(DM. if say an orc barbarian wanted to find a specific item, bracers of defense for example. Where would one go in town to find where such items can be acquired?)
(Btw, I want some bracers of defense for Runt)
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Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
You begin the journey from Sydil at 12:00 PM. The Lizard Carriage is quite fast, it covers hours worth of walking distance in only 30 minutes. The carriage moves fast along the road and before long, you leave Wylan Region and enter the Vandanore Region.
Time: 3:00 PM Location: Row3; Column5
As you drive down the road, getting to point where the road bends a bit closer to the tree line, the lizards stop in their tracks. It seems they have spotted something and they don't want to move forward. After getting down from the carriage to investigate, The party would see it too. Close to the tree line is a hunting party. There are two Flail Snails in front and giant wasps acting as scouts. Finally at the rear, protected by the flail snails is one of the reminders that nature can be very scary. At the back is a Wasp Carrier Snail, a creature created by a natural symbiotic bond between giant and regular sized wasp and a flail snail. The wasps provide the snail with reinforcements and protection while the snail allows the wasp to nest inside its shell, giving the nest armor and the ability to move. The only good thing about this type of snail/wasp hunting party is that they are slow to act. If you drive away now, you can avoid combat but the lizards seem spooked by the snail and the small wasp swarm that the snail has just released to attack the party.
Roll Initiative for combat. Alternatively, you can try to roll Animal Handling to get the Lizards to drive away. Failing to flee however will mean everyone takes 6 Piercing damage from the wasp swarm and the enemy team goes first in combat.
(220 gp for bracers of defence? Sign Elsara up! She'll have to wait until they return though...)
Elsara will look to the spooked lizards. "Oh no, poor lizzies." She doesn't really want to fight the snails unnecessarily, so would try to keep the lizards under control, though knows Val would be better suited to it.
(Potential give help to Val if we don't want to go snail hunting? Fine to fight if others would prefer.)
(Deducted the 2 gp for all 40 bolts.I'll also roll initiative ahead of time, but assume Devarus will wait for Val to have a chance to try and coax the lizards away before a fight actually starts.)
Initiative: 11.
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
(Val will look for a bracers of archery if avaible. Also will cover Elsara's Bracers of Defense. How are we on potions? Val will replace the ones he spent in their last mission and buy for the others if possible)
Val, seeing the danger ahead tries to pull the lizards and the rest of the team, away from it.
Monsoon 10 (Forgot to write this last time) Time: 4:30 PM Location: Vandanore Region, Row4 Column7
Val successfully manages to take control of the carriage and drive off before the Carrier Snails could attack. After traveling for an hour and a half more, you reach a place closer to Vandanore. The Evie River flows south from here through the forest. That is probably where the noble is. The thick forest will considerably slow down travel now. The sun is leaning a bit on the western sky and a slight yellow hue is in the light. It will be dark in less than 3 hours from now.
XP: Will calculate and add to your characters a bit later.
"Well this looks like a good place to set up camp." Elsara tells the group. "Do we want to do some initial look-see around the area, and I'll setup camp for us after that." She offers.
"If it means lowering the odds of another encounter like the one earlier, I second that. Unfortunately, I'm not nearly the woodsman as my mother, so... Val? Do you think you and Runt can manage a bit of scouting around? Just don't cross the river it can be absolutely helped. From what I've been told, the closer you get to the range by even that much, the more dangerous these particular forest become. And if you happen to find signs of a wrecked carriage, come back to us immediately." Devarus expresses after having spent at least a good few moments first stretching if the group had come to a stop.
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
"Oh, we don't need to chop down trees. We need a bit of magic and... this." Elsara picks up a pebble from the ground. "Our seed to grow our little home away from home." She hums to herself as she begins incanting a spell, taking the little stone and making a little hollow in the ground to bury it, making the function of planting it and pretending to water it as she waves her wand like a watering can. After a few minutes a little house rises from the ground nearby. "Yay! nice and cosy. Okay, there's some sleeping space downstairs and places to wash and clean ourselves upstairs. It'll let us get a nice warm bath after getting mucky in the forest." Elsara tells the others.
"I, you.... eh..." Devarus shrugs in the end, and gives up on correct Elsara. Which in fairness, the term he used did cover a number of bases. "Are either of you still up for scouting out the general surroundings?" He glances up to the sky and tree tops. "Though the weather does not quite reflect it yet, it would be a shame if it rained, and our would be trail erodes any more than it might've by now."
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Valwaryn frowns at the mention of chopping down trees but he is delighted when he sees that Elsara has the situation well under control.
"That's fantastic! I will go and scout around. It wouldn't take long"
With that he assumes his white wolf form and makes a couple of circles around the house that Elsara conjured, he moves in spiral using it as center of it and then comes back doing the opposite. He goes as far as half a mile and comes back, using his sens of scent to look for potential troubles.
"Yep, we can go check and then come back and have a nice cosy bath before bedtime!" Elsara agrees, going to help with the looking around for any tracks or leads.
Ah sorry forgot about the potions. Potions are 55 GP (Common) and Bracers of Archery are 165 GP
Val investigates the outskirts of the forest. He finds a set of tracks from a carriage wheel going inside. This must have been the tracks left by the noble. For hunting he is able to find enough food to feed the party for the night. He is confident that his hunting skills will keep the party well fed. No Rations will be used for the duration of this entire mission.
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Crossbow bolts are 1GP 1 SP for 20. So 40 Bolts are 2 GP 2 SP.
Will make another post about the journey shortly.
(DM. if say an orc barbarian wanted to find a specific item, bracers of defense for example. Where would one go in town to find where such items can be acquired?)
(Btw, I want some bracers of defense for Runt)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(let me check real quick)
In Sydil you can buy Bracers of defense. As far as magic items go, this one is actually on the cheaper side. 220 GP.
You begin the journey from Sydil at 12:00 PM. The Lizard Carriage is quite fast, it covers hours worth of walking distance in only 30 minutes. The carriage moves fast along the road and before long, you leave Wylan Region and enter the Vandanore Region.
Time: 3:00 PM
Location: Row3; Column5
As you drive down the road, getting to point where the road bends a bit closer to the tree line, the lizards stop in their tracks. It seems they have spotted something and they don't want to move forward. After getting down from the carriage to investigate, The party would see it too. Close to the tree line is a hunting party. There are two Flail Snails in front and giant wasps acting as scouts. Finally at the rear, protected by the flail snails is one of the reminders that nature can be very scary. At the back is a Wasp Carrier Snail, a creature created by a natural symbiotic bond between giant and regular sized wasp and a flail snail. The wasps provide the snail with reinforcements and protection while the snail allows the wasp to nest inside its shell, giving the nest armor and the ability to move. The only good thing about this type of snail/wasp hunting party is that they are slow to act. If you drive away now, you can avoid combat but the lizards seem spooked by the snail and the small wasp swarm that the snail has just released to attack the party.
Roll Initiative for combat.
Alternatively, you can try to roll Animal Handling to get the Lizards to drive away.
Failing to flee however will mean everyone takes 6 Piercing damage from the wasp swarm and the enemy team goes first in combat.
Runt would like to purchase a set of those bracers prior to leaving on the next quest please.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Done.
(220 gp for bracers of defence? Sign Elsara up! She'll have to wait until they return though...)
Elsara will look to the spooked lizards. "Oh no, poor lizzies." She doesn't really want to fight the snails unnecessarily, so would try to keep the lizards under control, though knows Val would be better suited to it.
(Potential give help to Val if we don't want to go snail hunting? Fine to fight if others would prefer.)
(Deducted the 2 gp for all 40 bolts.I'll also roll initiative ahead of time, but assume Devarus will wait for Val to have a chance to try and coax the lizards away before a fight actually starts.)
Initiative: 11.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(Val will look for a bracers of archery if avaible. Also will cover Elsara's Bracers of Defense. How are we on potions? Val will replace the ones he spent in their last mission and buy for the others if possible)
Val, seeing the danger ahead tries to pull the lizards and the rest of the team, away from it.
( Animal Handling; 18 )
PbP Character: A few ;)
Monsoon 10 (Forgot to write this last time)
Time: 4:30 PM
Location: Vandanore Region, Row4 Column7
Val successfully manages to take control of the carriage and drive off before the Carrier Snails could attack. After traveling for an hour and a half more, you reach a place closer to Vandanore. The Evie River flows south from here through the forest. That is probably where the noble is. The thick forest will considerably slow down travel now. The sun is leaning a bit on the western sky and a slight yellow hue is in the light. It will be dark in less than 3 hours from now.
XP: Will calculate and add to your characters a bit later.
"Well this looks like a good place to set up camp." Elsara tells the group. "Do we want to do some initial look-see around the area, and I'll setup camp for us after that." She offers.
"If it means lowering the odds of another encounter like the one earlier, I second that. Unfortunately, I'm not nearly the woodsman as my mother, so... Val? Do you think you and Runt can manage a bit of scouting around? Just don't cross the river it can be absolutely helped. From what I've been told, the closer you get to the range by even that much, the more dangerous these particular forest become. And if you happen to find signs of a wrecked carriage, come back to us immediately." Devarus expresses after having spent at least a good few moments first stretching if the group had come to a stop.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
XP awarded: 567
"Oh, we don't need to chop down trees. We need a bit of magic and... this." Elsara picks up a pebble from the ground. "Our seed to grow our little home away from home." She hums to herself as she begins incanting a spell, taking the little stone and making a little hollow in the ground to bury it, making the function of planting it and pretending to water it as she waves her wand like a watering can. After a few minutes a little house rises from the ground nearby. "Yay! nice and cosy. Okay, there's some sleeping space downstairs and places to wash and clean ourselves upstairs. It'll let us get a nice warm bath after getting mucky in the forest." Elsara tells the others.
"I, you.... eh..." Devarus shrugs in the end, and gives up on correct Elsara. Which in fairness, the term he used did cover a number of bases. "Are either of you still up for scouting out the general surroundings?" He glances up to the sky and tree tops. "Though the weather does not quite reflect it yet, it would be a shame if it rained, and our would be trail erodes any more than it might've by now."
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Valwaryn frowns at the mention of chopping down trees but he is delighted when he sees that Elsara has the situation well under control.
"That's fantastic! I will go and scout around. It wouldn't take long"
With that he assumes his white wolf form and makes a couple of circles around the house that Elsara conjured, he moves in spiral using it as center of it and then comes back doing the opposite. He goes as far as half a mile and comes back, using his sens of scent to look for potential troubles.
PbP Character: A few ;)
"Yep, we can go check and then come back and have a nice cosy bath before bedtime!" Elsara agrees, going to help with the looking around for any tracks or leads.
Val roll Survival. Also roll again if you want to hunt dinner. Otherwise, rations will be spent.
(Survival: 16
Hunting: 14
Not sure if hunting has advantage thanks to keen smell and hearing but just in case: 16
Also.. Did Val found the Bracers of Archery? And the potions? Sorry in advance if you already answered and I missed it )
PbP Character: A few ;)
Ah sorry forgot about the potions. Potions are 55 GP (Common) and Bracers of Archery are 165 GP
Val investigates the outskirts of the forest. He finds a set of tracks from a carriage wheel going inside. This must have been the tracks left by the noble. For hunting he is able to find enough food to feed the party for the night. He is confident that his hunting skills will keep the party well fed. No Rations will be used for the duration of this entire mission.