Elsara thought she could never seen a sabertooth sigh but still, the large beast does in the reduced space of the hallway. A second later it begins to shrink and shift into the elven form of Valwarin again.
"This place is awfully small for a noble house!"he complains as he takes his bow and fires an arrow towards the helmet horror. "We need to get out of here before we get burned!"
Val shifts back to elf form and puts an arrow into the Helmed Horror before moving up. The arrow finally undid the binding magics and the construct falls apart in a pile of armor pieces on the ground.
Runt and Elsara's turn.
Vampire Spawn: Unconscious Helmed Horror1: Dead Animated Armor3: Undamaged
((The animated armor had 39 HP. Runt did the exact amount of damage needed to one-round))
Fire's Turn: Fire Spreads rapidly. Lots o' smoke: Can't see anything beyond 60ft. Smoke Inhalation: Everyone CON15 save or be poisoned. No longer poisoned if you end your turn outside of this room.
Deva: 22 +2 (Elsara's Bladesong) = 24 Runt: 22 +2 = 24 Elsara: 7 (The +3 to CON saves is only for maintaining concentration. Not for regular CON Saves) Val: 12 + 2 = 14
Runt runs up and with two swift hits, reduces the animated armor to a pile of metal pieces. It's not over yet though. While there are no enemies that the party can see immediately threatening them, they can hear the loud crackles and burning carbon stench as the fire spreads even more. With around half of the hall being on fire, and with the narrow passages, the smoke concentrates in this tiny space. The warm smoke burns the lungs and makes it hard to breathe. The fact that smoke isn't the best thing to breath, health-wise doesn't help either. Deva and Runt manage to hold out against the smoke. Deva's no stranger to smoke inhalation due his time in the Guard and Runt's tribe often found themselves in low oxygen environments. Sadly Val having grown up in the lush forests and Elsara being from a city makes them not as resilient to the smoke. Their eyes water and their heads spin. Staying here for very long is not a good idea.
Coughing and with his eyes red and full of tears Valwarin tries to keep on with the others, despite his condition he offers Elsara a hand to walk with her and move as quickly as possible away from the smoke and the fire towards the exit.
Seeing as the vampire was unlikely to be effected by the smoke, Devarus hardly spares a moment's concern keeping a firm grip on her while practically tripple timing it down the newly opened passage way. All while keeping low as possible, as per his training. Once clear of the immediate smoke he turned back to call the others after him to help guide them out. Shouting even if necessary to be heard over the dreadful ambience of the place coming down on them all.
At the crossroad between the door to the south of him and the stairway leading hopefully upward, the half-drow chances the stairs if the did so, figuring
(Movement & Action: Hustling over to V-8, and then Bonus Action Improved Fall Back to continue further up the stairs. If the stairs seem to head downstairs however, he'd at least open the south door(U-11) for at least a look inside before deciding on a path.)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
The stairs do indeed lead up. Deva moves up the stairs with Val following close by. Climbing partially up the stairs, Deva sees another hall but this one has two doors both to the west. One is closer than the other. At the end of the hall, a decorative +1 Longsword comes flying out of the wall and gets ready to defend the master's maid.
Runt runs up the stairs, pushing past Deva and Val. She gets close to the flying sword but before she can ready an attack, the flying sword closes the 10ft distance between itself and her. It tries to stab her twice but the sword can't cut into her skin.
Elsara continues to stay behind.
The fire spreads even more and now the thick smoke has all but filled the room. It is really hard to see through the thick smoke.
This post has potentially manipulated dice roll results.
"We don't have time for this!" Devarus exclaims inbetween a coughing fit. "Force your way through if you can. Or try that other door back there!" He called to the other before rushing up much of the stairs. From the top, he had to feel around the walls just to be even certain, but eventually finds a handle try and open up the nearest from there. Although it is with growing dread now dogging his ever step and fueling more frantic action to find a way out.
Bonus Action: Improved Fall Back to maneuver over to V-14.
Free Action: Attempt to open door at U-13.
Action(IF locked): Attempt to kick door down with a 9.
Movement: Slip into T-13 IF door doesn't open up into like a storage closet. (Remaining Movement to be determined based on above.)
