Detective Krimple shares his findings to the group.
"I see, this stone obelisk acts as a teleportation device, it needs a spoken phrase before it activates and sends anyone to another location.
I may need a few more minutes to know what was the message inscribed on this obelisk"
The gnome holds his crystal in front as he focuses his mana and starts a ritual for Comprehend Languages, he then readies his other hand to touch the carved words as soon as the ritual is completed.
This post has potentially manipulated dice roll results.
Tadriel had heard rumors of such and seen fewer actual cases of it. As the Detective examines the stone, Tadriel takes a moment to think back on some of these rumors.
History check to see what kind of culture made it? 14. This is mostly just character development anyway :)
No luck, the obelisk was foreign to the elf and he made a mental note of its details for future reference. "She would've loved this," he mumbles, lost in thought.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Detective Krimpledimple removes his hands and gathers the rest of the group far enough from the obelisk to not activate.
"My friends, from what I found, the inscription was 'Spire' written in Primordial language, an ancient language to be exact. Sad to say, I don't know how to speak this language thus I am not sure we can use this teleportation device using the common tongue.
I leave it to you guys if you want to pursue the baker's trail. For now, let me consult the book I bought for more information."
The gnome licks his fingers and flips his book open as he tries to look for relevant information concerning spires here at Runewarren.
Tadriel smiles and approaches the obelisk with a smile, "Friend, you are in luck." Tadriel looks over the inscription closely, "I had not thought the language of my people - of The Eight - would be found my hapenstance."
As he searches, he mumbles, "Shariel...your luck abounds even now. Light be praised for guiding our path."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This is assuming Tadriel speaks the key word and Flaysteir has no input.
As Tadriel mumbles the word Spire in the ancient Primordial language, a deep rumbling shakes the ground beneath you. The environment warps and bends around you, stretching reality as light begins to seep through until all you see is bright white. You shut your eyes as the blinding light fills your view. Almost instantaneously, it's over. You hear the light tapping of stone and dirt pebbles fall and skitter across the floor as you open your gaze once more, this time to a quiet chamber with a familiar humming noise and light breeze.
The party stands in a circle around a giant blue crystal humming with energy just like the obelisk recently encountered. The platform you stand on is wide enough for everyone to move, with a small bridge to a much larger outer ring. Strange crashing sounds beg your attention as you peer over the edge. Beneath you are large swelling waves and howling winds. Various windows line the walls of this circular room, proving to you that you are, in fact, somewhere above 'The Great Expanse,' the massive ocean surrounding the land of Runewarren.
As if right on cue, a horrid wailing noise is heard multiple stories above you. The walls shudder and tremble, sending bits of dust falling from the ceiling.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"I hope you are all strong swimmers" Darak mutters as he looks out. "I think we can hazard a guess as to why nobody returns from seeking the treasure".
After the wailing settles and the wisps of dust fall below into the deep abyss below, you get a better look around at your surroundings. Across from you, on the opposite side of the room, two walkways with silver railings ramp up and meet in the center to form a platform of sorts. A large ornate door sits patiently in the middle of that wall with a faint orange glow peeking through the cracks.
I somehow managed to fully forget to mention the door in the room. Probably thought you were trapped, eh?
"Something large just died up there, whatever it was, it wasn't humanoid" Darak pauses as he speaks waiting for a moment to see if any more death screams are coming, when they do not he continues.
"It looks like the way to go is over there" he points towards the door, he then starts to cautiously move off towards the closest walkway leading up to the door. He frequently looks down towards the tumultuous sea as it rages and then focuses on the walkways.
"I can't find anything on how to use this device since there are no inscriptions anywhere on it. Also, I have a spell that can greatly help us identify magical items but it needs a costly pearl as its component."
Detective Krimpledimple puts his arms on his waist as he looks at Darak upon hearing his suggestion.
"I guess we have to look around this place for more clues just as you said Darak. You go first while I follow behind you.
Just be careful moving through this stone structure though. If that horrid wailing noise we hear could make the walls shudder and tremble, this structure's integrity could be compromised."
The detective casts Prestidigitation to clean the party's clothing from the dirt and dust that fell on them.
