Runt moves into the tower but she isn't able to climb it. She gets next to the ladder though. (Not enough movement to climb up the ladder. Need to do it next turn)
This post has potentially manipulated dice roll results.
Gendan is frustrated by the zombie’s resilience, her pact blade ignites with another Green Flame as she swings again at #2. If she connects, the Flame leaps to #3.
Attack27 for 10 magical slashing, 9 fire, 7 necrotic. Second target takes 10 fire.
Gendan pulls her face away from the claws of the Zombie2 and slices the puppet in half. The flames leap from her sword to Zombie3 and burn it. Both flesh puppets fall to the ground. Puppets 5 and 6 attack Val simultaneously, knocking him out of his wildshape and back to his bruised elf form. Val claps his hands together and tries to cast Thunderwave but in his rush, he is not able to cast the spell properly and a weak shock wave pushes Zombie6 away. The charred body of Zombie3 suddenly gets up with it's eerie puppet-like fluidity and swings its arm and Gendan. While the half-elf warlock, fueled by the Dark One's Blessing, blocks the attack with her shield, Zombie2's body spasms and reattaches. It also gets up and attacks Gendan. The attack fails however but these puppets are proving to be dangerous. Zombie1 lunges forward but Gendan side-steps the attack, leaving her in an advantageous place to deliver a powerful blow.
Runt and Val's turn.
CORRECTION: I forgot that Runt has 40ft of movement. She isn't able to climb the tower all the way but she did get on the ladder and climb some of the way. If she uses her 40ft movement to climb, she will reach the top(assuming she's not trying to get on the roof.) on this turn. (Ladder negates climbing penalty)
This post has potentially manipulated dice roll results.
A flustered Devarus can only sputter at Runt's words. "J-just..." Grumbling he takes another two shots. And if any hit, he finally gets up the nerve to shout with great boldness, "Just get your tough ass up there!"Followed by a shout to Val, stoking a similar vigor in the heat of the moment, "Hang in there, Val. They can't keep it up forever." Afterwards, Devarus puts away the longbow, making way to do.. something.
Bonus Action: Rally Maneuver on Val, granting 7 Temp Hp.
1st to hit: (If hit, target takes an additional (6) of damage from Maneuvering Attack... Maneuver. Runt may use her reaction to move 1/2 her speed to wherever without provoking opportunity attacks from zombie 5(not that the last part matters))
Runt curses under her breath. She grabs the javalins and makes use of her current vantage point to survey the area, looking for someone who might be controlling the zombies.
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Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Runt's spear pierces through the flesh puppets and they fall again. They appear to spasm, trying to get up but can't this time. It seems these two are down for good this time. Zombie4 swings at Val but his elf form offer him more nimbleness as Val dodges the attack.
This post has potentially manipulated dice roll results.
( Sorry guys had a crazy weeks in RL but beign back step by step to normal ;) )
Val, battered by the zombies claws and punches, but encouraged by Devarus's words shake his head and turns into the form of the white wolf, bitting one of them and trying to throw him to the ground.
( BA: Shape into wolf. Action Attack: Bite to zombie4: Attack: 24 Damage: 13 on a hit STR ST vs 13 or be prone )
Door (#); Ground(-); Window($); Wall (=); Short Wall (less than 5ft) ("); Ladder ([); Furniture(¬); Windowsill (:) Every space that can be pointed to as a combination of the listed letters and numbers (example: G4) is a valid movable space. The map extends further to the north, east and west. You can therefore, go off the map. In that case I will draw more of the map.
Special Conditions:
Zombie1 - Gendan's next attack against it crits on nat19 or higher.
Gendan jams her sword into the Zombie1's torso. The sonic and necrotic energies the flow into the puppet's body cause the puppet to explode into tiny chunks. It is definitely not getting up from that. Zombie5 swings at Val but the elf dodges and turns into a white wolf. Volf then bites Zombie4 and brings it down to the ground. Gendan move up to attack Zombie4 but she has to quickly raise her shield to block zombie 6's attack.
Runt and Deva's turn.
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Zombie4 continues to attack Val.
Attack: 7 (Adv: 18) Dmg: 5
Runt moves into the tower but she isn't able to climb it. She gets next to the ladder though. (Not enough movement to climb up the ladder. Need to do it next turn)
Zombie4 swings at Val but Val dodges.
Gendan's Turn.
Gendan is frustrated by the zombie’s resilience, her pact blade ignites with another Green Flame as she swings again at #2. If she connects, the Flame leaps to #3.
Attack 27 for 10 magical slashing, 9 fire, 7 necrotic. Second target takes 10 fire.
Check out my Extended Signature here
Zombie2 : 7
Zombie3: 21
Zombie1 VS Gendan: 16
(Adv: 13)Dmg: 5Fumble effect: Gendan's next attack against Zombie1 will crit if she rolls nat19 or higher.