(Deva needs to be in V13 to try to open the door. Moving him there instead of V14)
Deva busts open the door and finds himself in a large room. There is a table at the center of the room and smaller tables on the sides. Against the walls are shelves. Various trinkets, statues, show-pieces and small trophies are kept on the tables and the shelves. Paintings and tapestry line the walls. There are two doors on the far western side of this room, one door is on the south wall and another on the north. A Continual Flame Chandelier hangs from the ceiling at the middle and bathes the room in a soothing blue light. At least it would be soothing if there wasn't smoke seen coming out from the south door and the four armors in the room came to life to reveal themselves as two helmed horrors and two Animated Armors wielding halberds.
Deva still has his 10ft of movement + 15ft from Improved Fallback. He also has his action. What does he do in the rest of his turn?
Elsara thought she could never seen a sabertooth sigh but still, the large beast does in the reduced space of the hallway. A second later it begins to shrink and shift into the elven form of Valwarin again.
"This place is awfully small for a noble house!" he complains as he takes his bow and fires an arrow towards the helmet horror. "We need to get out of here before we get burned!"
he says as he runs towards the exit.
Attack: 25 Damage: 10
Move to M12 or as near as it as possible.
PbP Character: A few ;)
Val shifts back to elf form and puts an arrow into the Helmed Horror before moving up. The arrow finally undid the binding magics and the construct falls apart in a pile of armor pieces on the ground.
Runt and Elsara's turn.
Vampire Spawn: Unconscious
Helmed Horror1: Dead
Animated Armor3: Undamaged
MAP: https://docs.google.com/spreadsheets/d/1_QklefscGuKe-4tRdLx6UB_fNo7HWI33AnVKWsPICaw/edit#gid=0
Elsara heads to the intersection and is ready to parry any attacks. "Keep going, guys. Make sure she's alright too." She tells the others.
(Action to dodge, standing between the party and the monsters)
With her Bladesinging boosted speed, Elsara manages to reach the intersection. (M10)
Runt's turn.
Runt should have enough speed to get to the animated armor.
She brings her main axe down on the enemy
Attack: 22 Damage: 14
Attack: 18 Damage: 13
Extra thunder damage 9
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
((The animated armor had 39 HP. Runt did the exact amount of damage needed to one-round))
Fire's Turn:
Fire Spreads rapidly.
Lots o' smoke: Can't see anything beyond 60ft.
Smoke Inhalation: Everyone CON15 save or be poisoned. No longer poisoned if you end your turn outside of this room.
Deva: 22 +2 (Elsara's Bladesong) = 24
Runt: 22 +2 = 24
Elsara: 7 (The +3 to CON saves is only for maintaining concentration. Not for regular CON Saves)
Val: 12 + 2 = 14
Elsara and Val are Poisoned
Vampire Spawn: Unconscious
Helmed Horror1: Dead
Animated Armor3: Dead
MAP: https://docs.google.com/spreadsheets/d/1_QklefscGuKe-4tRdLx6UB_fNo7HWI33AnVKWsPICaw/edit#gid=0
Runt runs up and with two swift hits, reduces the animated armor to a pile of metal pieces. It's not over yet though. While there are no enemies that the party can see immediately threatening them, they can hear the loud crackles and burning carbon stench as the fire spreads even more. With around half of the hall being on fire, and with the narrow passages, the smoke concentrates in this tiny space. The warm smoke burns the lungs and makes it hard to breathe. The fact that smoke isn't the best thing to breath, health-wise doesn't help either. Deva and Runt manage to hold out against the smoke. Deva's no stranger to smoke inhalation due his time in the Guard and Runt's tribe often found themselves in low oxygen environments. Sadly Val having grown up in the lush forests and Elsara being from a city makes them not as resilient to the smoke. Their eyes water and their heads spin. Staying here for very long is not a good idea.
Party's turn.
Coughing and with his eyes red and full of tears Valwarin tries to keep on with the others, despite his condition he offers Elsara a hand to walk with her and move as quickly as possible away from the smoke and the fire towards the exit.
PbP Character: A few ;)
(OOC: Very nice on Runt's part. Now to flee!)
Seeing as the vampire was unlikely to be effected by the smoke, Devarus hardly spares a moment's concern keeping a firm grip on her while practically tripple timing it down the newly opened passage way. All while keeping low as possible, as per his training. Once clear of the immediate smoke he turned back to call the others after him to help guide them out. Shouting even if necessary to be heard over the dreadful ambience of the place coming down on them all.
At the crossroad between the door to the south of him and the stairway leading hopefully upward, the half-drow chances the stairs if the did so, figuring
(Movement & Action: Hustling over to V-8, and then Bonus Action Improved Fall Back to continue further up the stairs. If the stairs seem to head downstairs however, he'd at least open the south door(U-11) for at least a look inside before deciding on a path.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
The stairs do indeed lead up. Deva moves up the stairs with Val following close by. Climbing partially up the stairs, Deva sees another hall but this one has two doors both to the west. One is closer than the other. At the end of the hall, a decorative +1 Longsword comes flying out of the wall and gets ready to defend the master's maid.
Elsara and Runt's turn.
Vampire Spawn: Unconscious [4 turns]
Flying Sword+1: Undamaged
( Sorry guys real busy week and even more busy weekend ahead but next monday I will be able to come back to normal schedule)
PbP Character: A few ;)
((That's alright. Currently waiting on Elsara and Runt))
Can Runt reach the sword to try to attack it?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
No, she can't reach it and attack it.
Then Runt will use any action necessary to get as close as possible to the sword.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Elsara will follow up the rear and keep ready to parry any attacks (move 40' and dodge action for now)
Flying Sword+1 Attacks Runt:
Longsword+1: 10 =Miss=
Longsword+1: 11 =Miss=
Fire's Turn:
Fire continues to spread.
Blinding Smoke: The whole map is now heavily obscured.
Vampire Spawn: Unconscious [5 turns]
Flying Sword+1: Undamaged
MAP: https://docs.google.com/spreadsheets/d/1_QklefscGuKe-4tRdLx6UB_fNo7HWI33AnVKWsPICaw/edit#gid=0
Runt runs up the stairs, pushing past Deva and Val. She gets close to the flying sword but before she can ready an attack, the flying sword closes the 10ft distance between itself and her. It tries to stab her twice but the sword can't cut into her skin.
Elsara continues to stay behind.
The fire spreads even more and now the thick smoke has all but filled the room. It is really hard to see through the thick smoke.
Party's turn.
"We don't have time for this!" Devarus exclaims inbetween a coughing fit. "Force your way through if you can. Or try that other door back there!" He called to the other before rushing up much of the stairs. From the top, he had to feel around the walls just to be even certain, but eventually finds a handle try and open up the nearest from there. Although it is with growing dread now dogging his ever step and fueling more frantic action to find a way out.
Bonus Action: Improved Fall Back to maneuver over to V-14.
Free Action: Attempt to open door at U-13.
Action(IF locked): Attempt to kick door down with a 9.
Movement: Slip into T-13 IF door doesn't open up into like a storage closet.
(Remaining Movement to be determined based on above.)
-
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(Deva needs to be in V13 to try to open the door. Moving him there instead of V14)
Deva busts open the door and finds himself in a large room. There is a table at the center of the room and smaller tables on the sides. Against the walls are shelves. Various trinkets, statues, show-pieces and small trophies are kept on the tables and the shelves. Paintings and tapestry line the walls. There are two doors on the far western side of this room, one door is on the south wall and another on the north. A Continual Flame Chandelier hangs from the ceiling at the middle and bathes the room in a soothing blue light. At least it would be soothing if there wasn't smoke seen coming out from the south door and the four armors in the room came to life to reveal themselves as two helmed horrors and two Animated Armors wielding halberds.
Deva still has his 10ft of movement + 15ft from Improved Fallback. He also has his action. What does he do in the rest of his turn?
Enemy HP:
Vampire Spawn: Unconscious [5 turns]
Flying Sword+1: Undamaged
Helmed Horror3: Undamaged
Helmed Horror4: Undamaged
Animated Armor4: Undamaged
Animated Armor5: Undamaged
MAP: https://docs.google.com/spreadsheets/d/1_QklefscGuKe-4tRdLx6UB_fNo7HWI33AnVKWsPICaw/edit?usp=sharing