Hmm... I see a number of fighters proposed, including one really similar Knight of Solamnia. I'd be willing to adjust Calitynia to a Paladin or perhaps Bard character, but still have the same background becoming a Knight of Solamnia. (Probably more ranged focused as a Bard!)
Name: Kiriaka Shakhil Race: Kagonesti Elf Class (Subclass): Ranger Background: Soldier ( Borderguard of Southern Ergoth) Bonus feat: Grappler. Backstory:
Kiriaka has long watched the forest borders in Ergoth, stationed along with her fellows guarding against the predations of humans and most especially of those Silvanesti and Qualinesti who come seeking servants and chattel among her people....but recently some few Qualinesti have come seeking shelter.....intrigued she has been sent beyond the forest borders to find out what she can about this new possible threat and bring back news so her people can ready themselves. On the road and in the stinking human towns she has heard talk of war....that it had come to a place called Kalaman and may be spreading beyond those borders.
She is on the road wrapped in a travelling cloak and doing her best to not stand out, but she is alone and in a strange land....and she is unsure how to proceed with her mission.....reluctantly she looks for allies....
It is while on the road she gets the notion to try and locate a human she had met many years ago and almost shot in the head until she had recognised his purpose in Ergoth was somewhat similar to her own. She assisted him in locating the wayward human child and he had told her to look him up if she was ever in the town of Volger. At the time she had spat at the ground and sworn he would never see her in such a place......yet now she finds herself friendless and adrift on the road.....and she asks the way to Volger to see Ispin Greenshield......
Before the Cataclysm Xeos was a paladin with the Knights of Solamnia and worshiper a of Habbakuk. He Started in the order from a young Age, as his grandfather was one of the original King Priests. Xeos swore loyalty and an oath to the knight and the King priests, one which blinded him of the actions of Istar and its rulers. It wasn’t until the gods sent their divine warnings that Xeos woke to the evilness that was Istar and the King priest. It was during these warnings that Xeos tried to stop the King priest’s ritual and failed.
During-Cataclysm
During the events of the Cataclysm, Xeos’ Brother and Mother were swept away by the gods in safety, however his father was killed in the after mass, with his sister going missing, never to be seen again. In the years after the Cataclysm Xeos looked for his family but to no avail, the gods had left this world, he had turned his back on his oath and his divine power was fleeting. It was his fleeting divine power that forced Xeos to hang up his sword and shield and retire to a simple life.
Post Cataclysm
After hanging up his sword and shield Xeos settled to the forest homestead outside a small fishing village surrounding Kalaman. It was here that he met his soon to be wife, and mother of his two children. Life was a simple one for the next 60 years, one of farming and trade, his former life slowly slipping form memory, his divine abilities all gone and his skill as a knight a fleeting ability. Unfortunately, he outlived his loving wife, and his children each grew and left home becoming adventures in search of the rumored dragon armies. He didn’t let his children go empty handed he split his former paladin gear among his children leaving only his grandfathers longsword and his initial armor from his squire days.
The next century passed in relative silence, as Xeos watched generations of humans and other races from the village come and go, he became a source of local knowledge and was occasionally thought out by scholars for his knowledge of Pre-Cataclysm Events. It was one such scholar that came by more often than not, Ispin. Xeos and Ispin formed a friendly relationship, and it was through him he learned more rumors of the dragon armies. It wasn’t until a young elven girl stumbled into his life, that his life truly changed.
He had found Rilla a young wood elf, alone and scared wondering the woods, he took pity on the poor girl and opened his home to hear. Realizing she was harnessing internal arcane power he reached out to Ispin to provide her knowledge on how to control and grow her powers. Life was good for another few years, he kept Rilla safe and provided her a place to practice her arcane skills, that was until a Demon showed up, claiming to be sent by Zamasu, and old rival from the Pre-Cataclysm that stood with the last King Priest. The Demon was sent to harm Xeos, realizing that he carried for Rilla the Demon convinced her to come with him, shattering the last bond that Kept Xeos out of adventuring.
This event led Xeos to reach out to the gods in hopes that Rilla's story of her felling divine power was right. Not having any success, he travelled to the old holy site that Rilla talked about so often, and it was here that he felt the divine nature of the gods returning to him. This along with the Demon Zamasu sent, was the push that Xeos needed to pick up his sword after over 3 centuries.
Receiving the news of Ispin’s passing, Xeos packs his few belongings left, and straps on his sword and shield over his basic armour for one last adventure.
Backstory: Dreo always liked poking his nose into new, different places anytime he could, especially dark ones. There seemed to be plenty of those in the city he grew up in, both in the slums and in high-end society. Getting in trouble for trespassing never seemed to stop him, either. One night as a teenager, on a dare from his siblings, Dreo snuck into a wizard's library and found a restricted section that was roped off. Curious about the books there, he started opening them at random. He should have left them alone. One book he opened sucked him through a brief portal into a shadowy room with no apparent exit. An old human that Dreo assumed was the wizard challenged him to a game of dragonchess. To this day, he is sure that the old man let him win after a lengthy game. Dreo was released back into the library with a charge to leave immediately and a promise that they would meet again some day.
After that night, Dreo started exhibiting signs of magic, much to the delight of his mother, a sorcerer herself. She wanted another sorcerer to tutor him, but he preferred the soldier's training his father had been giving him. A family friend, Ispin Greenshield, found out about Dreo's situation and offered to take him to someone who could teach him both. Ispin and Dreo travelled together to another city to meet the tutor... the same old man whom Dreo had played dragonchess against. The old man was to be called Master Sylvester. As Dreo's training progressed, he seemed to understand his newfound sorcery better than his training in weaponry... until he poked his nose into another dark place. Dreo found a hidden door into the same shadowy room where he'd first met Sylvester, where the dragonchess set was on an altar. He doesn't remember who exactly found him there, but he lost a game of dragonchess to this being. As Sylvester told him later, Dreo had just entered into a pact with someone from a realm of shadow.
Dreo's proficiency in combat and sorcery took off after that, allowing him to join Ispin on a couple adventures. An encounter with a couple criminals started Dreo's interest in gathering bounties, beginning his career as a bounty hunter. He and Ispin crossed paths several times after that, until he heard of Ispin's death. Dreo decided to travel to Vogler to say farewell to him.
Also, do you share stuff for the character sheets (e.g. de dragonlance backgrounds) ; and would you allow variant human, or only basic human?
WIP ASI: 151615151114 Name: Glann Race: Variant? Human Class (Subclass): Bard (College of Lore) Background: Entertainer (Story teller) Bonus feat: Skill expert Backstory: Glann was born in Vogler and grew up with stories about, and stories from the great adventurer Ispin Greenshield. It became soon clear that he had a good mind and memory, often being able to tell the stories himself after only hearing them once; although they sometimes became a bit more heroic, a bit more dangerous than when first told. This resulted in him being send to a school to learn the craft from professionals. Which was a great success and for the past years he has been travelling the region telling stories. Often based on true events, sometimes completely true, mostly a bit more heroic than they actually were. This earnes him a good penny and he is happy to travel and when he heard about Ispin;s death he, of course, immediately turned to travel towards his home village and pay his respects.
Over the next week I suppose? Was kind of just gonna let this sit and poke my head back in every few days.
Variant Human is fine. I don't own the Dragonlance content here on DnDBeyond, nor do I have a subscription that allows content sharing. If we need to keep track of stuff manually that's okay.
Triggz was born into a large tribe of goblins. Being the runt, he was looked at as useless and the weak link. He was brought on his first hunt when he was still a child. Stalking some dear through a marsh, Triggz came upon a fawn hiding in the tall grass. Not wanting to kill the innocent animal, Triggz scared away the fawn. One of the hunters saw this and became enraged. He grabbed Triggz and beat him within an inch of his life. After the beating, Triggz was left to die. He was able to crawl his way to the edge of the marsh, but fell unconscious. When he awoke, he found himself in the back of a cart driven by Ispin Greenshield. Ispin took care of Triggz and eventually brought him to a monastery. Ispin left him in the care of the monks, but returned when he was in the area to check on Triggz. Triggz enjoyed his life at the monastery and had no plans on leaving until he heard about the death of his friend. Upon getting the news, Triggz packed his things and headed to Vogler.
Rilt Starkstone - mountain dwarf - Mage of High Sorcery (Nuatil) - cleric (death)
Rilt comes from the kingdom of Thorbardin. The fearful and isolationist ways of its people brought out a need for power in Rilt, leading him to grow into a power hungry cleric of Nuitari who approaches most of his relationships with others as transactional in nature.
Ispin Greenshield and Rilt once got caught up together while traveling the same way on a road. A thief struck in the night, stealing a book Rilt was carrying for the High Mages. Ispin joined Rilt in tracking down the thief without a thought, practically leading the search. Rilt maintained irregular communication with Ispen via letters every few years. While Rilt often viewed Ispin's altruistic nature with suspicion or derision, the news of his death struck a chord in him. He now travels to the funeral for reasons he finds difficult to explain. Perhaps a sense of owing it to him for the kindness all those years ago.
Ability scores: Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section.
Ability scores: Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section.
Half-Elf Sorcerer(Lunar), Initiate of High Sorcery Background
Larias grew up an orphan on the streets of Palanthas, making a living as a petty thief. When her magic started manifesting she took to performing as a street magician, blending slight of hand and real magic to put on a show, taking a cut from her pickpocket pals in the crowd. Ispin caught her at her little game and not wanting to see her talents go to waste, dropped her off with the mages of high sorcery to be trained formally.
Also, do you share stuff for the character sheets (e.g. de dragonlance backgrounds) ; and would you allow variant human, or only basic human?
WIP ASI: 151615151114 Name: Glann Race: Variant? Human Class (Subclass): Bard (College of Lore) Background: Entertainer (Story teller) Bonus feat: Skill expert Backstory: Glann was born in Vogler and grew up with stories about, and stories from the great adventurer Ispin Greenshield. It became soon clear that he had a good mind and memory, often being able to tell the stories himself after only hearing them once; although they sometimes became a bit more heroic, a bit more dangerous than when first told. This resulted in him being send to a school to learn the craft from professionals. Which was a great success and for the past years he has been travelling the region telling stories. Often based on true events, sometimes completely true, mostly a bit more heroic than they actually were. This earnes him a good penny and he is happy to travel and when he heard about Ispin;s death he, of course, immediately turned to travel towards his home village and pay his respects.
Over the next week I suppose? Was kind of just gonna let this sit and poke my head back in every few days.
Variant Human is fine. I don't own the Dragonlance content here on DnDBeyond, nor do I have a subscription that allows content sharing. If we need to keep track of stuff manually that's okay.
Alright, I might add some stuff to the backstory still than and will think about vHuman vs human than. I might be able to share if I were chosen (although I don't own dragonlance stuff)^^
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Character Name: Eldon Brighthand
Race: Human
Class: Wizard
Background: Sage
Backstory:
Eldon Brighthand came into this world amidst the swirling chaos of the Cataclysm. As a child, he awoke alone amidst the crumbled remnants of a once-magnificent city, Palanthas. His only memory was the warm touch of his mother's hand. Her touch was replaced by the cold, harsh realities of a world reshaped and abandoned by the gods.
Taken in by Harben the Kind, an elderly wizard from the local Tower of High Sorcery, Eldon found a refuge within the lofty walls of the tower and the arcane texts that lined its shelves. The peace he found in the tower was a stark contrast to the turmoil outside its walls.
Harben became Eldon's mentor, instilling in him a profound respect for the arcane arts and the principles of order and discipline. Eldon grew into a man who valued stability and order, finding his strength in the silence of his surroundings and the whispers of his magical studies.
Despite the chaos of the outside world, Eldon harbored a serene confidence in his heart, a quiet flame burning against the biting cold winds of the Cataclysm's aftermath.
The adventurer Ispin Greenshield was a frequent visitor to Harben's tower, where he would regale them with tales of his daring feats and adventures. To Eldon, these stories painted a vivid picture of the world outside Palanthas - dangerous, uncertain, but irresistibly thrilling.
Upon receiving news of Ispin Greenshield's untimely demise, Eldon felt an unfamiliar stir within him. His friend’s passing disrupted the quiet sanctuary of life within the tower and, for the first time in his life, Eldon decided to step beyond the safety of its walls. A man who had once painted vivid tales of the world outside was now silent, and in this silence, Eldon found a call. It was a beacon from Ispin, guiding him towards an unknown path, but before, paying respects to someone who filled Eldon's life with dreams was in order. He could no longer be an observer of tales; he felt a profound urge to be a part of them, to face the unpredictable world that he had prepared for in the confines of the tower.
Hmm... I see a number of fighters proposed, including one really similar Knight of Solamnia. I'd be willing to adjust Calitynia to a Paladin or perhaps Bard character, but still have the same background becoming a Knight of Solamnia. (Probably more ranged focused as a Bard!)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Ability scores: 15 16 13 12 8 13
Ability scores: 14 14 12 12 15 9
Ability scores: 13 12 16 9 17 17
Ability scores: 16 17 11 14 12 12
Ability scores: 13 14 11 14 14 14
Ability scores: 11 14 12 14 14 12
Name: Kiriaka Shakhil
Race: Kagonesti Elf
Class (Subclass): Ranger
Background: Soldier ( Borderguard of Southern Ergoth)
Bonus feat: Grappler.
Backstory:
Kiriaka has long watched the forest borders in Ergoth, stationed along with her fellows guarding against the predations of humans and most especially of those Silvanesti and Qualinesti who come seeking servants and chattel among her people....but recently some few Qualinesti have come seeking shelter.....intrigued she has been sent beyond the forest borders to find out what she can about this new possible threat and bring back news so her people can ready themselves. On the road and in the stinking human towns she has heard talk of war....that it had come to a place called Kalaman and may be spreading beyond those borders.
She is on the road wrapped in a travelling cloak and doing her best to not stand out, but she is alone and in a strange land....and she is unsure how to proceed with her mission.....reluctantly she looks for allies....
It is while on the road she gets the notion to try and locate a human she had met many years ago and almost shot in the head until she had recognised his purpose in Ergoth was somewhat similar to her own. She assisted him in locating the wayward human child and he had told her to look him up if she was ever in the town of Volger. At the time she had spat at the ground and sworn he would never see her in such a place......yet now she finds herself friendless and adrift on the road.....and she asks the way to Volger to see Ispin Greenshield......
https://ddb.ac/characters/101625405/ezjIRP
Ability scores: 11 7 11 17 17 11
Ability scores: 12 13 11 10 14 17
Name: Xeos
Race: High elf
Age: 598
Class: Paladin
Background: knight of Solamnia
Character sheet: https://ddb.ac/characters/100136732/2reUcg
Backstory:
Pre-Cataclysm
Before the Cataclysm Xeos was a paladin with the Knights of Solamnia and worshiper a of Habbakuk. He Started in the order from a young Age, as his grandfather was one of the original King Priests. Xeos swore loyalty and an oath to the knight and the King priests, one which blinded him of the actions of Istar and its rulers. It wasn’t until the gods sent their divine warnings that Xeos woke to the evilness that was Istar and the King priest. It was during these warnings that Xeos tried to stop the King priest’s ritual and failed.
During-Cataclysm
During the events of the Cataclysm, Xeos’ Brother and Mother were swept away by the gods in safety, however his father was killed in the after mass, with his sister going missing, never to be seen again. In the years after the Cataclysm Xeos looked for his family but to no avail, the gods had left this world, he had turned his back on his oath and his divine power was fleeting. It was his fleeting divine power that forced Xeos to hang up his sword and shield and retire to a simple life.
Post Cataclysm
After hanging up his sword and shield Xeos settled to the forest homestead outside a small fishing village surrounding Kalaman. It was here that he met his soon to be wife, and mother of his two children. Life was a simple one for the next 60 years, one of farming and trade, his former life slowly slipping form memory, his divine abilities all gone and his skill as a knight a fleeting ability. Unfortunately, he outlived his loving wife, and his children each grew and left home becoming adventures in search of the rumored dragon armies. He didn’t let his children go empty handed he split his former paladin gear among his children leaving only his grandfathers longsword and his initial armor from his squire days.
The next century passed in relative silence, as Xeos watched generations of humans and other races from the village come and go, he became a source of local knowledge and was occasionally thought out by scholars for his knowledge of Pre-Cataclysm Events. It was one such scholar that came by more often than not, Ispin. Xeos and Ispin formed a friendly relationship, and it was through him he learned more rumors of the dragon armies. It wasn’t until a young elven girl stumbled into his life, that his life truly changed.
He had found Rilla a young wood elf, alone and scared wondering the woods, he took pity on the poor girl and opened his home to hear. Realizing she was harnessing internal arcane power he reached out to Ispin to provide her knowledge on how to control and grow her powers. Life was good for another few years, he kept Rilla safe and provided her a place to practice her arcane skills, that was until a Demon showed up, claiming to be sent by Zamasu, and old rival from the Pre-Cataclysm that stood with the last King Priest. The Demon was sent to harm Xeos, realizing that he carried for Rilla the Demon convinced her to come with him, shattering the last bond that Kept Xeos out of adventuring.
This event led Xeos to reach out to the gods in hopes that Rilla's story of her felling divine power was right. Not having any success, he travelled to the old holy site that Rilla talked about so often, and it was here that he felt the divine nature of the gods returning to him. This along with the Demon Zamasu sent, was the push that Xeos needed to pick up his sword after over 3 centuries.
Receiving the news of Ispin’s passing, Xeos packs his few belongings left, and straps on his sword and shield over his basic armour for one last adventure.
Ability scores #1: 11 15 14 16 13 14
Ability scores #2: 14 15 8 11 14 11
Name: Dreo Darkwind
Race: Kender
Class: Sorcerer (Shadow) 1 / Warlock (Hexblade) 1
Background: Urban Bounty Hunter
Backstory: Dreo always liked poking his nose into new, different places anytime he could, especially dark ones. There seemed to be plenty of those in the city he grew up in, both in the slums and in high-end society. Getting in trouble for trespassing never seemed to stop him, either. One night as a teenager, on a dare from his siblings, Dreo snuck into a wizard's library and found a restricted section that was roped off. Curious about the books there, he started opening them at random. He should have left them alone. One book he opened sucked him through a brief portal into a shadowy room with no apparent exit. An old human that Dreo assumed was the wizard challenged him to a game of dragonchess. To this day, he is sure that the old man let him win after a lengthy game. Dreo was released back into the library with a charge to leave immediately and a promise that they would meet again some day.
After that night, Dreo started exhibiting signs of magic, much to the delight of his mother, a sorcerer herself. She wanted another sorcerer to tutor him, but he preferred the soldier's training his father had been giving him. A family friend, Ispin Greenshield, found out about Dreo's situation and offered to take him to someone who could teach him both. Ispin and Dreo travelled together to another city to meet the tutor... the same old man whom Dreo had played dragonchess against. The old man was to be called Master Sylvester. As Dreo's training progressed, he seemed to understand his newfound sorcery better than his training in weaponry... until he poked his nose into another dark place. Dreo found a hidden door into the same shadowy room where he'd first met Sylvester, where the dragonchess set was on an altar. He doesn't remember who exactly found him there, but he lost a game of dragonchess to this being. As Sylvester told him later, Dreo had just entered into a pact with someone from a realm of shadow.
Dreo's proficiency in combat and sorcery took off after that, allowing him to join Ispin on a couple adventures. An encounter with a couple criminals started Dreo's interest in gathering bounties, beginning his career as a bounty hunter. He and Ispin crossed paths several times after that, until he heard of Ispin's death. Dreo decided to travel to Vogler to say farewell to him.
#1: Ability scores: 14 13 14 16 9 16.#2: Ability scores: 12 9 16 16 18 13.Just in case of Dice Roller Errors:#1: 8, 14, 17, 16, 12, 13#2: 13, 14, 13, 14, 16, 10 (Choosing #2)Name: Botan LightgambleRace: KenderClass (Subclass): Bard(Future subclass likely going college of valor, spirits, or eloquence depending on campaign/party influence)Background:TBDBonus feat: TBD(But likely SKilled)Backstory: TBARETRACTED
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Over the next week I suppose? Was kind of just gonna let this sit and poke my head back in every few days.
Variant Human is fine. I don't own the Dragonlance content here on DnDBeyond, nor do I have a subscription that allows content sharing. If we need to keep track of stuff manually that's okay.
Ability scores: 11 16 14 13 17 12
Ability scores: 11 15 16 16 16 15
Wip
Paladin - warforged - orange
Name: Triggz
Race: Goblin
Class: Monk
Bonus Feat: Skill Expert
https://ddb.ac/characters/101681358/AsFAvq
Triggz was born into a large tribe of goblins. Being the runt, he was looked at as useless and the weak link. He was brought on his first hunt when he was still a child. Stalking some dear through a marsh, Triggz came upon a fawn hiding in the tall grass. Not wanting to kill the innocent animal, Triggz scared away the fawn. One of the hunters saw this and became enraged. He grabbed Triggz and beat him within an inch of his life. After the beating, Triggz was left to die. He was able to crawl his way to the edge of the marsh, but fell unconscious. When he awoke, he found himself in the back of a cart driven by Ispin Greenshield. Ispin took care of Triggz and eventually brought him to a monastery. Ispin left him in the care of the monks, but returned when he was in the area to check on Triggz. Triggz enjoyed his life at the monastery and had no plans on leaving until he heard about the death of his friend. Upon getting the news, Triggz packed his things and headed to Vogler.
