Please let me know who you are targeting. Going to say you attack ZK1.
Sam rushes in and thrusts his glaive at the knight. It raises his shild to block but the force of the blow shatters the zombies shoulder (hit). The follow up attack knocks its head off.
Somehow it stays standing. Undead fortitude. It passed its consave.
This post has potentially manipulated dice roll results.
Maz takes several steps back after taking the hit. A bit bloodied, he attempts to use the zombies momentum to his advantage. He lunges in with his Rapier and slashes with his dagger.
rapier: Attack: 22 Damage: 8
dagger: Attack: 3 Damage: 2
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Marley hesitates for a moment, then follows cautiously behind Crunchface, sword and rapier still readied.
Maziara will follow behind as well. He readies an arrow in case he sees any enemies off in the distance.
Sam will also go through
D&D since 1984
Ok do you walk stright through across the seal?
Yep
D&D since 1984
When the party steps on the seal the exits to this room slam shut as the coffins open. 4 zombies emerge.
Who dares disrespect the seal of the dragonguard?
Roll Initiative
Marley initiative: 22
Sam Init: 13
D&D since 1984
Initiative: 7
I HATE THE Forum DICE ROLLER.
Rolled on sheet: 15 Init
D&D since 1984
Crunchface init: 19
(leaving in a couple hours. Use Sacred Flame against zombies, Fire Bolt against anything else and save my spell slots for Shield If Crunch gets hit.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Wilco
Order: Marley, Crunchface, Sam, Zombie Knight 1 (ZK1), ZK2, ZK3, ZK4, Maziara
You 4 are in the center of the room. The zombies are in the 4 corners 20 ft away.
Marley is up
Marley springs into action, lunging towards the closest zombie and slashing at it with his shortsword, following up with a thrust with his rapier.
Shortsword: Attack: 20 Damage: 9
Rapier: Attack: 22 Damage: 4
They are all equal distance so will say you attack the upper right one ZK1.
You run in and slash and and stab out. The knight blocks and perries both attacks easily.
At the end of your turn it uses its legendary action to counter attack.
Attack: 24 to hit for 7 damage.
Crunchface will target ZK2 and cast Scared Flame.
It fails its dex save so it takes 7 damage doubled to 14.
Like dry tender it goes up like a light. Dead again
Sam is up
Sam will run in and attack with his glaive
Attack: 22 Damage: 11
Bonus Action: Attack: 12 Damage: 7
D&D since 1984
Please let me know who you are targeting. Going to say you attack ZK1.
Sam rushes in and thrusts his glaive at the knight. It raises his shild to block but the force of the blow shatters the zombies shoulder (hit). The follow up attack knocks its head off.
Somehow it stays standing. Undead fortitude. It passed its consave.
ZK1 attacks Sam. Attack: 13 misses. Sam is able to knock aside the knights sword.
ZK3 Charges Maziara
Attack: 19 to hit for 7 damage
ZK5 attacks Crunchface: 10 to hit. Miss
Maz is up
Maz takes several steps back after taking the hit. A bit bloodied, he attempts to use the zombies momentum to his advantage. He lunges in with his Rapier and slashes with his dagger.
rapier: Attack: 22 Damage: 8
dagger: Attack: 3 Damage: 2