Alan fires at the robed figure and he dodges the first crossbow bolt with a ducked shoulder but the second bolt strikes it in the abdomen, sinking deep.
Fargrim moves forward and beheads the last goblinoid creature as he approaches the last remaining enemy.
The robed figure then smiles as his wounds all close and strides confidently to Solastor and swings at him with a closed fist at his stomach. Attack: 11 Damage: 7.
Then he swings at the back off his head with a carefully aimed karate chop. Attack: 25 Damage: 7
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
As the figure lashes out at Solastor, he aims bursts of light at the Robed FIgure's exposed face.
Warding Flare
Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
I think you're up with Taman (Arynn right?) and then its back to me and Alan. I think after that its Fargrim and this robed guy. About all I got left is a melee fight so ima need some help.
Arynn will dash (now have 80 foot of movement) to take a long way around the battlefield to get to the cage where the children are. "Don't worry, children. We'll get you out safely." If there's a latch to open it, he'll open it (free action:use an object). If not, if he didn't need to dash there he'd attempt to find a way to open the lock.
Taman Fires a bolt at the robed figure and it strikes the creature in the hand going clean through, a thick red but almost black fluid oozes from the wound. Meanwhile Arynn runs to the cage and examines it. A large iron lock bars the door (DC18). The two children huddle in the corner whimpering as you reach the cage.
The first crossbow bolt fired at the figure once again strikes him and embeds itself in its shoulder. The second flies over its shoulder and bounces off the cave wall behind him. Solastor swings his mace at him but he bats it to the side with an open palm. Then as a follow through strike he swings at Solastor's head once again. Attack: 24 Damage: 5 The first landing with a mind numbing strike Attack: 14 Damage: 8 the second missing as his body is rocked backward by the first strike. Then once again his wounds close up and the crossbow bolt falls from his shoulder as it heals and pushes it out.
We will deal with Redmon when he is able to post. Everyone is good to go again.
This post has potentially manipulated dice roll results.
Fargrim doesn't slow down as he approaches the robed figure, running right past him, his axe still slick with the blood of the last goblin.
As he passes him, Fargrim swings his axe with all his might, using his momentum to his advantage, before coming round behind the figure to do it again.
"Someone get a torch!", he screams, his axe cutting through the air a second time on its way to the robed figure.
Taman rushes to the cooking fire to grab a length of burning wood. (If none is immediately available then he smashes one of the wooden chairs and holds it into the fire).
(If there is time then he rushes to join the melee while holding the burning stick, but will hang back and just out of reach of the villain for this round).
Rollback Post to RevisionRollBack
Taman Bharr - Human Bard - League of Improbable Adventurers
This post has potentially manipulated dice roll results.
Arynn doesn't have thieves' tools (he's not that type), but has attempted to open locks before. He quickly reaches for the small bits of metal in his broker mess kit to use as makeshift lockpicks and attempts to open the lock.
Arynn uses his makeshift tools to try and open the lock but they are just not quite suited to the task and the lock fails to open.
Redmond causes a purple haze to form around the figure and sends an eldritch blast at the figure causing it some harm but not as much as it seems the powerful blast should have caused. The figure turns towards him with a smile. "You may one day come to serve my master. Once you see what power he can afford you."
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
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Alan, seeing powerful displays of magic from his companions, is determined to not be outdone.
"Have at thee!" The human shouts with exaggerated enthusiasm, firing off two quick shots from his crossbow.
Attack: 16 Damage: 9
Attack: 19 Damage: 5
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Fargrim heads towards the cloaked figure with a grim determination, slashing at the charred and prone minion as he passes it.
Edit: Misread and thought the robed figure had moved already. This will be my next action in that case.
Alan fires at the robed figure and he dodges the first crossbow bolt with a ducked shoulder but the second bolt strikes it in the abdomen, sinking deep.
Fargrim moves forward and beheads the last goblinoid creature as he approaches the last remaining enemy.
The robed figure then smiles as his wounds all close and strides confidently to Solastor and swings at him with a closed fist at his stomach. Attack: 11 Damage: 7.
