L24 if he can make it over the fence. Otherwise he'll continue along the fence to Q20.
Rollback Post to RevisionRollBack
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
I think you charged me movement for standing up twice. Once on the way to 24G (Post #1495), then again on the way to 4Q - “She runs to 4Q (Map 2) (15ft was lost to stand up).” (Post #1519)
After considering the above, if Gendan can get into the room (As far down in row P as possible) with her standard movement:
She will finally put her Hex on the creature, then cast Eldritch Blast. Attack 24 Damage 1 Force and 3 Necrotic
If she still cannot make it into the room using her standard movement:
She will use her dash to get as close to the fox thing in the room as possible. Then she will place a Hex on the enemy.
(DM: Just had a quick look at my character sheet and I'm down to 5HP? I thought Folki only recieved 11 damage ( half 23 round down) or does the crit damage nt get effected by the resistance? is so surely it should be 14 damage not 16?)
No Folki took 16 damage. In round 2 he took 4 damage (The red scythe is force damage). In round 3 he took 4 (3.5 -->4) + 8 (16 for 10+6 in crit but resisted to half) = 12 damage. So in this fight, Folki took 16 damage total. The attack that pushes back those that hit, (red scythe-like claws) does Force damage, which he doesn't have resistance to.
The foxman dodges Folki's axe only to get burned by the torch. The light flickers as the flame burns the creature's flesh. The foxman attacks Folki and Volf with its red scythe.
This post has potentially manipulated dice roll results.
Val (16O --> 16N) and Folki (15P --> 14P) both get pushed back 5ft. Val crashes into the chair, knocking it over and taking 3 Damage. The foxman moves to the corner of the room at 20P and Prepares to defend against incoming attacks.
Hustle, Gym, Hustle! Double move to E28. His short dwarf legs will get him there eventually.
Rollback Post to RevisionRollBack
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
Gym, heaving and wheezing from from running around so much in heavy armor, finally reaches 28E (MAP1). He needs to stop for a while to catch his breath (Narrative only. No mechanical penalty)
This post has potentially manipulated dice roll results.
Elsara dashes around, attempting to head around to the door on the other side of the building, hoping to cut the beast off. (Attempt to go south, then west to Map 2 P-21. Requires climbing over two fences)
Gym uses the table to catch himself. "How... how the blazes are yeh all *wheeze* flippin' around and runnin' everywhere like that? I need to talk to *hack* talk to Father Torelgen about addin' *wheeze again* physical training to temple."
Rollback Post to RevisionRollBack
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
Elsara runs into the shadow... straight into a fence. She awkwardly climbs over the fence and then starts running again. She manages to just reach the second fence. Elsara moved to 21Q (Map2).
Skiirod, Val, Gendan; your turn.
(Gym had no tables near him but I really liked the RP. So I moved the furniture in the top rows of MAP2 closer to the edge.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(Never Mind)
L24 if he can make it over the fence. Otherwise he'll continue along the fence to Q20.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
Gym heads back to cut the Fox thing off. He jumps the fence (Costing 10ft extra movement) and reaches the porch at L24.
MAP1:
MAP2:
Val, Gendan; your turn
I think you charged me movement for standing up twice. Once on the way to 24G (Post #1495), then again on the way to 4Q - “She runs to 4Q (Map 2) (15ft was lost to stand up).” (Post #1519)
After considering the above, if Gendan can get into the room (As far down in row P as possible) with her standard movement:She will finally put her Hex on the creature, then cast Eldritch Blast. Attack 24 Damage 1 Force and 3 Necrotic
If she still cannot make it into the room using her standard movement:
She will use her dash to get as close to the fox thing in the room as possible. Then she will place a Hex on the enemy.
Check out my Extended Signature here
I checked the posts. I charged movement twice because Gendan fell prone twice. Once on round 1 and again on round 2.
Gendan dashes. She makes her way through her allies and tries to get through the window. Athletics: 7
She is not having a good day as she messes up yet another vault. She gets to Map2, 12P and puts a Hex on the foxcreature.
Val's turn.
Round 4: Folki's turn.
(DM: Just had a quick look at my character sheet and I'm down to 5HP? I thought Folki only recieved 11 damage ( half 23 round down) or does the crit damage nt get effected by the resistance? is so surely it should be 14 damage not 16?)
Val will try to move next to it and help Folki by bitting the creature.
Attack: 21 Damage: 5
PbP Character: A few ;)
No Folki took 16 damage. In round 2 he took 4 damage (The red scythe is force damage). In round 3 he took 4 (3.5 -->4) + 8 (16 for 10+6 in crit but resisted to half) = 12 damage. So in this fight, Folki took 16 damage total. The attack that pushes back those that hit, (red scythe-like claws) does Force damage, which he doesn't have resistance to.
Volf jumps over the window and moves next to the foxman (16O Map2) and attempts to bite the creature but his attack is dodged.
Folki's turn (Round 4)
(Thanks i forgot about round 2 damage!)
Folki continues his manic assault on the foxman using his axe and torch.
Attack: 6 Damage: 10
Attack: 19 Damage: 6
The foxman dodges Folki's axe only to get burned by the torch. The light flickers as the flame burns the creature's flesh. The foxman attacks Folki and Volf with its red scythe.
Folki: 11 Dmg: 7 CON: 22
Val: 9 Dmg: 7 CON: 12
Val (16O --> 16N) and Folki (15P --> 14P) both get pushed back 5ft. Val crashes into the chair, knocking it over and taking 3 Damage. The foxman moves to the corner of the room at 20P and Prepares to defend against incoming attacks.
Skiirod, Elsara, Gym, Val, Gendan; your turn.
Hustle, Gym, Hustle! Double move to E28. His short dwarf legs will get him there eventually.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
Gym, heaving and wheezing from from running around so much in heavy armor, finally reaches 28E (MAP1). He needs to stop for a while to catch his breath (Narrative only. No mechanical penalty)
Skiirod, Elsara, Val, Gendan; your turn.
Elsara dashes around, attempting to head around to the door on the other side of the building, hoping to cut the beast off. (Attempt to go south, then west to Map 2 P-21. Requires climbing over two fences)
Acrobatics: 16
(Guess I get tangled in one of the fences before getting that far :-p )
Gym uses the table to catch himself. "How... how the blazes are yeh all *wheeze* flippin' around and runnin' everywhere like that? I need to talk to *hack* talk to Father Torelgen about addin' *wheeze again* physical training to temple."
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
(OOC: Thank god folki wasnt the one to hit the chair, that would have killed him!)
(Someone please recharge the flying duracell bunny, his battery is very VERY low)
Elsara runs into the shadow... straight into a fence. She awkwardly climbs over the fence and then starts running again. She manages to just reach the second fence. Elsara moved to 21Q (Map2).
Skiirod, Val, Gendan; your turn.
(Gym had no tables near him but I really liked the RP. So I moved the furniture in the top rows of MAP2 closer to the edge.)