Luci notes that most of the guests are stuffy noble types who congregate in tight groups leaving little opportunity to engage them in conversation. A few notable exceptions are:
A female elf who sits alone literally sneering at any other guest that gets too close,
A female human in an evening gown easily more expensive than any other in the room does her best to mingle,
A male dwarf laughing boisterously as he downs drinks as fast as the staff can supply them.
(Irrelevant stealth roll: 7... probably good it was irrelevant.)
Dubh pockets the cards as he suspects they could be very handy later and contemplated the vial. Is there a way to tell what this is, he wonders? (Seemingly every DM does it differently?) Dubh then goes to the filing cabinets and after a quick appraisal of if they may be trapped (he doubts it but forces himself to check) he then does a quick glance at the files inside to see if anything perhaps seems to pertain to security measure of the murk stone itself...
Check for Traps (perception?) - 17
Searching Files (investigation) - 17 also
If Dubh finds any files he feels may be of interest to Luci he will stick them in the waistband in the back of his trousers so that his shirt covers them up and he will then move to the door leading to the museum. Cracking that door open he will peer out to see if it is safe to exit or not.
(I’ll say that you can ID the potion by sipping it or Arcana Check or Identify Spell)
(I’m going to disregard the part about peeking out the door because what you find in the Records Room might alter your course)
As Dubh enters the Records Room he sees another door, this one closed, in the south wall. From Luci’s account of his earlier interactions, you conclude that it leads to the Curator’s Office.
This room contains records about past and current exhibits as well as the museum's financial records. Searching the files you come across an invoice for spellcasting services from the Temple of Oghma. It would seem that the museum paid 200gp for 10 Alarm spells. Attached to the invoice is a sketch of the museum indicating all 10 locations (I believe Windarë has already located them all, now Dubh would also know all the locations). Notes on the invoice indicate that all the Alarm spells were cast with the following exceptions: 1) no creature will trigger the alarm between 6am to 8pm, 2) no creature carrying a ‘passcard’ will trigger the alarm at any time.
This post has potentially manipulated dice roll results.
At first, Windarë walks around through the crowd more or less following Luci. She again mutters a prayer as she is walking. Once they get relatively close to the grey-haired military man that struck her as acting erratic, she will step towards him. "Good evening, sir. Are you enjoying the gala? Seems quite the event." As she makes idle conversation she tries to see if she notices anything more about him. (Insight: 14)
Luci puts on his most charming smile and steps closer to the intriguing lady in the expensive evening gown, offering her a glass of sparkling if she has none. "I'm so sorry to intrude on you but I simply must compliment you on your lovely evening gown, it is pure joy for me to enjoy such beauty. Lucifer Morningstar at your service miss." He says, taking her hand if allowed, to briefly press his lips against it. "I must admit I'm a bit lost in this place, would you mind terribly to tell me about this piece of rock that everyone seems so intrigued by." He says with a charming smile.
Parr waited at the edge of the Gemstone Hall busying herself with examining the plaques while she waited for Dubh to return from wherever he had gone.....she wasn't looking forward to relaying her failure....
After having secured everything he though of interest to the others, Dubh will backtrack to the guards room and now peak through a slight opening of the door and try to determine if he can sneak out unseen or if he should use the secret entrance again. If there is nothing left to discover then it is time to regroup.
The older man looks Windarë up and down, inspecting her in a way that makes her skin crawl, before introducing himself as Captain Frankheim Walters. After a brief time making small talk it becomes obvious that this man never actually served in the military and is simply pretending to be a veteran to attract young, naive women. Little does he realize that with her elven blood, Windarë is likely at least several years his senior.
As Luci makes small talk with the woman who identifies herself as Countess Helene Danforth, he notices that her gown, while exquisite, is of a vintage style. Closer inspection reveals it to have been repaired countless times over the years. As canapés are served, she accepts about a dozen of them, eating only one and putting the rest in her handbag for later.
(Luci and Windarë can each make a persuasion check to try to learn a random piece of museum gossip from these folks)
“The curator has been fidgeting with her clutch all night,” remarks the Countess. “Has she gotten some sort of bad news? Maybe she's about to fire someone!”
