As you pass through the room, the ce tral statue begins to move, releasing the ceiling as it reaches its arms toward the giths at its ankles. Released by the huge statue, the ceiling begins to descend.
(Shaiere's initiative, viewing it all from the ring : 12)
<Accidentally included, but actually i like it. Speech without mechanical effect is always free, a nin-acrion, in games I DM, so don't feel the need to wait for 12 to speak up.>
As Vishnu follows Quadere into the unexplored hallway, the statue moves to block the exit, slamming rhe wizard Kalak and the statue beside him, pulverizing the latter into rubble and separating the party as it sits before the door, blocking the light of the cleric's armor and darkening the round room.
19 for 43 bludgeoning.
With a loud click, the ceiling descends further as darkness consumes the hall of statues.
Ven will cats shatter on the Statue type creature Save 15 roll]3d8[/roll] Thunder Damage (A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.)
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Cats go Moo!
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Kalak the Wizard "Agreed, keep moving"
D&D since 1984
Ven adjusts his pack, readies his bow and nods assent.
Cats go Moo!
“Let us continue on”
A brooch of shielding ; a successful DC 20 Intelligence (Arcana) check reveals that it was crafted by a celestial artisan.
<I doubt see any reason to wall this behind a skill check>
As you pass through the room, the ce tral statue begins to move, releasing the ceiling as it reaches its arms toward the giths at its ankles. Released by the huge statue, the ceiling begins to descend.
Roll for combat
Target initiative 13
Quadere Initiative: 15
At her turn, Quadere runs through the room to the exit.
Meili Liang Lvl 5 Monk
Dice
Candalou Init: 7
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Kalak the Wizard, seeing the ceiling drop yells "RUN!"
Init: 15
D&D since 1984
Quadere 15 ✅️
Vishnu 14 ✅️
Statue 13 ⏸️
Kandalou 7 ⏸️
Ven 7 ⏸️
Kalak 3 ⏸️
Ven's initiative 7
Cats go Moo!
Vishnu)
25
(Shaiere's initiative, viewing it all from the ring : 13)
Cats go Moo!
<Accidentally included, but actually i like it. Speech without mechanical effect is always free, a nin-acrion, in games I DM, so don't feel the need to wait for 12 to speak up.>
Quadere darts out of the room. (I'm assuming to the west hallway, where you haven't been yet. Correct me if I'm wrong.)
Vishnu (Rogue) is up.
You can wait until after the statue goes, but that seems unlikely. So, fight or flight?
I’m going for the exit to the West
I will attempt to follow Quadere west... if we have to fight the statue better narrow down the area it has to move around...
Cats go Moo!
As Vishnu follows Quadere into the unexplored hallway, the statue moves to block the exit, slamming rhe wizard Kalak and the statue beside him, pulverizing the latter into rubble and separating the party as it sits before the door, blocking the light of the cleric's armor and darkening the round room.
19 for 43 bludgeoning.
With a loud click, the ceiling descends further as darkness consumes the hall of statues.
The hallway continues at least another 40ft to the edge of the dim light cast by Quadere's armor.
Kandalou moves forward and attacks where he last saw the statue.
Attack: 17 Damage: 16
Attack: 20 Damage: 14
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Ven will cats shatter on the Statue type creature Save 15 roll]3d8[/roll] Thunder Damage (A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.)
Cats go Moo!