Az'el, you make your way down to the Quartermaster's Store. As you enter the middle deck from the fore of you ship you find a man chained to the section of the mast that pierces through the middle of this deck. He is a large brute of a human with closely shaved hair and a goatee. The recent remnants of a tar and feathering still stick to his forearms and legs. He looks in your direction as you cross the deck but doesn't make eye contact, instead making a strange apeish face while looking slightly to your left and at about chest level. "Hello! Hello says me. Hello!" This greeting is followed by a series of hums and whistles and the bleating of a goat...he appears to be running through a short list of some of the animal sounds he knows. (This is Owlbear Hartshorn).
You continue to make your way across the middeck and into the mess, inside of which is the Quartermaster's store. You see Ambrose and Doc sitting nearby, discussing the organization of the galley. As you peak inside the store you find a half-orc woman, a little on the scrawny side for half-orcs...but mostly because of her height. As you look at her arms you notice they are knotted with lean but wiry muscles. A thick scar travels across her neck, healed over now but indicating a long history of violence that appears to go back to when she was young.
Her store is a ramshackle mess of supplies of all kinds. Peaking inside you see two large tuns that you imagine carry some kind of supplies for the voyage, barrels of that kind it is likely water or alcohol of some kind. Several chests and crates line the floor of the chamber while two large lockers are affixed to the far wall. There is also a random assemblage of other supplies that she appears to be in the process of putting away. A barrel in one corner holds a variety of pole-style weapons, staffs and staves and one familiar halberd. It would seem that the items that were "procured" from the unconscious bodies of you and your new friends did indeed end up here.
Looking up to see you standing at the entrance of her store, Grok pushes a set of leather armor into a nearby chest. "Ahoy there. One of our new faces I see. I think you made your way down here even faster than Sandara did on her first day aboard. What you be needing then?"
Az’el would only stop momentarily to observe Hartshorn with a perked brow, the Dark Elf has seen much stranger and darker things in the Underdark so he offers a shrug and continues on his way to the shop and when he would arrive he would offer a slight wave to Grok.
”Hello there, yes.. I am Az’el Fuma’Vhid and one of the new recruits here aboard the ship and crew, it is a pleasure to meet you.” the Drow would extend his slender yet strong hand to offer a friendly but firm shake of the orcs if she would accept.
(Rolled a 5 with CHA in attempt at being friendly.)
“I have come to take a look at your wares and make a few purchases. I was wanting to perhaps buy some paper, something to write with and perhaps a lute but I was also wondering how much some of your other items may cost.
Such as the Halberd, breast plate and the hand crossbow with a bundle of bolts. I was also wondering what other magical items you may have, if any.. do you perhaps have an inventory list I could browse so that I may know what is in stock? Oh and I almost forgot!”
the dark elf would pull out the dagger hidden in his waistband and hold the tip of the blade between his fingers so that the hilt was in the air. “I would like to trade this for a short sword if you have it.”
This is not my first voyage on the sea, just under a different captain and with a new crew and well.. I am trying to learn who is who and learn the ship. So I am wondering which one of the crew is Sandra exactly?”
Az’el would have noted the mess of things. “Also, let me know if you need any help organizing this place as well, it looks like it could use it and may make your job easier.”
"Oh I'm sure you've seen Sandara already...pretty girl, red hair...symbol of Besmara. But be careful of her. She came in her first day and just flat out tells me that she's a sea witch. Would put a curse on me most foul if I didn't get her back her rapier and hat. I don't know if that's worth the deck water she scrubs with or not...but I've learned to not test my luck when it comes to the occult. You stay in the Shackles long enough you learn there's more in this world than you ken if'n you catch my drift. I've decided not to cross her just to be safe."
Grok examines your dagger. "Pretty standard make. Nice edge, but nothing to really recommend it against any other. I can give you the value for it...but that wouldn't cover a sword. Call it this and 8 pieces of yella."
"I did see a lute in here somewhere...ah, there it is." She points to a net she has drapped across the ceiling holding even more 'upstock' as it were. A lute of fine mahogany has been placed slightly haphazardly in one corner...It doesn't seem likely to fall, but it could certainly be stored with more care. "No talent for music me'self, but I do love spending the night listening to the others play or sing. Do you play? I can maybe give you a discount if you play me something I haven't heard before. Someone exotic like you probably knows all kinds of new songs. A lute like that...probably be what...35. Entertain me and I could cut it to 20. Want I should take it down?"
As you converse more you find that while the store is a bit of a ramshackle mess, she seems to have a pretty solid inventory in her head of what she has and where everything is. "I never learnt to write...didn't need to. But I've got a mem'ry likes a steel trap. Sometimes is snapped shut...but if'n I can pry it open I will find what's inside."
She shows you a variety of her wares that include just about everything you could possibly want in the way of mundane everyday items as well as an assortment of potions and magical baubles. She even shows you her pride and joy that no one has been able to afford just yet, a beautiful matching set of a dagger with an ivory handle and a short sword with a contrasting obsidian one laid in a fine ivory and obsidian case. She informs you that both blades are magical, causing them to strike truer and cut deeper than others of their kind.
"So what'll it be pointy? I got anything you want?"
(It seems the Quartermaster's store generally has items taken in plunder or stolen off of new hands and made available for sale at standard 5e prices...bartering and negotiation is possible depending on what attitude you have Grok at. If she is helpful she may even let you "borrow" some gear.)
"Aye, I may have taken the liberty to paraphrase what they were trying to say between their grunts and shouts but you seem like a man that understands the ways of this ship and I suspect you get my point." As the time passes, Doc feels a bit more at easy with the drunk, dispite, or maybe because of, the intoxicated state of the man, he doesn't seem half bad. A disgusting slob true, but who was Doc to judge. The cook was rather helpful in explaining the layout of the kitchen, Doc even cast Mage Hand to help assist the two between stirring the stew, cleaning, and gathering ingredients for the stew. All in all, based on the crew he's encountered so far, Fishguts seems to be alright if you look past a lot of his habits.
Over time he hears people going to and from outside the mess, but Doc keeps hearing one voice in particular. Finally curiousity gets the best of him and he looks out when he hears Owlbear talking to Az'el and see the man restrained but seeming rather, OK with it. "Who's that?" he asks Fishguts.
Latimer, as you make your way around the ship one of the other new members of the crew hails you over to her. The woman with the long red tresses covered by a brown widebrimmed hat. Once she has you nearby she whispers quietly to you as she hauls rope. "Name's Sandara. It's nice to have some other new faces aboard. I get the sense you lot are more likely to be friendly than some of the regulars I have met so far. Especially you, I noticed your holy symbol when you came on board. Did they snag that from you? They took mine...but I managed to convince Cut-Throat that Besmara would curse her with 5 years of rough seas if it and the rest of my "holy" equipment was not returned. She has a bit of a supersitious sort. Anyway, I've used up about all my good will with her, but if there is something I can help you get out of the store let me know. I always felt Besmara and Gozreh were cut from the same sailcloth...probably be good for us to stick together."
Latimer listens as the lady talks. "Nice to meet you, Sandara. Thanks for the info. I will be wanting my stuff back at some point, but I am not in a hurry. Not that this is the approach I would have prefered, I was looking to get a gig aboard a ship anyway... so it is a start. Still, I am not sure what I have been brought into here. Tell me of the captain and the ship, and where do we sail for? "
As the bald man talks to his new "friend", his mind is racing. "Superstitious... I can work with that," he thinks.
Continuing with Sandara, he says "So tell me, where do you originally hail from? And how long have you been aboard... this ship. Does it have a name?"
As you talk with Sandara you get your first opportunity to observe her more closely.
Crowned with a mane of fiery red locks, Sandara looks like someone not to be crossed. Yet the smile lines at the corners of her eyes and the easy way she holds herself hint at a lighter side. She dresses to accentuate her figure, and her whole appearance speaks of the sea, from the seagull feather in her tricorne hat to the sailor tattoos on her arms and the clay pipe thrust into the corner of her mouth.
"My story is no more special that most I imagine...I was born and raised in Hell Harbor...Cheliax, you know...not a gentle place. But you learn to stand up for yourself early there. Father was a fisherman. I like to think he gave me my love of the sea."
Insight DC 12:
There is a hint of sadness and welling in the eyes as she mentions her father...but she moves on from it quickly.
"I was on my way to live life to the hilt when I ran across this lot in Port Peril...or rather, they ran across me. Three days aboard now and except for some rather unpleasant and repugnant company that has been the Scourge of my existence, it hasn't been too bad. At least I am at sea."
"You have found yourself on the Wyrmwood...I think it is a play...Cap'n wanted it to sound ferocious like a dragon and insidious like poison at the same time. I just think of a desiccated woodworm eaten plank though. As for our next port of call, your guess is as good as mine. On any other ship I would say ask the Captain...but here I don't feel like that's a good idea."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
"Aye, I may have taken the liberty to paraphrase what they were trying to say between their grunts and shouts but you seem like a man that understands the ways of this ship and I suspect you get my point." As the time passes, Doc feels a bit more at easy with the drunk, dispite, or maybe because of, the intoxicated state of the man, he doesn't seem half bad. A disgusting slob true, but who was Doc to judge. The cook was rather helpful in explaining the layout of the kitchen, Doc even cast Mage Hand to help assist the two between stirring the stew, cleaning, and gathering ingredients for the stew. All in all, based on the crew he's encountered so far, Fishguts seems to be alright if you look past a lot of his habits.
