Arynn will rush forward again, holding his blade in a defensive posture (taking a dodge) to meet the line of minions (pending on how many are asleep, he'll try and get near to as many of them as possible, attempting to kite them together).
(Yep that is my action and I will start with minion 1 then minion 3,2,4 please! I imagine that Taman is targetting those who seemed the most quick to react. The bardic inspiration on Fargrim is my bonus action. The move is used to move to cover.)
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Taman Bharr - Human Bard - League of Improbable Adventurers
Taman casts sleep and the first goblinoid creature slumped to the ground in a magical slumber. The next targeted minion had its eyes flutter slightly but it shook its head, clearing it, and it growled realizing what just about happened.
Arynn, are you attacking one or just drawing attention while dodging?
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The two crossbow bolts strike minion 3 in rapid succession leaving gaping holes in it's chest. It lets out a gasping gurgle before collapsing to the floor dead.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Solastor will continue his charge toward the robed figure wanting to burn out this blight.
If I have a path directly to him I'll dash to close the distance. If I can't get through without running past someone I will use my action to try and knock them over with a shield bash.
Charging with his shield held in front of him Solastor bashes minion #2, knocking him back 10 feet and onto his bottom with a grunt. Continuing his run Solastor gets to within 10 feet of the cloaked figure. You now see the figure for the first time. He looks to be a very pale human male with golden eyes. It seems the eyes look into your very soul and you can feel your mind beginning to be invaded by a foreign entity.
(Solastor, do a wisdom saving throw. DC 17)
Climbing to it's feet with a curse the Minion 2 pulls a longbow from it's shoulder and places an arrow to the string and fires it at Taman. Attack: 9 Damage: 8 but the arrow flies over his shoulder and misses.
(OOC: Just going to post my plan here, weave it into the plan as needed. I assume its been less than an hour since we fought the troll, if not disregard the hex)
Redmond focuses on one of the remaining minions, and a dark blue-purple energy rushes through the walls surrounding it. (Bonus action to move hex) He then fires a blast of energy at the hexed creature.
Solator with his Priestly training was able to resist the mental pressure from the pale robed figure as Fargrim takes a couple swings at the minion and is blocked by it's fancy sword play. Redmond Moves his hex to Minion 4 and fires his energy blast at it, turning it to virtual hamburger in an instant.
Everyone but Fargrim are up again
(Have about 40 family members at my house this week so my responses may be a bit Sporadic. Sorry, I know we are in a battle)
This post has potentially manipulated dice roll results.
(I think minion 1 is still in my face)
Arynn attacks the closest minion with his shortsword. Then, dependant on whether the minion drops, he'll move off to the next one with his unarmed strike.
Shortsword Attack:23 vs. AC. Hit:8 piercing damage. Unarmed Attack:26 vs. AC. Hit:9 bludgeoning damage.
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
(FYI that is all my spell slots and bardic inspirations used up!)
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Taman Bharr - Human Bard - League of Improbable Adventurers
Solastor thrusts his blessed shield forward, a power-filled prayer flowing from his lips. His shield begins to glow faintly increasing sudden to a blinding intensity. The room is filled with a sudden burst of sunlight as if the noon sun was shining it's intensity into the room.
Channel Divinity: Radiance of the Dawn
Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.
As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
This post has potentially manipulated dice roll results.
Arynn moves past the sleeping goblinoid creature and attacks the final standing one. His sword slices through the upraised bow cutting it in half and removing its arm holding the bow at the shoulder then in an open handed second attack he strikes the creature in the center of its chest, stopping its heart and killing it.
Taman seeing this casts his spell at the cloaked figure. Wisdom save 10 then Solastor's shield burts to light with the radience of the sun. Constitution save 7
The robed figure laughs at the attempt by Taman before the searing heat burns him very slightly, causing the skin on his face and hands to lightly blister. His hood however is thrown back by the impact and you can now see his golden eyes and pale skin clearly. He looks very human but something is off. It tickles the back of your mind but you can't quite tell why.
The sleeping goblinoid creature is also struck by the light. Constitution save 3 and wakes with the smoking smell of burned flesh. He is clearly nearly dead.
Arynn will rush forward again, holding his blade in a defensive posture (taking a dodge) to meet the line of minions (pending on how many are asleep, he'll try and get near to as many of them as possible, attempting to kite them together).
(Yep that is my action and I will start with minion 1 then minion 3,2,4 please! I imagine that Taman is targetting those who seemed the most quick to react. The bardic inspiration on Fargrim is my bonus action. The move is used to move to cover.)
