This post has potentially manipulated dice roll results.
A third Reaver ship sails upside down to you over head as deck hand loose a volley of arrows. Dexterity check to dodge DC 14. Damage if hit: 5 piercing.
The screaming elf in dark green wet silk is pinned to the deck with three arrows and stops screaming.
Feel free to take your action. Actions will be executed in the order of initiative
*Tink, you can use your Guidance to add to your Dex roll if you want to negate that damage*
Oox attempts to dodge the volley of arrows from the new ship.
Dexterity: 13
Oox takes 6 more damage. "Ouch! Why does Celestian test us so!?"
Oox draws a hand crossbow and fires at the already injured Weaver.
To hit: 21 Damage: 4
Oox then moves toward any available cover between itself and the reavers, and will go infinitesimally thin to slide into that cover while leaving the hand crossbow in pseudopod reach. (This should create half cover and +2AC and Dex saves while there, DM's call, of course)
This post has potentially manipulated dice roll results.
One of the arrows chips into Tink's shoulder causing 6 damage.
Dexterity: 13.
Tink fires another of his arrows (which are all +1 btw) at the third reaver, aiming for its shoulder to stop any future volleys.
Hit: Attack: 20 Damage: 11
Out of Context Clarification: There is not a third Reaver ON your ship. There was a whole third ship that flew over you with multiple Reavers on that ship firing down on you. Firing on them will not do much. If you fire on the injured Reaver he will be dead. I don't mind the correction as my description wasn't perfect.
Oox calls to Tink from its flattened spot of cover. "It is time to get out of the way, foul-mouthed one! Quickly, take cover!"
Oox holds, leaving its hand crossbow within easy reach, but taking advantage of the full cover.
"Spacefarers! Spacefarers! We have already defeated one of your mighty horde. My comrade and I offer you this opportunity to reconsider your assault and depart with only a single loss."
The noseiferous Reaver, pulls a giant breath to propel a snot shot at Tink, but pauses for a moment at Oox's warning.
A thunderous explosion shakes the ship, filling the air with splinters of wood. Bodies are hurled into Wildspace—and then everything stops. Wreckage hangs motionless. Reavers freeze in the middle of their attacks. Even the stars stop twinkling.
The illusion of Wildspace melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place.
Shadows form a figure that emerges from the center of the explosion: a human priest in black robes glittering with constellations of gems. Her black hair falls to her waist.
“As you can see,” she she booms, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her last battle makes a good testing ground for new recruits. End simulation!”
The elf in dark green wet silk wakes up and starts screaming. He runs toward the white dome wall covered in glowing runes. Other young noblings continue wailing, crying, and picking themselves up off of the floor. The fop in a red velvet cape, is holding his arm and is hysterical. A door materializes in the dome wall and they stumble out into the landing area before the levitation tube.
Only Oox and Tink are left.
"Well that weeds out the crop quite effectively. Welcome new acolytes of Celestian, may you serve well all who wish to reach the stars. I am Astrela Divine."
Oox reconstitutes, slinking back into its armor and picking up (and holstering) the hand crossbow. "Gentle Astrela Divine, I embrace your welcome. My new friend and I are blessed by your test and the invocation of Celestian's grace. I have traveled far, and divided many times, to reach you in this moment." Oox extends a pseudopod in a polite wave. "I am Oox the Indeterminate. This name contains my multitudes, for I am both formless and in search of fateful meaning. Pray tell, what may we do to assist you and the great Star Wanderer?"
"It is not a trick. But it is a test. What happened to Captain Sardax and was real and recorded so we know what befell her and her crew. We test our new recrutes with her experience. It greatly accelerate spelljammer training by removing the people who are ultimately unfit to server. It may be our greatest advantage over the Temple of Ptah in recruiting the best Wildspacer crews."
"I'm sorry, though Tink. The Simulation Deck can be disorientating."
"Oox, it would seem you are destined for the path of Celestian."
On the ground floor,Astrela hands you each 5 platinum pieces for supplies and leaves you with another initiate named Dinah. Dinah is very young but seems to know her way around the college. She takes you to your quarters, a small room with two beds and one desk three floors underground. Dinah says the next training session will be in two days, and you are free to explore the college and city until then.
"Don't get into to too much trouble!", Dinah says with a smile (and a wink).
Nice! Paid before the gig! Never had a training session before a show, but I'm always up for something new. Not sure what you mean about "trouble", but I'll do my best.
Rando settles in to his room and begins working on the routine for his show. He loses himself in a swirl of illusions and practical effects.
"Thank you for your words of praise, Astrela Divine. I do not take this lightly and promise to be part of a crew that will make Celestian proud."
Oox follows Dinah to the quarters, oozes out of its armor and forms a puddle atop whatever available soft surface is nearest. "Thank you, Dinah. Celestian be with you."
Oox turns toward Tink and the new magician/performer. "We certainly make strange bunkfellows, but I am eager to witness what fruit our endeavors will bear. You, amid the flickering lights and smoke with the spirit gum beast dancing on the table... we have not yet met. I am Oox, the Indeterminate. I have come to commune with Celestian and follow the path he has set for me. What of you?"
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Sneezed Globule at Oox
Damage if hit: 6
Heliblade attack on Oox
Attack: 11 Damage: 5
Podiatracticly thrown Dagger at Tink
Attack: 17 Damage: 5
Dexterity: 12
Oox lowers its center of gravity and its ooze sways gently with the resonate waves of the collision.
Dexterity: 19
Oox flattens and lengthens, dodging the disgusting snot projectile.
The Heliblade slashes past Oox's armor, and a fine mist of ooze (and generational memories) goes flying into the air. Oox takes 6 damage.
Dexterity: 7
Tiny prongs spring out of Tink's feet clamping him into the surface.
Dexterity: 19
The dagger hits Tink, but simply bounces off his metal breastplate. Tink looks at the dagger and then back at the Reaver.
"You mother****** **********!"
Tink fires an arrow at the Reaver that threw the dagger.
Attack: 25 Damage: 7+1+3 =11
Combat Round 1
Summary
(Round 0 and Round 1) Tink puts two very old fashioned arrows into the whirly Reaver's chest for a total 20 damage. (He is not looking so hot.)
Nosey Reaver missed with this nasal projectile.
Copper Chopper Reaver clips a chunk of Oox for 6 damage and misses with the thrown dagger at Tink.
A third Reaver ship sails upside down to you over head as deck hand loose a volley of arrows. Dexterity check to dodge DC 14. Damage if hit: 5 piercing.
The screaming elf in dark green wet silk is pinned to the deck with three arrows and stops screaming.
Feel free to take your action. Actions will be executed in the order of initiative
Combat Round 2
One of the arrows chips into Tink's shoulder causing 6 damage.
Dexterity: 17.
Tink fires another of his arrows (which are all +1 btw) at the third reaver, aiming for its shoulder to stop any future volleys.
Hit: Attack: 21 Damage: 11
*Tink, you can use your Guidance to add to your Dex roll if you want to negate that damage*
Oox attempts to dodge the volley of arrows from the new ship.
Dexterity: 13
Oox takes 6 more damage. "Ouch! Why does Celestian test us so!?"
Oox draws a hand crossbow and fires at the already injured Weaver.
To hit: 21 Damage: 4
Oox then moves toward any available cover between itself and the reavers, and will go infinitesimally thin to slide into that cover while leaving the hand crossbow in pseudopod reach. (This should create half cover and +2AC and Dex saves while there, DM's call, of course)
Out of Context
Clarification: There is not a third Reaver ON your ship. There was a whole third ship that flew over you with multiple Reavers on that ship firing down on you. Firing on them will not do much. If you fire on the injured Reaver he will be dead. I don't mind the correction as my description wasn't perfect.
Just kidding. Tink fires at the injured Reaver.
Also, can I use guidance for every roll? I used it on the damage. But can I also use it on my Dex roll?
Copper Chopper Reaver stumbles back over the rail.
Tink dodges the rain of arrows.
OoC
The min. of +1 to your save gets Tink out of the way.
Guidance
The 1d4 can only be added to your save. Not damage, but the Reaver was close to the edge.
"The target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends."
Oox, has full cover from the front if you change shape to match the shape of the barrier and don't have the crossbow poking out.
"Oh no! He fell. Now I lose my three arrows! You **********!" Tink cries out.
Oox calls to Tink from its flattened spot of cover. "It is time to get out of the way, foul-mouthed one! Quickly, take cover!"
Oox holds, leaving its hand crossbow within easy reach, but taking advantage of the full cover.
"Spacefarers! Spacefarers! We have already defeated one of your mighty horde. My comrade and I offer you this opportunity to reconsider your assault and depart with only a single loss."
Intimidation: 20
The noseiferous Reaver, pulls a giant breath to propel a snot shot at Tink, but pauses for a moment at Oox's warning.
A thunderous explosion shakes the ship, filling the air with splinters of wood. Bodies are hurled into Wildspace—and then everything stops. Wreckage hangs motionless. Reavers freeze in the middle of their attacks. Even the stars stop twinkling.
The illusion of Wildspace melts away, and you find yourselves in one of the magical chambers of the Simulations Deck, your memories slowly fitting back into place.
Shadows form a figure that emerges from the center of the explosion: a human priest in black robes glittering with constellations of gems. Her black hair falls to her waist.
“As you can see,” she she booms, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her last battle makes a good testing ground for new recruits. End simulation!”
The elf in dark green wet silk wakes up and starts screaming. He runs toward the white dome wall covered in glowing runes. Other young noblings continue wailing, crying, and picking themselves up off of the floor. The fop in a red velvet cape, is holding his arm and is hysterical. A door materializes in the dome wall and they stumble out into the landing area before the levitation tube.
Only Oox and Tink are left.
"Well that weeds out the crop quite effectively. Welcome new acolytes of Celestian, may you serve well all who wish to reach the stars. I am Astrela Divine."
“I seem to still have my arrows I feared were lost. I appreciate your welcome but I do not think families play tricks on each other. *******!”
Oox reconstitutes, slinking back into its armor and picking up (and holstering) the hand crossbow. "Gentle Astrela Divine, I embrace your welcome. My new friend and I are blessed by your test and the invocation of Celestian's grace. I have traveled far, and divided many times, to reach you in this moment." Oox extends a pseudopod in a polite wave. "I am Oox the Indeterminate. This name contains my multitudes, for I am both formless and in search of fateful meaning. Pray tell, what may we do to assist you and the great Star Wanderer?"
Rando walks into the room confused.
Can anyone direct me to the main stage? I seem to have gotten a little lost and I'm late for my gig.
All hit points and spell slots are returned.
"It is not a trick. But it is a test. What happened to Captain Sardax and was real and recorded so we know what befell her and her crew. We test our new recrutes with her experience. It greatly accelerate spelljammer training by removing the people who are ultimately unfit to server. It may be our greatest advantage over the Temple of Ptah in recruiting the best Wildspacer crews."
"I'm sorry, though Tink. The Simulation Deck can be disorientating."
"Oox, it would seem you are destined for the path of Celestian."
On the ground floor, Astrela hands you each 5 platinum pieces for supplies and leaves you with another initiate named Dinah. Dinah is very young but seems to know her way around the college. She takes you to your quarters, a small room with two beds and one desk three floors underground. Dinah says the next training session will be in two days, and you are free to explore the college and city until then.
"Don't get into to too much trouble!", Dinah says with a smile (and a wink).
Nice! Paid before the gig! Never had a training session before a show, but I'm always up for something new. Not sure what you mean about "trouble", but I'll do my best.
Rando settles in to his room and begins working on the routine for his show. He loses himself in a swirl of illusions and practical effects.
"Thank you for your words of praise, Astrela Divine. I do not take this lightly and promise to be part of a crew that will make Celestian proud."
Oox follows Dinah to the quarters, oozes out of its armor and forms a puddle atop whatever available soft surface is nearest. "Thank you, Dinah. Celestian be with you."
Oox turns toward Tink and the new magician/performer. "We certainly make strange bunkfellows, but I am eager to witness what fruit our endeavors will bear. You, amid the flickering lights and smoke with the spirit gum beast dancing on the table... we have not yet met. I am Oox, the Indeterminate. I have come to commune with Celestian and follow the path he has set for me. What of you?"