Over time he hears people going to and from outside the mess, but Doc keeps hearing one voice in particular. Finally curiousity gets the best of him and he looks out when he hears Owlbear talking to Az'el and see the man restrained but seeming rather, OK with it. "Who's that?" he asks Fishguts.
"Owlbear? Poor sod. He's a great brute of man that doesn't quite understand the dif'ens between lads laughin' at 'im an lads laughin' wit him. He's fierce strong, but mostly a child in mind. Canna be trusted up on deck...they tried at first sure, but he'd tear cleats right off da rail or snap a mop into twigs without even thinking.
Cap'n gave charge of Owlbear to Plugg. He mostly seez fit to use em as a clown to entertain the crew. Night before we made port they took the feathers from what chickens I'd plucked for the meal and dressed him up like a giant un with the sealing tar. Shamed to mit that I did laugh at tha...Owlbear didn't even seem to know he was the butt of the joke. Just played along. Cluckin' and a pekkin at the deck like a huge version of Rosima here.
He's an easy lad to make friends wit...but in his mind the whole world is friends...so I don't know how much value there is in it. "
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Az'el, you make your way down to the Quartermaster's Store. As you enter the middle deck from the fore of you ship you find a man chained to the section of the mast that pierces through the middle of this deck. He is a large brute of a human with closely shaved hair and a goatee. The recent remnants of a tar and feathering still stick to his forearms and legs. He looks in your direction as you cross the deck but doesn't make eye contact, instead making a strange apeish face while looking slightly to your left and at about chest level. "Hello! Hello says me. Hello!" This greeting is followed by a series of hums and whistles and the bleating of a goat...he appears to be running through a short list of some of the animal sounds he knows. (This is Owlbear Hartshorn).
You continue to make your way across the middeck and into the mess, inside of which is the Quartermaster's store. You see Ambrose and Doc sitting nearby, discussing the organization of the galley. As you peak inside the store you find a half-orc woman, a little on the scrawny side for half-orcs...but mostly because of her height. As you look at her arms you notice they are knotted with lean but wiry muscles. A thick scar travels across her neck, healed over now but indicating a long history of violence that appears to go back to when she was young.
Her store is a ramshackle mess of supplies of all kinds. Peaking inside you see two large tuns that you imagine carry some kind of supplies for the voyage, barrels of that kind it is likely water or alcohol of some kind. Several chests and crates line the floor of the chamber while two large lockers are affixed to the far wall. There is also a random assemblage of other supplies that she appears to be in the process of putting away. A barrel in one corner holds a variety of pole-style weapons, staffs and staves and one familiar halberd. It would seem that the items that were "procured" from the unconscious bodies of you and your new friends did indeed end up here.
Looking up to see you standing at the entrance of her store, Grok pushes a set of leather armor into a nearby chest. "Ahoy there. One of our new faces I see. I think you made your way down here even faster than Sandara did on her first day aboard. What you be needing then?"
Az’el would only stop momentarily to observe Hartshorn with a perked brow, the Dark Elf has seen much stranger and darker things in the Underdark so he offers a shrug and continues on his way to the shop and when he would arrive he would offer a slight wave to Grok.
”Hello there, yes.. I am Az’el Fuma’Vhid and one of the new recruits here aboard the ship and crew, it is a pleasure to meet you.” the Drow would extend his slender yet strong hand to offer a friendly but firm shake of the orcs if she would accept.
(Rolled a 5 with CHA in attempt at being friendly.)
“I have come to take a look at your wares and make a few purchases. I was wanting to perhaps buy some paper, something to write with and perhaps a lute but I was also wondering how much some of your other items may cost.
Such as the Halberd, breast plate and the hand crossbow with a bundle of bolts. I was also wondering what other magical items you may have, if any.. do you perhaps have an inventory list I could browse so that I may know what is in stock? Oh and I almost forgot!”
the dark elf would pull out the dagger hidden in his waistband and hold the tip of the blade between his fingers so that the hilt was in the air. “I would like to trade this for a short sword if you have it.”
This is not my first voyage on the sea, just under a different captain and with a new crew and well.. I am trying to learn who is who and learn the ship. So I am wondering which one of the crew is Sandra exactly?”
Az’el would have noted the mess of things. “Also, let me know if you need any help organizing this place as well, it looks like it could use it and may make your job easier.”
"Oh I'm sure you've seen Sandara already...pretty girl, red hair...symbol of Besmara. But be careful of her. She came in her first day and just flat out tells me that she's a sea witch. Would put a curse on me most foul if I didn't get her back her rapier and hat. I don't know if that's worth the deck water she scrubs with or not...but I've learned to not test my luck when it comes to the occult. You stay in the Shackles long enough you learn there's more in this world than you ken if'n you catch my drift. I've decided not to cross her just to be safe."
Grok examines your dagger. "Pretty standard make. Nice edge, but nothing to really recommend it against any other. I can give you the value for it...but that wouldn't cover a sword. Call it this and 8 pieces of yella."
"I did see a lute in here somewhere...ah, there it is." She points to a net she has drapped across the ceiling holding even more 'upstock' as it were. A lute of fine mahogany has been placed slightly haphazardly in one corner...It doesn't seem likely to fall, but it could certainly be stored with more care. "No talent for music me'self, but I do love spending the night listening to the others play or sing. Do you play? I can maybe give you a discount if you play me something I haven't heard before. Someone exotic like you probably knows all kinds of new songs. A lute like that...probably be what...35. Entertain me and I could cut it to 20. Want I should take it down?"
As you converse more you find that while the store is a bit of a ramshackle mess, she seems to have a pretty solid inventory in her head of what she has and where everything is. "I never learnt to write...didn't need to. But I've got a mem'ry likes a steel trap. Sometimes is snapped shut...but if'n I can pry it open I will find what's inside."
She shows you a variety of her wares that include just about everything you could possibly want in the way of mundane everyday items as well as an assortment of potions and magical baubles. She even shows you her pride and joy that no one has been able to afford just yet, a beautiful matching set of a dagger with an ivory handle and a short sword with a contrasting obsidian one laid in a fine ivory and obsidian case. She informs you that both blades are magical, causing them to strike truer and cut deeper than others of their kind.
"So what'll it be pointy? I got anything you want?"
(It seems the Quartermaster's store generally has items taken in plunder or stolen off of new hands and made available for sale at standard 5e prices...bartering and negotiation is possible depending on what attitude you have Grok at. If she is helpful she may even let you "borrow" some gear.)
Az'el, you make your way down to the Quartermaster's Store. As you enter the middle deck from the fore of you ship you find a man chained to the section of the mast that pierces through the middle of this deck. He is a large brute of a human with closely shaved hair and a goatee. The recent remnants of a tar and feathering still stick to his forearms and legs. He looks in your direction as you cross the deck but doesn't make eye contact, instead making a strange apeish face while looking slightly to your left and at about chest level. "Hello! Hello says me. Hello!" This greeting is followed by a series of hums and whistles and the bleating of a goat...he appears to be running through a short list of some of the animal sounds he knows. (This is Owlbear Hartshorn).
You continue to make your way across the middeck and into the mess, inside of which is the Quartermaster's store. You see Ambrose and Doc sitting nearby, discussing the organization of the galley. As you peak inside the store you find a half-orc woman, a little on the scrawny side for half-orcs...but mostly because of her height. As you look at her arms you notice they are knotted with lean but wiry muscles. A thick scar travels across her neck, healed over now but indicating a long history of violence that appears to go back to when she was young.
Her store is a ramshackle mess of supplies of all kinds. Peaking inside you see two large tuns that you imagine carry some kind of supplies for the voyage, barrels of that kind it is likely water or alcohol of some kind. Several chests and crates line the floor of the chamber while two large lockers are affixed to the far wall. There is also a random assemblage of other supplies that she appears to be in the process of putting away. A barrel in one corner holds a variety of pole-style weapons, staffs and staves and one familiar halberd. It would seem that the items that were "procured" from the unconscious bodies of you and your new friends did indeed end up here.
Looking up to see you standing at the entrance of her store, Grok pushes a set of leather armor into a nearby chest. "Ahoy there. One of our new faces I see. I think you made your way down here even faster than Sandara did on her first day aboard. What you be needing then?"
Az’el would only stop momentarily to observe Hartshorn with a perked brow, the Dark Elf has seen much stranger and darker things in the Underdark so he offers a shrug and continues on his way to the shop and when he would arrive he would offer a slight wave to Grok.
”Hello there, yes.. I am Az’el Fuma’Vhid and one of the new recruits here aboard the ship and crew, it is a pleasure to meet you.” the Drow would extend his slender yet strong hand to offer a friendly but firm shake of the orcs if she would accept.
(Rolled a 5 with CHA in attempt at being friendly.)
“I have come to take a look at your wares and make a few purchases. I was wanting to perhaps buy some paper, something to write with and perhaps a lute but I was also wondering how much some of your other items may cost.
Such as the Halberd, breast plate and the hand crossbow with a bundle of bolts. I was also wondering what other magical items you may have, if any.. do you perhaps have an inventory list I could browse so that I may know what is in stock? Oh and I almost forgot!”
the dark elf would pull out the dagger hidden in his waistband and hold the tip of the blade between his fingers so that the hilt was in the air. “I would like to trade this for a short sword if you have it.”
This is not my first voyage on the sea, just under a different captain and with a new crew and well.. I am trying to learn who is who and learn the ship. So I am wondering which one of the crew is Sandra exactly?”
Az’el would have noted the mess of things. “Also, let me know if you need any help organizing this place as well, it looks like it could use it and may make your job easier.”
