Maz feels rejuvenated having had a bit of potion. “Thank you Sera!” He beams a bright smile at her. He then turns back to the fight at hand and takes note of whose left to fight.
Sam electing not to engage the second guard you charge the Cultust circle.
The guard takes a swing at you as you run.
19 to hit for 3 damage.
You shrug off the pain and swing at the first cultist in the circle. Your halberd is stopped by the force field around the group. Pulling your halberd back and twisting it around you slam the butt into the barrier causing it to shatter and disappear.
The 5 cultists continue to concentrate on the ritual.
The cultist guard will attack Marley. It takes a swig of its flask then spit at Marley following up with its club.
Spit: nat 1. It swallows the posion hacking and spitting.
Passes its con save to be poisoned but can't do a follow up attack.
The cultist leader will BA cast spiritual weapon. A floating sword appears next to Sam. He will then run in and attack with his daggers.
Spiritual weapon attack: 18 to hit for 3 damage.
CL attack 1: 13 to hit miss
Attack 2: Nat 20. Does 12 damage.
The Cultust leader. Runs over and trys to stab you but you are able to parry the attack. In doing so you leave yourself open as hus second attack finds a break in your armor digging deep.
Maz once again loads his cross bow with another bolt. Seeing the forcefield shatter due to Sams brute strength, he whispers to the crossbow once more.
"Find your home little arrow, right in one of those cultists rib cage." He pulls the trigger sending a bolt flying at a cultist (any of the ones 1-5 s fine).
DM: I messed up. It was Sam and Crunchface up. So Sam we will use your post for the next round.
Sam you cut down the bandit leader Bash C2 hard. Quickly pivoting you try and finish off C2 but miss your first attack butvyour follow up attack kills him.
Seeing the girl fall to the ground ignites a fire under Maz who decides it is time to get into the fray (probably not his best idea but he's an emotional one). He draws his rapier and dagger and charges into battle aiming for CG2.
"DIE!!!!!" He screams as he runs in rapier raised and dagger poised.
Attack: 16 Damage: Unable to parse dice roll.
Bonus Attack: 5 Damage: 2
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Marley drops his bow and moves in next to Sam, drawing his rapier as he lunges towards CG2.
Shortsword: Attack: 23 Damage: 10
Sneak: 5
Claws: Attack: 15 Damage: 3
Marley your thrust of the Rapier hits home but your claws fail to make purchase.
Maz feels rejuvenated having had a bit of potion. “Thank you Sera!” He beams a bright smile at her. He then turns back to the fight at hand and takes note of whose left to fight.
Order: Ritual, Marley, Sam, Cultust 1 (C1), C2, C3, C4, C5, cultust guard 2, (injured), Cultist Leader (Bloodied), Crunchface, Maziara Sera
Sam is up
Sam, if none are near enough, will move to the nearest cultist chanting to try and stop the chant.
Attack: 10 Damage: 11
Bonus attack: Attack: 25 Damage: 6
D&D since 1984
Sam you are still in combat with the last guard. Let me know if you wish to take an AOO to attack the chanting cultists.
Yes please.
Attack: 9 Damage: 9
D&D since 1984
(Sam still needs to do a con save vs the posion)
Sam electing not to engage the second guard you charge the Cultust circle.
The guard takes a swing at you as you run.
19 to hit for 3 damage.
You shrug off the pain and swing at the first cultist in the circle. Your halberd is stopped by the force field around the group. Pulling your halberd back and twisting it around you slam the butt into the barrier causing it to shatter and disappear.
The 5 cultists continue to concentrate on the ritual.
The cultist guard will attack Marley. It takes a swig of its flask then spit at Marley following up with its club.
Spit: nat 1. It swallows the posion hacking and spitting.
Passes its con save to be poisoned but can't do a follow up attack.
The cultist leader will BA cast spiritual weapon. A floating sword appears next to Sam. He will then run in and attack with his daggers.
Spiritual weapon attack: 18 to hit for 3 damage.
CL attack 1: 13 to hit miss
Attack 2: Nat 20. Does 12 damage.
The Cultust leader. Runs over and trys to stab you but you are able to parry the attack. In doing so you leave yourself open as hus second attack finds a break in your armor digging deep.
Crunch and Maz are up
Crunchface casts Sacred Flame once more on two of the cultists. 1 radiant damage, dc12 dex save.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Maz once again loads his cross bow with another bolt. Seeing the forcefield shatter due to Sams brute strength, he whispers to the crossbow once more.
"Find your home little arrow, right in one of those cultists rib cage." He pulls the trigger sending a bolt flying at a cultist (any of the ones 1-5 s fine).
Attack: 7 Damage: 1
Crunchface your spell can hit 1.
C1 fails the dex save taking the 8 damage but passes its concentration check.
Maz your Bolt Flys wide just missing your intended target.
Sera will run to Sam and pour a potion of healing into his mouth.
Healing 8
End of the round.
Order: Ritual, Marley, Sam, Cultust 1 (C1) near death, C2, C3, C4, C5, cultust guard 2, (injured), Cultist Leader (Bloodied), Crunchface, Maziara Sera
The Ritual is reaching its climax. The Girl is now glowing. Last round before she dies.
Marley and Sam are up
Marley spins away from CG2 (using Cunning Action to Disengage) and moves up behind C1 slashing at the cultist's lower back with his shortsword.
Shortsword: Attack: 12 Damage: 7
Sneak Attack if applicable: 2
OOC-is there any obvious way to break it? Or as far as we know, do we just need to kill these guys?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
See post 797, but Marley just killed one so spell is ended.
Marley your attack kills C1.
The ritual breaks and the girl falls to the ground.
I'll post the baddies moves when I can
Ok sweet. I was preparing to charge in and try to jerk her out of the center to see if that would work.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The cultist their ritual disrupted will attack.
C2 and C3 att Marley.
C2 gets a 22 to hit for 4 damage.
C3 misses with a 6.
C4 and C5 attack Sera.
C4 get 21 to hit for 3 damage
C5 get 9 to hit miss.
The Cult leader will attack Sam again.
Attack 1: 12 to hit miss
Attack 2: 14 to hit miss
BA spiritual weapon: 17 to hit for 10 damage.
Cultist Guard will attack Crunchface.
Spit: 8 to hit miss.
Club attack: 15 to hit 4 damage.
Maz and Sam are up
Sorry, Sam CON Save: 13
D&D since 1984
"Thank you Sera". Sam will now focus on the Cult Leader.
Action with Halberd - Attack: 12 Damage: 12
Bonus Action: Attack: 7 Damage: 8
He will also Action Surge and continue his attack.
Action with Halberd - Attack: 25 Damage: 11
Bonus Action: Attack: 17 Damage: 6
D&D since 1984
DM: I messed up. It was Sam and Crunchface up. So Sam we will use your post for the next round.
Sam you cut down the bandit leader Bash C2 hard. Quickly pivoting you try and finish off C2 but miss your first attack butvyour follow up attack kills him.
*Crunchface and Maz are up
Seeing the girl fall to the ground ignites a fire under Maz who decides it is time to get into the fray (probably not his best idea but he's an emotional one). He draws his rapier and dagger and charges into battle aiming for CG2.
"DIE!!!!!" He screams as he runs in rapier raised and dagger poised.
Attack: 16 Damage: Unable to parse dice roll.
Bonus Attack: 5 Damage: 2