This post has potentially manipulated dice roll results.
Nip cuts through the last rope binding the portal together and has to fight off a psychic assault. He immediately retaliates by sending two arrows into the disgusting creature.
Glim ...
Wreji hits the giant tick-like thing twice, cutting deeply into its flesh. (DC12 check vs shove: 19)
The neh-thalggu emits psychic energy at Wreji. (Make a DC 14 Wisdom saving throw. On a failed save, you take 15 psychic damage and are incapacitated until the end of your next turn. On a successful save, you take half as much damage and aren’t incapacitated.)
Pim shoots two arrows into the creature, continuing the group's assault! (DC13 Wis vs blinded: 12)
Nip's arrows finish the neh-thalggu off in a bursting sac of goo! (Combat over!) A quick search of the mess hall gets you 3 vials of something akin to instant coffee - apparently you just mix it with water to get a cup of hot, refreshing liquid. (3x Potion of Healing for all intents and purposes =)
This post has potentially manipulated dice roll results.
Nip is disgusted by the excrement exploding from the creature. He instinctively jumps back and when he sees that things are calm again, moves into a private corner to preen himself. He swats away at the mites and gnats buzzing and crawling around him as he curses them under his breath. When he's done, he will take one of the potions of healing and say to the group "OK, let's keep moving and clean this place out. I hate being in here." Without waiting, he will move to the cargo hold. If the ceiling is high enough, he would like to fly about 20 ft above the ground. If there are rafters, he would perch there and look around. Perception 17
"What are the chances that there's actually someone that needs our help here?... I find myself bound by duty to finish a sweep of this vessel, but I think some further discretion would be advisable no?" Wreji says as he lets out a sigh cleaning his blade before sheathing it. "Anyone need any healing?"
Glim was fortunately far enough away to avoid the goo-splosion. "Many strange and disturbing creatures on this ship, yes? Perhaps when we're done, set it to burn eh?"
He looks around a bit, taking note of the condition of his companions. "Storage room all that might hide something living. Make sure it's safe and then be gone?"
OOC: the eel-necked corpse in the cargo hold, assuming it's the same type of creature that mind-frakked us?
As you explore the rest of the ship, in the cellblock you see fhe rotting corpse of a headless mind flayer lying amid the hacked-up corpses of three hulking creatures with blood-spattered white fur - quaggoth! The condition of the corpses suggests that something or someone has been feeding on them. Searching the cells, there are the remains of three humans, a dwarf, a hadozee, and a plasmoid. You also discover the beheaded mind flayer wears a +1 breastplate embossed with tentacles.
Next to the cells is a storage area from where comes a terrible stench and heavy breathing, as if from a large creature... (going in or leaving it?)
This post has potentially manipulated dice roll results.
A white-furred creature attacks the first thing that enters the storage area...which happens to be Wreji! Any ranged attacks from outside the room will give the quaggoth cover. (To move this along, I'm rolling init for everyone in the game log. Quaggoth init: 4 :: Glim(23) :: Wreji(17) :: Pimfire(7) :: Nip(6))
Need Glim and Wreji actions please...
Love God. Love Others. Any Questions?
Charges at the creature and takes two swings with his sword followed by a shield push.
attack 1: 22 to hit for 9 slashing
attack 2: 18 to hit for 11 slashing
athletics for push: 12
Round 1(summary): Nip(-17) :: Glim(-6) :: Wreji(-13) :: Neh-thalggu(-76) :: Pim(-0)
Love God. Love Others. Any Questions?
Nip lets out a squawk and fires two more arrows at the creature.
Attack: 22 Damage: 15
Attack: 14 Damage: 9
If either hit, the swarm will burrow into the wound for 3 damage
Nip's arrows finish the neh-thalggu off in a bursting sac of goo! (Combat over!) A quick search of the mess hall gets you 3 vials of something akin to instant coffee - apparently you just mix it with water to get a cup of hot, refreshing liquid. (3x Potion of Healing for all intents and purposes =)
Love God. Love Others. Any Questions?
Nip is disgusted by the excrement exploding from the creature. He instinctively jumps back and when he sees that things are calm again, moves into a private corner to preen himself. He swats away at the mites and gnats buzzing and crawling around him as he curses them under his breath. When he's done, he will take one of the potions of healing and say to the group "OK, let's keep moving and clean this place out. I hate being in here." Without waiting, he will move to the cargo hold. If the ceiling is high enough, he would like to fly about 20 ft above the ground. If there are rafters, he would perch there and look around. Perception 17
Pim passionlessly flicks goo off his face before stringing another arrow and falling in behind Nip as they continue to clear the dead husk of a ship.
"What are the chances that there's actually someone that needs our help here?... I find myself bound by duty to finish a sweep of this vessel, but I think some further discretion would be advisable no?" Wreji says as he lets out a sigh cleaning his blade before sheathing it. "Anyone need any healing?"
Glim was fortunately far enough away to avoid the goo-splosion. "Many strange and disturbing creatures on this ship, yes? Perhaps when we're done, set it to burn eh?"
He looks around a bit, taking note of the condition of his companions. "Storage room all that might hide something living. Make sure it's safe and then be gone?"
OOC: the eel-necked corpse in the cargo hold, assuming it's the same type of creature that mind-frakked us?
Neh-thalggu:
Psurlon:
Love God. Love Others. Any Questions?
As you explore the rest of the ship, in the cellblock you see fhe rotting corpse of a headless mind flayer lying amid the hacked-up corpses of three hulking creatures with blood-spattered white fur - quaggoth! The condition of the corpses suggests that something or someone has been feeding on them. Searching the cells, there are the remains of three humans, a dwarf, a hadozee, and a plasmoid. You also discover the beheaded mind flayer wears a +1 breastplate embossed with tentacles.
Next to the cells is a storage area from where comes a terrible stench and heavy breathing, as if from a large creature... (going in or leaving it?)
Love God. Love Others. Any Questions?
Pim strides forward, arrow at the ready and nudges the dead mind flayers' body 'That's a nasty bit right here. Keep yer eyes open'
The archer moves forward and maneuvers himself to get a shot off on anything that comes out of the storage area
Held Action Attack: 15 Damage: 10
Wreji marches forward into the storage area, " I'll take point this time, yeah?" he whispers to the rest, shield raised.
A white-furred creature attacks the first thing that enters the storage area...which happens to be Wreji! Any ranged attacks from outside the room will give the quaggoth cover. (To move this along, I'm rolling init for everyone in the game log. Quaggoth init: 4 :: Glim(23) :: Wreji(17) :: Pimfire(7) :: Nip(6))

Love God. Love Others. Any Questions?
Round 1: Glim(-6) :: Quaggoth(-0) :: Wreji(-19) :: Pimfire(-0) :: Nip(-17)
Round 2:
Love God. Love Others. Any Questions?
Wreji attacks with two swings of his sword:
I’m assuming a 9 & 10 both miss lol
As the door opens to reveal the white-furred monstrosity, Glim sends a Fire Bolt it's way.
Attack: 19 Damage: 17
Pim releases two arrows in quick succession
Attack 1: 14 Damage: 9
Attack 2: 11 Damage: 9
Astral Spark +3 force damage on a hit
Nip would fly up as high as he can and still have line of sight on the creature. He will let loose two arrows.
Attack: 17 Damage: 13
Attack: 30 Damage: 15
If either hit, add 5 from the swarm digging in.
Glim plays a quick melody that both mocks dumb furry animals, and encourages avians.
Action: Vicious Mockery; DC16 Wis save or 6 psychic damage and disadvantage on it's next attack roll
Bonus: Bardic Inspiration for Nip. You have a d8 you can add to an attack, save, or ability check even after seeing the roll.