Within, Korlan and Esvaris see the stone fetch up against a small shrine, covered in dust and webs. There are also several faded dusty murals along the walls. They would need cleaning to see them fully, but you make out a night sky and another that looks like a tiled pool with something large in it.
Demoiselle and Quill: There is no visible handle, knocker, or hinges on the stone door. The door itself is covered in several stylized sun carvings. In the center, at head height is a circle with a half sun, almost like a reflection in water. Make an investigation check.
Looking at the various sun carvings on the door, you see that the half sun at the top forms the upper point of a diamond. There are three other half suns on the left, right, and bottom of the door. The one on the left points its rays to the west, the one on the right points to the east, and the bottom one points its rays down just like the one at head height. You, too, notice that the one at head height seems to have a groove around the circle.
Korlan: (If you want to test with your crowbar to see if you can make the hole wider without causing a problem, make an investigation check.) When you cast detect magic, part of the dusty wall that seems to show a tiled pool of some sort glows in several small spots, but it's too dirty to see what is there. The small shrine at the far end of the room also has a glow coming from it.
Quill: Your finger runs around the groove, but does not dislodge any dust or dirt. The stone circle seems to shift, twisting just a tiny bit, making a slight scraping sound against the stone beneath. Friar Bernard is repacking his travel bag, noon meal finished.
This post has potentially manipulated dice roll results.
Korlan
I tell Esvaris about the magic radiating in the room. “My detection only lasts for 10 minutes. You’ll have to try getting to the bell. Friar Bernard is probably going to get suspicious if we’re not timely. Come back here as soon as you can.” I’m saying this as I’m pulling the top up from the ground and feeling it into the small hole. I pull my crowbar from my pack. I pray for Usoara’s forgiveness for what I’m about to do to the temple. I cast guidance on myself.
Korlan: As you press and pry with your crowbar, testing the wall, two things happen at the same time. The branch you are standing on begins to crack, and tilt downward, and the stone around the hole in the wall, just under the roofline, begins to crumble further. A roof tile comes loose, and begins to fall towards Esvaris and the broken stonework around the hole slides down filling the hole around the part of the tree that is growing up against the temple, closing it off completely from your sight.
Korlan make a Strength check to see if you hold onto your precarious position
Esvaris make a Dex check to see if you can avoid the falling roof tile.
Quill thinks he's heard of something like this, that it may be some sort of simple mechanism to unlock the door by pressing or turning something. The carved rays of the sun protrude from the flat circle by about an inch.
Esvaris nimbly dodges to the side as the roof tile comes whooshing past and crashes to the ground below, shattering upon impact. Friar Bernard calls from the other side of the temple, "Is everything alright?" He begins walking around towards you.
Korlan: You slip, still holding the crowbar in one hand, the next branch much too far above you to easily leap to, the ground rushing up towards you quickly. (Make a Dex check to see if you land on your feet)
Mentally blocking out the noises nearby (a practice that Quill has gotten used to, with Korlan and Esvaris around), Quill hesitates, thinking, then shrugs and presses the protruding rays.
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And that's all I have to say about that.
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Within, Korlan and Esvaris see the stone fetch up against a small shrine, covered in dust and webs. There are also several faded dusty murals along the walls. They would need cleaning to see them fully, but you make out a night sky and another that looks like a tiled pool with something large in it.
Demoiselle and Quill: There is no visible handle, knocker, or hinges on the stone door. The door itself is covered in several stylized sun carvings. In the center, at head height is a circle with a half sun, almost like a reflection in water. Make an investigation check.
Investigation: 6
Esvaris
I will take Korlan's lit stone, and attempt to clean up some of the murals with my sleeve to get a better look at them.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
(Esvaris and Korlan are looking through a small hole opened by the tree. They are not in the room and must gain access in some other way.)
Demoiselle sees that there is a groove around the circle with a half sun.
Investigation: 5
And that's all I have to say about that.
Quill:
Looking at the various sun carvings on the door, you see that the half sun at the top forms the upper point of a diamond. There are three other half suns on the left, right, and bottom of the door. The one on the left points its rays to the west, the one on the right points to the east, and the bottom one points its rays down just like the one at head height. You, too, notice that the one at head height seems to have a groove around the circle.
Korlan
I will cast detect magic while being as close to the room as possible I hope to cover most of the room.
Is there anyway to use my crowbar to make the hole a bit larger without causing too much damage?
I won’t enter the room yet. I should probably go ring the bell before Friar Bernard gets suspicious.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Quill frowns.
"I think this might do something," he says as he traces his finger around the groove.
And that's all I have to say about that.
Korlan: (If you want to test with your crowbar to see if you can make the hole wider without causing a problem, make an investigation check.) When you cast detect magic, part of the dusty wall that seems to show a tiled pool of some sort glows in several small spots, but it's too dirty to see what is there. The small shrine at the far end of the room also has a glow coming from it.
Quill: Your finger runs around the groove, but does not dislodge any dust or dirt. The stone circle seems to shift, twisting just a tiny bit, making a slight scraping sound against the stone beneath. Friar Bernard is repacking his travel bag, noon meal finished.
Korlan
I tell Esvaris about the magic radiating in the room. “My detection only lasts for 10 minutes. You’ll have to try getting to the bell. Friar Bernard is probably going to get suspicious if we’re not timely. Come back here as soon as you can.” I’m saying this as I’m pulling the top up from the ground and feeling it into the small hole. I pull my crowbar from my pack. I pray for Usoara’s forgiveness for what I’m about to do to the temple. I cast guidance on myself.
Investigation: 17 plus 1
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Korlan: As you press and pry with your crowbar, testing the wall, two things happen at the same time. The branch you are standing on begins to crack, and tilt downward, and the stone around the hole in the wall, just under the roofline, begins to crumble further. A roof tile comes loose, and begins to fall towards Esvaris and the broken stonework around the hole slides down filling the hole around the part of the tree that is growing up against the temple, closing it off completely from your sight.
Korlan make a Strength check to see if you hold onto your precarious position
Esvaris make a Dex check to see if you can avoid the falling roof tile.
Esvaris
Dex: 17
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Quill frowns, trying to remember if he's seen anything like this before.
(What kind of check?)
And that's all I have to say about that.
Quill make a insight (wisdom) check
Quill's Insight: 11
And that's all I have to say about that.
Strength: 13
Or maybe acrobatics, +5 to my roll, to jump to another branch??
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Quill thinks he's heard of something like this, that it may be some sort of simple mechanism to unlock the door by pressing or turning something. The carved rays of the sun protrude from the flat circle by about an inch.
Esvaris nimbly dodges to the side as the roof tile comes whooshing past and crashes to the ground below, shattering upon impact. Friar Bernard calls from the other side of the temple, "Is everything alright?" He begins walking around towards you.
Korlan: You slip, still holding the crowbar in one hand, the next branch much too far above you to easily leap to, the ground rushing up towards you quickly. (Make a Dex check to see if you land on your feet)
Esvaris
"I think so. We broke a tree while trying to ring the bell."
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Dex (+3) or dex save (+5): 4
“My luck really needs to change,” I think to myself as I fall out of this tree.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Mentally blocking out the noises nearby (a practice that Quill has gotten used to, with Korlan and Esvaris around), Quill hesitates, thinking, then shrugs and presses the protruding rays.
And that's all I have to say about that.