At the third utterance of the word "dragon", Sylyra finally blinks and scowls. "Don't jump to conclusions," he says to no one in particular. His tone of voice is neither haughty nor mean. He sounds a little like a stubborn adolescent. "There are a multitude of creatures these primitives might refer to as 'Scalecrusher'. It crushed the king's scales. It's not like they're calling it the 'Scaledcrusher'." He fidgets about, adjusting his pack and its various components, kneeling, standing, straightening his robe ...
Finally, he huffs, "Are we going or are we staying?"
Hex lets out a little laugh and returns Rolk's hug. When Auriel offers the poisonous darts, she nods. "Might as well. I'll take 3, if that's alright?"
If everyone is good to continue on, Hex bids farewell and safe travels to the freed captives and starts recovering any arrows she can before jumping back onto the keelboat.
"No, no," Rolk corrects Sylyra, "Scalecrusher was the lizard king, not the thing what killed 'im dead. And I don't know anything about no dragon, never heared 'em talk of any dragon. If that were the case you lot should be headin' out wi' the rest of us."
OOC: It is still around midday.
How many poisoned darts is Auriel going to keep, all nine remaining? Also for Hex and Auriel, keep in mind you will need a blowgun to fire these darts unless you have another creative use for them.
Sylyra stops, looks at the dwarf with a slight scowl, then blinks. "Inwëa," he says dismissively in Elvish. "It seems a waste to pause," he continues in Common. "The rest of us can keep the raft moving, and you can take a nap if you need to," he says to Carl. He watches Auriel and Hex divvy up the darts, but doesn't say anything about it. The druid returns to the skiff and stands ready to continue navigating the swamp in search of the rest of the captives.
For Auriel and Hex, who I'm pretty sure Sylyra has no idea speaks Elvish:
I asked ChatGPT to translate "Whatever" into Elvish, and Inwëa was its best guess.
Carl says “Fine then, that works for me!” He crawls into the skiff and moves things about, adjusting his backpack and bedroll just so, making it comfy. (Short rest taken if able.)
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Auriel picks a blowgun too, and at Sylyra's reply in Elvish he just rolls his eyes. Charming guy.
Then he remembers - how could he have forgotten? - that he's injured from the previous fight.
- Well, I may have been too hasty in saying we can move forward. I'd need a little rest too to recover from my wounds - he glances Sylyra, who is wounded too, but if the druid doesn't say anything, who is the paladin to argue - I'll need to take a rest, same as Carl. Can we take turns? Hex and Uragum could row now, and then Carl and I can replace them.
If everyone agrees, the eladrin will sit on the keelboat as comfortable as he can despite his armour, close his eyes and meditate for a while.
This post has potentially manipulated dice roll results.
Insight: 18 (is a 13)
Sylyra notices Auriel glancing at him and furrows his brow. He rolls one sore shoulder and sighs dramatically. "Fine," he says as if thoroughly put out. "If you all want to rest for a bit, I'm not going to argue."
OOC: Am I ascertaining correctly that Hex (and possibly Uragum) are rowing the keelboat forward while the others rest?
Added the blowgun and 3 darts to Hex's inventory. It is also denoted on the sheet, but these darts deal 1 piercing damage, plus 1d4 poison damage and the poisoned condition if the target fails a DC 10 CON save.
Still awaiting an answer to how many darts Auriel is taking (all nine remaining?)
The short rest has not completed yet, awaiting confirmation of whether the party is resting all together or if some are resting on the keelboat while others push forward.
Uragum rolls his shoulders and takes his turn at rowing. "You all take a rest. I can row. No one touched me in that last scuffle. If time allows, I could meditate and regain some a couple spells but I still have plenty of power for another bout," he says as he rows.
OOC: I was thinking we were all resting, but I'm fine with Hex and Uragum rowing while Sylyra rests. He would quite enjoy it.
Sylyra lounges with eyes half-closed, listening to the sounds of nature around them. After a contented sigh — very odd considering the keelboat is carefully navigating dangerous waters in enemy territory — the elf looks up at the Uragum. "As much as I miss Waterdeep, we hardly ever leave the city. Father is determined to completely leave our heritage behind. If it wasn't for the color of our skin," he says, pushing one sleeve of his tunic up to display his olive-skinned forearm, "he probably would have denied we are wood elves." He smiles up at the wizard. "What about you, big guy. Your family keen on your bookish bent?"
Carl rolls around restlessly on the skiff, dreaming, his hands moving, he wakes up and sits up, looking around. In his pack he looks through and digs around, bringing out a book and holding it in his hands, studying it for a bit. He says a few words, motions with his hands, ‘Uvatuum!” One of the spare oars in the middle of the skiff suddenly is lifted, goes beside the boat, and starts to row. Carl ritually casts unseen servant, and it begins to row, apparently under his direction.
He becomes aware of the conversation between Sylyra and Uragum and listens in, jotting down notes to himself and restarting his journaling of direction and landmarks as they go.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
OOC: Added 3 more darts to Hex's inventory, and a blowgun and 6 darts to Auriel's inventory.
Launching the keelboat back into the thick of the marsh, you bid farewell to the rescued prisoners; Rolk offers a hearty wave as the raft pushes off in the opposite direction.
Aside from the biting and buzzing insects, you are unbothered through the next hour, allowing Auriel, Carlthuzad, and Sylyra a chance to rest and tend to wounds from the lizardfolk battle. Your destination still presumably lies further ahead.
OOC: Pausing briefly to allow any post-rest updates plus any continued conversation.
Uragum continues to row as he hears Sylyra uncharacteristically divulge some of his background. He closes his eyes and breaths deep as some memories come to the surface. "If by family you mean my mother and father. Then the answer is it's complicated. You see, Goliaths pride themselves on self-reliance and competition. Breeds strong, capable bodies. Few can use magic of any sort and the ones that can are like you. Ha. You'd actually fit well there. Hmm... if you could live past the short jokes. But I digress. My father was a traditionalist, carry only what you need, live off the land kind of thing. Felt the only good use of a book was for kindling. Ma, well she was a bit more understanding. Couldn't see how my mind worked but could see how it need more. Got me my first book with a trade. And eventually got my hands on a grimoire and figured out some magic. My father was none to please, when he found out. Tried to have it beat out of me." Uragum rowed silently for a few seconds before laughing deeply. "Convinced a few boys my age to bloody me. Should have seen the look on their faces when I buried an ice dagger into one of their legs. Priceless."
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At the third utterance of the word "dragon", Sylyra finally blinks and scowls. "Don't jump to conclusions," he says to no one in particular. His tone of voice is neither haughty nor mean. He sounds a little like a stubborn adolescent. "There are a multitude of creatures these primitives might refer to as 'Scalecrusher'. It crushed the king's scales. It's not like they're calling it the 'Scaledcrusher'." He fidgets about, adjusting his pack and its various components, kneeling, standing, straightening his robe ...
Finally, he huffs, "Are we going or are we staying?"
What's the time, DM?
Hex lets out a little laugh and returns Rolk's hug. When Auriel offers the poisonous darts, she nods. "Might as well. I'll take 3, if that's alright?"
If everyone is good to continue on, Hex bids farewell and safe travels to the freed captives and starts recovering any arrows she can before jumping back onto the keelboat.
- Sure - the eladrin smiles - you can take a few more if you want, that will still leave nine.
Auriel will rip some piece of clothing from the fallen lizardfolk and carefully envelops Hex's darts and also the ones he's going to keep.
With that, he also jumps to the keelboat, ready to keep moving forward.
- Guess we should keep following the same direction the raft was going to.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
"No, no," Rolk corrects Sylyra, "Scalecrusher was the lizard king, not the thing what killed 'im dead. And I don't know anything about no dragon, never heared 'em talk of any dragon. If that were the case you lot should be headin' out wi' the rest of us."
OOC: It is still around midday.
How many poisoned darts is Auriel going to keep, all nine remaining? Also for Hex and Auriel, keep in mind you will need a blowgun to fire these darts unless you have another creative use for them.
See my profile for all my PbP threads!
(Ah then Hex will pick up a blow gun as well.)
Sylyra stops, looks at the dwarf with a slight scowl, then blinks. "Inwëa," he says dismissively in Elvish. "It seems a waste to pause," he continues in Common. "The rest of us can keep the raft moving, and you can take a nap if you need to," he says to Carl. He watches Auriel and Hex divvy up the darts, but doesn't say anything about it. The druid returns to the skiff and stands ready to continue navigating the swamp in search of the rest of the captives.
For Auriel and Hex, who I'm pretty sure Sylyra has no idea speaks Elvish:
I asked ChatGPT to translate "Whatever" into Elvish, and Inwëa was its best guess.
Carl says “Fine then, that works for me!” He crawls into the skiff and moves things about, adjusting his backpack and bedroll just so, making it comfy. (Short rest taken if able.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Auriel picks a blowgun too, and at Sylyra's reply in Elvish he just rolls his eyes. Charming guy.
Then he remembers - how could he have forgotten? - that he's injured from the previous fight.
- Well, I may have been too hasty in saying we can move forward. I'd need a little rest too to recover from my wounds - he glances Sylyra, who is wounded too, but if the druid doesn't say anything, who is the paladin to argue - I'll need to take a rest, same as Carl. Can we take turns? Hex and Uragum could row now, and then Carl and I can replace them.
If everyone agrees, the eladrin will sit on the keelboat as comfortable as he can despite his armour, close his eyes and meditate for a while.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Insight: 18 (is a 13)
Sylyra notices Auriel glancing at him and furrows his brow. He rolls one sore shoulder and sighs dramatically. "Fine," he says as if thoroughly put out. "If you all want to rest for a bit, I'm not going to argue."
Hex nod and makes her way to the front of the keelboat. "Sounds good to me."
(OOC: Used 2 hit dice and regained 19 HP)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Used 3 hit dice for 7 healing. Decided to go ahead and use the fourth. 4 more to top me off.
OOC: Am I ascertaining correctly that Hex (and possibly Uragum) are rowing the keelboat forward while the others rest?
Added the blowgun and 3 darts to Hex's inventory. It is also denoted on the sheet, but these darts deal 1 piercing damage, plus 1d4 poison damage and the poisoned condition if the target fails a DC 10 CON save.
Still awaiting an answer to how many darts Auriel is taking (all nine remaining?)
The short rest has not completed yet, awaiting confirmation of whether the party is resting all together or if some are resting on the keelboat while others push forward.
See my profile for all my PbP threads!
I would have Hex take more (we can do 6 and 6), buf it she doesn't want I'll take the other nine. And a blowgun too
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
(Oh, if Auriel is offering more then Hex will take 6! And yes, she's good to row whilst the others take a short rest.)
Uragum rolls his shoulders and takes his turn at rowing. "You all take a rest. I can row. No one touched me in that last scuffle. If time allows, I could meditate and regain some a couple spells but I still have plenty of power for another bout," he says as he rows.
OOC: I was thinking we were all resting, but I'm fine with Hex and Uragum rowing while Sylyra rests. He would quite enjoy it.
Sylyra lounges with eyes half-closed, listening to the sounds of nature around them. After a contented sigh — very odd considering the keelboat is carefully navigating dangerous waters in enemy territory — the elf looks up at the Uragum. "As much as I miss Waterdeep, we hardly ever leave the city. Father is determined to completely leave our heritage behind. If it wasn't for the color of our skin," he says, pushing one sleeve of his tunic up to display his olive-skinned forearm, "he probably would have denied we are wood elves." He smiles up at the wizard. "What about you, big guy. Your family keen on your bookish bent?"
OOC: No need for this hold up the story.
Carl rolls around restlessly on the skiff, dreaming, his hands moving, he wakes up and sits up, looking around. In his pack he looks through and digs around, bringing out a book and holding it in his hands, studying it for a bit. He says a few words, motions with his hands, ‘Uvatuum!” One of the spare oars in the middle of the skiff suddenly is lifted, goes beside the boat, and starts to row. Carl ritually casts unseen servant, and it begins to row, apparently under his direction.
He becomes aware of the conversation between Sylyra and Uragum and listens in, jotting down notes to himself and restarting his journaling of direction and landmarks as they go.
A wizard is never late, nor is he early, he arrives precisely when he means to.
OOC: Added 3 more darts to Hex's inventory, and a blowgun and 6 darts to Auriel's inventory.
Launching the keelboat back into the thick of the marsh, you bid farewell to the rescued prisoners; Rolk offers a hearty wave as the raft pushes off in the opposite direction.
Aside from the biting and buzzing insects, you are unbothered through the next hour, allowing Auriel, Carlthuzad, and Sylyra a chance to rest and tend to wounds from the lizardfolk battle. Your destination still presumably lies further ahead.
OOC: Pausing briefly to allow any post-rest updates plus any continued conversation.
See my profile for all my PbP threads!
Uragum continues to row as he hears Sylyra uncharacteristically divulge some of his background. He closes his eyes and breaths deep as some memories come to the surface. "If by family you mean my mother and father. Then the answer is it's complicated. You see, Goliaths pride themselves on self-reliance and competition. Breeds strong, capable bodies. Few can use magic of any sort and the ones that can are like you. Ha. You'd actually fit well there. Hmm... if you could live past the short jokes. But I digress. My father was a traditionalist, carry only what you need, live off the land kind of thing. Felt the only good use of a book was for kindling. Ma, well she was a bit more understanding. Couldn't see how my mind worked but could see how it need more. Got me my first book with a trade. And eventually got my hands on a grimoire and figured out some magic. My father was none to please, when he found out. Tried to have it beat out of me." Uragum rowed silently for a few seconds before laughing deeply. "Convinced a few boys my age to bloody me. Should have seen the look on their faces when I buried an ice dagger into one of their legs. Priceless."