As you look more closely at Alda you do indeed notice a fancy clutch she holds behind her back.
Dubh cracks the door and breathes a subconscious sigh of relief when the alarm does not sound. Timing his exit to avoid the patrols he slips out into the Grand Entrance and silently closes the door behind him. If the guards notice him walking toward the stairs they do not react.
Try as she might, Windarë is not able to get anything of substance out of the ‘Captain’. He seems incapable of anything besides boasting and innuendo, culminating with an invitation to accompany him back to his home to view his collection of military blankets.
"Well Captain, I'm afraid the blankets will have to wait for another time," Windarë tells the old man, taking the opportunity to slip away. she eventually makes her way back towards Luci.
Dubh acts like a lost ball goes and just wanders back upstairs where he belongs... He seeks out Parr Ker and passes by her with a quickly whispers "Meet me by the restrooms," before wandering his way there himself. He'll be watching the guards and hoping that the hallway where they are located isn't closely watched...
This post has potentially manipulated dice roll results.
Joorin continues to wander around the gem room aimlessly...passing by Luci every once in a while to surreptitiously guide him towards the right path. He really is at a loss on how to be a productive contributor to the whole endeavor...but making note of the dwarf that seems intent on drinking enough alcohol to cause the city to declare prohibition he decides to try striking up a conversation with the only person in the room even close to his height.
"Hail master dwarf. You seem to have gotten the grasp of how to take advantage of these festivities. Mind if I join?"hailing to one of the staff circulating, Joorin provides instruction to bring him and the dwarf two more of whatever he has been drinking.
"'To the health of you and your clan' I think is the customary salute?"
Persuasion: 21
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
"I see, well you are quite perceptive Comtessa, but I admit I'm rather more interested in that piece of rock on display than whether the curate is about to fire someone." Luci says with a polite smile.
Rollback Post to RevisionRollBack
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Luci notes that most of the guests are stuffy noble types who congregate in tight groups leaving little opportunity to engage them in conversation. A few notable exceptions are:
A female elf who sits alone literally sneering at any other guest that gets too close,
A female human in an evening gown easily more expensive than any other in the room does her best to mingle,
A male dwarf laughing boisterously as he downs drinks as fast as the staff can supply them.
(Irrelevant stealth roll: 7... probably good it was irrelevant.)
Dubh pockets the cards as he suspects they could be very handy later and contemplated the vial. Is there a way to tell what this is, he wonders? (Seemingly every DM does it differently?) Dubh then goes to the filing cabinets and after a quick appraisal of if they may be trapped (he doubts it but forces himself to check) he then does a quick glance at the files inside to see if anything perhaps seems to pertain to security measure of the murk stone itself...
Check for Traps (perception?) - 17
Searching Files (investigation) - 17 also
If Dubh finds any files he feels may be of interest to Luci he will stick them in the waistband in the back of his trousers so that his shirt covers them up and he will then move to the door leading to the museum. Cracking that door open he will peer out to see if it is safe to exit or not.
(I’ll say that you can ID the potion by sipping it or Arcana Check or Identify Spell)
(I’m going to disregard the part about peeking out the door because what you find in the Records Room might alter your course)
As Dubh enters the Records Room he sees another door, this one closed, in the south wall. From Luci’s account of his earlier interactions, you conclude that it leads to the Curator’s Office.
This room contains records about past and current exhibits as well as the museum's financial records. Searching the files you come across an invoice for spellcasting services from the Temple of Oghma. It would seem that the museum paid 200gp for 10 Alarm spells. Attached to the invoice is a sketch of the museum indicating all 10 locations (I believe Windarë has already located them all, now Dubh would also know all the locations). Notes on the invoice indicate that all the Alarm spells were cast with the following exceptions: 1) no creature will trigger the alarm between 6am to 8pm, 2) no creature carrying a ‘passcard’ will trigger the alarm at any time.
