“Well I guess it is time to move on. Feeling pretty good about what we’ve done here. None of us died and we made this community a better place to live. Let’s split this up and hit the road. Maybe get a horse and cart depending on what’s in here.” as Gavin shakes the bag. “Getting tired of walking everywhere.”
The bag has a bit of a heft to it when you give it a shake. As you and your allies peer inside you see that about 800gp worth of coins and gems are inside.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
"How much do you reckon a horse and cart is? Probably less than what's in here, right?" Kathra shrugs. "At any rate, let's buy it from some other town. I don't think we'd get much of a price here."
After a few hours of preparations, you all are finally ready to leave the town of Rockmount and its finicky dwarven inhabitants behind you. At the very least you feel you have picked of some experience dealing with what could charitably be described as "reluctant leaders" and doing a good deed mostly unthanked, save for the coin at your side.Some of you take heart in the fact that, at the very least, you saved some people, and philosophically, the cosmos from having to deal with the birth of a crazed and demented godling being born outside their door. If nothing else that may or may not be a fun story to tell around the drinking table for years to come. Also you didn't come away completely empty handed from your trials and tribulations. Some of you still hold active pieces of the Seree Spell Engine and Mirabel has loads of arcane notes and theories to ponder over in the coming months.
Giving one last look to the town behind you, you heft your bags and begin the long walk south. If you remember correctly, there was a small farming community about three days down the long road where you're sure you can procure a cart and horse with little issue. All in all, things seem to be looking up, and just imagining all the walking you soon won't have to be doing puts a bit of pep in your step as the town of Rockmount slowly disappears beyond the hilly horizon.
The end.
((As before, I am free to answer and adventure questions you may now have. Also, I can supply a link to the base adventure to anyone who wants it.))
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Awesome time everyone, Meta you spun a great adventure, thank you for your time and effort. I would like to know if we missed much or hat exactly the spell engines stones do. I was a bit cautious of using them not knowing if there were side effects.
Over all you didn't miss much in the dungeon itself. There were a few in-town bits I had ideas for that never came up, but that was fine. I did sort of kick myself for giving you guys magic items and assuming Mirabel had Identify (which they didn't), but I corrected that by adding in those spell plates (some of which were Identify scroll that you then didn't use....). The Seree Stones were custom magic items that boosted magic attack power and save DCs for the most part.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
“Well I guess it is time to move on. Feeling pretty good about what we’ve done here. None of us died and we made this community a better place to live. Let’s split this up and hit the road. Maybe get a horse and cart depending on what’s in here.” as Gavin shakes the bag. “Getting tired of walking everywhere.”
The bag has a bit of a heft to it when you give it a shake. As you and your allies peer inside you see that about 800gp worth of coins and gems are inside.
"How much do you reckon a horse and cart is? Probably less than what's in here, right?" Kathra shrugs. "At any rate, let's buy it from some other town. I don't think we'd get much of a price here."
“Agreed, time to move on” says Gavin as he gets up after splitting up the gold and gems and prepares for a hike to their next destination.
After a few hours of preparations, you all are finally ready to leave the town of Rockmount and its finicky dwarven inhabitants behind you. At the very least you feel you have picked of some experience dealing with what could charitably be described as "reluctant leaders" and doing a good deed mostly unthanked, save for the coin at your side.Some of you take heart in the fact that, at the very least, you saved some people, and philosophically, the cosmos from having to deal with the birth of a crazed and demented godling being born outside their door. If nothing else that may or may not be a fun story to tell around the drinking table for years to come. Also you didn't come away completely empty handed from your trials and tribulations. Some of you still hold active pieces of the Seree Spell Engine and Mirabel has loads of arcane notes and theories to ponder over in the coming months.
Giving one last look to the town behind you, you heft your bags and begin the long walk south. If you remember correctly, there was a small farming community about three days down the long road where you're sure you can procure a cart and horse with little issue. All in all, things seem to be looking up, and just imagining all the walking you soon won't have to be doing puts a bit of pep in your step as the town of Rockmount slowly disappears beyond the hilly horizon.
The end.
((As before, I am free to answer and adventure questions you may now have. Also, I can supply a link to the base adventure to anyone who wants it.))
Splendid fun as always. I really enjoy that Mirabel is the de-facto arcane guy in spite of having an average intellect at best.
Awesome time everyone, Meta you spun a great adventure, thank you for your time and effort. I would like to know if we missed much or hat exactly the spell engines stones do. I was a bit cautious of using them not knowing if there were side effects.
Over all you didn't miss much in the dungeon itself. There were a few in-town bits I had ideas for that never came up, but that was fine. I did sort of kick myself for giving you guys magic items and assuming Mirabel had Identify (which they didn't), but I corrected that by adding in those spell plates (some of which were Identify scroll that you then didn't use....). The Seree Stones were custom magic items that boosted magic attack power and save DCs for the most part.
Thanks Meta
I really enjoy playing with this group. I am up for another game in the future, if everyone is available.
Yeah this was a delight as always. I would gladly play another game in the future with y'all.
Ditto to playing again w everyone