(OOC: Nature: 6 (in game log). I wanted to see what Val knew about the constrictor snakes, but she apparently doesn't know much! Maybe she at least knows that they're constrictors and not poisonous?)
Valrieth is shocked and scared to see her snakes attacking her friends! "No!", she screams, as she sees the snakes bite them. "Hisa, Finley, there's a flask of oil in my pack! Burn the brambles, and escape into the tower!" She prays that there aren't more snakes inside the tower.
(OOC: Hisa, at least, can disengage without provoking an opportunity attack and still get an action this turn.)
Gan-Re is shaken by the power of the snake and shouts "These are mighty foes. However they appear to be guarding the tower. There is no shame in Retreating and developing some tactics. If not for this flying foe I could snip them from the air"
Rollback Post to RevisionRollBack
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
Hisashi retaliating to the constrictor snake with her yklwa: 8 to hit for 5pts of damage. "Snakes! I hold, you get's ta da door!" she spins staying in striking range but tries to position herself between the rest of the party and the snakes if possible. Bonus action Patient defense as she prepares her body.
((OOC me wanting to run for the door and get through the brambles, Hisashi though, not so much unfortunately))
This post has potentially manipulated dice roll results.
Tears spring to Valrieth's eyes as she realizes that Hisa is trying to hold off the snakes for them. She thinks that someone is going to get killed if the snakes get another chance at them. Pushing her panic down, Val decides that getting into the tower is their only chance. Hoping that the brambles burn quickly, Val moves toward the side of the of the tower where the door is. She casts Produce Flame and throws the flame at the brambles right in front of the door. Val calls, "Finley! Come on, get into the tower!" She hopes that Finley can crash through the burning brambles in his scale mail and get into the tower this round.
Summoning all of her courage, Val uses any remaining movement to back away from the tower on the door side. She's hoping to be able to back away far enough that she ends up about 40' away from her friends and the snakes but with a clear view of both the party and the tower door.
Movement: moving around the tower toward the door so that she can get a clear shot at the brambles by the door and then backing away from the tower. Action: Cast spell Produce Flame, 13, Damage: 8 fire. 30-foot range. Bonus Action: None Free Action: Trying to talk sense into her friends
(OOC: FYI - sicne Val is late in the initiative order, here's what she'd be doing at the start of round 2.)
Val currently has her shield in one hand and her star chart in the other. After she threw the flame at the brambles, she watched anxiously as she backed away from the tower.
If Finley and Gan-Re both disengage, Val will start hollering at the snakes. She's hoping to draw them toward her instead of following the rest of the party to the door, buying her friends more time to get into the tower safely and hopefully drag Hisa into the tower with them. Then she'll just need to figure out how to get back to the tower herself in time to heal anyone who is at death's door (of course, Finley could also do that).
If Gan-Re and Hisa get bogged down in the fight, Val will stay quiet, trying not attract the snakes' attention. It'll be easier for her to support the others from a distance if she's not also fighting off a giant snake.
Finley grunts and surveys the battlefield around him as Val calls out he sets his shoulders as he runs away from the snake and charges into the bramble to get the door open to get inside. "Come everyone!"
Movement: Through the door if possible and 5ft. to the side peeking out. If he can't get through the door, then just to the side of the door with his back to the wall.
Rollback Post to RevisionRollBack
Finley Stoneshaft, Dwarf Artificer - The Wild Beyond the Witchlight, Falkas, Half-Elf Drow Warlock - Keys of Empire
(OOC: Weird. @Weathervision - The dice rolls on your post initially looked very broken, but when I tried to reply to say so, the quoted text shows these values. Are these the correct attack/damage rolls that you want us to use for the snakes' attacks this round: 14/12, 7/4, and 11/10?)
Both attack hits.
Hisashi you're up next
Heading into the tower is an option if the party can figure a way to quickly clear the brambles covering the door. The brambles are flammable.
Retreat is also an option
(OOC: Nature: 6 (in game log). I wanted to see what Val knew about the constrictor snakes, but she apparently doesn't know much! Maybe she at least knows that they're constrictors and not poisonous?)
Valrieth is shocked and scared to see her snakes attacking her friends! "No!", she screams, as she sees the snakes bite them. "Hisa, Finley, there's a flask of oil in my pack! Burn the brambles, and escape into the tower!" She prays that there aren't more snakes inside the tower.
(OOC: Hisa, at least, can disengage without provoking an opportunity attack and still get an action this turn.)
Val does not know anything about the giant constrictor snake.
