((Seems like a majority. Kathra and Peren will catch up as needed.))
With Gavin in the lead, the party begins sloshing its way west down the partially flooded tunnel. The light of the stone seems to be doing a good job of keeping whatever minnow-like creatures that are swimming around in the knee-deep water at bay. You can vaguely see them roil in the murky water, always at the edge of the light's radius. As you move from the rough hewn tunnel to a more traditional walled tunnel and then to small room, you feel hard, unfamiliar shapes mixed in the silty soil that presumably covers the stone floor under the churned waters. There appears to be two exits from this room you find yourselves in. To the north, a short hallway ascends to a long stairway with water streaming down it from some upper floor. To the south, another hallway bends in an L shape away from you, seeming going a ways down to where it ends in a possibly larger room than the one you are currently in.
Room example:
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Eschewing the northern stairway for the moment, the party elects to head south, deeper into the flooded warren of tunnels rooms. As you round the corner into the first larger room, you notice the amount of strange brick-a-brack intermixed with the silty floor seems to increase in number as your footing becomes less a soft cushioning of mud and stone and more bumpy and oddly unyielding in places. This room is rather large compared to the previous one, and there is an short hallway exit to the north that leads to a smaller room with a long western tunnel that seems to stretch into yet another room as well as an offshoot of some kind further down.
The walls of these rooms look weathered, with faint designs and stains here and there that are hard to make out without closer inspection. As always, you also can feel the presence in the water of the strange minnow creatures that seem to be staying at the edges of the light from your enchanted rock.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Most of the markings look like maybe paint stains from old mural designs that have long since faded away with time. However, you do find a carving in old dwarvish that looks to be maybe some sort of planners mark that is usually carved into the stone of a room during construction to denote what the room is intended for. These sorts of marks are traditionally covered up by plaster or cleverly hidden in other carving designs in later stages of construction, but whatever previously hid this mark has since worn away over the ages. If you're reading it right, this mark signals that the larger room that you are currently in was meant for use as some sort of dining hall. If this was the common dining area, then there should be a more private dining area nearby and likely a kitchen somewhere.
Peren comes cleverly close to catching one of the strange minnow-like fish that swim around in the water, but it just wriggles out of his grasp at the last second.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
This post has potentially manipulated dice roll results.
I am going to take my rock light and tie it onto a string/ rope (whatever I have handy) and dangle it in the water and walk around to see if anything catches my eye under water
It looks pretty silty near the ground. You can feel bits of hard stuff here and there and your rock shows the floor to be uneven, is if covered with scattered bits of stuff, but any amount of prodding mostly just stirs up a cloud of silt under the water, obscuring much of what you want to see.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
I’m ready to move on
"qhy"
Whenever everyone checks in I will lead the way down the tunnel
Looks like Mub will take up the stop behind him in the line up then.
Mirabel is happy to get away from wherever the golem came from.
((Seems like a majority. Kathra and Peren will catch up as needed.))
With Gavin in the lead, the party begins sloshing its way west down the partially flooded tunnel. The light of the stone seems to be doing a good job of keeping whatever minnow-like creatures that are swimming around in the knee-deep water at bay. You can vaguely see them roil in the murky water, always at the edge of the light's radius. As you move from the rough hewn tunnel to a more traditional walled tunnel and then to small room, you feel hard, unfamiliar shapes mixed in the silty soil that presumably covers the stone floor under the churned waters. There appears to be two exits from this room you find yourselves in. To the north, a short hallway ascends to a long stairway with water streaming down it from some upper floor. To the south, another hallway bends in an L shape away from you, seeming going a ways down to where it ends in a possibly larger room than the one you are currently in.
Room example:
((Anyone have a preference? Mine is left so we stay on same level before going to another))
(I was going to say left as well so I'm good with that)
((Left works for me as well))
((Left-hand rule))
Eschewing the northern stairway for the moment, the party elects to head south, deeper into the flooded warren of tunnels rooms. As you round the corner into the first larger room, you notice the amount of strange brick-a-brack intermixed with the silty floor seems to increase in number as your footing becomes less a soft cushioning of mud and stone and more bumpy and oddly unyielding in places. This room is rather large compared to the previous one, and there is an short hallway exit to the north that leads to a smaller room with a long western tunnel that seems to stretch into yet another room as well as an offshoot of some kind further down.
The walls of these rooms look weathered, with faint designs and stains here and there that are hard to make out without closer inspection. As always, you also can feel the presence in the water of the strange minnow creatures that seem to be staying at the edges of the light from your enchanted rock.
Kathra will take a closer look at the designs on the walls, to see if they're more of the sort of carvings she saw up in the other chamber.
History (with advantage for Stonecunning, naturally): 15
For Kathra:
Most of the markings look like maybe paint stains from old mural designs that have long since faded away with time. However, you do find a carving in old dwarvish that looks to be maybe some sort of planners mark that is usually carved into the stone of a room during construction to denote what the room is intended for. These sorts of marks are traditionally covered up by plaster or cleverly hidden in other carving designs in later stages of construction, but whatever previously hid this mark has since worn away over the ages. If you're reading it right, this mark signals that the larger room that you are currently in was meant for use as some sort of dining hall. If this was the common dining area, then there should be a more private dining area nearby and likely a kitchen somewhere.
I am back to work today after 9 straight days of Microsoft training and will catch up during lunch
((Seems good.))
Peren will try to catch one of the small fish swimming at the edge of the light
slieght of hand 11
Peren comes cleverly close to catching one of the strange minnow-like fish that swim around in the water, but it just wriggles out of his grasp at the last second.
I am going to take my rock light and tie it onto a string/ rope (whatever I have handy) and dangle it in the water and walk around to see if anything catches my eye under water
Perception: 22
For Gavin:
It looks pretty silty near the ground. You can feel bits of hard stuff here and there and your rock shows the floor to be uneven, is if covered with scattered bits of stuff, but any amount of prodding mostly just stirs up a cloud of silt under the water, obscuring much of what you want to see.
While everyone else is inspecting the room I will cast detect magic ritual style and see if anything has an aura in this room