"Oh I'm sure you've seen Sandara already...pretty girl, red hair...symbol of Besmara. But be careful of her. She came in her first day and just flat out tells me that she's a sea witch. Would put a curse on me most foul if I didn't get her back her rapier and hat. I don't know if that's worth the deck water she scrubs with or not...but I've learned to not test my luck when it comes to the occult. You stay in the Shackles long enough you learn there's more in this world than you ken if'n you catch my drift. I've decided not to cross her just to be safe."
Grok examines your dagger. "Pretty standard make. Nice edge, but nothing to really recommend it against any other. I can give you the value for it...but that wouldn't cover a sword. Call it this and 8 pieces of yella."
"I did see a lute in here somewhere...ah, there it is." She points to a net she has drapped across the ceiling holding even more 'upstock' as it were. A lute of fine mahogany has been placed slightly haphazardly in one corner...It doesn't seem likely to fall, but it could certainly be stored with more care. "No talent for music me'self, but I do love spending the night listening to the others play or sing. Do you play? I can maybe give you a discount if you play me something I haven't heard before. Someone exotic like you probably knows all kinds of new songs. A lute like that...probably be what...35. Entertain me and I could cut it to 20. Want I should take it down?"
As you converse more you find that while the store is a bit of a ramshackle mess, she seems to have a pretty solid inventory in her head of what she has and where everything is. "I never learnt to write...didn't need to. But I've got a mem'ry likes a steel trap. Sometimes is snapped shut...but if'n I can pry it open I will find what's inside."
She shows you a variety of her wares that include just about everything you could possibly want in the way of mundane everyday items as well as an assortment of potions and magical baubles. She even shows you her pride and joy that no one has been able to afford just yet, a beautiful matching set of a dagger with an ivory handle and a short sword with a contrasting obsidian one laid in a fine ivory and obsidian case. She informs you that both blades are magical, causing them to strike truer and cut deeper than others of their kind.
"So what'll it be pointy? I got anything you want?"
(It seems the Quartermaster's store generally has items taken in plunder or stolen off of new hands and made available for sale at standard 5e prices...bartering and negotiation is possible depending on what attitude you have Grok at. If she is helpful she may even let you "borrow" some gear.)
“A sea witch hm.. I’m not much for superstition but what I do know is..”
The Drow would pause for a second, pondering to himself before a slight yet unnoticeable grin finds itself plastered upon his dark featured face.
“Have you ever heard of what they do to each other in the Underdark? And more importantly, what they do to others?Especially those who steal. They are used as rothé or sacrificed to Lloth after being brutally tortured. Orc’s are some of their favorite rothé.”
“A lot of these items are stolen. That lute.” He would point to the Mahogany Lute. “That halberd.” He then points to the Halberd. “All stolen. I’d say that’s enough to warrant a sacrifice to Lloth by the Dark elves. It’s been a while since I’ve talked with them but I still have connections to the Underdark. Perhaps I should let them know. Or.. You know, I could look out for you, which will it be, Grok?”
Az’el would put the dagger away, tucked back beneath his waistband while maintaining eye contact with Grok, his red eyes looking at her intimidatingly.
“There is a lot stolen here but for now, only a few items back will suffice. I could also possibly get one of my friends who are also a new recruit, to come and play a show for you on that very lute that was stolen. So protection and a show, doesn’t sound like a bad deal to me.”
The dark elf would simply offer a chuckle to himself, clearly trying to intimidate Grok into giving him the lute back and trade the dagger for a short sword or even giving him his halberd and a few other stolen items back.
(Rolled a 16-1 for 15 intimidation.)
“I do want some paper and a quill with ink though as well and I have 10 gold pieces, I can give you 2 for some and again, my protection.”
With the poor lighting and only taking a quick glance (Perception: 5), Doc missed the tar still on Owlbear. "Sometimes I wonder if we would all be so lucky to see the world through a mind like that. I had a patient like that once, certainly not of his size but probably similar mind set. Once I'm more acclimated to the ship, I shall try see I can help the fellow out, he must be stir crazy locked up like that all day. Think Plugg will see that as a bother?" Doc didn't really care what Plugg would or wouldn't think, more just wanted to know how open he could be with it. Doc had decided that he wouldn't play physician to this lot after what they did to him, but Owlbear's treatment seemed worse then his own, and he doesn't feel he has the same ownership of Doc's recruitment either. Therefore Doc would try and look after the man if he can, he was still a Doctor after all.
Now where did that Mage Hand get off to... Continuing their conversation of duties and daily tasks, "Wait, how do we catch that kind of turtle you were just talking about?"...
“A sea witch hm.. I’m not much for superstition but what I do know is..”
The Drow would pause for a second, pondering to himself before a slight yet unnoticeable grin finds itself plastered upon his dark featured face.
“Have you ever heard of what they do to each other in the Underdark? And more importantly, what they do to others?Especially those who steal. They are used as rothé or sacrificed to Lloth after being brutally tortured. Orc’s are some of their favorite rothé.”
“A lot of these items are stolen. That lute.” He would point to the Mahogany Lute. “That halberd.” He then points to the Halberd. “All stolen. I’d say that’s enough to warrant a sacrifice to Lloth by the Dark elves. It’s been a while since I’ve talked with them but I still have connections to the Underdark. Perhaps I should let them know. Or.. You know, I could look out for you, which will it be, Grok?”
Az’el would put the dagger away, tucked back beneath his waistband while maintaining eye contact with Grok, his red eyes looking at her intimidatingly.
“There is a lot stolen here but for now, only a few items back will suffice. I could also possibly get one of my friends who are also a new recruit, to come and play a show for you on that very lute that was stolen. So protection and a show, doesn’t sound like a bad deal to me.”
The dark elf would simply offer a chuckle to himself, clearly trying to intimidate Grok into giving him the lute back and trade the dagger for a short sword or even giving him his halberd and a few other stolen items back.
(Rolled a 16-1 for 15 intimidation.)
“I do want some paper and a quill with ink though as well and I have 10 gold pieces, I can give you 2 for some and again, my protection.”
(Grok has been intimidated into becoming Friendly...perhaps not the most solid foundation for a friendship, but to mix a metaphor any port in a storm.)
Grok's green skin pales a bit to near seafoam at dusk as scenes of being sacrified to monsterous spiders play behind her eyes.
"Well, look...it's not like I took'em right? We're all just doin' our jobs. If'n your friends come looking I can tell you who did the steal'n from you so long as you keep my name out of it. Here...you can have the sword and even keep the dagger. And here's the lute too. If anyone asks you paid a fair price and we are square." She pulls down the two gold coins and produces a small pile of loose parchment and a metal nibbed quill as well as an inkwell with a leather loop circling it from top to bottom to keep the cork in when its not in use.
She places a short sword in a leather scabbard and the lute on the small table that sits towards the front of the store and beckons with her hands, indicating that you should take it and go...she seems anxious to see the back of you without another word for the time being.
(I think we have tidied up all the RP for the day? If I missed anything let me know and we can flashback to play it out. But for now I am going to jump us to bloody hour and meal time so we can play out the night time actions.)
As the sun begins to head towards the distant horizon bring an end to your first day on the ship, a horn is played to announce the completion of main watch, the end of your work day. You each relax from your current duties and if you are in the riggings begin to follow the rest of the crew down to the main deck...as you do you notice they are gathering towards the mainmast. Apparently there is some kind of end of day ritual observed. As you push into the group, you find Plugg and Scourge there. A hush falls over those assembled as Plugg begins to address those gathered.
"Ryoit, So we have some new members of crew with us...and as such they don't rightly know about Bloody hour. Because I'm feeling generous we will dispense with the normal punishments for slacking for the day...but know that generally at this time if you didn't meet my expectations through the day now is when you answer for it to learn to do better. That might be bashin or lashin or whatever I see fit depending on if'n you continue to slack.
There is one matter that must be attended today though...and that's ol' Magpie. Bring 'im out Scourge."
Scourge strides to a metal box that sits on the wall below the foredeck out of the way and escaping most of your notice for the day. Unlatching a heavy metal lock, the front panel falls open and a sweat covered man tumbles out. The orc and dwarf that you nearly had the opportunity to make the acquaintance of this morning roughly raise him to his feet...the orc bearing most of the weight of the nearly unconcious man to keep him up as the dwarf begins tying a rope around his ankles.
"Jakes Magpie. You were apprehended exiting the officer's quarters in possession of the personal property of three of the officers, a scroll case belonging to Peppery Farthing, a necklace belonging to Riaris Krine, and a medical reference book that is rightly owned by Habbly Quarne. Despite the short-handed nature of this ship, the Captain has informed me that such insubordination and untrustworthiness will not be tolerated...and so he has consigned you to the judgement of the sea. You will be keelhauled in quick manner across both sides of the boat. If Besmara deems you worthy of survival you will be put off the ship at the next island that is convenient."
Plugg nods having finished his pronouncement and two more humans step forward to take up the rope along with the dwarf as the orc heaves Jakes Magpie over the side of the boat before joining them on the rope as well. They walk down the side of the boat to the aft, dragging the poor soul underneath the water and under the ship. Then they continue their macabre parade along the port side back to the foredeck before heaving him back up out of the water. Even for the most seasoned of warriors the body that comes back up and out is a sight to turn ones stomach. The various barnacles on the underside of the hull has turned the poor man's skin into mince. The entire crew is silent as he is splashed onto the deck unmoving. A man with long grey hair limps towards the body before bending down with a mirror, placing it under his nose for a few seconds and then his mouth. He then rougly shoves two fingers into Jakes' throat to find any sign of life before lookup up at Plugg and shaking his head.