Then he swings at the back off his head with a carefully aimed karate chop. Attack: 25 Damage: 7
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
As the figure lashes out at Solastor, he aims bursts of light at the Robed FIgure's exposed face.
Warding Flare
Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
1st attack 2nd roll. Attack: 18 Damage: 11 still hits with the original damage.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Taman fires a bolt from his hand crossbow at the robed figure.
Attack: 23 Damage: 4
Taman Bharr - Human Bard - League of Improbable Adventurers
(So... where are we up to in initiative again?)
I think you're up with Taman (Arynn right?) and then its back to me and Alan. I think after that its Fargrim and this robed guy. About all I got left is a melee fight so ima need some help.
(Cool, if that's the case)
Arynn will dash (now have 80 foot of movement) to take a long way around the battlefield to get to the cage where the children are. "Don't worry, children. We'll get you out safely." If there's a latch to open it, he'll open it (free action:use an object). If not, if he didn't need to dash there he'd attempt to find a way to open the lock.
Initiative order: Arynn, Taman, Minion 1(DEAD), Solastor/Alan, Minion 3(DEAD), Redmond, Robed Figure, Minion 2(DEAD), Fargrim, Minion 4(DEAD)
Taman Fires a bolt at the robed figure and it strikes the creature in the hand going clean through, a thick red but almost black fluid oozes from the wound. Meanwhile Arynn runs to the cage and examines it. A large iron lock bars the door (DC18). The two children huddle in the corner whimpering as you reach the cage.
Waiting on Alan and Redmond
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Not fair!" Alan yelled after seeing the figure seemingly heal from death's door.
He fired off two more crossbow bolts at the creature's head.
Attack: 21 Damage: 5
Attack: 15 Damage: 5
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Solastor moves to flank the figure on the left and then swings his mace at the figure.
Attack: 6 Damage: 4
The first crossbow bolt fired at the figure once again strikes him and embeds itself in its shoulder. The second flies over its shoulder and bounces off the cave wall behind him. Solastor swings his mace at him but he bats it to the side with an open palm. Then as a follow through strike he swings at Solastor's head once again. Attack: 24 Damage: 5 The first landing with a mind numbing strike Attack: 14 Damage: 8 the second missing as his body is rocked backward by the first strike. Then once again his wounds close up and the crossbow bolt falls from his shoulder as it heals and pushes it out.
We will deal with Redmon when he is able to post. Everyone is good to go again.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
He's healing just like the troll... Could he... Could he be part troll?
"Fire! He's like the troll!" Alan shouted.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Fargrim doesn't slow down as he approaches the robed figure, running right past him, his axe still slick with the blood of the last goblin.
As he passes him, Fargrim swings his axe with all his might, using his momentum to his advantage, before coming round behind the figure to do it again.
"Someone get a torch!", he screams, his axe cutting through the air a second time on its way to the robed figure.
Attack: 24 Damage:5
Attack: 13 Damage:6
Fargrim swings his axe at the figure but it moves with inhuman speed and dodges the attacks with a soft chuckle at your feeble attempts.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Taman rushes to the cooking fire to grab a length of burning wood. (If none is immediately available then he smashes one of the wooden chairs and holds it into the fire).
(If there is time then he rushes to join the melee while holding the burning stick, but will hang back and just out of reach of the villain for this round).
Taman Bharr - Human Bard - League of Improbable Adventurers
Arynn doesn't have thieves' tools (he's not that type), but has attempted to open locks before. He quickly reaches for the small bits of metal in his broker mess kit to use as makeshift lockpicks and attempts to open the lock.
Sleight of Hand: 18
Redmond scowls at the hooded figure, and the purplish energy surrounds his enemy. (Moving hex to the hooded figure).
He then fired a bust of energy from the end of his sword at the figure.
Eldritch Blast Attack: 18 Damage: 17
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Arynn uses his makeshift tools to try and open the lock but they are just not quite suited to the task and the lock fails to open.
Redmond causes a purple haze to form around the figure and sends an eldritch blast at the figure causing it some harm but not as much as it seems the powerful blast should have caused. The figure turns towards him with a smile. "You may one day come to serve my master. Once you see what power he can afford you."
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane