This post has potentially manipulated dice roll results.
Hex clicks her tongue in frustration as she fails to dodge out of the way and struggles against the net, trying to get out before the lizardfolk pulls her away too far.
Bonus Action: Move Hunter's Mark onto the lizardfolk pulling her away.
Uragum turns his attention from the net to the lizardfolk carrying it. As he musters his spell, the lizardfolk is suddenly wrenched to the side, in the jowls of the watery beast pursuing it. Shrouded in the darkness of blood spreading through the surrounding waters, the net, and Uragum along with it, is released from the dead lizardfolk's grip.
Sylyra, still reeling from the poison, can barely keep up with the remaining lizardfolk on the boat. Hurdling the elf's shillelagh, the reptilian humanoid prepares to launch its net again, but darts its head toward the water where Sylyra's summoned beast thrashes, killing its companion. Just like that, the lizardfolk is gone, diving back into the swampy waters, leaving the boat stabilizing from the shifting weight.
Hex's struggle against the net also quickly becomes easier when the weight carrying it similarly departs, leaving her along with Uragum floating in the river, restrained by the netting but no longer being pulled away.
OOC: The lizardfolk have retreated, but Hex and Uragum are both still restrained by netting. STR checks to escape the netting are made at disadvantage from being poisoned.
DM: As the last verbal command from Sylyra to the summoned fish was to "stop them", I'm going to assume the creature will continue to pursue the fleeing creatures until they are all dead, it drops to 0 hp, the creatures leave the water, Sylyra stops concentrating, or an hour passes. Sylyra isn't going to stop concentrating on the spell unless something happens where he needs to concentrate on another spell.
As his lizardfolk target disappears back into the water, Sylyra throws out his arms to balance. Looking around, the elf sees all of the remaining foes are fleeing. He grins weakly. "They won't get away so quickly," he mutters to himself, knowing his little underwater menace is still on their trail. He looks around again, seeing they aren't far from shore. "Uragum!" he hollers at the bound goliath. "Push the boat up onto shore." He clucks his tongue and shakes his staff with one heavy arm. The ethereal black flames dancing along the shaft flicker and go out. Muttering another spell in druidic (quiet enough so the others hopefully won't hear), Sylyra places an open palm against his heaving chest, and the magic eliminates the poison. Feeling stronger, he squares his shoulders and scowls at the others still in the water. "Hurry up. I want to investigate the drums. I don't have all night."
This post has potentially manipulated dice roll results.
Hex continues to struggle out of the net and shouts back at Sylyra. "I still have my Mark on one of the lizardfolk. I can track it back to wherever they're going."
"If my little finned friend has anything to say about it, they won't be getting very far ... alive," Sylyra replies, looking pleased. He then looks down at the swamp as if considering jumping in and scowls. Instead, he calls out in druid and waves an arm. Immediately, it appears as though water droplets rise and swirl around a foot above the swamp near to Hex. The droplets combine into the wavering, transparent shape of a bear. The tiny water bear sits up on its hind end and paws at the air, roaring silently at the darkening sky. Hex, though still feeling the ill effects of the poison, suddenly feels like her strength has returned.
Spirit Totem: As a bonus action, you can magically summon a spirit to a point you can see within 60 ft. that lasts for 1 minute (or until you're incapacitated). The spirit creates an aura in a 30-ft. radius around that point and can be moved up to 60 ft. as a bonus action. The spirit's aura effect depends on its type: Bear: 9 temp hp and advantage on STR checks & saves.
OOC: I'm not sure how close everyone is, but once Hex is freed, Sylyra will move the totem to Uragum and Briny (if needed) to hopefully help them free themselves.
OOC: The water beast is definitely pursuing. When the battle ended, Uragum was 45 feet away from the keelboat, so within range of the spirit totem. Safe to assume I think that Hex and Uragum will be able to escape the netting now that it's not behind tied over them by the lizardfolk. There might be some struggle but I don't think drowning is a risk, especially with the totem giving them advantage.
Characters have received 125 XP for turning away the lizardfolk ambush.
Carlthuzad and Auriel have been following the sound of beating drums in the distance for hours, intent on investigating the recent kidnappings, when the monotony of the arrythmic music is disrupted by shouts, grunts and splashing water. Rushing to investigate the noise, they emerge from the treeline at the edge of the swamp to see the curious sight of an elf man standing aboard a keelboat along the shore, calling to his companions, a tiefling woman and goliath man that are both floundering amidst nets in the water. Bodies of dead lizardfolk float slowly away from them, carried by the current of the river.
A tall eladrin appears with a halberd in his hands, ready to attack at whatever is causing the fight noises. But realizing that the fight seems to be over, he changes from the combat stance to a more relaxed position.
Currently in his autumn form, the paladin has shoulder-length reddish hair, which he wears braided with thin branches and leaves. His face is covered with tattoos, red as his hair.
- Hail - he says, a welcoming smile appearing in his face - We thought we were going to be helping someone in danger, but it seems you've all been more than capable to defend yourselves. My name is Auriel. Can you tell us what has happened? We were investigating the recent kidnappings and any lead you have on that would be more than welcome.
Uragum flails about as he tries to free himself from the net. It's a wonder how his large frame could even get tangled up in that seemingly over small net. However, the poison seemed to have worked effectively well in sapping his strength but with help of the totem magic, he was eventually able to remove the netting. With growl, throws the damn thing as far from himself as he could and then began the slow swim back towards the others.
Sylyra turns on a heel toward the sound of the new voice. He narrows his eyes and brandishes his staff. Even as the Eladrin lowers their weapon, Sylyra continues to stand in a defensive posture. The newcomers are pretty sure he looks offended.
Despite his disheveled appearance (caused by the recent scuffle), the wood elf Sylyra is tall, lithe and beautiful. His skin has a copper hew, made all the darker by the contrast with his long, white-blonde hair. Though it's hard to make out in the dying sunlight, his eyes are a sparkling green. He is dressed in dark earth tones, the most prominent a green hooded cloak. Tied to the end of his staff is a sprig of mistletoe. Tiny motes of light drip from it and wink out before hitting the boat. Something on the middle finger of his left hand catches the light for a second then disappears again in the deepening shadows.
The druid stands silent as if preparing for something.
DM, I'd like to roll insight checks on Auriel and then on their companion, please.
Seeing the druid's reaction, Auriel raises his hands in a sign of peace. He doesn't seem surprised. After all, this group has just finished fighting something, and when the blood boils with the fires of combat it just doesn't calm down right away when everything is over.
- We mean no harm - Auriel says - Tyr be with you, friends - he adds, stating his allegiance to the god of justice.
As he says this, the eladrin places his right hand on his chest, where a holy symbol depicting a set of scales over a warhammer - the symbol of Tyr - hangs.
Blundering his way through the bush and emitting a few dwarven curses, you see a dwarf with an orange beard emerge near the riverbank, huffing and puffing. “Whazaa… what the hell’s going on here, you ok?” He starts to go into the edge of the water, seeing the tiefling in the water, snarled by a net, he tries to reach out with a nearly flawless battle axe, trying to catch the edge of the net and pull it in, giving help to break free of the net and helping the tiefling gain their footing. “You all ok? Did you hear those drums, those thunderous beats?” He sees the floating lizardfolk bodies floating downriver and says, “Looks like you handled it. Name’s Carlthuzad. Or you can call me Carl if you like. You see any other folk like me in your searchin? Looking for a feller by the name of Fuselad…”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
As he sees the danger of the lizardfolk floating downstream, you see Carl’s eyes flash black for just a moment and he looks invigorated, breathing deeper.
(Uses eldritch invocation of false life to gain 5 temp h.p. In light of the danger.)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hex rolls her eyes as Sylyra summons the bear totem and sighs in disappointment - not at the druid but rather at herself for thinking he would actually come down from the boat and help them. "I meant help in a more productive way but sure, this works as well I suppose."
When the two strangers approach, she is immediately back on guard, the grip on her bow tightening. As they continue to introduce and explain themselves though, the dwarf even offering help, she relaxes slightly. Managing to finally throw off the net, she makes her way to shore. Out of the water, its easier to see the tiefling - an otherwise regular looking red-skinned tiefling if it weren't for the large jagged scar crossing over her right eye, itself standing out a fair bit with its milky white appearance. She has long black hair, tied up into a high pony tail, though as she makes her way out of the water, she pulls it free and vigorously shakes her head to get as much water out. From underneath the black mop now covering most of her face, she smiles at the strangers, two fingers raised in an easy going greeting.
"Hail to you too. The name's Hex. And also, thanks for the help. Can't say we've met anyone else looking into the drums, though. Honestly, thought we were going to be the only ones but if what you're saying is true, we could use all the help we can get. How about we trade notes?"
- I'm afraid we have not much to share, right, Carl? - Auriel says, looking at the dwarf for confirmation - We've been following the sound of drums for a good couple of hours, until we've reached you. How about you? Have you discovered anything? What's your next move? We'll be more than happy to accompany you. Though - his gaze wanders over the rest of the group - do you perhaps need a little rest to recover?
Carl steps out of the water and shakes off his boots, giving a little shiver for a moment. “No, we haven’t found anythin. Just a sound that would come and go, hard to locate the direction. You found any leads?” He sits on a tree stump and looks at the three new folk for injuries, eyes scanning each of them. “So you’re Hex…” he turns to the others, “And what might your names be? Ifn you don’t mind me asking?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hex shakes her head at Auriel. "I'm mostly alright, aside from the poison. If the others need to rest though, I wouldn't say no. In terms of leads, we're pretty sure the kidnappers are lizardfolk and they're taking their victims back into the marsh. We're unsure of why they're doing this but, based on previous experience, it's likely to have something to do with the Cult of the Dragon and their increasing activeness in the area."
Sylyra turns his glare on the back Hex's head as she freely gives up the information they've collected thus far. But after a heartbeat or two, he sighs and rolls his eyes. His staff returns to a non-aggressive position and he tosses back his hair. "Sylyra Wasanthi of Waterdeep," he says clearly. He pauses for a second to see if either the elf or dwarf appear to recognize the family name. If not, he continues airily. "I was about to perform a little reconnaissance in snake form. If no one has any objections ... " he says, making eye contact with Hex and Uragum.
Carl’s eyes go wide as Sylyra mentions transforming into a snake. “By all means, if you can do that, whoa.” He starts rubbing his beard. “Sorry I ain’t heardofya. Sounds fancy.” Sitting on the stump he wipes off the blade of his battle axe, using a rag to make sure no dirt or mud, water are left on the blade, then he secures it for traveling, walking.
“Should we follow, uh, Sylyra-snake?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
To post a comment, please login or register a new account.
Hex clicks her tongue in frustration as she fails to dodge out of the way and struggles against the net, trying to get out before the lizardfolk pulls her away too far.
Bonus Action: Move Hunter's Mark onto the lizardfolk pulling her away.
Action: Strength check to get out of the net - 10
Seeing little progress with his knife, he returns to his spell. Focusing on the cold of the water he tries to chill the lizard man further.
Action: frostbite spell dc 14 Con save or take 2 cold damage and have disadvantage on next attack roll
Uragum turns his attention from the net to the lizardfolk carrying it. As he musters his spell, the lizardfolk is suddenly wrenched to the side, in the jowls of the watery beast pursuing it. Shrouded in the darkness of blood spreading through the surrounding waters, the net, and Uragum along with it, is released from the dead lizardfolk's grip.
Sylyra, still reeling from the poison, can barely keep up with the remaining lizardfolk on the boat. Hurdling the elf's shillelagh, the reptilian humanoid prepares to launch its net again, but darts its head toward the water where Sylyra's summoned beast thrashes, killing its companion. Just like that, the lizardfolk is gone, diving back into the swampy waters, leaving the boat stabilizing from the shifting weight.
Hex's struggle against the net also quickly becomes easier when the weight carrying it similarly departs, leaving her along with Uragum floating in the river, restrained by the netting but no longer being pulled away.
OOC: The lizardfolk have retreated, but Hex and Uragum are both still restrained by netting. STR checks to escape the netting are made at disadvantage from being poisoned.
See my profile for all my PbP threads!
DM: As the last verbal command from Sylyra to the summoned fish was to "stop them", I'm going to assume the creature will continue to pursue the fleeing creatures until they are all dead, it drops to 0 hp, the creatures leave the water, Sylyra stops concentrating, or an hour passes. Sylyra isn't going to stop concentrating on the spell unless something happens where he needs to concentrate on another spell.
As his lizardfolk target disappears back into the water, Sylyra throws out his arms to balance. Looking around, the elf sees all of the remaining foes are fleeing. He grins weakly. "They won't get away so quickly," he mutters to himself, knowing his little underwater menace is still on their trail. He looks around again, seeing they aren't far from shore. "Uragum!" he hollers at the bound goliath. "Push the boat up onto shore." He clucks his tongue and shakes his staff with one heavy arm. The ethereal black flames dancing along the shaft flicker and go out. Muttering another spell in druidic (quiet enough so the others hopefully won't hear), Sylyra places an open palm against his heaving chest, and the magic eliminates the poison. Feeling stronger, he squares his shoulders and scowls at the others still in the water. "Hurry up. I want to investigate the drums. I don't have all night."
Hex continues to struggle out of the net and shouts back at Sylyra. "I still have my Mark on one of the lizardfolk. I can track it back to wherever they're going."
Strength check: 8
(Nooo...) As Hex fails to escape, she glares up at Sylyra and huffs in frustration. "A little help would be nice."
"If my little finned friend has anything to say about it, they won't be getting very far ... alive," Sylyra replies, looking pleased. He then looks down at the swamp as if considering jumping in and scowls. Instead, he calls out in druid and waves an arm. Immediately, it appears as though water droplets rise and swirl around a foot above the swamp near to Hex. The droplets combine into the wavering, transparent shape of a bear. The tiny water bear sits up on its hind end and paws at the air, roaring silently at the darkening sky. Hex, though still feeling the ill effects of the poison, suddenly feels like her strength has returned.
Spirit Totem: As a bonus action, you can magically summon a spirit to a point you can see within 60 ft. that lasts for 1 minute (or until you're incapacitated). The spirit creates an aura in a 30-ft. radius around that point and can be moved up to 60 ft. as a bonus action. The spirit's aura effect depends on its type: Bear: 9 temp hp and advantage on STR checks & saves.
OOC: I'm not sure how close everyone is, but once Hex is freed, Sylyra will move the totem to Uragum and Briny (if needed) to hopefully help them free themselves.
OOC: The water beast is definitely pursuing. When the battle ended, Uragum was 45 feet away from the keelboat, so within range of the spirit totem. Safe to assume I think that Hex and Uragum will be able to escape the netting now that it's not behind tied over them by the lizardfolk. There might be some struggle but I don't think drowning is a risk, especially with the totem giving them advantage.
Characters have received 125 XP for turning away the lizardfolk ambush.
Carlthuzad and Auriel have been following the sound of beating drums in the distance for hours, intent on investigating the recent kidnappings, when the monotony of the arrythmic music is disrupted by shouts, grunts and splashing water. Rushing to investigate the noise, they emerge from the treeline at the edge of the swamp to see the curious sight of an elf man standing aboard a keelboat along the shore, calling to his companions, a tiefling woman and goliath man that are both floundering amidst nets in the water. Bodies of dead lizardfolk float slowly away from them, carried by the current of the river.
See my profile for all my PbP threads!
A tall eladrin appears with a halberd in his hands, ready to attack at whatever is causing the fight noises. But realizing that the fight seems to be over, he changes from the combat stance to a more relaxed position.
Currently in his autumn form, the paladin has shoulder-length reddish hair, which he wears braided with thin branches and leaves. His face is covered with tattoos, red as his hair.
(art by Aleksey Iromonik)
- Hail - he says, a welcoming smile appearing in his face - We thought we were going to be helping someone in danger, but it seems you've all been more than capable to defend yourselves. My name is Auriel. Can you tell us what has happened? We were investigating the recent kidnappings and any lead you have on that would be more than welcome.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Strength check 11
Strength check 14
Strength check 12
(Messing up my rolls when I come back to edit.)
Uragum flails about as he tries to free himself from the net. It's a wonder how his large frame could even get tangled up in that seemingly over small net. However, the poison seemed to have worked effectively well in sapping his strength but with help of the totem magic, he was eventually able to remove the netting. With growl, throws the damn thing as far from himself as he could and then began the slow swim back towards the others.
Sylyra turns on a heel toward the sound of the new voice. He narrows his eyes and brandishes his staff. Even as the Eladrin lowers their weapon, Sylyra continues to stand in a defensive posture. The newcomers are pretty sure he looks offended.
Despite his disheveled appearance (caused by the recent scuffle), the wood elf Sylyra is tall, lithe and beautiful. His skin has a copper hew, made all the darker by the contrast with his long, white-blonde hair. Though it's hard to make out in the dying sunlight, his eyes are a sparkling green. He is dressed in dark earth tones, the most prominent a green hooded cloak. Tied to the end of his staff is a sprig of mistletoe. Tiny motes of light drip from it and wink out before hitting the boat. Something on the middle finger of his left hand catches the light for a second then disappears again in the deepening shadows.
The druid stands silent as if preparing for something.
DM, I'd like to roll insight checks on Auriel and then on their companion, please.
Seeing the druid's reaction, Auriel raises his hands in a sign of peace. He doesn't seem surprised. After all, this group has just finished fighting something, and when the blood boils with the fires of combat it just doesn't calm down right away when everything is over.
- We mean no harm - Auriel says - Tyr be with you, friends - he adds, stating his allegiance to the god of justice.
As he says this, the eladrin places his right hand on his chest, where a holy symbol depicting a set of scales over a warhammer - the symbol of Tyr - hangs.
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Blundering his way through the bush and emitting a few dwarven curses, you see a dwarf with an orange beard emerge near the riverbank, huffing and puffing. “Whazaa… what the hell’s going on here, you ok?” He starts to go into the edge of the water, seeing the tiefling in the water, snarled by a net, he tries to reach out with a nearly flawless battle axe, trying to catch the edge of the net and pull it in, giving help to break free of the net and helping the tiefling gain their footing. “You all ok? Did you hear those drums, those thunderous beats?” He sees the floating lizardfolk bodies floating downriver and says, “Looks like you handled it. Name’s Carlthuzad. Or you can call me Carl if you like. You see any other folk like me in your searchin? Looking for a feller by the name of Fuselad…”
A wizard is never late, nor is he early, he arrives precisely when he means to.
As he sees the danger of the lizardfolk floating downstream, you see Carl’s eyes flash black for just a moment and he looks invigorated, breathing deeper.
(Uses eldritch invocation of false life to gain 5 temp h.p. In light of the danger.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hex rolls her eyes as Sylyra summons the bear totem and sighs in disappointment - not at the druid but rather at herself for thinking he would actually come down from the boat and help them. "I meant help in a more productive way but sure, this works as well I suppose."
When the two strangers approach, she is immediately back on guard, the grip on her bow tightening. As they continue to introduce and explain themselves though, the dwarf even offering help, she relaxes slightly. Managing to finally throw off the net, she makes her way to shore. Out of the water, its easier to see the tiefling - an otherwise regular looking red-skinned tiefling if it weren't for the large jagged scar crossing over her right eye, itself standing out a fair bit with its milky white appearance. She has long black hair, tied up into a high pony tail, though as she makes her way out of the water, she pulls it free and vigorously shakes her head to get as much water out. From underneath the black mop now covering most of her face, she smiles at the strangers, two fingers raised in an easy going greeting.
"Hail to you too. The name's Hex. And also, thanks for the help. Can't say we've met anyone else looking into the drums, though. Honestly, thought we were going to be the only ones but if what you're saying is true, we could use all the help we can get. How about we trade notes?"
The eladrin smiles back at Hex.
- I'm afraid we have not much to share, right, Carl? - Auriel says, looking at the dwarf for confirmation - We've been following the sound of drums for a good couple of hours, until we've reached you. How about you? Have you discovered anything? What's your next move? We'll be more than happy to accompany you. Though - his gaze wanders over the rest of the group - do you perhaps need a little rest to recover?
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Carl steps out of the water and shakes off his boots, giving a little shiver for a moment. “No, we haven’t found anythin. Just a sound that would come and go, hard to locate the direction. You found any leads?” He sits on a tree stump and looks at the three new folk for injuries, eyes scanning each of them. “So you’re Hex…” he turns to the others, “And what might your names be? Ifn you don’t mind me asking?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hex shakes her head at Auriel. "I'm mostly alright, aside from the poison. If the others need to rest though, I wouldn't say no. In terms of leads, we're pretty sure the kidnappers are lizardfolk and they're taking their victims back into the marsh. We're unsure of why they're doing this but, based on previous experience, it's likely to have something to do with the Cult of the Dragon and their increasing activeness in the area."
Sylyra turns his glare on the back Hex's head as she freely gives up the information they've collected thus far. But after a heartbeat or two, he sighs and rolls his eyes. His staff returns to a non-aggressive position and he tosses back his hair. "Sylyra Wasanthi of Waterdeep," he says clearly. He pauses for a second to see if either the elf or dwarf appear to recognize the family name. If not, he continues airily. "I was about to perform a little reconnaissance in snake form. If no one has any objections ... " he says, making eye contact with Hex and Uragum.
Carl’s eyes go wide as Sylyra mentions transforming into a snake. “By all means, if you can do that, whoa.” He starts rubbing his beard. “Sorry I ain’t heardofya. Sounds fancy.” Sitting on the stump he wipes off the blade of his battle axe, using a rag to make sure no dirt or mud, water are left on the blade, then he secures it for traveling, walking.
“Should we follow, uh, Sylyra-snake?”
A wizard is never late, nor is he early, he arrives precisely when he means to.