"The sea has spoken and looked unkindly on Jakes' theft from his superiors. Let 'im return now to that sea so he might find peace."
Sandara rushes forward clutching her holy symbol...having to try. A dark light the color of deep waters encircles her hand before rushing into the body. A few of the wounds close, but Jakes' still doesn't move. Habbly brushes her aside harshly. "Fool girl, don't you know if magics would work I would have gotten someone to try them. I ken when someone is dead thank you."
Jape once again lifts the body of the young man and tosses him back to the sea before cutting the rope tethering him to the ship. Seeing that done, Plugg loses the little bit of decorum and circumstance he had mustered for the delivering of corporal punishment, and turns to the rest of the crowd before crassly exclaiming, "Right...Mess time! Down to the galley all!"
If you are not entirely turned off of food by the site of Magpie's mangled body, the offering tonight is a kind of seafood chowder with the items that Ambrose and Doc had at hand. After the meal is distributed and many have finished Grok circulates with small shot glasses of rum, the nightly ration. Sandara saddles up next to Latimer as they are distributed. "Watch out for this stuff...it burns something fierce going down. I am not sure if it can rightly be called rum. I can normally hold my liquor, but just one small shot puts me into a spin. Don't let anyone catching you skipping on it though...the rum is how Harrigan and Plugg keep the crew complacent...if they catch you passing on the liquor they'll cat you for sure before making you drink a double dose."With a grimace she downs her own dose before wandering off to find some entertainment for the evening. As you look around you see a variety of options have sprouted up on deck and below. Several matches of hog lob and armwrestling have begun, as well as a couple of singing circles.
(We are into evening actions now...so decide what you want to do with your rum ration tonight. If you are drinking take a look at the campaign notes to see how that is resolved...I know drugs and addiction aren't really part of 5e so if any of that doesn't make sense let me know in the ooc and we can discuss. After that decide what you want to do for your night time action. Hold off on taking additional deep night actions for now until we get the night time actions roleplayed and resolved to see where they go. For Darvas you are still influencing Tilly for your night time action...I will respond to that with RP in my next post tomorrow along with any other RP I have pending.)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
(Grok has been intimidated into becoming Friendly...perhaps not the most solid foundation for a friendship, but to mix a metaphor any port in a storm.)
Grok's green skin pales a bit to near seafoam at dusk as scenes of being sacrified to monsterous spiders play behind her eyes.
"Well, look...it's not like I took'em right? We're all just doin' our jobs. If'n your friends come looking I can tell you who did the steal'n from you so long as you keep my name out of it. Here...you can have the sword and even keep the dagger. And here's the lute too. If anyone asks you paid a fair price and we are square." She pulls down the two gold coins and produces a small pile of loose parchment and a metal nibbed quill as well as an inkwell with a leather loop circling it from top to bottom to keep the cork in when its not in use.
She places a short sword in a leather scabbard and the lute on the small table that sits towards the front of the store and beckons with her hands, indicating that you should take it and go...she seems anxious to see the back of you without another word for the time being.
Az’el would nod his head, accepting the items. He would tie the scabbard containing the sword to his waist and grab the rest of the supplies, putting the ink, quill and paper in his pockets or pack if he still had it.
”A wise choice Grok, it was a pleasure doing business with you. I must be going now though. I am however interested in who did the stealing, perhaps you can fill me in at some other time and we can talk more about the rest of the stolen items as well.”
He would then turn his back to the quartermaster, beginning his walk out, picking up the lute on his way, before disappearing completely from the shop. The Drow then would have headed up to the Deck where his task was and efficiently completed his work. The next time he saw Kirun he would hand him his lute and speak quietly to him, making sure no one else was around to hear.
“it was pretty expensive at the shop but 2 or 3 coins work, just to cover the paper and some other stuff I had to get. We can work something else out though as well. I need some help with getting the ship drawn and where things are located, you and the others who were taken and robbed can help with that since it seems we are all in this predicament together. Oh and also, I told the shop keeper you would play her a show with the lute, her name is Grok.”
He would point out the Orc woman to Kirun next time he saw her.
Az’el would have scrunched his nose and mouth up in slight disgust at the sight of Magpie being torn up by the ship. The dark elf has seen some things himself but it is still never a pretty thing to watch. Keeping silent while listening to Plugg and the others speak, he would make a mental note of the items listed that the man who was keelhauled stole.
After bloody hour, he would make his way down to the galley for food and drink. When he is given his ration the dark elf would look around to make sure no one was paying much attention before he made an attempt at pretending to drink it, lifting the shot glass up to his lips and opening his mouth but letting the rum leak down the side and not into his mouth, not as sneakily as he’d have liked.
After hearing Peppery speak with the captain Darvas is unsure what to do with the information. He holds onto it for now and finishes the day to start Bloody hour.
Seeing the punishment for stealing made Darvas feel uneasy, where did get himself into. He had seen sharks eat before that made a mess but this... this felt so much closer and personal. He had to make sure this did not happen, Darvas couldnt stay here like this.
Still a bit unsettled he takes his drink with him to the galley. When they are down there he tries to round up the new recruits (party) to share the information he has learned. Thinking its best to see how they can handle the information and it being unspecific enough to not lead back to himself.
When i was on the deck today i heard the captain and Peppery talk. Darvas looks over his shoulder to make sure the group is far enough from anyone to hear, making sure his voice is low. The captain seems to be looking for someone called Erqua because he wants a cut of her business or kill her. We seem to be heading for a reef where the captain plans on sending Scourge and a group on shore to deal with her while the captain sails around to the south of the island and pick them up again. The captain mentioned sending us, the new ones with him.
Darvas again looks over, worried someone will overhear him and quickly adds He didnt want to send those loyal to him because he worries mr Plugg has to many people loyal to him.he pauzes a moment thinking if he covered the needed information. Oh and we should pass Dahak's Tooth today and in another day and night reach Shenchu's bay, for those that know where that is. We should prepare for this, this could be a chance for us.
He doesnt add what this would be a chance for, he leaves that up to the others to decide for themselves, assuming their own interests will fill in that blank and tie the pieces of information together.
Darvas will eat with the group hoping that Doc and Ambrose did a good job on the food this day. After eating he will walk around trying to mingle with the crew to build on some loyalty himself, it seemed like he needed to know what side had the bigger number if mr Plugg and the captain would get into a conflict.
Watching around he looks at hog lob matches and some of the armwrestling, trying to get an idea of the strong and skilled crewmembers. He finally finds a bit of space to strike up a conversation with Tilly Brackett. Are you the one they call Tilly Brackett? As you might know im new here and ive heard even scourge say you werent as incompetent as the rest of the swabs. So you know coming from him thats as close to a compliment as it gets it seems. Im Darvas by the way.
He tries to open the talk with a compliment or humor depending on how clever Tilly is.
Holding on what to do with rum assuming only Latimer has heard the warning from Sandara atm. (if he is not warned he will drink, otherwise he likely will not)
Doc was almost looking forward to enjoying some of that stew they had been working on the majority of the day. When Fishguts sent him up for Bloody hour, Doc hadn't really thought too much about it, figured it was more initiation stuff that he hoped his old man status would help persuade the crew to leave him out of. Doc was in for a surprise when Magpie came out of the box. Without thinking Doc started to make his way through the crowd to check the man but caught himself. Obviously they intended him to be in rough shape, plus I'm not the physician on this ship. He slowly made his way towards the back of the crowd again. When Magpie corpse was brought back on board, Doc could see that the death below would be the kinder option then surviving that. But Doc did hear the point that if the member survived they would be let off the ship, now to consider how to make it a survivable punishment. Of course he would plan for someone younger then he, Doc was stubborn and like to plan for these types of events but he was not fawn of the pain one would still have to endure. He also noted Habby as the man who was talking like he was in charge of medical care. I will have to keep an eye on him and see what he is capable of, might explain the captain's missing eye.
Doc had his share of stomach turners throughout the day between the state of the kitchen, the dam swaying of this boat, and now Magpie's treatment, the rum was welcome at the end of the day (Con Save: 5). You know, this stuff ain't so bad as I thought it would be. Doc checks in with the few of his recruiting class to see how they faired for the day. Surprised to see some of them already getting some other equipment back.
Worried that his day wouldn't be so smooth tomorrow, Doc decides to go sit with the person he's most interested in meeting, Owlbear. (Not sure where Doc would meet Owlbear so I will wait to hear more before that conversation!)
Berry follows the punishment with horror. Not only isn’t he used to see actual violence at this degree but he also enjoys to change in which pockets or rooms or chests lie random items. Is that stealing? He wonders. Probably while he brings the items to new places but after that? Who’s the thief? The one who takes it, or the one who keeps it? Then, aren’t they hypocrites? They just robbed Berry and his newfound companions almost naked and the next day they mete out capital punishment for someone who took a handful of things from them. And he couldn’t even keep the items after he paid for them with his life, or so Berry assumes.
Still pondering philosophy of give and take, he heads down into the galley to get his share of food and drink, because when you're on a pirate ship, do as the pirates do. He was happy to find that all his companions from the early morning are still alive, something that he feels isn't necessary a given on this boat. And he listens interested how their day went. Most interesting was the fact that the quartermaster was superstitious. That's something to work with, the fey wild is full of wondrous and scary stories.