At first, Windarë walks around through the crowd more or less following Luci. She again mutters a prayer as she is walking. Once they get relatively close to the grey-haired military man that struck her as acting erratic, she will step towards him. "Good evening, sir. Are you enjoying the gala? Seems quite the event." As she makes idle conversation she tries to see if she notices anything more about him. (Insight: 14)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
Luci puts on his most charming smile and steps closer to the intriguing lady in the expensive evening gown, offering her a glass of sparkling if she has none. "I'm so sorry to intrude on you but I simply must compliment you on your lovely evening gown, it is pure joy for me to enjoy such beauty. Lucifer Morningstar at your service miss." He says, taking her hand if allowed, to briefly press his lips against it. "I must admit I'm a bit lost in this place, would you mind terribly to tell me about this piece of rock that everyone seems so intrigued by." He says with a charming smile.
Parr waited at the edge of the Gemstone Hall busying herself with examining the plaques while she waited for Dubh to return from wherever he had gone.....she wasn't looking forward to relaying her failure....
After having secured everything he though of interest to the others, Dubh will backtrack to the guards room and now peak through a slight opening of the door and try to determine if he can sneak out unseen or if he should use the secret entrance again. If there is nothing left to discover then it is time to regroup.
The older man looks Windarë up and down, inspecting her in a way that makes her skin crawl, before introducing himself as Captain Frankheim Walters. After a brief time making small talk it becomes obvious that this man never actually served in the military and is simply pretending to be a veteran to attract young, naive women. Little does he realize that with her elven blood, Windarë is likely at least several years his senior.
As Luci makes small talk with the woman who identifies herself as Countess Helene Danforth, he notices that her gown, while exquisite, is of a vintage style. Closer inspection reveals it to have been repaired countless times over the years. As canapés are served, she accepts about a dozen of them, eating only one and putting the rest in her handbag for later.
(Luci and Windarë can each make a persuasion check to try to learn a random piece of museum gossip from these folks)
Dubh needs a stealth check to sneak out into the Grand Entrance without attracting attention.
Luci persuasion: 23 + Guidance if the lucky halfling is around: 2
“The curator has been fidgeting with her clutch all night,” remarks the Countess. “Has she gotten some sort of bad news? Maybe she's about to fire someone!”
As you look more closely at Alda you do indeed notice a fancy clutch she holds behind her back.
Dubh Stealth: 6
…
(Windarë Persuasion: 20)
(OOC - Also, Windarë is half-elf and is just 22. Quite young for an elf, but probably not old even by human standards)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
Dubh cracks the door and breathes a subconscious sigh of relief when the alarm does not sound. Timing his exit to avoid the patrols he slips out into the Grand Entrance and silently closes the door behind him. If the guards notice him walking toward the stairs they do not react.
Try as she might, Windarë is not able to get anything of substance out of the ‘Captain’. He seems incapable of anything besides boasting and innuendo, culminating with an invitation to accompany him back to his home to view his collection of military blankets.
"Well Captain, I'm afraid the blankets will have to wait for another time," Windarë tells the old man, taking the opportunity to slip away. she eventually makes her way back towards Luci.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
Dubh acts like a lost ball goes and just wanders back upstairs where he belongs... He seeks out Parr Ker and passes by her with a quickly whispers "Meet me by the restrooms," before wandering his way there himself. He'll be watching the guards and hoping that the hallway where they are located isn't closely watched...
Parr meanders for a short while then heads towards the rest rooms, throwing back a few more morsels of finger food.
( Once she gets the downlow from from Dubh and a passcard she's going to head for the air duct.)
Joorin continues to wander around the gem room aimlessly...passing by Luci every once in a while to surreptitiously guide him towards the right path. He really is at a loss on how to be a productive contributor to the whole endeavor...but making note of the dwarf that seems intent on drinking enough alcohol to cause the city to declare prohibition he decides to try striking up a conversation with the only person in the room even close to his height.
"Hail master dwarf. You seem to have gotten the grasp of how to take advantage of these festivities. Mind if I join?" hailing to one of the staff circulating, Joorin provides instruction to bring him and the dwarf two more of whatever he has been drinking.
"'To the health of you and your clan' I think is the customary salute?"
Persuasion: 21
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
"I see, well you are quite perceptive Comtessa, but I admit I'm rather more interested in that piece of rock on display than whether the curate is about to fire someone." Luci says with a polite smile.
