter again.
"Heh.. Heh heh.. Damn it! Hahaha! Arthur you're friends need you.. HAHA! Come on now... This is getting ridiculous.. Hahaha!"
Yellow one had managed to slash Zahira down with that Arthur winced. His eyes were full of worry even if his chest was full of laughter he began to sputter as he saw her and Zephyro go down.
"Haha.. No.. No.. Zahira.. Zephyro... Hehehe.. I.. I'm coming."
here
and here