Afterwards, and if the quartermaster is somewhere to be found, he'll take his share of rum to her and makes as if he happened across her by chance and almost ran into her. "Apologies ma'am," he begins the conversation, "I was watching that wind sprite back there," and he points to some empty space behind her. "Got to look out for my kin. Wouldn't want it to get into trouble," he offers as explanation, "You know one time..." he takes a sip on his rum and starts to tell her a story about a water sprite that lived at a lake with a village nearby and how she fell in love with an elf, you know which are fey-kin, too. And that the sprite gifted the elf a set of boots with which he could walk on water and come and visit her on her solitary island. The boots were very nice and beautiful to look at and the elf was very happy, and so was the water sprite. One day, however, the elf was set upon on the street, and Berry pauses to sip again on his rum and offered some to Grok, too, and mean bandits took the beautiful boots from him. From that day, the elf could no longer visit the sprite which was waiting in vane for him for days and started to believe that the elf had dumped her. So she went to him in fury. The elf, sobbing, explained his predicament and the reason why he could not come to visit her. The water sprite, as can all sprites, read his emotions and knew it to be true. Momentarily, the sprite went to look for the bandits, which were easy to find, because the sprite could call upon her many relatives. "That same night, you know what happened?" asks Berry to Grok. "The Bandit with the most beautiful boots tripped over a root, hit his head on a stone and fall unconscious. But not just anywhere, no. While he was alone in the woods pissing into a water stream. And he died drowning in just 5 inches of water," he finishes with a final sip of his rum, "and a bit of his own piss if I can trust my uncles recount of this true story." He leans closer to Grok who is hopefully intrigued by his story and whispers, "And I have seen sprites on this ship! I mean you can't see them on account of them being invisible all the time but you can see the signs. Just this morning I saw how the Mister Scourges lantern went off ... below deck ... without the slightest draft. Fire sprite, I'm telling you. I can see the signs, seen them all my life, they're my kin. Then a wind sprite, too, and now here there was another one, or the same, I couldn't say. But they are here!" he announces with a worried face. "Can't say what they want, but it isn't a good sign, nope. And less for Mister Scourge, I'd say."
Con save for rum (DC 5): 13
Regular night time activity: Influence Grok for improving attitude
Deception with advantage (due to rum, right?) for getting Grok believe that there are mischievous sprites on board that can read emotions and want to put wrongs right, especially Mr Scourges: 22
Latimer drinks the rum, thinking tomorrow he might need to see about a way to make it less potent. He is surprised by how strong it is! (Con check 8) He bids Sandara good night as she wanders off, but for Lati, he decides to simply get some rest tonight and looks for a comfortable place to bunk for the night.
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Latimer Trumador Human cleric 1 : Lost Mines of Phandelver
Kirun licks his lips when looking at the corpse of Magpie and internally admonishes the crew for chucking the body overboard. Damn I could have several decent meals from that body. He then heads down with the others and pokes at his meal before slowly eating it. He feigns drinking the rum by drinking it, but not swallowing it. Once Grok passes he spits the rum onto the floor.
Kirun then heads over to Berry and whispers "Can I borrow your flute?"when they have a moment of privacy. In the meantime he leans back and waits for Berry to finish his conversation.
Az’el would have scrunched his nose and mouth up in slight disgust at the sight of Magpie being torn up by the ship. The dark elf has seen some things himself but it is still never a pretty thing to watch. Keeping silent while listening to Plugg and the others speak, he would make a mental note of the items listed that the man who was keelhauled stole.
After bloody hour, he would make his way down to the galley for food and drink. When he is given his ration the dark elf would look around to make sure no one was paying much attention before he made an attempt at pretending to drink it, lifting the shot glass up to his lips and opening his mouth but letting the rum leak down the side and not into his mouth, not as sneakily as he’d have liked.
(Rolled a 9 stealth check)
As the rum drips from your chin, you notice Sandara walking by quickly with Scourge behind her. It seems he is trying to catch her for a conversation that she is rapidly working to avoid. As Scourge passes the dark liquid dripping off you catches his eye and he gives an odd look. It looks like he is about to approach to investigate when he realizes that he has lost Sandara in the crowd. "Bloody woman...Doesn't she know who I be?" He rushes off into the press of crewmen to find her.
(Your failed stealth check has garnered the attention of Scourge. He will be trying to watch more closely on later nights. If Az'el tries to make any future checks to some how skip out on the nightly ration they will need to be made opposed to an appropriate check of Scourge's ...most often perception or insight depending on what you are trying to do.
If you have any nighttime actions you would like to take you may do so. If not then by default you would effectively be taking the Sleep Action).
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Darvas will eat with the group hoping that Doc and Ambrose did a good job on the food this day. After eating he will walk around trying to mingle with the crew to build on some loyalty himself, it seemed like he needed to know what side had the bigger number if mr Plugg and the captain would get into a conflict.
Watching around he looks at hog lob matches and some of the armwrestling, trying to get an idea of the strong and skilled crewmembers. He finally finds a bit of space to strike up a conversation with Tilly Brackett. Are you the one they call Tilly Brackett? As you might know im new here and ive heard even scourge say you werent as incompetent as the rest of the swabs. So you know coming from him thats as close to a compliment as it gets it seems. Im Darvas by the way.
He tries to open the talk with a compliment or humor depending on how clever Tilly is.
Holding on what to do with rum assuming only Latimer has heard the warning from Sandara atm. (if he is not warned he will drink, otherwise he likely will not)
The human woman with dark hair and the faintest lines of silver running through looks at you with a winning smile. "Well look at you Blue being a charmer...and here I am, I bet old enough to be yer ma. Some how I doubt that squid-toad Scourge could come even that close to paying a compliment without melting right through the running boards. Darvas you said? I'll have to remember that. But yes since you asked, I've been a swab aboard the Wyrm and before that on any number of other vessels...so I had better know my way about the business. If'n you gots yerself any questions you let ol'Tilly know. And if you are looking for someone to share your hammock with, well I'm not in the market myself...but let me know who gets those waves flowin for you and I might ken put in a good word."
(With a result 5 more than the DC of 12 Tilly Bracket has officially become Helpful to Darvas...as a reminder:)
Friendly NPCs help out their shipmates during the day. A friendly NPC can provide advantage on any single job task skill check made by the PC, provided the NPC is proficient in the appropriate skill. Helpful NPCs also provide aid at night, providing a +2 bonus on checks to influence other NPCs, or on checks for pirate games and entertainments. Helpful NPCs are also happy to lend money or equipment or perform other actions at GM discretion. Be careful not to take advantage of your friends though, as friendship can be a fickle thing.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Worried that his day wouldn't be so smooth tomorrow, Doc decides to go sit with the person he's most interested in meeting, Owlbear. (Not sure where Doc would meet Owlbear so I will wait to hear more before that conversation!)
Wandering around a bit on deck, Doc cannot seem to find the hulk of a man anywhere...and it isn't like he would blend in with a crowd...so deciding to check where he last saw him doc heads down to the Middlehold. There he finds two of the goats that normally are tied towards the back of the hold have slipped their collars again and are nestled in next to Owlbear who is still chained to the mast. He strokes their heads lightly letting out his own neighs and sputters when they 'talk' to him. He looks up as you enter the hold.
"Hello! Owlbear Hello! BAAAAAH" While an pretty good impression of a goat, the sudden noise startles one of them who skitters to its cloven feet and and clops back over to its paddock where it was supposed to be. The other bays back at Owlbear quietly in protest...he looks chagrinned slightly. As you approach you notice that Owlbear looks everywhere in the hold except for directly at you...Feet, yes...chest, yes...but never in the eye. With your passive perception and medical training, you also take note that when he is looking at things in the hold, like to goat or the mast...he fixes on it specifically with his right eye. You would need to do a further examination to be sure, but your initial guess is that his left eye is impaired in some way.
(You have found Owlbear Hartshorn...what would you like to do).
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
But they are here!" he announces with a worried face. "Can't say what they want, but it isn't a good sign, nope. And less for Mister Scourge, I'd say."
Con save for rum (DC 5): 13
Regular night time activity: Influence Grok for improving attitude
Deception with advantage (due to rum, right?) for getting Grok believe that there are mischievous sprites on board that can read emotions and want to put wrongs right, especially Mr Scourges: 22
Might be more, depending on how this plays out.
(You are correct, advantage because you are under the influence of the rum...the pirate's social lubricant! There are pros and cons to drinking the vile poison. In this case, a result of more than 5 over the influence DC means that Grok is now helpful to you, which along with Az'el's Friendly makes her generally Friendly to the whole group. Good progress!)
Grok gets excited about the talk of sprites and spirits. "I knew there was something going on aboard ship...you know there are times in the shop when I have noticed things move around...Nothing goes missing mind...I would notice that...but suddenly a potion is in the wrong crate or a set of fishing tackle is in with the harpoons...it doesn't go there!? Tricksters! I'm telling you...i've never seen them with me eyes, but I knows they are there! I'm always one for a bit of a joke...but what can I do to make sure they don't take it too far? Me mah tol me when I was wee to put out offerings of honeyed wine for them, just small little bits...but I don't have any..."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Az’el would have scrunched his nose and mouth up in slight disgust at the sight of Magpie being torn up by the ship. The dark elf has seen some things himself but it is still never a pretty thing to watch. Keeping silent while listening to Plugg and the others speak, he would make a mental note of the items listed that the man who was keelhauled stole.
After bloody hour, he would make his way down to the galley for food and drink. When he is given his ration the dark elf would look around to make sure no one was paying much attention before he made an attempt at pretending to drink it, lifting the shot glass up to his lips and opening his mouth but letting the rum leak down the side and not into his mouth, not as sneakily as he’d have liked.
(Rolled a 9 stealth check)
As the rum drips from your chin, you notice Sandara walking by quickly with Scourge behind her. It seems he is trying to catch her for a conversation that she is rapidly working to avoid. As Scourge passes the dark liquid dripping off you catches his eye and he gives an odd look. It looks like he is about to approach to investigate when he realizes that he has lost Sandara in the crowd. "Bloody woman...Doesn't she know who I be?" He rushes off into the press of crewmen to find her.
(Your failed stealth check has garnered the attention of Scourge. He will be trying to watch more closely on later nights. If Az'el tries to make any future checks to some how skip out on the nightly ration they will need to be made opposed to an appropriate check of Scourge's ...most often perception or insight depending on what you are trying to do.
If you have any nighttime actions you would like to take you may do so. If not then by default you would effectively be taking the Sleep Action).
The Drow would watch and wait for Scourge to pass by as he wipes the rum from his chin. He would then approach Grok and give the orc a friendly pat on the shoulder while her and Berry converse, Az’el would lock eyes with Berry as he tells his story of sprites and would wait for Grok’s reaction.
“How goes it? He is right you know, about the Sprites. Perhaps he can help you stay clear of them.”
(Influence Grok for nighttime activity. Persuasion roll: 6.)
Az’el would stay up until the dead of night, seeking out Grok once more.
“So I was curious about who stole all the new recruits items, including my own. Can you explain what you know?”
He would try and persuade her into giving him more information.
(Additional night time activity, CON save : 16, persuade save : 5)
"Oh I'm sure you've seen Sandara already...pretty girl, red hair...symbol of Besmara. But be careful of her. She came in her first day and just flat out tells me that she's a sea witch. Would put a curse on me most foul if I didn't get her back her rapier and hat. I don't know if that's worth the deck water she scrubs with or not...but I've learned to not test my luck when it comes to the occult. You stay in the Shackles long enough you learn there's more in this world than you ken if'n you catch my drift. I've decided not to cross her just to be safe."
Grok examines your dagger. "Pretty standard make. Nice edge, but nothing to really recommend it against any other. I can give you the value for it...but that wouldn't cover a sword. Call it this and 8 pieces of yella."
"I did see a lute in here somewhere...ah, there it is." She points to a net she has drapped across the ceiling holding even more 'upstock' as it were. A lute of fine mahogany has been placed slightly haphazardly in one corner...It doesn't seem likely to fall, but it could certainly be stored with more care. "No talent for music me'self, but I do love spending the night listening to the others play or sing. Do you play? I can maybe give you a discount if you play me something I haven't heard before. Someone exotic like you probably knows all kinds of new songs. A lute like that...probably be what...35. Entertain me and I could cut it to 20. Want I should take it down?"
As you converse more you find that while the store is a bit of a ramshackle mess, she seems to have a pretty solid inventory in her head of what she has and where everything is. "I never learnt to write...didn't need to. But I've got a mem'ry likes a steel trap. Sometimes is snapped shut...but if'n I can pry it open I will find what's inside."
She shows you a variety of her wares that include just about everything you could possibly want in the way of mundane everyday items as well as an assortment of potions and magical baubles. She even shows you her pride and joy that no one has been able to afford just yet, a beautiful matching set of a dagger with an ivory handle and a short sword with a contrasting obsidian one laid in a fine ivory and obsidian case. She informs you that both blades are magical, causing them to strike truer and cut deeper than others of their kind.
"So what'll it be pointy? I got anything you want?"
(It seems the Quartermaster's store generally has items taken in plunder or stolen off of new hands and made available for sale at standard 5e prices...bartering and negotiation is possible depending on what attitude you have Grok at. If she is helpful she may even let you "borrow" some gear.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
"Aye, I may have taken the liberty to paraphrase what they were trying to say between their grunts and shouts but you seem like a man that understands the ways of this ship and I suspect you get my point." As the time passes, Doc feels a bit more at easy with the drunk, dispite, or maybe because of, the intoxicated state of the man, he doesn't seem half bad. A disgusting slob true, but who was Doc to judge. The cook was rather helpful in explaining the layout of the kitchen, Doc even cast Mage Hand to help assist the two between stirring the stew, cleaning, and gathering ingredients for the stew. All in all, based on the crew he's encountered so far, Fishguts seems to be alright if you look past a lot of his habits.
Over time he hears people going to and from outside the mess, but Doc keeps hearing one voice in particular. Finally curiousity gets the best of him and he looks out when he hears Owlbear talking to Az'el and see the man restrained but seeming rather, OK with it. "Who's that?" he asks Fishguts.
As you talk with Sandara you get your first opportunity to observe her more closely.
Crowned with a mane of fiery red locks, Sandara looks like someone not to be crossed. Yet the smile lines at the corners of her eyes and the easy way she holds herself hint at a lighter side. She dresses to accentuate her figure, and her whole appearance speaks of the sea, from the seagull feather in her tricorne hat to the sailor tattoos on her arms and the clay pipe thrust into the corner of her mouth.
"My story is no more special that most I imagine...I was born and raised in Hell Harbor...Cheliax, you know...not a gentle place. But you learn to stand up for yourself early there. Father was a fisherman. I like to think he gave me my love of the sea."
Insight DC 12:
There is a hint of sadness and welling in the eyes as she mentions her father...but she moves on from it quickly.
"I was on my way to live life to the hilt when I ran across this lot in Port Peril...or rather, they ran across me. Three days aboard now and except for some rather unpleasant and repugnant company that has been the Scourge of my existence, it hasn't been too bad. At least I am at sea."
"You have found yourself on the Wyrmwood...I think it is a play...Cap'n wanted it to sound ferocious like a dragon and insidious like poison at the same time. I just think of a desiccated woodworm eaten plank though. As for our next port of call, your guess is as good as mine. On any other ship I would say ask the Captain...but here I don't feel like that's a good idea."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
"Owlbear? Poor sod. He's a great brute of man that doesn't quite understand the dif'ens between lads laughin' at 'im an lads laughin' wit him. He's fierce strong, but mostly a child in mind. Canna be trusted up on deck...they tried at first sure, but he'd tear cleats right off da rail or snap a mop into twigs without even thinking.
Cap'n gave charge of Owlbear to Plugg. He mostly seez fit to use em as a clown to entertain the crew. Night before we made port they took the feathers from what chickens I'd plucked for the meal and dressed him up like a giant un with the sealing tar. Shamed to mit that I did laugh at tha...Owlbear didn't even seem to know he was the butt of the joke. Just played along. Cluckin' and a pekkin at the deck like a huge version of Rosima here.
He's an easy lad to make friends wit...but in his mind the whole world is friends...so I don't know how much value there is in it. "
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
“A sea witch hm.. I’m not much for superstition but what I do know is..”
The Drow would pause for a second, pondering to himself before a slight yet unnoticeable grin finds itself plastered upon his dark featured face.
“Have you ever heard of what they do to each other in the Underdark? And more importantly, what they do to others?Especially those who steal. They are used as rothé or sacrificed to Lloth after being brutally tortured. Orc’s are some of their favorite rothé.”
“A lot of these items are stolen. That lute.” He would point to the Mahogany Lute. “That halberd.” He then points to the Halberd. “All stolen. I’d say that’s enough to warrant a sacrifice to Lloth by the Dark elves. It’s been a while since I’ve talked with them but I still have connections to the Underdark. Perhaps I should let them know. Or.. You know, I could look out for you, which will it be, Grok?”
Az’el would put the dagger away, tucked back beneath his waistband while maintaining eye contact with Grok, his red eyes looking at her intimidatingly.
“There is a lot stolen here but for now, only a few items back will suffice. I could also possibly get one of my friends who are also a new recruit, to come and play a show for you on that very lute that was stolen. So protection and a show, doesn’t sound like a bad deal to me.”
The dark elf would simply offer a chuckle to himself, clearly trying to intimidate Grok into giving him the lute back and trade the dagger for a short sword or even giving him his halberd and a few other stolen items back.
(Rolled a 16-1 for 15 intimidation.)
“I do want some paper and a quill with ink though as well and I have 10 gold pieces, I can give you 2 for some and again, my protection.”
With the poor lighting and only taking a quick glance (Perception: 5), Doc missed the tar still on Owlbear. "Sometimes I wonder if we would all be so lucky to see the world through a mind like that. I had a patient like that once, certainly not of his size but probably similar mind set. Once I'm more acclimated to the ship, I shall try see I can help the fellow out, he must be stir crazy locked up like that all day. Think Plugg will see that as a bother?" Doc didn't really care what Plugg would or wouldn't think, more just wanted to know how open he could be with it. Doc had decided that he wouldn't play physician to this lot after what they did to him, but Owlbear's treatment seemed worse then his own, and he doesn't feel he has the same ownership of Doc's recruitment either. Therefore Doc would try and look after the man if he can, he was still a Doctor after all.
Now where did that Mage Hand get off to... Continuing their conversation of duties and daily tasks, "Wait, how do we catch that kind of turtle you were just talking about?"...
(Grok has been intimidated into becoming Friendly...perhaps not the most solid foundation for a friendship, but to mix a metaphor any port in a storm.)
Grok's green skin pales a bit to near seafoam at dusk as scenes of being sacrified to monsterous spiders play behind her eyes.
"Well, look...it's not like I took'em right? We're all just doin' our jobs. If'n your friends come looking I can tell you who did the steal'n from you so long as you keep my name out of it. Here...you can have the sword and even keep the dagger. And here's the lute too. If anyone asks you paid a fair price and we are square." She pulls down the two gold coins and produces a small pile of loose parchment and a metal nibbed quill as well as an inkwell with a leather loop circling it from top to bottom to keep the cork in when its not in use.
She places a short sword in a leather scabbard and the lute on the small table that sits towards the front of the store and beckons with her hands, indicating that you should take it and go...she seems anxious to see the back of you without another word for the time being.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
(I think we have tidied up all the RP for the day? If I missed anything let me know and we can flashback to play it out. But for now I am going to jump us to bloody hour and meal time so we can play out the night time actions.)
As the sun begins to head towards the distant horizon bring an end to your first day on the ship, a horn is played to announce the completion of main watch, the end of your work day. You each relax from your current duties and if you are in the riggings begin to follow the rest of the crew down to the main deck...as you do you notice they are gathering towards the mainmast. Apparently there is some kind of end of day ritual observed. As you push into the group, you find Plugg and Scourge there. A hush falls over those assembled as Plugg begins to address those gathered.
"Ryoit, So we have some new members of crew with us...and as such they don't rightly know about Bloody hour. Because I'm feeling generous we will dispense with the normal punishments for slacking for the day...but know that generally at this time if you didn't meet my expectations through the day now is when you answer for it to learn to do better. That might be bashin or lashin or whatever I see fit depending on if'n you continue to slack.
There is one matter that must be attended today though...and that's ol' Magpie. Bring 'im out Scourge."
Scourge strides to a metal box that sits on the wall below the foredeck out of the way and escaping most of your notice for the day. Unlatching a heavy metal lock, the front panel falls open and a sweat covered man tumbles out. The orc and dwarf that you nearly had the opportunity to make the acquaintance of this morning roughly raise him to his feet...the orc bearing most of the weight of the nearly unconcious man to keep him up as the dwarf begins tying a rope around his ankles.
"Jakes Magpie. You were apprehended exiting the officer's quarters in possession of the personal property of three of the officers, a scroll case belonging to Peppery Farthing, a necklace belonging to Riaris Krine, and a medical reference book that is rightly owned by Habbly Quarne. Despite the short-handed nature of this ship, the Captain has informed me that such insubordination and untrustworthiness will not be tolerated...and so he has consigned you to the judgement of the sea. You will be keelhauled in quick manner across both sides of the boat. If Besmara deems you worthy of survival you will be put off the ship at the next island that is convenient."
Plugg nods having finished his pronouncement and two more humans step forward to take up the rope along with the dwarf as the orc heaves Jakes Magpie over the side of the boat before joining them on the rope as well. They walk down the side of the boat to the aft, dragging the poor soul underneath the water and under the ship. Then they continue their macabre parade along the port side back to the foredeck before heaving him back up out of the water. Even for the most seasoned of warriors the body that comes back up and out is a sight to turn ones stomach. The various barnacles on the underside of the hull has turned the poor man's skin into mince. The entire crew is silent as he is splashed onto the deck unmoving. A man with long grey hair limps towards the body before bending down with a mirror, placing it under his nose for a few seconds and then his mouth. He then rougly shoves two fingers into Jakes' throat to find any sign of life before lookup up at Plugg and shaking his head.
"The sea has spoken and looked unkindly on Jakes' theft from his superiors. Let 'im return now to that sea so he might find peace."
Sandara rushes forward clutching her holy symbol...having to try. A dark light the color of deep waters encircles her hand before rushing into the body. A few of the wounds close, but Jakes' still doesn't move. Habbly brushes her aside harshly. "Fool girl, don't you know if magics would work I would have gotten someone to try them. I ken when someone is dead thank you."
Jape once again lifts the body of the young man and tosses him back to the sea before cutting the rope tethering him to the ship. Seeing that done, Plugg loses the little bit of decorum and circumstance he had mustered for the delivering of corporal punishment, and turns to the rest of the crowd before crassly exclaiming, "Right...Mess time! Down to the galley all!"
If you are not entirely turned off of food by the site of Magpie's mangled body, the offering tonight is a kind of seafood chowder with the items that Ambrose and Doc had at hand. After the meal is distributed and many have finished Grok circulates with small shot glasses of rum, the nightly ration. Sandara saddles up next to Latimer as they are distributed. "Watch out for this stuff...it burns something fierce going down. I am not sure if it can rightly be called rum. I can normally hold my liquor, but just one small shot puts me into a spin. Don't let anyone catching you skipping on it though...the rum is how Harrigan and Plugg keep the crew complacent...if they catch you passing on the liquor they'll cat you for sure before making you drink a double dose." With a grimace she downs her own dose before wandering off to find some entertainment for the evening. As you look around you see a variety of options have sprouted up on deck and below. Several matches of hog lob and armwrestling have begun, as well as a couple of singing circles.
(We are into evening actions now...so decide what you want to do with your rum ration tonight. If you are drinking take a look at the campaign notes to see how that is resolved...I know drugs and addiction aren't really part of 5e so if any of that doesn't make sense let me know in the ooc and we can discuss. After that decide what you want to do for your night time action. Hold off on taking additional deep night actions for now until we get the night time actions roleplayed and resolved to see where they go. For Darvas you are still influencing Tilly for your night time action...I will respond to that with RP in my next post tomorrow along with any other RP I have pending.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Az’el would nod his head, accepting the items. He would tie the scabbard containing the sword to his waist and grab the rest of the supplies, putting the ink, quill and paper in his pockets or pack if he still had it.
”A wise choice Grok, it was a pleasure doing business with you. I must be going now though. I am however interested in who did the stealing, perhaps you can fill me in at some other time and we can talk more about the rest of the stolen items as well.”
He would then turn his back to the quartermaster, beginning his walk out, picking up the lute on his way, before disappearing completely from the shop. The Drow then would have headed up to the Deck where his task was and efficiently completed his work. The next time he saw Kirun he would hand him his lute and speak quietly to him, making sure no one else was around to hear.
“it was pretty expensive at the shop but 2 or 3 coins work, just to cover the paper and some other stuff I had to get. We can work something else out though as well. I need some help with getting the ship drawn and where things are located, you and the others who were taken and robbed can help with that since it seems we are all in this predicament together. Oh and also, I told the shop keeper you would play her a show with the lute, her name is Grok.”
He would point out the Orc woman to Kirun next time he saw her.
Az’el would have scrunched his nose and mouth up in slight disgust at the sight of Magpie being torn up by the ship. The dark elf has seen some things himself but it is still never a pretty thing to watch. Keeping silent while listening to Plugg and the others speak, he would make a mental note of the items listed that the man who was keelhauled stole.
After bloody hour, he would make his way down to the galley for food and drink. When he is given his ration the dark elf would look around to make sure no one was paying much attention before he made an attempt at pretending to drink it, lifting the shot glass up to his lips and opening his mouth but letting the rum leak down the side and not into his mouth, not as sneakily as he’d have liked.
(Rolled a 9 stealth check)
After hearing Peppery speak with the captain Darvas is unsure what to do with the information. He holds onto it for now and finishes the day to start Bloody hour.
Seeing the punishment for stealing made Darvas feel uneasy, where did get himself into. He had seen sharks eat before that made a mess but this... this felt so much closer and personal. He had to make sure this did not happen, Darvas couldnt stay here like this.
Still a bit unsettled he takes his drink with him to the galley. When they are down there he tries to round up the new recruits (party) to share the information he has learned. Thinking its best to see how they can handle the information and it being unspecific enough to not lead back to himself.
When i was on the deck today i heard the captain and Peppery talk. Darvas looks over his shoulder to make sure the group is far enough from anyone to hear, making sure his voice is low.
The captain seems to be looking for someone called Erqua because he wants a cut of her business or kill her. We seem to be heading for a reef where the captain plans on sending Scourge and a group on shore to deal with her while the captain sails around to the south of the island and pick them up again.
The captain mentioned sending us, the new ones with him.
Darvas again looks over, worried someone will overhear him and quickly adds He didnt want to send those loyal to him because he worries mr Plugg has to many people loyal to him. he pauzes a moment thinking if he covered the needed information. Oh and we should pass Dahak's Tooth today and in another day and night reach Shenchu's bay, for those that know where that is. We should prepare for this, this could be a chance for us.
He doesnt add what this would be a chance for, he leaves that up to the others to decide for themselves, assuming their own interests will fill in that blank and tie the pieces of information together.
Darvas will eat with the group hoping that Doc and Ambrose did a good job on the food this day. After eating he will walk around trying to mingle with the crew to build on some loyalty himself, it seemed like he needed to know what side had the bigger number if mr Plugg and the captain would get into a conflict.
Watching around he looks at hog lob matches and some of the armwrestling, trying to get an idea of the strong and skilled crewmembers. He finally finds a bit of space to strike up a conversation with Tilly Brackett. Are you the one they call Tilly Brackett? As you might know im new here and ive heard even scourge say you werent as incompetent as the rest of the swabs. So you know coming from him thats as close to a compliment as it gets it seems. Im Darvas by the way.
He tries to open the talk with a compliment or humor depending on how clever Tilly is.