Rilt Starkstone - mountain dwarf - Mage of High Sorcery (Nuatil) - cleric (death)
Rilt comes from the kingdom of Thorbardin. The fearful and isolationist ways of its people brought out a need for power in Rilt, leading him to grow into a power hungry cleric of Nuitari who approaches most of his relationships with others as transactional in nature.
Ispin Greenshield and Rilt once got caught up together while traveling the same way on a road. A thief struck in the night, stealing a book Rilt was carrying for the High Mages. Ispin joined Rilt in tracking down the thief without a thought, practically leading the search. Rilt maintained irregular communication with Ispen via letters every few years. While Rilt often viewed Ispin's altruistic nature with suspicion or derision, the news of his death struck a chord in him. He now travels to the funeral for reasons he finds difficult to explain. Perhaps a sense of owing it to him for the kindness all those years ago.
Paladin - warforged - orange
Still no dice showing, here's rolling them again
Ability scores: 16 15 12 10 17 14
Ability scores: 12 13 14 17 15 12
Paladin - warforged - orange
Ability scores: 14 11 7 16 14 14
Larias Quickfingers
Half-Elf Sorcerer(Lunar), Initiate of High Sorcery Background
Larias grew up an orphan on the streets of Palanthas, making a living as a petty thief. When her magic started manifesting she took to performing as a street magician, blending slight of hand and real magic to put on a show, taking a cut from her pickpocket pals in the crowd. Ispin caught her at her little game and not wanting to see her talents go to waste, dropped her off with the mages of high sorcery to be trained formally.
Sheet: https://ddb.ac/characters/101698088/hvC4HR
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Update
So far I've taken on:
I will probably not take anymore with that background, as two seems plenty.
Alright, I might add some stuff to the backstory still than and will think about vHuman vs human than. I might be able to share if I were chosen (although I don't own dragonlance stuff)^^
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Character Name: Eldon Brighthand
Race: Human
Class: Wizard
Background: Sage
Backstory:
Eldon Brighthand came into this world amidst the swirling chaos of the Cataclysm. As a child, he awoke alone amidst the crumbled remnants of a once-magnificent city, Palanthas. His only memory was the warm touch of his mother's hand. Her touch was replaced by the cold, harsh realities of a world reshaped and abandoned by the gods.
Taken in by Harben the Kind, an elderly wizard from the local Tower of High Sorcery, Eldon found a refuge within the lofty walls of the tower and the arcane texts that lined its shelves. The peace he found in the tower was a stark contrast to the turmoil outside its walls.
Harben became Eldon's mentor, instilling in him a profound respect for the arcane arts and the principles of order and discipline. Eldon grew into a man who valued stability and order, finding his strength in the silence of his surroundings and the whispers of his magical studies.
Despite the chaos of the outside world, Eldon harbored a serene confidence in his heart, a quiet flame burning against the biting cold winds of the Cataclysm's aftermath.
The adventurer Ispin Greenshield was a frequent visitor to Harben's tower, where he would regale them with tales of his daring feats and adventures. To Eldon, these stories painted a vivid picture of the world outside Palanthas - dangerous, uncertain, but irresistibly thrilling.
Upon receiving news of Ispin Greenshield's untimely demise, Eldon felt an unfamiliar stir within him. His friend’s passing disrupted the quiet sanctuary of life within the tower and, for the first time in his life, Eldon decided to step beyond the safety of its walls. A man who had once painted vivid tales of the world outside was now silent, and in this silence, Eldon found a call. It was a beacon from Ispin, guiding him towards an unknown path, but before, paying respects to someone who filled Eldon's life with dreams was in order. He could no longer be an observer of tales; he felt a profound urge to be a part of them, to face the unpredictable world that he had prepared for in the confines of the tower.
Ability scores: 11 11 9 14 11 13
Ability scores: 11 13 14 17 4 13
Ability scores: 18 14 15 12 14 16
Ability scores: 14 17 17 12 14 11
Character Concept: Coming Soon™