(That's why I asked in my turn. So they always have disadvantage against them? or it lasts a certain amount of time?)
(OOC: Ah! I didn't see the question: I just noticed the attack rolls in the game log. From posts #3714 and #3727, I took it to be a permanent effect. Perhaps an innate Blur effect is part of the Lornlings' magical nature? I think that we should assume disadvantage on attacks against the Lornlings until the DM says otherwise. I don't think that it applies to attacks against Bavlorna, but I don't think that anyone has actually managed to make an attack roll against Bavlorna yet.)
In regard to Finley's thunderwave it would affect everyone in a 15ft cube from Finley. Which mean the Green Fox spirit would need to roll Con Save DC 15 too.
In regard to Finley's thunderwave it would affect everyone in the room not just the enemy. So, if Finley is fine with that then Val, Green Fox, and Aoife need to make Con Save DC 15
(OOC: That doesn't seem right. Doesn't that spell have a 15-ft cube area of effect. The point of origin (self) is on one of the faces and not included in the AoE. Finley should be able to position the AoE so that it covers the 15-ft x 15-ft area north of him. That is, the AoE should be the three squares directly north of him and the 6 squares that are immediately adjacent on the east and west of that line.)
I see well Finley did not specify but if he did that should work. In the future if would help to tell me where the area of spell effects is going in more detail.
Yes, Aoife will move to attack Lornling#3 with her second attack/bonus action attack. She will go behind it to try to flank it (do you use the flanking rules Weathervision?)
(OOC: Ah! I didn't see the question: I just noticed the attack rolls in the game log. From posts #3714 and #3727, I took it to be a permanent effect. Perhaps an innate Blur effect is part of the Lornlings' magical nature? I think that we should assume disadvantage on attacks against the Lornlings until the DM says otherwise. I don't think that it applies to attacks against Bavlorna, but I don't think that anyone has actually managed to make an attack roll against Bavlorna yet.)
(OOC: FYI - at the start of Aoife's turn, I think we had
L#4On Valrieth's turn:
I guess Val and L#3 are technically closer to Aoife, but Val does have her green fox spirit helping her while Finley is facing Bavlorna alone.)
Lornling 5 Con Save vs Val's spell
2
Lornling 5 dies by Val
Aoife kills Lornling 1
Yep, Aoife can move
Also the Lornlings are always blurred so attacks against them are with disadvantage.
In regard to Finley's thunderwave it would affect everyone in a 15ft cube from Finley. Which mean the Green Fox spirit would need to roll Con Save DC 15 too.
(OOC: That doesn't seem right. Doesn't that spell have a 15-ft cube area of effect. The point of origin (self) is on one of the faces and not included in the AoE. Finley should be able to position the AoE so that it covers the 15-ft x 15-ft area north of him. That is, the AoE should be the three squares directly north of him and the 6 squares that are immediately adjacent on the east and west of that line.)
I see well Finley did not specify but if he did that should work. In the future if would help to tell me where the area of spell effects is going in more detail.
Bavlorna Con Save
16
Lornling 6 Con Save
10
Lornling 6 is pushed 10 ft away.
Bavlorna Dex Save vs Fire Breath
6
Bavlorna takes the fire damage.
I will wait to see if Aoife moves
(OOC: Don't forget that Valrieth planned to use her reaction for Cosmic Omen again. I'll roll that here.)
Valrieth: Cosmic Omen (woe): -4 to influence Bavlorna's saving throw versus Finley's spell
That makes Bavlorna CON save: 12
Bavlorna is pushed away as well then.
Yes, Aoife will move to attack Lornling#3 with her second attack/bonus action attack. She will go behind it to try to flank it (do you use the flanking rules Weathervision?)
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
(No, I don't use the flanking rules)
Lornling 3 dies
(Yes, anyone can ready their actions to trigger to most conditions)
Octavian readies his action to play the flute as suggested by Val to trigger when new Lornlings are made
Round 3
Bavlorna
Recharge
6
Bavlorna creates 2 new Lornlings that appear next to her.
Octavian Ready action triggers and he plays his haunting music
Bavlorna
22
Lornling 6
21
Lornling 7
20
Lornling 8
18
Lornling 6
3 dagger attacks - Green Fox
Attack: 23 Damage: 10
Attack: 18 Damage: 9
Attack: 28 Damage: 9
Lornling 7
3 dagger attacks - Green Fox
Attack: 26 Damage: 9
Attack: 25 Damage: 10
Attack: 19 Damage: 10
Lornling 8
3 dagger attacks - Finley
Attack: 15 Damage: 9
Attack: 14 Damage: 7
Attack: 25 Damage: 9
Lornling 7 first attack drops the Green Fox
The 2 remaining attacks will be for Val - with Disadvantage
Attack: 10 Damage: 10
Attack: 9 Damage: 7
Round 3
The party is up. Post when able.