Doc was almost looking forward to enjoying some of that stew they had been working on the majority of the day. When Fishguts sent him up for Bloody hour, Doc hadn't really thought too much about it, figured it was more initiation stuff that he hoped his old man status would help persuade the crew to leave him out of. Doc was in for a surprise when Magpie came out of the box. Without thinking Doc started to make his way through the crowd to check the man but caught himself. Obviously they intended him to be in rough shape, plus I'm not the physician on this ship. He slowly made his way towards the back of the crowd again. When Magpie corpse was brought back on board, Doc could see that the death below would be the kinder option then surviving that. But Doc did hear the point that if the member survived they would be let off the ship, now to consider how to make it a survivable punishment. Of course he would plan for someone younger then he, Doc was stubborn and like to plan for these types of events but he was not fawn of the pain one would still have to endure. He also noted Habby as the man who was talking like he was in charge of medical care. I will have to keep an eye on him and see what he is capable of, might explain the captain's missing eye.
Doc had his share of stomach turners throughout the day between the state of the kitchen, the dam swaying of this boat, and now Magpie's treatment, the rum was welcome at the end of the day (Con Save: 5). You know, this stuff ain't so bad as I thought it would be. Doc checks in with the few of his recruiting class to see how they faired for the day. Surprised to see some of them already getting some other equipment back.
Worried that his day wouldn't be so smooth tomorrow, Doc decides to go sit with the person he's most interested in meeting, Owlbear. (Not sure where Doc would meet Owlbear so I will wait to hear more before that conversation!)
Berry follows the punishment with horror. Not only isn’t he used to see actual violence at this degree but he also enjoys to change in which pockets or rooms or chests lie random items. Is that stealing? He wonders. Probably while he brings the items to new places but after that? Who’s the thief? The one who takes it, or the one who keeps it? Then, aren’t they hypocrites? They just robbed Berry and his newfound companions almost naked and the next day they mete out capital punishment for someone who took a handful of things from them. And he couldn’t even keep the items after he paid for them with his life, or so Berry assumes.
Still pondering philosophy of give and take, he heads down into the galley to get his share of food and drink, because when you're on a pirate ship, do as the pirates do. He was happy to find that all his companions from the early morning are still alive, something that he feels isn't necessary a given on this boat. And he listens interested how their day went. Most interesting was the fact that the quartermaster was superstitious. That's something to work with, the fey wild is full of wondrous and scary stories.
Afterwards, and if the quartermaster is somewhere to be found, he'll take his share of rum to her and makes as if he happened across her by chance and almost ran into her. "Apologies ma'am," he begins the conversation, "I was watching that wind sprite back there," and he points to some empty space behind her. "Got to look out for my kin. Wouldn't want it to get into trouble," he offers as explanation, "You know one time..." he takes a sip on his rum and starts to tell her a story about a water sprite that lived at a lake with a village nearby and how she fell in love with an elf, you know which are fey-kin, too. And that the sprite gifted the elf a set of boots with which he could walk on water and come and visit her on her solitary island. The boots were very nice and beautiful to look at and the elf was very happy, and so was the water sprite. One day, however, the elf was set upon on the street, and Berry pauses to sip again on his rum and offered some to Grok, too, and mean bandits took the beautiful boots from him. From that day, the elf could no longer visit the sprite which was waiting in vane for him for days and started to believe that the elf had dumped her. So she went to him in fury. The elf, sobbing, explained his predicament and the reason why he could not come to visit her. The water sprite, as can all sprites, read his emotions and knew it to be true. Momentarily, the sprite went to look for the bandits, which were easy to find, because the sprite could call upon her many relatives. "That same night, you know what happened?" asks Berry to Grok. "The Bandit with the most beautiful boots tripped over a root, hit his head on a stone and fall unconscious. But not just anywhere, no. While he was alone in the woods pissing into a water stream. And he died drowning in just 5 inches of water," he finishes with a final sip of his rum, "and a bit of his own piss if I can trust my uncles recount of this true story." He leans closer to Grok who is hopefully intrigued by his story and whispers, "And I have seen sprites on this ship! I mean you can't see them on account of them being invisible all the time but you can see the signs. Just this morning I saw how the Mister Scourges lantern went off ... below deck ... without the slightest draft. Fire sprite, I'm telling you. I can see the signs, seen them all my life, they're my kin. Then a wind sprite, too, and now here there was another one, or the same, I couldn't say. But they are here!" he announces with a worried face. "Can't say what they want, but it isn't a good sign, nope. And less for Mister Scourge, I'd say."
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Latimer drinks the rum, thinking tomorrow he might need to see about a way to make it less potent. He is surprised by how strong it is! (Con check 8) He bids Sandara good night as she wanders off, but for Lati, he decides to simply get some rest tonight and looks for a comfortable place to bunk for the night.
Latimer Trumador Human cleric 1 : Lost Mines of Phandelver
Kirun licks his lips when looking at the corpse of Magpie and internally admonishes the crew for chucking the body overboard. Damn I could have several decent meals from that body. He then heads down with the others and pokes at his meal before slowly eating it. He feigns drinking the rum by drinking it, but not swallowing it. Once Grok passes he spits the rum onto the floor.
Kirun then heads over to Berry and whispers "Can I borrow your flute?" when they have a moment of privacy. In the meantime he leans back and waits for Berry to finish his conversation.
As the rum drips from your chin, you notice Sandara walking by quickly with Scourge behind her. It seems he is trying to catch her for a conversation that she is rapidly working to avoid. As Scourge passes the dark liquid dripping off you catches his eye and he gives an odd look. It looks like he is about to approach to investigate when he realizes that he has lost Sandara in the crowd. "Bloody woman...Doesn't she know who I be?" He rushes off into the press of crewmen to find her.
(Your failed stealth check has garnered the attention of Scourge. He will be trying to watch more closely on later nights. If Az'el tries to make any future checks to some how skip out on the nightly ration they will need to be made opposed to an appropriate check of Scourge's ...most often perception or insight depending on what you are trying to do.
If you have any nighttime actions you would like to take you may do so. If not then by default you would effectively be taking the Sleep Action).
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
The human woman with dark hair and the faintest lines of silver running through looks at you with a winning smile. "Well look at you Blue being a charmer...and here I am, I bet old enough to be yer ma. Some how I doubt that squid-toad Scourge could come even that close to paying a compliment without melting right through the running boards. Darvas you said? I'll have to remember that. But yes since you asked, I've been a swab aboard the Wyrm and before that on any number of other vessels...so I had better know my way about the business. If'n you gots yerself any questions you let ol'Tilly know. And if you are looking for someone to share your hammock with, well I'm not in the market myself...but let me know who gets those waves flowin for you and I might ken put in a good word."
(With a result 5 more than the DC of 12 Tilly Bracket has officially become Helpful to Darvas...as a reminder:)
Friendly NPCs help out their shipmates during the day. A friendly NPC can provide advantage on any single job task skill check made by the PC, provided the NPC is proficient in the appropriate skill. Helpful NPCs also provide aid at night, providing a +2 bonus on checks to influence other NPCs, or on checks for pirate games and entertainments. Helpful NPCs are also happy to lend money or equipment or perform other actions at GM discretion. Be careful not to take advantage of your friends though, as friendship can be a fickle thing.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Wandering around a bit on deck, Doc cannot seem to find the hulk of a man anywhere...and it isn't like he would blend in with a crowd...so deciding to check where he last saw him doc heads down to the Middlehold. There he finds two of the goats that normally are tied towards the back of the hold have slipped their collars again and are nestled in next to Owlbear who is still chained to the mast. He strokes their heads lightly letting out his own neighs and sputters when they 'talk' to him. He looks up as you enter the hold.
"Hello! Owlbear Hello! BAAAAAH" While an pretty good impression of a goat, the sudden noise startles one of them who skitters to its cloven feet and and clops back over to its paddock where it was supposed to be. The other bays back at Owlbear quietly in protest...he looks chagrinned slightly. As you approach you notice that Owlbear looks everywhere in the hold except for directly at you...Feet, yes...chest, yes...but never in the eye. With your passive perception and medical training, you also take note that when he is looking at things in the hold, like to goat or the mast...he fixes on it specifically with his right eye. You would need to do a further examination to be sure, but your initial guess is that his left eye is impaired in some way.
(You have found Owlbear Hartshorn...what would you like to do).
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
(You are correct, advantage because you are under the influence of the rum...the pirate's social lubricant! There are pros and cons to drinking the vile poison. In this case, a result of more than 5 over the influence DC means that Grok is now helpful to you, which along with Az'el's Friendly makes her generally Friendly to the whole group. Good progress!)
Grok gets excited about the talk of sprites and spirits. "I knew there was something going on aboard ship...you know there are times in the shop when I have noticed things move around...Nothing goes missing mind...I would notice that...but suddenly a potion is in the wrong crate or a set of fishing tackle is in with the harpoons...it doesn't go there!? Tricksters! I'm telling you...i've never seen them with me eyes, but I knows they are there! I'm always one for a bit of a joke...but what can I do to make sure they don't take it too far? Me mah tol me when I was wee to put out offerings of honeyed wine for them, just small little bits...but I don't have any..."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
The Drow would watch and wait for Scourge to pass by as he wipes the rum from his chin. He would then approach Grok and give the orc a friendly pat on the shoulder while her and Berry converse, Az’el would lock eyes with Berry as he tells his story of sprites and would wait for Grok’s reaction.
“How goes it? He is right you know, about the Sprites. Perhaps he can help you stay clear of them.”
(Influence Grok for nighttime activity. Persuasion roll: 6.)
Az’el would stay up until the dead of night, seeking out Grok once more.
“So I was curious about who stole all the new recruits items, including my own. Can you explain what you know?”
He would try and persuade her into giving him more information.
(Additional night time activity, CON save : 16, persuade save : 5)