Zombie5 VS Val: 15 (Adv: 16) Dmg: 5
Zombie6 VS Val: 12 Dmg: 7
Val casts Thunderwave: 11
Zombie4: 20
Zombie5: 19
Zombie6: 9
Zombie2 gets up with 6 HP
Zombie2 VS Gendan: 19 (Adv: 4) Dmg: 6
Zombie3 gets up with 6 HP
Zombie3 VS Gendan: 9 Dmg: 2
Gendan pulls her face away from the claws of the Zombie2 and slices the puppet in half. The flames leap from her sword to Zombie3 and burn it. Both flesh puppets fall to the ground. Puppets 5 and 6 attack Val simultaneously, knocking him out of his wildshape and back to his bruised elf form. Val claps his hands together and tries to cast Thunderwave but in his rush, he is not able to cast the spell properly and a weak shock wave pushes Zombie6 away. The charred body of Zombie3 suddenly gets up with it's eerie puppet-like fluidity and swings its arm and Gendan. While the half-elf warlock, fueled by the Dark One's Blessing, blocks the attack with her shield, Zombie2's body spasms and reattaches. It also gets up and attacks Gendan. The attack fails however but these puppets are proving to be dangerous. Zombie1 lunges forward but Gendan side-steps the attack, leaving her in an advantageous place to deliver a powerful blow.
Runt and Val's turn.
CORRECTION: I forgot that Runt has 40ft of movement. She isn't able to climb the tower all the way but she did get on the ladder and climb some of the way. If she uses her 40ft movement to climb, she will reach the top(assuming she's not trying to get on the roof.) on this turn. (Ladder negates climbing penalty)
A flustered Devarus can only sputter at Runt's words. "J-just..." Grumbling he takes another two shots. And if any hit, he finally gets up the nerve to shout with great boldness, "Just get your tough ass up there!" Followed by a shout to Val, stoking a similar vigor in the heat of the moment, "Hang in there, Val. They can't keep it up forever." Afterwards, Devarus puts away the longbow, making way to do.. something.
Bonus Action: Rally Maneuver on Val, granting 7 Temp Hp.
Action: Attack Action w/ Extra Attack!:
1st Attack Longbow - To Hit: 12 For: 3 non-magical piercing damage. (Zombie4)
2nd Attack Longbow - To Hit: 9 For: 7 non-magical piercing damage. (Zombie5)
1st to hit: (If hit, target takes an additional (6) of damage from Maneuvering Attack... Maneuver. Runt may use her reaction to move 1/2 her speed to wherever without provoking opportunity attacks from zombie 5(not that the last part matters))
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
The arrow strikes Zombie5 in the eye and exits through the back of the head. The puppet slumps on to the floor. 21. The other arrow misses Zombie4.
Runt's Turn.
Runt will finish climbing the tower and will continue her turn depending on what's up there.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
On top of the tower is a light bench, 3 javelins, a horn (for blowing) some random coins scattered about (equal to 3 GP in value).
Runt curses under her breath. She grabs the javalins and makes use of her current vantage point to survey the area, looking for someone who might be controlling the zombies.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Runt doesn't see anyone on the streets. She can see the imposing Romel Castle in the north.
Still Runt's turn. She has 1 Action, 1 Bonus Action and a Reaction with which she can move 20ft available.
Runt chicks 2 of her new javalins at the zombies (dealers choice) and heads back down the ladder
Javalin 1 Attack: 24 Damage: 7
Javale 2 Attack: 18 Damage: 5
First one to hit also does 7
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Going to assume the attacks targets Zombies 2 and 3.
19Zombie2: 11
Zombie3: 11
Zombie4 VS Val: 7 (Adv: 9) Dmg: 2
Runt's spear pierces through the flesh puppets and they fall again. They appear to spasm, trying to get up but can't this time. It seems these two are down for good this time. Zombie4 swings at Val but his elf form offer him more nimbleness as Val dodges the attack.
Gendan's turn.
( Sorry guys had a crazy weeks in RL but beign back step by step to normal ;) )
Val, battered by the zombies claws and punches, but encouraged by Devarus's words shake his head and turns into the form of the white wolf, bitting one of them and trying to throw him to the ground.
( BA: Shape into wolf. Action Attack: Bite to zombie4: Attack: 24 Damage: 13 on a hit STR ST vs 13 or be prone )
PbP Character: A few ;)
(Hurray! Frandal is back!)
It is currently not Val's turn but I this is what Val will do on his next turn.
Seeing if she can finally get this zombie to stay down, Gendan swings her sword, this time as a Booming Blade.
Attack 18 for 10 magical slashing, 8 thunder, 2 necrotic. Take 10 thunder if target willingly moves before my next turn.
If she puts the zombie down, she will move into pincer position on #4 for Val.
Check out my Extended Signature here
Map repost
Initiative:
Zombie1 18
Zombie5 14
Zombie6 14
Val 11
Zombie2 10
Zombie3 7
Deva 7
Runt 7
Zombie4 3
Gendan 2
MAP:
Zombie 5 Vs Val: 22 (Adv: 7) Dmg: 4
Zombie 6 Vs Gendan: 20 (Adv: 11) Dmg: 7
Zombie4 STR save: 17
Gendan jams her sword into the Zombie1's torso. The sonic and necrotic energies the flow into the puppet's body cause the puppet to explode into tiny chunks. It is definitely not getting up from that. Zombie5 swings at Val but the elf dodges and turns into a white wolf. Volf then bites Zombie4 and brings it down to the ground. Gendan move up to attack Zombie4 but she has to quickly raise her shield to block zombie 6's attack.
Runt and Deva's turn.