Narrakas looks a touched surprised at Fizzkilk for a second, before then starting to smarik and shake his head until being startled seeing the armor shift onto the orc. "... Huh! That's pretty nifty. Wouldn't mind something like that."The goblin absentmindedly admits while rubbing his chin. "Must've cost a pretty nib though, so, ehhh.." Following a dismissive wave of the hand that in itself led to some flinching from his bruised torso, Narrakas eventually focused his attention on trying to seperate the remaining contents of the box, and even go so far as to squat down on the spot during the sort.
But having rarely (if ever) seen such excess of wealth, unless aided by the others, it would take him the better part of half an hour to eventually create four small piles of gems worth at 20gp each with 1 silver bar each. He then side-eyes Mardigan for a moment or two, before addressing still conscious and wave the last one in the air. "Party funds. Which, uh... Elton! You mind hold'n on to it as well?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As Lydia dispenses items to the group. There is a sort of snore which catches her attention. She turns to see that Fopp seems to have slipped back to sleep. She steps over to his bed. Placing her hand on his head, then checking his limbs, she makes sure he is in a more comfortable position and able to breath well while adjusting his sheets.
"This one won't be leaving any time soon. He seems to have developed a bit of a fever. He should rest. If the rest of you move out, where should I tell him you have headed to in case he wishes to join you?"
“My lady- I thank you for your kindness. I think it wise we purchase some potions for our journey. Id like to use my share of gems to buy 2 lesser potions of healing, 1 lesser soothing tonic, 2 antiplagues and 1 antitoxin. It seems I will have enough? I am honored to carry our collective goods- please feel free to help yourself in times of need to the potions, I will ensure they are well labeled and stored.”. The half-elf scholar smiles, and looks again to the lady “If our former companion awakes and wants to rejoin us, we will be continuing on our current path for a time, I suspect. I wish you well, noble Sir Fopp.”.
“to saltmarsh, I think?”. He looks quizzically at the others. “My head is still not clear. I need one more night’s rest, and some time with my spellbooks. Happy for the company, anyway. Leaving in the morning, I suppose”.
He carefully packs up the treasure. “I am personally of the conviction that need should come before greed- wealth is of little use to me- except for the purchasing of spells and ink. Should you have need of funds, just ask.”.
With Lydia having so much to offer, and after presumably explaining a few of the items properties, the magpie in Narrakas is all to eager to put forth some of his cut in procuring some of the items WITHOUT even trying to haggle(see spoiler for Narrakas choice purchase).
If Lydia accepts silver ingots as payment for her wares, and is willing to provide the necessary gold/silver change:
If not, but still accepts gems: 5x Tinder Twing (1 gp) 1x Antiplague(lesser) (3gp) 2x Healing Potion(minor) (8gp) 1x Numbing Tonic(4 gp) Total: 16gp worth of gems (more or less)
But for the rest of his cut that remains, Narrakas makes a point of keeping his own on his person; especially after having gone to the trouble of sorting them out. But the moment Eldon tries to go for the rest of the remaining reward even with "good intentions", that's when the goblin growls a warning and tries to grab his arm just to hold him still for a moment. "Not so fast, slick. You may be fine playing mule. But aside from that 5th bar, leave everyone to carry their own share. After all, it's still quite a journey to salts, and it would be awkward if some gnasher gobbled you up, along with all our funds in one gulp, leaving everyone else destitute."He said, before letting go. "Especially sleeping beauty over there, who might want to walk a different road in the end once he comes to."
And I should like apart from the healers tools, 2 of your lesser healing. And if I have taken more than my share.. looking at the goblin, I apologize. rest assured I will fight by your side to the death.if need be.
((Assume all trade is successful. The Lady Othmor paid Lydia well for your care, providing ample coin for her to make change with.))
Eldon, Narrakas, Fihzkilk and Mardigan spend a night recovering at Lydia's tea shoppe and apothecary. The next morning, after a hearty meal, they give their thanks to Lydia and set out north along the High Road.
As they traverse the High Road, the landscape gradually transforms from the wilderness to the rustic outskirts of Leilon. The air is filled with the scent of salt from the nearby Sea of Swords, a refreshing change from the marshy odors of the Mere.