Gan-Re is shaken by the power of the snake and shouts "These are mighty foes. However they appear to be guarding the tower. There is no shame in Retreating and developing some tactics. If not for this flying foe I could snip them from the air"
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
Gan-Re shouts out "Sir Talavar can you help at all?"
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
"I am stuck in a cage up here in the basket. Maybe if someone can poke a hole in the bottom of the basket. I can then help a bit." says Sir. Talaver
Hisashi retaliating to the constrictor snake with her yklwa: 8 to hit for 5pts of damage. "Snakes! I hold, you get's ta da door!" she spins staying in striking range but tries to position herself between the rest of the party and the snakes if possible. Bonus action Patient defense as she prepares her body.
((OOC me wanting to run for the door and get through the brambles, Hisashi though, not so much unfortunately))
Tears spring to Valrieth's eyes as she realizes that Hisa is trying to hold off the snakes for them. She thinks that someone is going to get killed if the snakes get another chance at them. Pushing her panic down, Val decides that getting into the tower is their only chance. Hoping that the brambles burn quickly, Val moves toward the side of the of the tower where the door is. She casts Produce Flame and throws the flame at the brambles right in front of the door. Val calls, "Finley! Come on, get into the tower!" She hopes that Finley can crash through the burning brambles in his scale mail and get into the tower this round.
Summoning all of her courage, Val uses any remaining movement to back away from the tower on the door side. She's hoping to be able to back away far enough that she ends up about 40' away from her friends and the snakes but with a clear view of both the party and the tower door.
Movement: moving around the tower toward the door so that she can get a clear shot at the brambles by the door and then backing away from the tower.
Action: Cast spell Produce Flame, 13, Damage: 8 fire. 30-foot range.
Bonus Action: None
Free Action: Trying to talk sense into her friends
(OOC: Here's to hoping that the brambles are very flammable!)
(OOC: FYI - sicne Val is late in the initiative order, here's what she'd be doing at the start of round 2.)
Val currently has her shield in one hand and her star chart in the other. After she threw the flame at the brambles, she watched anxiously as she backed away from the tower.
If Finley and Gan-Re both disengage, Val will start hollering at the snakes. She's hoping to draw them toward her instead of following the rest of the party to the door, buying her friends more time to get into the tower safely and hopefully drag Hisa into the tower with them. Then she'll just need to figure out how to get back to the tower herself in time to heal anyone who is at death's door (of course, Finley could also do that).
If Gan-Re and Hisa get bogged down in the fight, Val will stay quiet, trying not attract the snakes' attention. It'll be easier for her to support the others from a distance if she's not also fighting off a giant snake.
The brambles light up and burn. Yes Someone can quickly crash through the burning brambles to open the door.
Finley you're up next
Finley grunts and surveys the battlefield around him as Val calls out he sets his shoulders as he runs away from the snake and charges into the bramble to get the door open to get inside. "Come everyone!"
Action: Disengage
Bonus: Open the door if possible.
Movement: Through the door if possible and 5ft. to the side peeking out. If he can't get through the door, then just to the side of the door with his back to the wall.
Finley Stoneshaft, Dwarf Artificer - The Wild Beyond the Witchlight, Falkas, Half-Elf Drow Warlock - Keys of Empire
(OOC: Is there an actual door? Or just an open doorway that was covered by brambles?)
There is a door
Finley crashes through the burning brambles and heads in.
Back to the Top
Gan-re you're up next
Gan-Re swaps to his Javelin and throws it at the flying snake to distract it. He shouts
“Come here you stupid excuse for a flying worm and see what a true king of the sky is made of”
Attack: 5 (Natural 1 in game-log)
Damage: 4 (rolled for the fun of it)
[OOC] If swapping is a free action or bonus action then Gan-Re does this. Otherwise he drops his BattleAxe
End of turn, he doesn't take a movement
Gan-Re: Aarakocra Barbarian - The Wild Beyond the Witchlight | DM - Keys of Empire
Giant Snake A continues attacking Gan-re
Attack: 23 Damage: 13
Gan-re drops the battleaxe and chucks a javelin and misses.
The flying snake ignores the missed Javelin and turns its sights onto Val. It flies and fangs bares and attacks Val
Attack: 15 Damage: 12
Giant Snake B attacks Hisashi with disadvantage
Attack: 14 Damage: 13
Hisashi you're up next
(OOC: Weird. @Weathervision - The dice rolls on your post initially looked very broken, but when I tried to reply to say so, the quoted text shows these values. Are these the correct attack/damage rolls that you want us to use for the snakes' attacks this round: 14/12, 7/4, and 11/10?)
You hear Valrieth's voice, shouting, "Everyone get into the tower! Now!"