Marley takes the gems and copper piece, then peruses through the weapons. Finding a new shortbow to his liking he straps it to his pack along with a fresh quiver of arrows. He ponders for a moment, rubbing his chin, muttering to himself... then decides to proceed with an experiment:
He tries loading up several weapons into the magical bag to see if it will easily hold them (if all of these are available):
Sera: I've been this one's play thing for a few days now. When they first grabbed be they wanted me for a ritual but said I was pure. She blushes a little but pushes passed it quickly. I think there is something going up up stairs. She points at a door on the far end of the room. There was a lot of commotion earlier before a swarm of those Kobold ran past down to the cave... wait was that for yall? You must be strong.
(Editing the original post so the weapon list matches, for future reference)
"Upstairs eh?" Marley frowns. "We'll go check it out."
Before moving towards the door, he shows the copper to the group to see if they have any ideas as to its properties. Noticing Maziara's new crossbow, he comments, "You can keep the shortbow too... faster to load."
Ooooh good find this is a last copper. You can flip it to test your fate. Get a heads and you will have good luck tails and bad luck.
She hands it back.
DM: the item is a homebrew item called the last copper. Once per day before you do an ability check or save you can flip the coin. Roll a d4. If it lands on heads (evens) you get a nat 20. If it lands on tails (odds) you get a nat 1.
The party .over up the stairs which opens up to a large room with a single brazier and a massive stone carving depicting an epic tale of dragon slaying in the center.
You are on the west wall. The North wall has a closed door. The east wall has a number of paintings depicting the history of the order of dragon knights. The south wall has a large set of double doors slightly ajar. You can see the outside through them.
This post has potentially manipulated dice roll results.
Marley is drawn towards the stone carving and brazier in the center of the room. Remembering the stone-like creature from downstairs he looks up at the ceiling before getting too close, and if not noticing anything takes a closer look.
Perception: 9
Investigation: 4
History:19
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Maziara’s jaw drops. “Have you seen another young girl around, or heard anything?”
Marley takes the gems and copper piece, then peruses through the weapons. Finding a new shortbow to his liking he straps it to his pack along with a fresh quiver of arrows. He ponders for a moment, rubbing his chin, muttering to himself... then decides to proceed with an experiment:
He tries loading up several weapons into the magical bag to see if it will easily hold them (if all of these are available):
Marley, you only find 1 dagger, and no net.
Sera: I've been this one's play thing for a few days now. When they first grabbed be they wanted me for a ritual but said I was pure. She blushes a little but pushes passed it quickly. I think there is something going up up stairs. She points at a door on the far end of the room. There was a lot of commotion earlier before a swarm of those Kobold ran past down to the cave... wait was that for yall? You must be strong.
(Editing the original post so the weapon list matches, for future reference)
"Upstairs eh?" Marley frowns. "We'll go check it out."
Before moving towards the door, he shows the copper to the group to see if they have any ideas as to its properties. Noticing Maziara's new crossbow, he comments, "You can keep the shortbow too... faster to load."
"Thanks! Best to have options!" Maziara replies. He looks around for stairs.
"Sera, could you point us in the right direction? It is important that we find this girl." Maziara asks calmly.
Sera grabs the copper.
Ooooh good find this is a last copper. You can flip it to test your fate. Get a heads and you will have good luck tails and bad luck.
She hands it back.
DM: the item is a homebrew item called the last copper. Once per day before you do an ability check or save you can flip the coin. Roll a d4. If it lands on heads (evens) you get a nat 20. If it lands on tails (odds) you get a nat 1.
(High risk high reward! Cool Item)
There is a door on the north side of the room ajar. You can see stairs on the other side of the door
“We go for the stairs?”
D&D since 1984
Marley nods and then moves up to the door, peaking cautiously around the edge to take a look up the stairs.
Perception: 13
You see stairs. Listening you hear chanting from the second floor but can't tell how far it is.
I’m back)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Crunchface hefts his staff and looks to the others. “Shall we?”
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Welcome back! If you haven't had a chance to read back over the recent posts, you can probably find any weapon you might like in the room next door)
Ok cool)
i don’t think I need anything)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The party .over up the stairs which opens up to a large room with a single brazier and a massive stone carving depicting an epic tale of dragon slaying in the center.
You are on the west wall. The North wall has a closed door. The east wall has a number of paintings depicting the history of the order of dragon knights. The south wall has a large set of double doors slightly ajar. You can see the outside through them.
Sam will check out the paintings
invest: 3
D&D since 1984
With a 3: You inspect the paintings. There are 5 of them, they are old and painted directly on the wall
Maziara will make a history check to see if he knows the story these paintings tell.
history: 18
Marley is drawn towards the stone carving and brazier in the center of the room. Remembering the stone-like creature from downstairs he looks up at the ceiling before getting too close, and if not noticing anything takes a closer look.
Perception: 9
Investigation: 4
History: 19