The road leads them through small clearings, where cottages with thatched roofs dot the landscape. The occasional stone building emerges, a sturdier structure that hints at the town's longevity. Mud-caked walls surround Leilon, giving it an ancient and weathered appearance.
As the adventurers draw nearer, the craggy silhouette of the Sword Mountains becomes more prominent against the sky.
The town's architecture, a blend of practical thatch and sturdy stone, reflects both the coastal environment and the rugged terrain that watches over it.
The focal point is the tower rising proudly from the town's heart. It stands like a sentinel, its spire reaching towards the heavens. A large beacon window on the fourth story catches the eye, promising a spectacular view from its heights.
The party steadily nears the town's southern gate fortified by two guard towers on each side. Road signs indicate that they must pass through or go around Leilon if they wish to continue on to Saltmarsh.
fizzkilk is visibly ill at ease, its been a long time since he was in a town, and longer still sincee he walked one openly, his hands keep flexing like he wants to reach for his weapons, but wont let himself
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Having grown at least somewhat comfortable with the new company, Narrakas had almost forgotten to pull up his hood as the group grew closer to town. Fortunately in catching Fizkilk at ill-ease was enough of a spark to have the goblin immediately prompted him to pull up his hood to shadow his face in the hope to be mistaken for a halfling or gnome.
Which rarely worked if ever in the past, but tradition and instinct demanded the attempt. "We not really, uh.... need go in town come thinks of it. But... I do need repair kit come thinks of it. And spare bandolier -- BUT, is fine if just go round too."He said during the walk before giving a casual shrug.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Recall knowledge society? 3 see what I know about Leilon
What Mardigan knows about Leilon is that he does not think about it much at all. Almost the definition of 'back water' town it is not close enough to the sea to be a port and too close to the mere for proper farming. He figures they must make do somehow, but is not quite sure how, nor does he care. He does recall something about gnomes though ... Lots of gnomes, and Leilon.
Pretty sure I have never heard of this place. I leave it up to you 3 as to whether we enter. I certainly don't have any urge to spend more than need be. What do you say Mister Elton John? Having only ever hearing Narrakas say his name.
From his work in and around Saltmarsh and having to travel this way on his way down to where he caught the caravan to begin with, Narrakas is at least passingly acquainted with Leilon. He knows enough that due to their proximity to the Mere, Leilon is rather protective and less than open to outsiders who don't look more human.
The air carried a sense of tension, punctuated by the sharp calls of horns that echoed through the air like a distant thunderstorm. The party, momentarily halted in their considerations, turned their attention toward the source of the sound. Emerging from the sturdy gates of Leilon were mounted guards, a disciplined force riding with an unmistakable purpose.
From the left and right, additional patrols joined the spectacle, converging into a synchronized dance of hooves and dust. The riders, clad in uniform chainmail, bore shields across their backs, a visual testament to their preparedness for whatever might lie ahead.
As the trio of groups acknowledged each other with practiced efficiency, a realization dawned on the party — they were the focal point of this convergence. The riders, like predatory birds closing in on their quarry, began to encircle the party with the precision of a well-executed military maneuver.
In the dance of dust and anticipation, the riders revealed their armament. Half bore lances, glinting menacingly in the sunlight, while the others cradled crossbows, their bolts at the ready. The cloud of dust began to thin, revealing a symphony of pointed lances and taut crossbow strings, all directed at the party.
A lance lifted, and its wielder guided his horse closer to the party. His eyes, sharp and assessing, swept across the faces of Fizz and Narrakas before settling on Mardigan and Eldon. The question, a demand laced with authority, cut through the tension-laden air.
"Do you travel together?" The inquiry hung in the air, a challenge that demanded a response from the wary adventurers.
After a muttered curse, Narrakas glanced about the area entertaining thoughts of fleeing into the closest patch of underbrush and hide. Yet knowing better, he slowed down and kept his hands well away from any weapons, even as his instincts screamed at him to do otherwise. "Tch! Yea, yea, we are. Hoping to resupply in that fair city of yours as well, but it seems things are as tight ass as always in Lelion, huh?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The leader of the lance corp looks at Narrakas briefly, as if he were looking at something unpleasant which he had found in his soup. He takes a breath and then turns his attention back to the two humans of the party. "There is no place in Leilon for such creatures. As long as you travel with them, you must go around another way. We will escort you to the passage through the mud-flats that you may take." With that, the circle of horses opens up and their movement strongly suggests that the party should move toward the east of the town, around its walls.
Once well past the gate, the escort thins, but four horsemen continue to flank and follow the party, making sure they go the long way around. Around this way, the city is built right on the edge of a mud-flat as it runs up to the woods. A narrow band of the mudflat still remains between the wall and the wood that the party is meant to traverse upon. It stinks and the biting flies harass them in thick clouds.
Eventually, the mounted escort must deem that they have taken the party further from the gate than it would be worth their while to double back upon. They turn their steeds and leave the party to continue.
The party stands at the bank of a shallow, muddy, foul smelling stream that they must cross to continue their way around Leilon.
This post has potentially manipulated dice roll results.
Narrakas clicked his tongue, but could only muster a half-hearted glare at the man before grudgingly following the suggestion. Though he'd side-eyed Eldon and Mardigan, having half-expected the more outspoken humans to have said at least something. But then again, perhaps they had, and he'd simply been too deep in the cut mentally to have noticed? In any event, he'd soon enough push the treatment far from mind, and quietly counted himself lucky for not catching an arrow to the butt once their armed escort turned back.
"Hope you lot don't mind getting your boots dirt, 'cause that's all that awaits us." He states before pinching his nose and pressing on forward, aiming to cross over the stream if it wasn't too fast moving. Though along the way he'd pondered about the terrain and wonder if there was any relevant dangers to worry where it came to the mudflats.
Narrakas looks a touched surprised at Fizzkilk for a second, before then starting to smarik and shake his head until being startled seeing the armor shift onto the orc. "... Huh! That's pretty nifty. Wouldn't mind something like that." The goblin absentmindedly admits while rubbing his chin. "Must've cost a pretty nib though, so, ehhh.." Following a dismissive wave of the hand that in itself led to some flinching from his bruised torso, Narrakas eventually focused his attention on trying to seperate the remaining contents of the box, and even go so far as to squat down on the spot during the sort.
But having rarely (if ever) seen such excess of wealth, unless aided by the others, it would take him the better part of half an hour to eventually create four small piles of gems worth at 20gp each with 1 silver bar each. He then side-eyes Mardigan for a moment or two, before addressing still conscious and wave the last one in the air. "Party funds. Which, uh... Elton! You mind hold'n on to it as well?"
When you realize you're doing too much: Signature.
A short while after Mardigan rings the bell, Lydia returns. She is happy to sell healer's tools as well as a few other items:
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
As Lydia dispenses items to the group. There is a sort of snore which catches her attention. She turns to see that Fopp seems to have slipped back to sleep. She steps over to his bed. Placing her hand on his head, then checking his limbs, she makes sure he is in a more comfortable position and able to breath well while adjusting his sheets.
"This one won't be leaving any time soon. He seems to have developed a bit of a fever. He should rest. If the rest of you move out, where should I tell him you have headed to in case he wishes to join you?"
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
“My lady- I thank you for your kindness. I think it wise we purchase some potions for our journey. Id like to use my share of gems to buy 2 lesser potions of healing, 1 lesser soothing tonic, 2 antiplagues and 1 antitoxin. It seems I will have enough? I am honored to carry our collective goods- please feel free to help yourself in times of need to the potions, I will ensure they are well labeled and stored.”. The half-elf scholar smiles, and looks again to the lady “If our former companion awakes and wants to rejoin us, we will be continuing on our current path for a time, I suspect. I wish you well, noble Sir Fopp.”.
“to saltmarsh, I think?”. He looks quizzically at the others. “My head is still not clear. I need one more night’s rest, and some time with my spellbooks. Happy for the company, anyway. Leaving in the morning, I suppose”.
He carefully packs up the treasure. “I am personally of the conviction that need should come before greed- wealth is of little use to me- except for the purchasing of spells and ink. Should you have need of funds, just ask.”.
With Lydia having so much to offer, and after presumably explaining a few of the items properties, the magpie in Narrakas is all to eager to put forth some of his cut in procuring some of the items WITHOUT even trying to haggle(see spoiler for Narrakas choice purchase).
If Lydia accepts silver ingots as payment for her wares, and is willing to provide the necessary gold/silver change:
2x Emetic Paste (10gp)
2x Bottled Sunlight(lesser) (14gp)
1x Numbing Tonic (4 gp)
1x Lady's blessing oil (3 gp)
3x Antiplague(lesser) (9 gp)
5x Tinder Twing (1 gp)
2x Healing Potion(lesser) (24gp)
Total: 65gp
If not, but still accepts gems:
5x Tinder Twing (1 gp)
1x Antiplague(lesser) (3gp)
2x Healing Potion(minor) (8gp)
1x Numbing Tonic(4 gp)
Total: 16gp worth of gems (more or less)
But for the rest of his cut that remains, Narrakas makes a point of keeping his own on his person; especially after having gone to the trouble of sorting them out. But the moment Eldon tries to go for the rest of the remaining reward even with "good intentions", that's when the goblin growls a warning and tries to grab his arm just to hold him still for a moment. "Not so fast, slick. You may be fine playing mule. But aside from that 5th bar, leave everyone to carry their own share. After all, it's still quite a journey to salts, and it would be awkward if some gnasher gobbled you up, along with all our funds in one gulp, leaving everyone else destitute." He said, before letting go. "Especially sleeping beauty over there, who might want to walk a different road in the end once he comes to."
When you realize you're doing too much: Signature.
And I should like apart from the healers tools, 2 of your lesser healing. And if I have taken more than my share.. looking at the goblin, I apologize. rest assured I will fight by your side to the death.if need be.
“Understood. And no offense meant. ”. The half elf smiles at the goblin. He collects only his share, after spending part on the purchases above.
((Assume all trade is successful. The Lady Othmor paid Lydia well for your care, providing ample coin for her to make change with.))
Eldon, Narrakas, Fihzkilk and Mardigan spend a night recovering at Lydia's tea shoppe and apothecary. The next morning, after a hearty meal, they give their thanks to Lydia and set out north along the High Road.
As they traverse the High Road, the landscape gradually transforms from the wilderness to the rustic outskirts of Leilon. The air is filled with the scent of salt from the nearby Sea of Swords, a refreshing change from the marshy odors of the Mere.
The road leads them through small clearings, where cottages with thatched roofs dot the landscape. The occasional stone building emerges, a sturdier structure that hints at the town's longevity. Mud-caked walls surround Leilon, giving it an ancient and weathered appearance.
As the adventurers draw nearer, the craggy silhouette of the Sword Mountains becomes more prominent against the sky.
The town's architecture, a blend of practical thatch and sturdy stone, reflects both the coastal environment and the rugged terrain that watches over it.
The focal point is the tower rising proudly from the town's heart. It stands like a sentinel, its spire reaching towards the heavens. A large beacon window on the fourth story catches the eye, promising a spectacular view from its heights.
The party steadily nears the town's southern gate fortified by two guard towers on each side. Road signs indicate that they must pass through or go around Leilon if they wish to continue on to Saltmarsh.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Recall knowledge society? 5 see what I know about Leilon
fizzkilk is visibly ill at ease, its been a long time since he was in a town, and longer still sincee he walked one openly, his hands keep flexing like he wants to reach for his weapons, but wont let himself
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Having grown at least somewhat comfortable with the new company, Narrakas had almost forgotten to pull up his hood as the group grew closer to town. Fortunately in catching Fizkilk at ill-ease was enough of a spark to have the goblin immediately prompted him to pull up his hood to shadow his face in the hope to be mistaken for a halfling or gnome.
Which rarely worked if ever in the past, but tradition and instinct demanded the attempt. "We not really, uh.... need go in town come thinks of it. But... I do need repair kit come thinks of it. And spare bandolier -- BUT, is fine if just go round too." He said during the walk before giving a casual shrug.
When you realize you're doing too much: Signature.
What Mardigan knows about Leilon is that he does not think about it much at all. Almost the definition of 'back water' town it is not close enough to the sea to be a port and too close to the mere for proper farming. He figures they must make do somehow, but is not quite sure how, nor does he care. He does recall something about gnomes though ... Lots of gnomes, and Leilon.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Pretty sure I have never heard of this place. I leave it up to you 3 as to whether we enter. I certainly don't have any urge to spend more than need be. What do you say Mister Elton John? Having only ever hearing Narrakas say his name.
Narrakas however:
From his work in and around Saltmarsh and having to travel this way on his way down to where he caught the caravan to begin with, Narrakas is at least passingly acquainted with Leilon. He knows enough that due to their proximity to the Mere, Leilon is rather protective and less than open to outsiders who don't look more human.
The air carried a sense of tension, punctuated by the sharp calls of horns that echoed through the air like a distant thunderstorm. The party, momentarily halted in their considerations, turned their attention toward the source of the sound. Emerging from the sturdy gates of Leilon were mounted guards, a disciplined force riding with an unmistakable purpose.
From the left and right, additional patrols joined the spectacle, converging into a synchronized dance of hooves and dust. The riders, clad in uniform chainmail, bore shields across their backs, a visual testament to their preparedness for whatever might lie ahead.
As the trio of groups acknowledged each other with practiced efficiency, a realization dawned on the party — they were the focal point of this convergence. The riders, like predatory birds closing in on their quarry, began to encircle the party with the precision of a well-executed military maneuver.
In the dance of dust and anticipation, the riders revealed their armament. Half bore lances, glinting menacingly in the sunlight, while the others cradled crossbows, their bolts at the ready. The cloud of dust began to thin, revealing a symphony of pointed lances and taut crossbow strings, all directed at the party.
A lance lifted, and its wielder guided his horse closer to the party. His eyes, sharp and assessing, swept across the faces of Fizz and Narrakas before settling on Mardigan and Eldon. The question, a demand laced with authority, cut through the tension-laden air.
"Do you travel together?" The inquiry hung in the air, a challenge that demanded a response from the wary adventurers.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
After a muttered curse, Narrakas glanced about the area entertaining thoughts of fleeing into the closest patch of underbrush and hide. Yet knowing better, he slowed down and kept his hands well away from any weapons, even as his instincts screamed at him to do otherwise. "Tch! Yea, yea, we are. Hoping to resupply in that fair city of yours as well, but it seems things are as tight ass as always in Lelion, huh?"
When you realize you're doing too much: Signature.
The leader of the lance corp looks at Narrakas briefly, as if he were looking at something unpleasant which he had found in his soup. He takes a breath and then turns his attention back to the two humans of the party. "There is no place in Leilon for such creatures. As long as you travel with them, you must go around another way. We will escort you to the passage through the mud-flats that you may take." With that, the circle of horses opens up and their movement strongly suggests that the party should move toward the east of the town, around its walls.
Once well past the gate, the escort thins, but four horsemen continue to flank and follow the party, making sure they go the long way around. Around this way, the city is built right on the edge of a mud-flat as it runs up to the woods. A narrow band of the mudflat still remains between the wall and the wood that the party is meant to traverse upon. It stinks and the biting flies harass them in thick clouds.
Eventually, the mounted escort must deem that they have taken the party further from the gate than it would be worth their while to double back upon. They turn their steeds and leave the party to continue.
The party stands at the bank of a shallow, muddy, foul smelling stream that they must cross to continue their way around Leilon.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Can we jump across this stream?
((You may try))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Narrakas clicked his tongue, but could only muster a half-hearted glare at the man before grudgingly following the suggestion. Though he'd side-eyed Eldon and Mardigan, having half-expected the more outspoken humans to have said at least something. But then again, perhaps they had, and he'd simply been too deep in the cut mentally to have noticed? In any event, he'd soon enough push the treatment far from mind, and quietly counted himself lucky for not catching an arrow to the butt once their armed escort turned back.
"Hope you lot don't mind getting your boots dirt, 'cause that's all that awaits us." He states before pinching his nose and pressing on forward, aiming to cross over the stream if it wasn't too fast moving. Though along the way he'd pondered about the terrain and wonder if there was any relevant dangers to worry where it came to the mudflats.
-Nature: 18(6).
When you realize you're doing too much: Signature.