"Then why would all our stuff be gone?! That Tram, and that Jushu, I thought there was an understanding there, we're all travelling for the same reason, we're all here for Ispin..." The thought of Ispin makes her pause in her ranting. She forces herself to take a few deep breaths, eyes closed tight.
"Okay, you're right. Ispin wouldn't want me to get worked up like this. He'd tell me to... to direct my energies to something productive. Like following them as fast as possible." She watches Kalindi survey the area, then asks "See anything? Which way did they go?"
[I'm railroading and forcing the prelude a little bit so we can get to the meat of the game.]
A few hundred feet away, you find your belongings discarded in the middle of the forest. Nothing is missing or damaged.
DC 5 Wisdom Save for spoiler:
You begin realizing reality has taken a dreamlike quality to it.
You each find an amulet resembling the one from the vision in your belongings. As soon as one of you touches an amulet, they all disappear and there is a big flash of light flattening the undergrowth and forming a clearing.
The cleared plants also reveal overgrown ruins nearby:
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
"Something isn't right," Matti mutters as she straps her belongings back on. "Feels almost like I'm dreaming. What's everything just doing in the middle of this forest? Everyone took our stuff and moved on, just to pile it up here? It doesn't make sense!"
Picking up the amulet she starts to ask "What's this - aah!" Holding her hands up quickly to protect her eyes from the light. At the sight of the ruins she gestures towards it while looking at the others. "See what I mean? Dream! This definitely wasn't here before. I don't know what you two are doing in my dream though!"
Hort looks on in stoic suspicion at the tower, but it is not in him to be timid, he collects his gear and dons his armor before moving toward the door.
"Someone wanted us to see this let's oblige for now"
This post has potentially manipulated dice roll results.
Kalindi takes a cautious glance around, humming lightly at Matti's statements.
"The world certainly has an odd quality to it now." She murmurs, carefully stepping past Hort into the doorframe and peering inside the unstable structure.
Kalindi takes a cautious glance around, humming lightly at Matti's statements.
"The world certainly has an odd quality to it now." She murmurs, carefully stepping past Hort into the doorframe and peering inside the unstable structure.
(Perception: 19)
(Not sure if the roll got messed up when I did the edit, original roll was 19.)
The tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
[[I'm gonna push you through this as I want to get going. This is literally the adventure text as I am a little busy today and don't want to paraphrase it.]]
Divine Manifestation
Soon after the characters enter the room, a faint glow begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past. Depending on its nature, the holy symbol might also appear somewhere on or near the statue, perhaps held or worn by it. If the characters have different gods, this happens to multiple statues.
Once a character approaches the statue of their deity, they hear that deity’s voice in their thoughts. The deity invites the character to take the holy symbol and become their herald in the world. Use the details on Krynn’s deities from the introduction to roleplay the deity. The deity wants the character to carry their power and divine message into the world now—when Krynn needs it most. The god won’t elaborate on why they chose the character or why they’re revealing themself now. This brief conversation allows characters to learn as much as you deem necessary about their gods, and it ends with the characters gaining access to any god-granted spells and divine class features.
Conclusion
As soon as the characters exit and leave sight of the temple, the structure vanishes.
The characters find no trace of any disturbance in their camp. If they were traveling with anyone else, their companions are waiting for them when they return. Any fellow travelers didn’t notice the characters leaving the camp and have no recollection of anything strange happening.
[[Sorry, the prelude was just not working for pbp.]]
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
There is a generic prelude that can handle all the characters, I'm going to run that as the start of the adventure proper, as it's not railroady and has a little combat. I'm busy today but will post tonight if I can.
Divine types did all receive a real holy symbol after the vision, and now officially may call upon divine powers.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
As you travel down the road, you hear quivering scream from around the next corner. “Please, help!” a young man shouts as he rushes around a bend ahead and races toward you.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
"Then why would all our stuff be gone?! That Tram, and that Jushu, I thought there was an understanding there, we're all travelling for the same reason, we're all here for Ispin..." The thought of Ispin makes her pause in her ranting. She forces herself to take a few deep breaths, eyes closed tight.
"Okay, you're right. Ispin wouldn't want me to get worked up like this. He'd tell me to... to direct my energies to something productive. Like following them as fast as possible." She watches Kalindi survey the area, then asks "See anything? Which way did they go?"
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
(@DM, please correct me if I'm wrong, but I got the impression that this scene is just Hort, Kalindi, Matt)
(Sorry if Tram is there too. If he is, then I'm confused [but that's nothing new] ;-) )
D&D since 1984
Sorry for my utter disappearance. I'll post fully by the end of the day.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Yes, It's Just Hort Kalindi and Matti.
You find a trail of food, cloth and discarded junk leading into the forest, none of the discarded stuff appears to come from any of your belongings.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Hort points off in the direction of the debris "Let's go. The sooner we're into it, the sooner we're out of it"
[I'm railroading and forcing the prelude a little bit so we can get to the meat of the game.]
A few hundred feet away, you find your belongings discarded in the middle of the forest. Nothing is missing or damaged.
DC 5 Wisdom Save for spoiler:
You begin realizing reality has taken a dreamlike quality to it.
You each find an amulet resembling the one from the vision in your belongings. As soon as one of you touches an amulet, they all disappear and there is a big flash of light flattening the undergrowth and forming a clearing.
The cleared plants also reveal overgrown ruins nearby:
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
WIS save: 9
"Something isn't right," Matti mutters as she straps her belongings back on. "Feels almost like I'm dreaming. What's everything just doing in the middle of this forest? Everyone took our stuff and moved on, just to pile it up here? It doesn't make sense!"
Picking up the amulet she starts to ask "What's this - aah!" Holding her hands up quickly to protect her eyes from the light. At the sight of the ruins she gestures towards it while looking at the others. "See what I mean? Dream! This definitely wasn't here before. I don't know what you two are doing in my dream though!"
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
Hort looks on in stoic suspicion at the tower, but it is not in him to be timid, he collects his gear and dons his armor before moving toward the door.
"Someone wanted us to see this let's oblige for now"
Kalindi takes a cautious glance around, humming lightly at Matti's statements.
"The world certainly has an odd quality to it now." She murmurs, carefully stepping past Hort into the doorframe and peering inside the unstable structure.
(Perception: 20)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
(Not sure if the roll got messed up when I did the edit, original roll was 19.)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
The tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
[[I'm gonna push you through this as I want to get going. This is literally the adventure text as I am a little busy today and don't want to paraphrase it.]]
Divine Manifestation
Soon after the characters enter the room, a faint glow begins emanating from the statue of the god whose symbol they just discovered. The glow coalesces around the ruined statue, creating a spectral semblance of what the statue looked like in the past. Depending on its nature, the holy symbol might also appear somewhere on or near the statue, perhaps held or worn by it. If the characters have different gods, this happens to multiple statues.
Once a character approaches the statue of their deity, they hear that deity’s voice in their thoughts. The deity invites the character to take the holy symbol and become their herald in the world. Use the details on Krynn’s deities from the introduction to roleplay the deity. The deity wants the character to carry their power and divine message into the world now—when Krynn needs it most. The god won’t elaborate on why they chose the character or why they’re revealing themself now. This brief conversation allows characters to learn as much as you deem necessary about their gods, and it ends with the characters gaining access to any god-granted spells and divine class features.
Conclusion
As soon as the characters exit and leave sight of the temple, the structure vanishes.
The characters find no trace of any disturbance in their camp. If they were traveling with anyone else, their companions are waiting for them when they return. Any fellow travelers didn’t notice the characters leaving the camp and have no recollection of anything strange happening.
[[Sorry, the prelude was just not working for pbp.]]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
[[it happens, we'll roll with it]]
"Well... That was odd" Hort checks for the holy symbol on his person
I know we won't play through it here, but did my character have a prelude and what was it called? I can just read it in the book.
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
There is a generic prelude that can handle all the characters, I'm going to run that as the start of the adventure proper, as it's not railroady and has a little combat. I'm busy today but will post tonight if I can.
Divine types did all receive a real holy symbol after the vision, and now officially may call upon divine powers.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
The next day you all set off towards Vogler.
As you travel down the road, you hear quivering scream from around the next corner. “Please, help!” a young man shouts as he rushes around a bend ahead and races toward you.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
"What is the trouble sir?!" Hort says as he charges past the young man, drawing his blade and readying for a monster of epic proportion.
Thinking to himself *Time to prove yourself old boy*
"Help, please! wings and fangs! Monsters!! KIll us all!!"
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(Just to clarify, who is present?)
D&D since 1984
Oh, you've all met and are traveling together to VOgler on land now. You are all present.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep