Jetsam will move 30 ft towards the uphill bandits, towards the edge of the cloud. (Resolve this after Hadrian goes.) He raises his crossbow and snaps a shot at one bandit. Attack: 25 Damage: 9
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Hadrian feeling his way out of the cloud will fall back to rear guard. Seeing that the opponents are further away will snap a javelin off its hook and throw it at the closest bandit.
Muriel will go to assist Jetsam, and will dash towards Bandit 1 and stab with her spear once, then stab a second time at bandit 2, and then spend a ki point for a flurry of blows
Spear
Strike 1 (bandit 1)
Hit: 15
Piercing damage: 9
Strike 2 (bandit 2)
Hit: 14
Piercing damage: 9
Flurry of Blows(bandit 3)
Strike 1
Hit: 14
Bludgeoning damage: 6
Strike 2
Hit: 11
Bludgeoning damage: 8
Open Hand Technique: if either of the hits from the Flurry of Blows land, bandit 3 must make a STR save of 15 dc or be pushed backwards 15 ft.
This post has potentially manipulated dice roll results.
Fiske coughs at the poison gas licking his lips, "poison? Really?" He steps out of the cloud of poison and targets BC 1 with an eldritch blast of his own.
HOLY CRAP
two nat 20s in the same post. Wow.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nice
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
There is no way
Nice! Fiske and Violet fail the save and take [roll]3d8[roll] posion damage. (Half the danae if your resistant)
Right now we are on the trail up the mountain. A large cave is uphead about 300 ft. A green gas just appeared around the party with a 30 foot Radius.
Up the hill 3 large bandits step onto the path down hill 3 more.
Order: Hardin, Jetsam, Tommy BC 1 BC 2, BC 3, Xan, Fiske, Muriel, Violet, B1, B2, B3
Hardin, Jetsam and Tommy are up.
Jetsam will move 30 ft towards the uphill bandits, towards the edge of the cloud. (Resolve this after Hadrian goes.) He raises his crossbow and snaps a shot at one bandit. Attack: 25 Damage: 9
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Hadrian feeling his way out of the cloud will fall back to rear guard. Seeing that the opponents are further away will snap a javelin off its hook and throw it at the closest bandit.
Attack: 15 Damage: 11
Poison damage: 21
Birdie where is this gas coming from?
BA Birdie help action
Action 1: Investigation 12
Tommy with birdies help finds a mushroom on the side of the road and (action 2) curb stops it crushing it.
Tommy dex save 22 DC 15 or 11 Damage
The gas disappears in the breeze.
Jetsam hits BC1 Hardin hits B1.
BC1, BC2 and BC3 jump Jetsam
(Ooc: sorry dude this might hurt 😬)
BC1: Attack 1: 8 Damage: 7
Attack 2: 9 Damage: 4
Attack 3: 8 Damage: 5
BC2: Attack 1: 8 Damage: 5
Attack 2: 14 Damage: 5
Attack 3: 16 Damage: 5
BC3: Attack 1: 9 Damage: 8
Attack 2: 20 Damage: 4
Attack 3: 17 Damage: 6
Order: Hardin, Jetsam, Tommy BC 1 BC 2, BC 3, Xan, Fiske, Muriel, Violet, B1, B2, B3
Everyone else is up
Xan move to engage any target within 60-120ft. Preferred to hit BC1 or 2 or 3.
Xan BA attack only if he gets to a target within 60 ft Hex.
Attack Beam #1
Eldritch Blast #1 Attack: 28! Damage: 13 Plus Hex damage 2 Necrotic damage if within 60 ft of target.
Attack Beam #2
Eldritch Blast #2 Attack same target or next target: 12! Damage: 13 Plus Hex damage 6 Necrotic damage if within 60 ft of target.
Bonus Action: Hex on target.
Reaction: If it applies Absorb elements or opportunity attack.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Muriel will go to assist Jetsam, and will dash towards Bandit 1 and stab with her spear once, then stab a second time at bandit 2, and then spend a ki point for a flurry of blows
Spear
Strike 1 (bandit 1)
Hit: 15
Piercing damage: 9
Strike 2 (bandit 2)
Hit: 14
Piercing damage: 9
Flurry of Blows(bandit 3)
Strike 1
Hit: 14
Bludgeoning damage: 6
Strike 2
Hit: 11
Bludgeoning damage: 8
Open Hand Technique: if either of the hits from the Flurry of Blows land, bandit 3 must make a STR save of 15 dc or be pushed backwards 15 ft.
Xan hexes BC 1. Then blast twice first miss Second hit.
Muriel dashes to Jetsam's aid and attacks the bandits by him.
Attack 1 vs BC1 hits rest miss. Bc1 is bloodied now
Fiske coughs at the poison gas licking his lips, "poison? Really?" He steps out of the cloud of poison and targets BC 1 with an eldritch blast of his own.
Attack: 19 Damage: 14
Attack: 26 Damage: 12
Fiske hit and a miss.
I think Hardin is the only one who when down towards the regular bandits so they will attack him.
B2: Attack: 10 Damage: 7
B3: Attack: 17 Da,mage: 3
End of round
Order: Hardin, Jetsam, Tommy BC 1 BC 2, BC 3, Xan, Fiske, Muriel, Violet, B2, B3
Harden and Jetsam Tommy up
Tommy sends in Birdie to distract BC1 then shoots.
Attack 1: 28 Damage: 11
Attack 2: 12 Damage: 10
1 hit 1 miss BC1 is near dead
Attacks at bc1, move to the nearest enemy if he goes down: Attack: 8 Damage: 10
Attack: 13 Damage: 9
Attack: 16 Damage: 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Hadrian facing two more bandits kept his legs rooted and reacted to an attack that missed with a riposte.
He then faced the other and gave two heavy swings.
Riposte against B2:
Attack: 12 Damage: 13 + riposte damage 1
Regular attacks vs B3:
Attack: 18 Damage: 16
Attack: 23 Damage: 13