Sylyra climbs up onto the raft and tosses his wet hair back. Looking down at the captives and grinning confidently, he says silkily, "Hold your applause." He pulls a dagger from his pack and prepares to start cutting the net.
The druid's summoned beast speeds through the swamp toward the nearest still-breathing lizardfolk.
Dash 60 feet to be in melee with the nearest lizardfolk.
This post has potentially manipulated dice roll results.
With one on the boat threatening the newly acquainted Eladrin, Uragum shifts his focus there. He grins a menacing grin and says, "It's a boat to get physical," and then pulls his fist back as electricity crackles about it. He then launches the punch at the lizard man.
Move: if needed to get to the lizard folk
Action: Shocking grasp Attack: 12 Damage: 3
Reaction: arcane deflection if attacked and needed or Shocking grasp opportunity attack if it moves out of range
A tentative cheer greets Sylyra when Hex clears his path to clamber aboard the prisoner's raft. The remaining lizardfolk avoid Carlthuzad's magic and Auriel's halberd; one looses another dart from its blowgun that misses Uragum as the goliath sends lightning surging into its closer companion. Surrounded by Auriel and Uragum now, the lizardfolk continues to fight with ferocity, landing a blow with its club and attempting to find itself more room to fight.
Round 6 Order: Players <===== Lizardfolk
Placement: Two lizardfolk remain. Sylyra is on the raft. The summoned beast is 30 feet away from the raft One lizardfolk is 60 feet away from the raft. One lizardfolk is on the keelboat, engaged in melee combat with Auriel and Uragum 80 feet away from the raft. Hex is 105 feet away from the raft. Carlthuzad is 120 feet away from the raft.
Health: The lizardfolk fighting Auriel and Uragum is grievously wounded.
The summoned beast is severely wounded. Sylyra is wounded. Auriel is lightly wounded.
OOC: Not sure that I correctly enforced this before - even with a swimming speed, the terrain in this area of the marsh is difficult terrain, so the beast can move 30 feet with a dash here.
Though the lizardfolk in the keelboat is severely wounded, he still fights wildly. If they don't finish him off quickly the tide might turn against Auriel and Uragum. With this in mind, the eladrin focuses as best as he can to find the softest spot in the creature's body and points the halberd there. This time, the weapon find purchase with precision and the lizardfolk screams in pain.
This post has potentially manipulated dice roll results.
Hex stifles a laugh and rolls her eyes as Sylyra frees the prisoners. Seeing as the druid had already done what she wanted to do herself, she turns and aims her bow at the uninjured lizardfolk. She stumbles for a moment upon hearing Uragum's joke, almost choking as she attempts to stifle another laugh. She shakes her head, clearing her thoughts of Sylyra's haughtiness and Uragum's terrible pun, before her eye flashes with light for, hopefully, the last time today.
Bonus Action: Move Hunter's Mark to uninjured lizardfolk.
Holding action until everyone has had their turn to hopefully activate Colossus Slayer
Carl starts running forward, making his way through the difficult territory as best he can, shouting out “Hah! Good un!”, face beaming as he sees Sylyra free the captives, a grizzled smile on his face. He points his axe at the remaining lizardfolk, shooting a beam of energy at it, hoping to bring down the last remaining enemy.
Action : Eldritch blast - 10 to hit, for 10 points of force damage. An additional 6 points of necrotic damage from hex if it hits.
Movement : 12.5 feet forward, moving toward the keelboat.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sylyra takes a knee and begins sawing at the net with his dagger to free the prisoners as the summoned beast continues its hindered struggle to reach its next victim.
This post has potentially manipulated dice roll results.
Uragum is about to round on the Lizardman on the boat with them when Auriel attacks with his halberd. Uragum turns his attention to the other remaining Lizardman trying to run off. He holds out his hand again and launches another bolt of electricity.
The lizardfolk on the keelboat cries out in pain when the blade of Auriel's halberd is driven into its collarbone, falling backward out of the boat when the halberd is pulled free, and into the marsh, dead. Its last living companion continues forward bravely despite the odds, leaving its blowgun behind in favor of a javelin that it launches toward the paladin on the boat, striking the base of the boat instead. It trudges forward through the marsh, evading Hex's arrow, Carlthuzad's blast, and Uragum's orb alike before reaching the boat and punching its shield forward toward Auriel's legs. Feeling the rush of adrenaline, Auriel dances out of its reach.
Sylyra cuts through some of the netting, freeing a few of the prisoners once they are able to throw the thick rope off of themselves.
Round 7 Order: Players <===== Lizardfolk
Placement: One lizardfolk remains. Sylyra is on the raft. The summoned beast is 60 feet away from the raft The lizardfolk is on the keelboat, engaged in melee combat with Auriel 80 feet away from the raft. Uragum is also on the keelboat Carlthuzad and Hex are 105 feet away from the raft.
Health: The summoned beast is severely wounded. Sylyra is wounded. Auriel is lightly wounded.
The death of the lizardfolk seems to renew Auriel's energies, who once again strikes at the remaining enemy on the keelboat with an incredibly precise blow ... which strangely doesn't cause the expected amount of damage.
The eladrin frowns, slightly irritated.
Halberd attack: nat20! (for a total of 26). Damage: a stupid 9 (I did more damage in my last turn with a normal hit!! ¬¬)
Carl continues to move forward, another 12.5 feet during his turn. Another streak of energy shoots out of his hand and he grows frustrated that he can’t seem to hit his target.
Eldritch blast : 13 to hit, for 12 points of force damage and 1 point of necrotic damage from hex.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Uragum lets out a low whistle as Auriel works that halberd. Just a precaution, Uragum sparks his fist again and tries to touch the Lizardman again hoping to end the current conflict.
The lizardfolk loses itself in the frenzy of heated combat, focused solely on bringing Auriel down with it. Somehow living through a hail of arrows and eldritch blasts, and batting away Uragum's fist, the warrior suffers a glancing blow from Auriel's halberd. As it fights along the edge of the keelboat, it thrusts its javelin at the paladin to earn itself more room to continue the fight.
A dwarf man, the first to release himself from the snare of the netting on the raft, wraps Sylyra in a bearlike hug while he cuts the remaining nets. "Never doubted ye for a moment, lad!"
Round 8 Order: Players <===== Lizardfolk
Placement: One lizardfolk remains. Sylyra is on the raft. The summoned beast is 60 feet away from the raft. The lizardfolk is on the keelboat, engaged in melee combat with Auriel and Uragum 80 feet away from the raft. Carlthuzad is 95 feet away from the raft. Hex is 105 feet away from the raft.
Health: The lizardfolk is lightly wounded.
The summoned beast is severely wounded. Sylyra is wounded. Auriel is lightly wounded.
OOC: Halved movement is rounded down to the nearest 5-foot interval, so Carlthuzad's movement in this difficult terrain is 10 feet per round.
Not very happy with the result of the previous attack, Auriel summons his inner strength to swing the halberd again, thinking of it more as an extension of his arm than just a weapon. That lizardfolk is going to perish, as his companions before him , the people in the raft will go free and unharmed and Tyr is going to be pleased on this day, the eladrin swears to himself.
(Halberd attack: nat20, total 26. Damage: 19, if I haven't miscalculated).
Carl keeps moving in closer, closing the distance and as he does so he fires off another bolt of force at the remaining lizardfolk. “Jus give up whydontcha!” He starts to jog toward the keelboat.
Eldritch blast : 21 to hit, for 12 points of force damage, and 2 points of necrotic damage from hex.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sylyra pauses in his cutting as the dwarf grapples him. It takes all of his strength not to turn the dagger on the freed farmer. He closes his eyes and attempts to take a calming breath. He imagines another of the giant toads appearing and pulling the dwarf off of him with its long, sticky tongue. *Gulp* The thought brings a slight smile to the elf's lips. Finally, he says, "There will be time enough for that after we get you out of this swamp. Now, help me free the others."
This post has potentially manipulated dice roll results.
"They are a strong, stubborn bunch aren't they," Uragum says as he watched Auriel hack into the Lizardman over and over again. Fairly certain he was dead or at least near death, he reached out with another grasp of electricity just in case.
Action: shocking grasp
Attack: 13 Damage: 1
Rollback Post to RevisionRollBack
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Sylyra climbs up onto the raft and tosses his wet hair back. Looking down at the captives and grinning confidently, he says silkily, "Hold your applause." He pulls a dagger from his pack and prepares to start cutting the net.
The druid's summoned beast speeds through the swamp toward the nearest still-breathing lizardfolk.
Dash 60 feet to be in melee with the nearest lizardfolk.
With one on the boat threatening the newly acquainted Eladrin, Uragum shifts his focus there. He grins a menacing grin and says, "It's a boat to get physical," and then pulls his fist back as electricity crackles about it. He then launches the punch at the lizard man.
Move: if needed to get to the lizard folk
Action: Shocking grasp Attack: 12 Damage: 3
Reaction: arcane deflection if attacked and needed or Shocking grasp opportunity attack if it moves out of range
A tentative cheer greets Sylyra when Hex clears his path to clamber aboard the prisoner's raft. The remaining lizardfolk avoid Carlthuzad's magic and Auriel's halberd; one looses another dart from its blowgun that misses Uragum as the goliath sends lightning surging into its closer companion. Surrounded by Auriel and Uragum now, the lizardfolk continues to fight with ferocity, landing a blow with its club and attempting to find itself more room to fight.
Round 6 Order:
Players <=====
Lizardfolk
Placement:
Two lizardfolk remain.
Sylyra is on the raft.
The summoned beast is 30 feet away from the raft
One lizardfolk is 60 feet away from the raft.
One lizardfolk is on the keelboat, engaged in melee combat with Auriel and Uragum 80 feet away from the raft.
Hex is 105 feet away from the raft.
Carlthuzad is 120 feet away from the raft.
Health:
The lizardfolk fighting Auriel and Uragum is grievously wounded.
The summoned beast is severely wounded.
Sylyra is wounded.
Auriel is lightly wounded.
OOC: Not sure that I correctly enforced this before - even with a swimming speed, the terrain in this area of the marsh is difficult terrain, so the beast can move 30 feet with a dash here.
See my profile for all my PbP threads!
Though the lizardfolk in the keelboat is severely wounded, he still fights wildly. If they don't finish him off quickly the tide might turn against Auriel and Uragum. With this in mind, the eladrin focuses as best as he can to find the softest spot in the creature's body and points the halberd there. This time, the weapon find purchase with precision and the lizardfolk screams in pain.
(Halberd attack: 21. Damage: 10)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Hex stifles a laugh and rolls her eyes as Sylyra frees the prisoners. Seeing as the druid had already done what she wanted to do herself, she turns and aims her bow at the uninjured lizardfolk. She stumbles for a moment upon hearing Uragum's joke, almost choking as she attempts to stifle another laugh. She shakes her head, clearing her thoughts of Sylyra's haughtiness and Uragum's terrible pun, before her eye flashes with light for, hopefully, the last time today.
Bonus Action: Move Hunter's Mark to uninjured lizardfolk.
Holding action until everyone has had their turn to hopefully activate Colossus Slayer
Action: Longbow Attack - 27 Damage - 4 Colossus Slayer (if damaged): 4 Hunter's Mark - 5
Carl starts running forward, making his way through the difficult territory as best he can, shouting out “Hah! Good un!”, face beaming as he sees Sylyra free the captives, a grizzled smile on his face. He points his axe at the remaining lizardfolk, shooting a beam of energy at it, hoping to bring down the last remaining enemy.
Action : Eldritch blast - 10 to hit, for 10 points of force damage. An additional 6 points of necrotic damage from hex if it hits.
Movement : 12.5 feet forward, moving toward the keelboat.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sylyra takes a knee and begins sawing at the net with his dagger to free the prisoners as the summoned beast continues its hindered struggle to reach its next victim.
Dash another 30 feet.
Uragum is about to round on the Lizardman on the boat with them when Auriel attacks with his halberd. Uragum turns his attention to the other remaining Lizardman trying to run off. He holds out his hand again and launches another bolt of electricity.
Action: Attack: 16 Damage: 21
The lizardfolk on the keelboat cries out in pain when the blade of Auriel's halberd is driven into its collarbone, falling backward out of the boat when the halberd is pulled free, and into the marsh, dead. Its last living companion continues forward bravely despite the odds, leaving its blowgun behind in favor of a javelin that it launches toward the paladin on the boat, striking the base of the boat instead. It trudges forward through the marsh, evading Hex's arrow, Carlthuzad's blast, and Uragum's orb alike before reaching the boat and punching its shield forward toward Auriel's legs. Feeling the rush of adrenaline, Auriel dances out of its reach.
Sylyra cuts through some of the netting, freeing a few of the prisoners once they are able to throw the thick rope off of themselves.
Round 7 Order:
Players <=====
Lizardfolk
Placement:
One lizardfolk remains.
Sylyra is on the raft.
The summoned beast is 60 feet away from the raft
The lizardfolk is on the keelboat, engaged in melee combat with Auriel 80 feet away from the raft. Uragum is also on the keelboat
Carlthuzad and Hex are 105 feet away from the raft.
Health:
The summoned beast is severely wounded.
Sylyra is wounded.
Auriel is lightly wounded.
See my profile for all my PbP threads!
The death of the lizardfolk seems to renew Auriel's energies, who once again strikes at the remaining enemy on the keelboat with an incredibly precise blow ... which strangely doesn't cause the expected amount of damage.
The eladrin frowns, slightly irritated.
Halberd attack: nat20! (for a total of 26). Damage: a stupid 9 (I did more damage in my last turn with a normal hit!! ¬¬)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Sylyra continues cutting netting to free all of the prisoners.
The summoned beast reaches the last spot where the final lizardfolk got out of the swamp and pauses, waiting to attack.
Hex watches slightly impressed as the remaining lizardfolk somehow manages to evade 3 attacks before letting loose another arrow.
Action: Longbow Attack - 13 Damage - 6 Colossus Slayer - 2 Hunter's Mark - 3
Carl continues to move forward, another 12.5 feet during his turn. Another streak of energy shoots out of his hand and he grows frustrated that he can’t seem to hit his target.
Eldritch blast : 13 to hit, for 12 points of force damage and 1 point of necrotic damage from hex.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Uragum lets out a low whistle as Auriel works that halberd. Just a precaution, Uragum sparks his fist again and tries to touch the Lizardman again hoping to end the current conflict.
Action: shocking grasp
Attack: 11 Damage: 7
The lizardfolk loses itself in the frenzy of heated combat, focused solely on bringing Auriel down with it. Somehow living through a hail of arrows and eldritch blasts, and batting away Uragum's fist, the warrior suffers a glancing blow from Auriel's halberd. As it fights along the edge of the keelboat, it thrusts its javelin at the paladin to earn itself more room to continue the fight.
A dwarf man, the first to release himself from the snare of the netting on the raft, wraps Sylyra in a bearlike hug while he cuts the remaining nets. "Never doubted ye for a moment, lad!"
Round 8 Order:
Players <=====
Lizardfolk
Placement:
One lizardfolk remains.
Sylyra is on the raft.
The summoned beast is 60 feet away from the raft.
The lizardfolk is on the keelboat, engaged in melee combat with Auriel and Uragum 80 feet away from the raft.
Carlthuzad is 95 feet away from the raft.
Hex is 105 feet away from the raft.
Health:
The lizardfolk is lightly wounded.
The summoned beast is severely wounded.
Sylyra is wounded.
Auriel is lightly wounded.
OOC: Halved movement is rounded down to the nearest 5-foot interval, so Carlthuzad's movement in this difficult terrain is 10 feet per round.
See my profile for all my PbP threads!
Not very happy with the result of the previous attack, Auriel summons his inner strength to swing the halberd again, thinking of it more as an extension of his arm than just a weapon. That lizardfolk is going to perish, as his companions before him , the people in the raft will go free and unharmed and Tyr is going to be pleased on this day, the eladrin swears to himself.
(Halberd attack: nat20, total 26. Damage: 19, if I haven't miscalculated).
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
(Dice doing the weird "not available" thing again :/)
Hex sighs in a little fustration as her arrow misses its target before letting another loose, hoping to finish the fight sooner rather than later.
Action: Longbow Attack - 15 Damage - 6 Colossus Slayer - 6 Hunter's Mark - 2
Carl keeps moving in closer, closing the distance and as he does so he fires off another bolt of force at the remaining lizardfolk. “Jus give up whydontcha!” He starts to jog toward the keelboat.
Eldritch blast : 21 to hit, for 12 points of force damage, and 2 points of necrotic damage from hex.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sylyra pauses in his cutting as the dwarf grapples him. It takes all of his strength not to turn the dagger on the freed farmer. He closes his eyes and attempts to take a calming breath. He imagines another of the giant toads appearing and pulling the dwarf off of him with its long, sticky tongue. *Gulp* The thought brings a slight smile to the elf's lips. Finally, he says, "There will be time enough for that after we get you out of this swamp. Now, help me free the others."
"They are a strong, stubborn bunch aren't they," Uragum says as he watched Auriel hack into the Lizardman over and over again. Fairly certain he was dead or at least near death, he reached out with another grasp of electricity just in case.
Action: shocking grasp
Attack: 13 Damage: 1