Taman Bharr - Human Bard - League of Improbable Adventurers
Taman casts sleep and the first goblinoid creature slumped to the ground in a magical slumber. The next targeted minion had its eyes flutter slightly but it shook its head, clearing it, and it growled realizing what just about happened.
Arynn, are you attacking one or just drawing attention while dodging?
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(Just dodging and attempting to get them to come closer to me. Attempting to draw fire while the others take them out.)
The first goblinoid creature begins to drool on itself as it sleeps.
Alan and Solastor are up))
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(I included my action with initiative so you wouldn't have to wait on me)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
(Just need to know which one)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(One that shook off the sleep)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
The two crossbow bolts strike minion 3 in rapid succession leaving gaping holes in it's chest. It lets out a gasping gurgle before collapsing to the floor dead.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Solastor will continue his charge toward the robed figure wanting to burn out this blight.
If I have a path directly to him I'll dash to close the distance. If I can't get through without running past someone I will use my action to try and knock them over with a shield bash.
Athletics/Attack : 20
Both would receive a +2
Charging with his shield held in front of him Solastor bashes minion #2, knocking him back 10 feet and onto his bottom with a grunt. Continuing his run Solastor gets to within 10 feet of the cloaked figure. You now see the figure for the first time. He looks to be a very pale human male with golden eyes. It seems the eyes look into your very soul and you can feel your mind beginning to be invaded by a foreign entity.
(Solastor, do a wisdom saving throw. DC 17)
Climbing to it's feet with a curse the Minion 2 pulls a longbow from it's shoulder and places an arrow to the string and fires it at Taman. Attack: 9 Damage: 8 but the arrow flies over his shoulder and misses.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Fargrim rushes towards one of the minions (#4), and strikes him twice with his battleaxe.
Initiative: 14
(OOC: Just going to post my plan here, weave it into the plan as needed. I assume its been less than an hour since we fought the troll, if not disregard the hex)
Redmond focuses on one of the remaining minions, and a dark blue-purple energy rushes through the walls surrounding it. (Bonus action to move hex) He then fires a blast of energy at the hexed creature.
Attack: 17 Damage: 13
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Wisdom save: 19
Solator with his Priestly training was able to resist the mental pressure from the pale robed figure as Fargrim takes a couple swings at the minion and is blocked by it's fancy sword play. Redmond Moves his hex to Minion 4 and fires his energy blast at it, turning it to virtual hamburger in an instant.
Everyone but Fargrim are up again
(Have about 40 family members at my house this week so my responses may be a bit Sporadic. Sorry, I know we are in a battle)
Initiative order: Arynn, Taman, Minion 1, Solastor/Alan, Minion 3(DEAD), Redmond, Robed Figure, Minion 2, Fargrim, Minion 4(DEAD)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(I think minion 1 is still in my face)
Arynn attacks the closest minion with his shortsword. Then, dependant on whether the minion drops, he'll move off to the next one with his unarmed strike.
Shortsword Attack: 23 vs. AC. Hit: 8 piercing damage.
Unarmed Attack: 26 vs. AC. Hit: 9 bludgeoning damage.
(Minion 1 is asleep. Hopefully you just killed Minion 2 and that means we just have the boss to worry about now)
Taman casts Dissonant Whispers (12) at the dark figure.
"Flee dark one! Solaster; he is yours to punish!"
(Bardic Inspiration for Solaster)
Bardic Inspiration
(FYI that is all my spell slots and bardic inspirations used up!)
Taman Bharr - Human Bard - League of Improbable Adventurers
(I was going for the minion which was still upright, whichever it was)
Solastor thrusts his blessed shield forward, a power-filled prayer flowing from his lips. His shield begins to glow faintly increasing sudden to a blinding intensity. The room is filled with a sudden burst of sunlight as if the noon sun was shining it's intensity into the room.
Channel Divinity: Radiance of the Dawn
Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.
As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
10
Arynn moves past the sleeping goblinoid creature and attacks the final standing one. His sword slices through the upraised bow cutting it in half and removing its arm holding the bow at the shoulder then in an open handed second attack he strikes the creature in the center of its chest, stopping its heart and killing it.
Taman seeing this casts his spell at the cloaked figure. Wisdom save 10 then Solastor's shield burts to light with the radience of the sun. Constitution save 7
The robed figure laughs at the attempt by Taman before the searing heat burns him very slightly, causing the skin on his face and hands to lightly blister. His hood however is thrown back by the impact and you can now see his golden eyes and pale skin clearly. He looks very human but something is off. It tickles the back of your mind but you can't quite tell why.
The sleeping goblinoid creature is also struck by the light. Constitution save 3 and wakes with the smoking smell of burned flesh. He is clearly nearly dead.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane