The Mummies are 30 ft away in a line from north to south ft apart. Mummy A the northern most while Mummy D is the southernmost undead.
I will allow 4 rnds of prep as some PCs could take potions of healing or cast 4 rnds of spells prior to combat.
Everyone was hurt except for Zavier who managed to remain out of melee range in the last encounter. The other 4 all drink a greater healing potion and recover most of their health in the 4 rnds leading up to combat.
Initiatives:
SA 31
SX 19
M D 18
M B 17
Pri 16
M A 15
M C 14
ZA 13
SAR 12
Sir Aarlin and Sir Xalbar are up:
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
SA goes and says, "Ready your attacks until after Priphira goes. She may be able to turn them. Only fight those that don't turn. The others will turn and move away."
SA readies an attack after Priphira goes.
Sir Aarlin is up:
MOVE: Sir Aarlin does not move. 30 ft available for ready action; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex on a Mummy that isn't turned. A, B, C, or D. ACTION: Cast Green Flame Blade, at the Mummy A, B, C, or D that doesn't turn and if two are not turned and within 5 ft of each other the other one with extra Green Flame Blade Damage on that Mummy A, B, C, or D Attack: 25 Damage: Unable to parse dice roll. (Slashing) + 6 (Divine) + 13 (Green Flame) + 6 (Necrotic) + 16 (Sneak attack Slashing damage) = 41 Damage: 9 (Green flame on Mummy A, B, C or D that's not turn within 5 ft of the primary Mummy A, B, C or D)
End of turn!
Reaction: Opportunity Attack
Sir Xalbar heeds Sir Aarlin's advise and readies and action.
Sir Xalbar is up:
MOVE: Sir Xalbar readies his action to support Sir Aarlin and Priphira; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Eldritch Cannon: Force Ballista, targeting Same mummy as Sir Arrlin if any; Damage: 14 (Force Damage) ACTION: Cast Ray of Frost, same target or next available target that's not turned Attack: 28 Damage: 13 (Cold Damage speed reduced 10 ft)
End of turn!
Reaction: Opportunity attack and/or Absorb Elements
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Mummy D and B advance 20 ft. Not in melee range yet.
Priphira is up:
MOVE: Priphira holds her ground; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: none ACTION: Priphira holds up her holy symbol and turns undead. DC 12 WIS sv or be turned.
Mummy A 15; Mummy B 11; Mummy C 19; Mummy D 6; End of turn!
Reaction: Any available
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This post has potentially manipulated dice roll results.
Mummy A attacks Sir Xalbar with a dreadful gaze and a rotting fist.
The mummy misses with the attack just barely with an 18 and Sir Xalbar saves with a 15 Wis roll.
Mummy C will attack Sir Aarlin with a dreadful gaze and a rotting fist.
The mummy misses Sir Aarlin with the attack 14, and Sir Aarlin saves with a 13 Wis roll.
Zavier and Sarran are up:
Zavier is up:
MOVE: Zavier moves up so that he is parallel to the Mummies A and C; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast HEX, on the Mummy A Disadvantage on DEX saves ACTION: Cast Burning Hands, Damage: 23 (Fire sv DC 16 Dex)
Mummy A Disadvantage on Dex saves 2 vs DC 16 save for 1/2.
Mummy C Dex saves 7 vs DC 16 save for 1/2.
Reaction: Opportunity attacks or any available.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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Zavier lights the two mummies up killing them where they crumbled to ashes. Sarran makes sure the other two mummies retreat and while the group watches the mummies move off as quickly as they can they take a path perpendicular to the mummies to put distance between them.
End of encounter:
Priphira sees a hailstorm coming as Jivet warns Sir Xalbar. Sir Xalbar dismisses Jivet and Priphira drops a Bead of force that everyone fails their saves on purpose.
10
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Xalbar bring Jivet back and they head out after a short rest. The come upon an ancient giant cemetery. Four large creatures shamble towards the group.
If the PC's want to prepare spells prior to combat after the short rest that is acceptable. You then travel 30 minutes to the cemetery.
I'll roll initiatives and go:
SA 20
SX 18
OZ D 17
OZ B 11
PRI 9
Zav 7
SAR 6
OZ A 5
OZ C 4
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This post has potentially manipulated dice roll results.
They run the same gambit as with the Mummies with one exception. They all pick one target to attack for actions in their range. OZ A will be the common target.
Zavier does 8 eldritch blast
Zavier is up:
MOVE: Zavier Stays put; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 12 Damage: 8 (Force 150 Ft) + 7 (Force 150 Ft) = 15
Reaction: Opportunity attacks or any available.
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 9 Damage: 6 (Force 120 Ft) + 15 (Force 120 Ft) = 21
BONUS: Cast HEX, on the OZ A if up at 90 ft Disadvantage on Wis saves Transfer to B or C or D
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 16 Damage: 13 (Force 90 Ft) + 8 (Force 90 Ft) = 21
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 24 Damage: 13 (Force 60 Ft) + 11 (Force 60 Ft) = 24
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 27 Damage: 8 (Force 30 Ft) + 9 (Force 30 Ft) = 17
Priphira moves out 10 ft. When the zombies are 20 ft away, she will channel divinity and Turn undead.
Ogre Zombie A 7; Ogre Zombie B -1; Ogre Zombie C 12; Ogre Zombie D 13;
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Sir Aarlin range weapon attacks OZ B to bring it down.
OZ C Turns and shambles away. Priphira moves back to the others and its the next turn.
Sir Aarlin is up and OZ D is the only zombie left.
MOVE: Sir Aarlin advances 25 ft to engage OZ D; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Hexblade's Curse OZ D ACTION: Cast Green Flame Blade, OZ D; Attack: 24 Damage: 16 (Slashing) + 6 (Fire) + 6 (Divine Smite vs undead) = 28
End of turn!
Reaction: Opportunity Attack
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This post has potentially manipulated dice roll results.
OZ D takes some damage from Sir Aarlin's attack and the OZ D attacks Sir Aarlin and barely misses.
Sir Xalbar is up:
MOVE: Sir Xalbar stays put 30 ft from the OZ D; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Eldritch Cannon: Force Ballista, targeting OZ D Damage: 3 (Force Damage) ACTION: Cast Magic Missile, Damage: 5 (Force) + 5 (Force) + 4 (Force) + 5 (Force) + 2 (Force) = 21
End of turn!
Reaction: Opportunity attack and/or Absorb Elements
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Priphira is up:
MOVE: Priphira moves 20ft to be near OZ D: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Two Weapon Fighting. Moon touch Rapier Attack: 12! Damage: 6 ACTION: Rapier+1 Attack: 24! Damage: 12
End of turn!
Reaction: Any available
Sarran is up:
MOVE: Sarran runs 25 ft south to engage the OZ D, (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Spend 1 Ki pt for Flurry of Blows All attacks at the OZ D ; Unarmed attack#1: 11 Damage: 11 (Bludgeoning); Unarmed attack#2: 19 Damage: 7 (Bludgeoning) ACTION: Claw #1 Attack: 25 Damage: 9 (Slashing); Claw #2 Attack: 24 Damage: 8 (Slashing)
Open Hand Technique Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 15), get pushed up to 15 ft. if it fails a STR saving throw (DC 15), or it can't take reaction until the end of your next turn.
OZ D save vs Dex DC 15 or be prone 14
6 ki points left. End of turn!
Reaction: Any available
Zavier is up:
MOVE: Zavier Stays put; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast HEX, on the OZ D Disadvantage on DEX saves ACTION: Cast Eldritch Blast, OZ D target; Attack: 13 Damage: 11 (Force 150 Ft) + 12 (Force 150 Ft) = 23
Reaction: Opportunity attacks or any available.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The next encounter is a Tear in the Weave and wild magic surge opens up right on the party.
Being suddenly surrounded by multicolored flashes of light gives the party one round to prepare--the weave of magic has decided to go awry right where they are. For the next 3 rounds, no spells can be cast by any creature except by failing the following roll (other magical effects work as normal.) At the start of each round, each character must make a DC 13 Wisdom save to resist the weave's bend. Failure forces the player to immediately use their reaction to roll 1d100 (ignoring a 1 or 2) and generate an effect from the Wild Magic Surge chart. All continuing surge effects, including spell effects, only last for the 3 rounds.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The last encounter treasure will be 2000 gp / pc or 20 x 100 gp pearls. 16 encounter rolls...3 for each PC (5) = 15 rolls the extra one is the coins or gems not both.
Sir Aarlin 4; 15; 19
Sir Xalbar 15; 12; 17
Sarran 11; 4; 19
Priphira 21; 18; 23
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The last encounter treasure will be 2000 gp / pc or 20 x 100 gp pearls. 16 encounter rolls...3 for each PC (5) = 15 rolls the extra one is the coins or gems not both.
Sir Aarlin 4 Handy Haversack; 15 Potion of Frost Giant Strength; 19 Ring of Protection
Sir Xalbar 15 Potion of Frost Giant Strength; 12 12d4 + 150 gp; 17 Weapon +2
Sarran 11 Spell Scroll: 5th level or below; 4 Handy Haversack; 19 Ring of Protection
Priphira 21 Immovable Rod; 18 Staff of Healing; 23 Bag of Beans
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Thanks for running this! Zavier just level up twice, so he get's animate dead.
Treasure rolls: 19917
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
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The Mummies are 30 ft away in a line from north to south ft apart. Mummy A the northern most while Mummy D is the southernmost undead.
I will allow 4 rnds of prep as some PCs could take potions of healing or cast 4 rnds of spells prior to combat.
Everyone was hurt except for Zavier who managed to remain out of melee range in the last encounter. The other 4 all drink a greater healing potion and recover most of their health in the 4 rnds leading up to combat.
Initiatives:
SA 31
SX 19
M D 18
M B 17
Pri 16
M A 15
M C 14
ZA 13
SAR 12
Sir Aarlin and Sir Xalbar are up:
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC- I'll post when i can.. might be a delay until monday/tuesday next week.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
SA goes and says, "Ready your attacks until after Priphira goes. She may be able to turn them. Only fight those that don't turn. The others will turn and move away."
SA readies an attack after Priphira goes.
Sir Aarlin is up:
MOVE: Sir Aarlin does not move. 30 ft available for ready action; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Hex on a Mummy that isn't turned. A, B, C, or D.
ACTION: Cast Green Flame Blade, at the Mummy A, B, C, or D that doesn't turn and if two are not turned and within 5 ft of each other the other one with extra Green Flame Blade Damage on that Mummy A, B, C, or D Attack: 25 Damage: Unable to parse dice roll. (Slashing) + 6 (Divine) + 13 (Green Flame) + 6 (Necrotic) + 16 (Sneak attack Slashing damage) = 41 Damage: 9 (Green flame on Mummy A, B, C or D that's not turn within 5 ft of the primary Mummy A, B, C or D)
End of turn!
Reaction: Opportunity Attack
Sir Xalbar heeds Sir Aarlin's advise and readies and action.
Sir Xalbar is up:
MOVE: Sir Xalbar readies his action to support Sir Aarlin and Priphira; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Eldritch Cannon: Force Ballista, targeting Same mummy as Sir Arrlin if any; Damage: 14 (Force Damage)
ACTION: Cast Ray of Frost, same target or next available target that's not turned Attack: 28 Damage: 13 (Cold Damage speed reduced 10 ft)
End of turn!
Reaction: Opportunity attack and/or Absorb Elements
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Mummy D and B advance 20 ft. Not in melee range yet.
Priphira is up:
MOVE: Priphira holds her ground; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: none
ACTION: Priphira holds up her holy symbol and turns undead. DC 12 WIS sv or be turned.
Mummy A 15; Mummy B 11; Mummy C 19; Mummy D 6;
End of turn!
Reaction: Any available
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Priphira turns Mummy B and D. Sir Aarlin attacks Mummy C and inflict some serious damage but the necrotic doesn't do anything.
Sir Xalbar does some damage to Mummy A as well and both SA and SX advanced to melee range to hold the Mummies there.
Mummy A and C will go then Zavier and Sarran..
You can post your actions and I'll factor them in by init.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Mummy A attacks Sir Xalbar with a dreadful gaze and a rotting fist.
The mummy misses with the attack just barely with an 18 and Sir Xalbar saves with a 15 Wis roll.
Mummy C will attack Sir Aarlin with a dreadful gaze and a rotting fist.
The mummy misses Sir Aarlin with the attack 14, and Sir Aarlin saves with a 13 Wis roll.
Zavier and Sarran are up:
Zavier is up:
MOVE: Zavier moves up so that he is parallel to the Mummies A and C; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast HEX, on the Mummy A Disadvantage on DEX saves
ACTION: Cast Burning Hands, Damage: 23 (Fire sv DC 16 Dex)
Mummy A Disadvantage on Dex saves 2 vs DC 16 save for 1/2.
Mummy C Dex saves 7 vs DC 16 save for 1/2.
Reaction: Opportunity attacks or any available.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zavier lights the two mummies up killing them where they crumbled to ashes. Sarran makes sure the other two mummies retreat and while the group watches the mummies move off as quickly as they can they take a path perpendicular to the mummies to put distance between them.
End of encounter:
Priphira sees a hailstorm coming as Jivet warns Sir Xalbar. Sir Xalbar dismisses Jivet and Priphira drops a Bead of force that everyone fails their saves on purpose.
10
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Xalbar bring Jivet back and they head out after a short rest. The come upon an ancient giant cemetery. Four large creatures shamble towards the group.
If the PC's want to prepare spells prior to combat after the short rest that is acceptable. You then travel 30 minutes to the cemetery.
I'll roll initiatives and go:
SA 20
SX 18
OZ D 17
OZ B 11
PRI 9
Zav 7
SAR 6
OZ A 5
OZ C 4
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
They run the same gambit as with the Mummies with one exception. They all pick one target to attack for actions in their range. OZ A will be the common target.
Zavier does 8 eldritch blast
Zavier is up:
MOVE: Zavier Stays put; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 12 Damage: 8 (Force 150 Ft) + 7 (Force 150 Ft) = 15
Reaction: Opportunity attacks or any available.
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 9 Damage: 6 (Force 120 Ft) + 15 (Force 120 Ft) = 21
BONUS: Cast HEX, on the OZ A if up at 90 ft Disadvantage on Wis saves Transfer to B or C or D
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 16 Damage: 13 (Force 90 Ft) + 8 (Force 90 Ft) = 21
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 24 Damage: 13 (Force 60 Ft) + 11 (Force 60 Ft) = 24
ACTION: Cast Eldritch Blast, OZ A or B target; Attack: 27 Damage: 8 (Force 30 Ft) + 9 (Force 30 Ft) = 17
Priphira moves out 10 ft. When the zombies are 20 ft away, she will channel divinity and Turn undead.
Ogre Zombie A 7; Ogre Zombie B -1; Ogre Zombie C 12; Ogre Zombie D 13;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Aarlin range weapon attacks OZ B to bring it down.
OZ C Turns and shambles away. Priphira moves back to the others and its the next turn.
Sir Aarlin is up and OZ D is the only zombie left.
MOVE: Sir Aarlin advances 25 ft to engage OZ D; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Hexblade's Curse OZ D
ACTION: Cast Green Flame Blade, OZ D; Attack: 24 Damage: 16 (Slashing) + 6 (Fire) + 6 (Divine Smite vs undead) = 28
End of turn!
Reaction: Opportunity Attack
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OZ D takes some damage from Sir Aarlin's attack and the OZ D attacks Sir Aarlin and barely misses.
Sir Xalbar is up:
MOVE: Sir Xalbar stays put 30 ft from the OZ D; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Eldritch Cannon: Force Ballista, targeting OZ D Damage: 3 (Force Damage)
ACTION: Cast Magic Missile, Damage: 5 (Force) + 5 (Force) + 4 (Force) + 5 (Force) + 2 (Force) = 21
End of turn!
Reaction: Opportunity attack and/or Absorb Elements
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Priphira is up:
MOVE: Priphira moves 20ft to be near OZ D: (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Two Weapon Fighting. Moon touch Rapier Attack: 12! Damage: 6
ACTION: Rapier+1 Attack: 24! Damage: 12
End of turn!
Reaction: Any available
Sarran is up:
MOVE: Sarran runs 25 ft south to engage the OZ D, (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Spend 1 Ki pt for Flurry of Blows All attacks at the OZ D ; Unarmed attack#1: 11 Damage: 11 (Bludgeoning); Unarmed attack#2: 19 Damage: 7 (Bludgeoning)
ACTION: Claw #1 Attack: 25 Damage: 9 (Slashing); Claw #2 Attack: 24 Damage: 8 (Slashing)
Open Hand Technique Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 15), get pushed up to 15 ft. if it fails a STR saving throw (DC 15), or it can't take reaction until the end of your next turn.
OZ D save vs Dex DC 15 or be prone 14
6 ki points left. End of turn!
Reaction: Any available
Zavier is up:
MOVE: Zavier Stays put; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast HEX, on the OZ D Disadvantage on DEX saves
ACTION: Cast Eldritch Blast, OZ D target; Attack: 13 Damage: 11 (Force 150 Ft) + 12 (Force 150 Ft) = 23
Reaction: Opportunity attacks or any available.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The Last Zombie goes down in a pile of offal with the combined attacks of the group.
End encounter.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The next encounter is a Tear in the Weave and wild magic surge opens up right on the party.
Being suddenly surrounded by multicolored flashes of light gives the party one round to prepare--the weave of magic has decided to go awry right where they are. For the next 3 rounds, no spells can be cast by any creature except by failing the following roll (other magical effects work as normal.) At the start of each round, each character must make a DC 13 Wisdom save to resist the weave's bend. Failure forces the player to immediately use their reaction to roll 1d100 (ignoring a 1 or 2) and generate an effect from the Wild Magic Surge chart. All continuing surge effects, including spell effects, only last for the 3 rounds.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Round 1 Priphira sings a tune and everyone gets Bardic dice 1d6
Wisdom Save for round 2 Weave rnd 1.
SA 24 + 3 if needed vs DC 13 Fail is 75
SX 25 + 6 if needed vs DC 13 Fail is 3
PRI 21 + 4 if needed vs DC 13 Fail is 7
ZAR 18 + 5 if needed vs DC 13 Fail is 79
SAR 14 + 1 if needed vs DC 13 Fail is 49
Priphira sings again if needed; Wisdom Save Weave rnd 2.
SA 25 + 2 if needed vs DC 13 Fail is 94
SX 20 + 1 if needed vs DC 13 Fail is 36
PRI 11 + 6 if needed vs DC 13 Fail is 49
ZAR 10 + 4 if needed vs DC 13 Fail is 75
SAR 17 + 3 if needed vs DC 13 Fail is 96
Priphira sings again if needed; Wisdom Save Weave rnd 3.
SA 17 + 4 if needed vs DC 13 Fail is 76
SX 13 + 6 if needed vs DC 13 Fail is 61
PRI 23 + 2 if needed vs DC 13 Fail is 25
ZAR 23 + 5 if needed vs DC 13 Fail is 94
SAR 20 + 1 if needed vs DC 13 Fail is 32
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
That could have been real scary and Priphira saved the day I think having to use 2 bardic songs to boost the groups.
16 encounters for XP + 10,000 bonus XP for 6-10 range = 15,130 XP for Zavier
SA, SX, SAR, Pri all get admin bonus xp. 16 encounters x 200 = 3200 / 4 = 800 xp extra per PC for 15,930 xp
Each PC gets 3 rolls (2d12) three times on the treasure chart TIER 2 TREASURE (levels 5-10) column.
https://digimedes.com/files/docs/fow-advanced-treasure-table.pdf
Post your rolls here to be recorded.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The last encounter treasure will be 2000 gp / pc or 20 x 100 gp pearls. 16 encounter rolls...3 for each PC (5) = 15 rolls the extra one is the coins or gems not both.
Sir Aarlin 4; 15; 19
Sir Xalbar 15; 12; 17
Sarran 11; 4; 19
Priphira 21; 18; 23
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zavier let me know if you have any questions.
I'll catch you around. I'll leave this up for a until I hear from you.
Sarran and Priphira trade some items and sell some stuff also. Character sheets updated. I think.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Thanks for running this! Zavier just level up twice, so he get's animate dead.
Treasure rolls: 19 9 17
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote