This post has potentially manipulated dice roll results.
Maziara, a bit bloody at this point in the fight, draws his rapier and dagger. “Guess it can’t be avoided any longer!” He lashes at one of the 2 kobolds by him and Crunch.
rapier attack: Attack: 5 Damage: 7
he follows with a dagger stab: Attack: 19 Damage: 2
Maziara in a bit of luck as you go to stab the Kobold attacking you it deflects your attack into its gut. You run it through. Your momentum takes you into the Kobold by Crunchface stabbing it. Seeing an opening you lash out with your dagger killing the second Kobold.
Looking somewhat beaten up after the fight, Marley lowers and then sheathes his weapons with a heavy sigh. He methodically begins searching the kobolds and tents.
Looking somewhat beaten up after the fight, Marley lowers and then sheathes his weapons with a heavy sigh. He methodically begins searching the kobolds and tents.
25 Gold, a shield with a poorly painted green dragon on it (normal shield not magical), a Journal and a bag of potions and a note written in Draconic.
The Journal appears to belong to a young mage or alchemist. Her journal detail how she made the potions in the bag.
The bag contains 2 potions of healing, 1 potion of watchful rest and 4 potions of instant rest
DM: the potion of instant rest is home brewed. See the following.
It gives you the benefits of a long rest. After 12 hours if you fall asleep and sleep for 8 hours and gain 1 level of exhaustion. If you drink another before the 12 hours is up it cuts the time awake in half doubles the need for sleep and increases the levels of exhaustion.
You help Marley search the tents snd find an additional 15 gold. You also find and odd trail that leads to the wall. On closer inspection you find a loose rock. Touching it reveals a switch.
Pressing the switch opens up a hole in the wall that has a bag.
The bag has 100 gold and 2 more healing potions.
You also notice you can stick your whole arm in the bag.
Having found everything of note in the area yall press on towards the direction the second wave of Kobold came from.
The tunnel slopes upwards at a steep angle till you reach the next level.
In the room sits a chest in the center of the room and an alter at the far end near a Door.
This post has potentially manipulated dice roll results.
Marley leaves the shield and puts the rest of the loot into the bag and adds the bag to his pack, after anyone else takes whatever they might want. Remembering that Maziara seems to know some Draconic he shows him the note to see if he can translate it.
As the party enters the room he first moves up to the door and puts his ear to it, listening to see if he can hear anything. If there is no sign of immediate danger he then looks at the chest carefully, examining it without touching it, to see if he spots any traps.
Marley leaves the shield and puts the rest of the loot into the bag and adds the bag to his pack, after anyone else takes whatever they might want. Remembering that Maziara seems to know some Draconic he shows him the note to see if he can translate it.
As the party enters the room he first moves up to the door and puts his ear to it, listening to see if he can hear anything. If there is no sign of immediate danger he then looks at the chest carefully, examining it without touching it, to see if he spots any traps.
Perception door: 23
Perception chest: 8
With a 23 perception on the door. You see it's sealed shut and there must be some trick to opening it.
How close do you get to the chest?
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(Yep, that’s right.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Maziara, a bit bloody at this point in the fight, draws his rapier and dagger. “Guess it can’t be avoided any longer!” He lashes at one of the 2 kobolds by him and Crunch.
rapier attack: Attack: 5 Damage: 7
he follows with a dagger stab: Attack: 19 Damage: 2
Maziara in a bit of luck as you go to stab the Kobold attacking you it deflects your attack into its gut. You run it through. Your momentum takes you into the Kobold by Crunchface stabbing it. Seeing an opening you lash out with your dagger killing the second Kobold.
Sam still to act this round
Sam continues his attacks
Attack: 15 Damage: 7
Bonus Action: Attack: 19 Damage: 4
D&D since 1984
Sam your first attack misses but your follow up kills one who falls over stabbing a Kobold next to it killing that one as well.
The remaing 2 Kobold disengage and flee. They dive into the pit out of sight.
End of combat.
A quick glance around you see alot of dead Kobold. A tunnel up head seems to be the exit to this area.
Give me an investigation check if you want to search the tents or bodies for loot.
Looking somewhat beaten up after the fight, Marley lowers and then sheathes his weapons with a heavy sigh. He methodically begins searching the kobolds and tents.
Investigation: 9
Crunchface searches as well. 3.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
19
sam investigates
D&D since 1984
Ouch. I think as the Kobold where running away they snuffed out the torch so we are back in darkness. As such you see nothing.
hmm yes
the floor here is made out of floor.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
There are some tents over here too!
Maz still has a chance to find what's hidden.
Marley with a 9 you find the following.
25 Gold, a shield with a poorly painted green dragon on it (normal shield not magical), a Journal and a bag of potions and a note written in Draconic.
The Journal appears to belong to a young mage or alchemist. Her journal detail how she made the potions in the bag.
The bag contains 2 potions of healing, 1 potion of watchful rest and 4 potions of instant rest
DM: the potion of instant rest is home brewed. See the following.
It gives you the benefits of a long rest. After 12 hours if you fall asleep and sleep for 8 hours and gain 1 level of exhaustion. If you drink another before the 12 hours is up it cuts the time awake in half doubles the need for sleep and increases the levels of exhaustion.
Example: 1 potions, 12 hours awake, 8 hours asleep 1 level exhaustion
2 potions, 6 mores hours awake, 16 hours sleep 2 levels exhaustuon
3 potions, 3,24, 3 levels ect till the exhaustion kills you.
The note has the following.
On one side is a symbol of a sword stabbing a snake that is coiled around it. And in common are the following words.
"Legends are born through blood and fire"
On the other side of the note in Draconic is the following: see spoiler if you can read Draconic
"
We brought the girl to the robed ones. Not sure why they wanted her, but whatever it takes to please the Mistress"
Marley shows the others what he finds, eyeing one of the healing potions in particular as he looks everything over.
(So basically it’s caffeine on steroids?)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ya that's a way of looking at it
If nobody has any issue with him doing so, Marley will go ahead and drink one of the healing potions.
8
Maziara takes a look around. His dark vision kicks in as the torch light goes out.
Investigation: 12
With a Nat 20 you find everything.
You help Marley search the tents snd find an additional 15 gold. You also find and odd trail that leads to the wall. On closer inspection you find a loose rock. Touching it reveals a switch.
Pressing the switch opens up a hole in the wall that has a bag.
The bag has 100 gold and 2 more healing potions.
You also notice you can stick your whole arm in the bag.
Having found everything of note in the area yall press on towards the direction the second wave of Kobold came from.
The tunnel slopes upwards at a steep angle till you reach the next level.
In the room sits a chest in the center of the room and an alter at the far end near a Door.
Marley leaves the shield and puts the rest of the loot into the bag and adds the bag to his pack, after anyone else takes whatever they might want. Remembering that Maziara seems to know some Draconic he shows him the note to see if he can translate it.
As the party enters the room he first moves up to the door and puts his ear to it, listening to see if he can hear anything. If there is no sign of immediate danger he then looks at the chest carefully, examining it without touching it, to see if he spots any traps.
Perception door: 14
Perception chest: 20
With a 23 perception on the door. You see it's sealed shut and there must be some trick to opening it.
How close do you get to the chest?