“A fleet of astral elf ships visited the Rock of Bral a few days before launching the attack on your world. The elves gave fair warning to various captains on the Rock, urging them to steer clear of your world lest their ships be fired upon. The elves undoubtedly left spies behind to make sure their warnings were heeded. Best we continue this chat aboard my ship.”
Krux leaves a few silvers on the table as a tip and ushers you out of the bar and starts heading towards the docks. He has a fire in his eye and purpose in his step - at least as much as he can based on the enormous mug of ale he just finished! But as you are moving through the tight streets and passages of the city you suddenly see four figures wearing cloaks and visors step out of a sidestreet about 15 feet in front of you. They draw well-made longswords and say, "We are here to avenge the defeat of Captain Azmadian and the Dark Star! You will die in these streets!"
(is it safe to assume I've gathered my Steed when we left? and do I roll intiative separately for it? I've never used the spell before and I'm unclear on some of it) Wreji Initiative: 12
You suddenly see four figures wearing cloaks and visors step out of a sidestreet about 15 feet in front of you. They draw well-made longswords and say, "We are here to avenge the defeat of Captain Azmadian and the Dark Star! You will die in these streets!"
This post has potentially manipulated dice roll results.
Pim moves like lighting, drawing, and shooting two arrows in rapid succession - one of them with the red fletching.
Attack 1: 20 Damage: 12 Bursting Arrow 9 force damage and astral spark if it hits +3 force Attack 2: 15 Damage: 9 Bonus action: none Move: Back up to keep as much distance as possible in front of him with endangering innocents.
This post has potentially manipulated dice roll results.
Pimfire moves like lighting, drawing, and shooting two arrows in rapid succession, hitting one of the elves with concussive force!
Nip flies up 25ft and casts Faerie Fire on the attackers.
The Astral Elves move forward with speed and violence, engaging each of you!
Elf 1 (Faerie Fire DC15 Dex: 5) Longbow attack #1 vs Pim: 6 Damage: 19 <> Longbow attack #2 vs Pim: 5 Damage: 12
Elf 2 (Faerie Fire DC15 Dex: 21) Longbow attack #1 vs Nip: 10 Damage: 24 <> Longbow attack #2 vs Nip: 24 Damage: 33
Elf 3 (Faerie Fire DC15 Dex: 13) Longsword attack #1 vs Wreji: 6 Damage: 13 <> Longsword attack #2 vs Wreji: 18 Damage: 12
Elf 4 (Faerie Fire DC15 Dex: 19) Longsword attack #1 vs Krux: 21 Damage: 13 <> Longsword attack #2 vs Krux: 19 Damage: 17
Wreji ...
Krux draws his own weapon and fights his attacker. "D@%* astrelves! All sleek and slender and too pretty for your own good!" he swings his longsword with both hands in crude slashing motions. Sword Attack #1 vs elf 4: 16 Damage: 6 <> Sword Attack #2 vs elf 4: 13 Damage: 9
This post has potentially manipulated dice roll results.
(Elves 1, 2, and 4 are glowing with Nip's faerie fire!)
Wreji ...
Krux draws his own weapon and fights his attacker. "D@%* astrelves! All sleek and slender and too pretty for your own good!" he swings his longsword with both hands in crude slashing motions. Sword Attack #1 adv roll: 20 <> Sword Attack #2 adv roll: 18
Pim ducks the two incoming arrows and dances back out of melee range with the elf who charged him, focusing his fire on the one Krux is fighting (#4). (Pim advantage attacks: #1-24; #2-19)
“A fleet of astral elf ships visited the Rock of Bral a few days before launching the attack on your world. The elves gave fair warning to various captains on the Rock, urging them to steer clear of your world lest their ships be fired upon. The elves undoubtedly left spies behind to make sure their warnings were heeded. Best we continue this chat aboard my ship.”
Krux leaves a few silvers on the table as a tip and ushers you out of the bar and starts heading towards the docks. He has a fire in his eye and purpose in his step - at least as much as he can based on the enormous mug of ale he just finished! But as you are moving through the tight streets and passages of the city you suddenly see four figures wearing cloaks and visors step out of a sidestreet about 15 feet in front of you. They draw well-made longswords and say, "We are here to avenge the defeat of Captain Azmadian and the Dark Star! You will die in these streets!"
Everyone roll for initiative! Astral Elves: 18
Love God. Love Others. Any Questions?
Pimfire 23
(is it safe to assume I've gathered my Steed when we left? and do I roll intiative separately for it? I've never used the spell before and I'm unclear on some of it) Wreji Initiative: 12
Nip initiative 14
(I was out of town last week and dropped track of this game - sorry! Do you all want to continue, or end it on the Rock of Bral?)
Love God. Love Others. Any Questions?
I'm still here - willing to roll some bones
Let's keep it going
I'm good to go!
OK! Round 1: Pim(-0) :: Nip(-0) :: Elves(-0; -0; -0; -0) :: Wreji(-0) :: Krux(-0)
You suddenly see four figures wearing cloaks and visors step out of a sidestreet about 15 feet in front of you. They draw well-made longswords and say, "We are here to avenge the defeat of Captain Azmadian and the Dark Star! You will die in these streets!"
Love God. Love Others. Any Questions?
Pim moves like lighting, drawing, and shooting two arrows in rapid succession - one of them with the red fletching.
Attack 1: 20 Damage: 12 Bursting Arrow 9 force damage and astral spark if it hits +3 force
Attack 2: 15 Damage: 9
Bonus action: none
Move: Back up to keep as much distance as possible in front of him with endangering innocents.
Nip flies up 25ft and casts Faerie Fire dex save 15 on the attackers
Love God. Love Others. Any Questions?
(Elves 1, 2, and 4 are glowing with Nip's faerie fire!)
Round 2: Pim(-0) :: Nip(-11) :: Elves(-32(FF); -0(FF); -0; -14(FF)) :: Wreji(-30) :: Krux(-11)
Love God. Love Others. Any Questions?
Pim ducks the two incoming arrows and dances back out of melee range with the elf who charged him, focusing his fire on the one Krux is fighting.
Bonus Action: Disengage
Action: Attack 1: 11 Damage: 6 sneak 5 damage
Attack 2: 16 Damage: 8 Astral Spark +3 force damage
Wreji imposes himself riding on his elk to hold the line between the elves and his ranged allies. He attacks Elf 1:
Attack: 20 Damage: 5
Attack: 22 Damage: 12
Elk will also attack with a headbutt! Attack: 19 Damage: 8
(Elves 1, 2, and 4 are glowing with Nip's faerie fire!)
Round 2: Pim(-0) :: Nip(-11) :: Elves(
-57(FF); -0(FF); -0; -41(FF)) :: Wreji(-30) :: Krux(-11)Love God. Love Others. Any Questions?
(As a note. I’m in adamantine plate so I cannot be crit 😊)
Round 2: Pim(-0) :: Nip(-11) :: Elves(#2(-0); #3(-0); #4(-41)) :: Wreji(-15) :: Krux(-11)
Love God. Love Others. Any Questions?
Nip fires two shots at Elf #2
Attack: 25 Damage: 12
Attack: 27 Damage: 14
If either hit, add 4 for the swarm as it burrows.
If he sees #4 running he will swoop down and use his bonus action to attack with unarmed strike. if he can use his talons add 3 to total damage
Attack: 21 Damage: 4
Round 2(con't): Pim(-42) :: Nip(-11) :: Elves(#2(-27); #3(-0); #4(-41)) :: Wreji(-36) :: Krux(-11)
Round 3
Love God. Love Others. Any Questions?