"Looks like we're in an old dining hall." Kathra announces, after staring at the wall for a while. "I expect there's a kitchen or private dining hall nearby. Of course, who knows what good knowing the original layout will do in a structure this old."
Nothing new in this room is showing up as specifically magical. Curiously, there does appear to be a lot of what you might consider "background" magical aura radiation down here and the rock that Mirabel has seems to be a more concentrated form of that same magical energy.
((Think of the magic you are feeling like a miasma or static that slightly permeates the area. The stone is a much much more concentrated form of that same magical essence.))
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
You leave the larger room and slosh down a short hallway to the smaller room. Like the one before it, this flooded room looks ancient and worn, with stained walls and silt-covered debris littering the floor under the knee-deep waters. There is a long hall leading out from it to the west that you can see opens into another room but also has a gap on its southern wall that would indicate an opening to another passageway as well. As has been the case so far, your travel through this area is shadowed by a ring of curious minnow-like fish creatures that seem to stay mostly at the edges of your light.
For Gavin:
You don't detect any new sources of magic in this area.
Mub stabs at a few loose minnows with an arrowhead and comes up with one stuck through the tip.
For Mub:
The minnow-like creature on the end of your arrow is thin and scaly. Its face seems more rounded than the pointed snouts of most fish of this sort. You also notice that its tail fins have the beginnings of little bony protrusions at the tips. Looking it over, you think it's very likely that you have just speared yourself a freshly hatched Storm Seal larva.
From what you can tell that might be a bit of a challenge, considering that there are probably a couple hundred of these things schooling around in the shallow waters of this area alone and none of them seem too keen on being captured.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Mub has a very hard time trying to corner another of these creatures. They seem more wary than before, now that the strange giants that splash about in their waters have proved to be hostile.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
With little to do in this room other than chase around slippery Storm Seal larva, continuing further seems a better solution than just standing around here in the damp. As you head west down the long tunnel, you see where it opens into another small room, this one with a hallway heading off to the north. Before reaching that room however, you also come to something of a hallway junction, with a passage that leads south to another small room that looks like it has a stairway going down, though the water level has completely flooded whatever lies at the bottom of those stairs.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
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"Looks like we're in an old dining hall." Kathra announces, after staring at the wall for a while. "I expect there's a kitchen or private dining hall nearby. Of course, who knows what good knowing the original layout will do in a structure this old."
For Gavin:
Nothing new in this room is showing up as specifically magical. Curiously, there does appear to be a lot of what you might consider "background" magical aura radiation down here and the rock that Mirabel has seems to be a more concentrated form of that same magical energy.
((Can you explain “background magic”. Do you mean residual or physically behind the stone?))
((Think of the magic you are feeling like a miasma or static that slightly permeates the area. The stone is a much much more concentrated form of that same magical essence.))
Since we don’t see much in this room I would like to go in the next room while detect magic is still active. I motion for the others to follow
Peren will follow Gavin
perception = 6
Wow
Maybe I can at least be quiet
stealth = 22
You leave the larger room and slosh down a short hallway to the smaller room. Like the one before it, this flooded room looks ancient and worn, with stained walls and silt-covered debris littering the floor under the knee-deep waters. There is a long hall leading out from it to the west that you can see opens into another room but also has a gap on its southern wall that would indicate an opening to another passageway as well. As has been the case so far, your travel through this area is shadowed by a ring of curious minnow-like fish creatures that seem to stay mostly at the edges of your light.
For Gavin:
You don't detect any new sources of magic in this area.
I will search around the room using my non magical perceptive powers
Perception: 8
((Looks like all our dice have a case of the Kathra’s :) ))
You find nothing of interest. I assume the group will want to be heading west down the long tunnel?
West is my vote
Mub is going to try too get a hold one one of the fish ever one is seeing all the time.
Attack 6
(and yes i like West)
Mub stabs at a few loose minnows with an arrowhead and comes up with one stuck through the tip.
For Mub:
The minnow-like creature on the end of your arrow is thin and scaly. Its face seems more rounded than the pointed snouts of most fish of this sort. You also notice that its tail fins have the beginnings of little bony protrusions at the tips. Looking it over, you think it's very likely that you have just speared yourself a freshly hatched Storm Seal larva.
Mub lets out a "qhy" and just nods at the thing.
He then will try to show it to who ever will look and makes a zipping sound.
“Oh, you mean their mother that laid all these eggs may be around here somewhere?” says Gavin with a concerned but sarcastic tone. “How wonderful!”
Maybe we should try to catch and kill these before they become a problem?
From what you can tell that might be a bit of a challenge, considering that there are probably a couple hundred of these things schooling around in the shallow waters of this area alone and none of them seem too keen on being captured.
Mub cups some water in his hand and looks.
He fills a water skin up with the water that is here and then will try to put one of them in it.
(im hoping some one can do test later to see if there is a poison that we can put in the water that will kill them but not hurt the area)
Mub has a very hard time trying to corner another of these creatures. They seem more wary than before, now that the strange giants that splash about in their waters have proved to be hostile.
Kathra seems unenthusiastic about murdering a bunch of tiny babies.
With little to do in this room other than chase around slippery Storm Seal larva, continuing further seems a better solution than just standing around here in the damp. As you head west down the long tunnel, you see where it opens into another small room, this one with a hallway heading off to the north. Before reaching that room however, you also come to something of a hallway junction, with a passage that leads south to another small room that looks like it has a stairway going down, though the water level has completely flooded whatever lies at the bottom of those stairs.