The party makes their way across the narrow bridge and around to the back of the chamber. You are able to get a glimpse of the outside world through the openings along the wall. All you can see is endless ocean, no land or signs of life, just open sea from horizon to horizon. As you approach the ornate door at the top of the platform, you hear faint footsteps trail off into the distance and then the clang of a shutting door on the other side.
"Hmm. I think we should approach with cautious, but quickly." Tadriel seems to hint at a bit of conern.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"You are right, we can't just charge blindly in but I do think we need to move - and somebody is here possibly running away so we need to find out who and if we need to stop them or learn from them!" He reaches out for the door handle "Are we going through?"
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
Darak opens the door carefully, looking through as soon as possible in case there is any sign of danger, if not he moves through into the room and allows enough space for the others to follow.
Perception 10
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Darak slowly cracks the door open just enough to peek through. You are all able to see a long, wide hallway containing extravagant wooden furniture sitting on polished granite flooring, elegant paintings and mirrors with ornate frames line the walls. The far wall at the opposite end of the hall houses a 20 foot tall window with large sheets and bits of cloth lazily attached and draped over it, as well as two staircases that lead to the upper balcony. Tucked inside the walls of the hall are alcoves with small braziers lit with the glow of the orange flames. The dancing lights flicker as they hug around the corners and illuminate the shapes of four cloaked humanoid figures of various sizes standing near each of them; two on the left of the hall, two on the right. Their heads appear to be bowed, murmuring something under their breath repetitively.
They do not appear to know of the groups presence.
This post has potentially manipulated dice roll results.
Tadriel will draw his weapons first, then attempt to sneak up on the nearest, left-side figure.
(Stealth: 18)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Detective Krimple begins to perform the required hand gestures for True Strike towards Tadriel's target as he comes closer to the four cloaked figures.
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
Hosted Campaigns: Ale or nothing (Campaign Ended)
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Detective Krimple shares his findings to the group.
"I see, this stone obelisk acts as a teleportation device, it needs a spoken phrase before it activates and sends anyone to another location.
I may need a few more minutes to know what was the message inscribed on this obelisk"
The gnome holds his crystal in front as he focuses his mana and starts a ritual for Comprehend Languages, he then readies his other hand to touch the carved words as soon as the ritual is completed.
Tadriel had heard rumors of such and seen fewer actual cases of it. As the Detective examines the stone, Tadriel takes a moment to think back on some of these rumors.
History check to see what kind of culture made it? 14. This is mostly just character development anyway :)
No luck, the obelisk was foreign to the elf and he made a mental note of its details for future reference. "She would've loved this," he mumbles, lost in thought.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Now it is clear to me."
Detective Krimpledimple removes his hands and gathers the rest of the group far enough from the obelisk to not activate.
"My friends, from what I found, the inscription was 'Spire' written in Primordial language, an ancient language to be exact. Sad to say, I don't know how to speak this language thus I am not sure we can use this teleportation device using the common tongue.
I leave it to you guys if you want to pursue the baker's trail. For now, let me consult the book I bought for more information."
The gnome licks his fingers and flips his book open as he tries to look for relevant information concerning spires here at Runewarren.
Tadriel smiles and approaches the obelisk with a smile, "Friend, you are in luck." Tadriel looks over the inscription closely, "I had not thought the language of my people - of The Eight - would be found my hapenstance."
As he searches, he mumbles, "Shariel...your luck abounds even now. Light be praised for guiding our path."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This is assuming Tadriel speaks the key word and Flaysteir has no input.
As Tadriel mumbles the word Spire in the ancient Primordial language, a deep rumbling shakes the ground beneath you. The environment warps and bends around you, stretching reality as light begins to seep through until all you see is bright white. You shut your eyes as the blinding light fills your view. Almost instantaneously, it's over. You hear the light tapping of stone and dirt pebbles fall and skitter across the floor as you open your gaze once more, this time to a quiet chamber with a familiar humming noise and light breeze.
The party stands in a circle around a giant blue crystal humming with energy just like the obelisk recently encountered. The platform you stand on is wide enough for everyone to move, with a small bridge to a much larger outer ring. Strange crashing sounds beg your attention as you peer over the edge. Beneath you are large swelling waves and howling winds. Various windows line the walls of this circular room, proving to you that you are, in fact, somewhere above 'The Great Expanse,' the massive ocean surrounding the land of Runewarren.
As if right on cue, a horrid wailing noise is heard multiple stories above you. The walls shudder and tremble, sending bits of dust falling from the ceiling.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
"That's doesn't sound good," Tadriel notes flatly.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"I hope you are all strong swimmers" Darak mutters as he looks out. "I think we can hazard a guess as to why nobody returns from seeking the treasure".
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Sorry Darak but looking at those humungous waves below, swimming in those conditions would be suicide.
Unless it's a pool or a shallow lake, this tiny gnome of yours refrain on taking a dip."
Detective Krimpledimple inspects the platform and the giant blue crystal on top of it for inscriptions like the previous stone obelisk.
Investigation 9
Darak strains his neck looking to see if he can see where the wailing noise is coming from above them.
"Ok then, no swimming, good - I had a bath a couple of days ago, no need to get carried away.."
Perception 19 specifically looking for the source of the noise above them.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
After the wailing settles and the wisps of dust fall below into the deep abyss below, you get a better look around at your surroundings. Across from you, on the opposite side of the room, two walkways with silver railings ramp up and meet in the center to form a platform of sorts. A large ornate door sits patiently in the middle of that wall with a faint orange glow peeking through the cracks.
I somehow managed to fully forget to mention the door in the room. Probably thought you were trapped, eh?
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
"Something large just died up there, whatever it was, it wasn't humanoid" Darak pauses as he speaks waiting for a moment to see if any more death screams are coming, when they do not he continues.
"It looks like the way to go is over there" he points towards the door, he then starts to cautiously move off towards the closest walkway leading up to the door. He frequently looks down towards the tumultuous sea as it rages and then focuses on the walkways.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"I can't find anything on how to use this device since there are no inscriptions anywhere on it. Also, I have a spell that can greatly help us identify magical items but it needs a costly pearl as its component."
Detective Krimpledimple puts his arms on his waist as he looks at Darak upon hearing his suggestion.
"I guess we have to look around this place for more clues just as you said Darak. You go first while I follow behind you.
Just be careful moving through this stone structure though. If that horrid wailing noise we hear could make the walls shudder and tremble, this structure's integrity could be compromised."
The detective casts Prestidigitation to clean the party's clothing from the dirt and dust that fell on them.
The party makes their way across the narrow bridge and around to the back of the chamber. You are able to get a glimpse of the outside world through the openings along the wall. All you can see is endless ocean, no land or signs of life, just open sea from horizon to horizon. As you approach the ornate door at the top of the platform, you hear faint footsteps trail off into the distance and then the clang of a shutting door on the other side.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
"Hmm. I think we should approach with cautious, but quickly." Tadriel seems to hint at a bit of conern.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"You are right, we can't just charge blindly in but I do think we need to move - and somebody is here possibly running away so we need to find out who and if we need to stop them or learn from them!" He reaches out for the door handle "Are we going through?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"From the sound of it, it seems there is locked door after this one.
We should take Tadriel's advice and check the next room before we proceed to the other.
Now, if you'll do the honors."
Detective Krimpledimple urges Darak to open the door.
Darak opens the door carefully, looking through as soon as possible in case there is any sign of danger, if not he moves through into the room and allows enough space for the others to follow.
Perception 10
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Darak slowly cracks the door open just enough to peek through. You are all able to see a long, wide hallway containing extravagant wooden furniture sitting on polished granite flooring, elegant paintings and mirrors with ornate frames line the walls. The far wall at the opposite end of the hall houses a 20 foot tall window with large sheets and bits of cloth lazily attached and draped over it, as well as two staircases that lead to the upper balcony. Tucked inside the walls of the hall are alcoves with small braziers lit with the glow of the orange flames. The dancing lights flicker as they hug around the corners and illuminate the shapes of four cloaked humanoid figures of various sizes standing near each of them; two on the left of the hall, two on the right. Their heads appear to be bowed, murmuring something under their breath repetitively.
They do not appear to know of the groups presence.
DM : The Shade Over Runewarren | Vaelen Gravesong : Shadow of Eternal Night
"Fear is the weight we carry, love is the treasure we bury."
Tadriel will draw his weapons first, then attempt to sneak up on the nearest, left-side figure.
(Stealth: 18)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Detective Krimple begins to perform the required hand gestures for True Strike towards Tadriel's target as he comes closer to the four cloaked figures.