Spike has attacked the Giant fleeing to the north. After 3 attempts he was able to manage a sweeping strike to the fleeing giant across an opening in the giant's plate armor, near the shoulder. The giant cries out and turns, pulling his Great Sword up and readying an attack. Kiza and Spike please roll a Perception check.
Giant combat round 1: Kiza, Bjorn, and Spike may act this round. Essendrum and Enoch will be able to return and act next round.
A raven perched in the tree by the fire giant cocks it’s head and croaks, “Otta!”
Translation:
I’ll just keep an eye on things from here until the wizard gets back. He’ll probably charge my claws with lightning and send me in to do the dirty work, so I might as well avoid getting sliced up for now. Might even find a grub while I wait.
Seeing the fire giant draw his huge sword, Spike decides to continue trying to get up close and personal, hopefully getting inside the giant’s reach with that huge weapon!
This post has potentially manipulated dice roll results.
Bjorn will move 30' north (to be south of Kiza), move the spiritual weapon 20' behind him (so it is now 15' south of Bjorn) He will then toll the dead the Giant, WIS 16 Damage: 14
Kiza's actions: Kiza sinks an arrow deep into the Fire Giant's flesh. Kiza retreats to approximately 40 ft. away from the Giant.
Spike's Actions: Perception roll:
Prior to his attacks, Spike sees a group of Magmin and Orcs coming from the north. They appear to be coming in the direction of the party and will be there soon.
Spike swings once and misses but connects with his second attack. He throws his arms wide, wrapping around the giant the best he can, and presses himself close to the giant's body letting the spikes do their work.
Bjorn's Actions: Bjornmoves his [Tooltip Not Found] to a place of his liking. Bjorn grasps his holy symbol and casts his spell: Giant Save: 7
Kiza's actions: Kiza sinks an arrow deep into the Fire Giant's flesh. Kiza retreats to approximately 40 ft. away from the Giant.
Spike's Actions: Perception roll:
Prior to his attacks, Spike sees a group of Magmin and Orcs coming from the north. They appear to be coming in the direction of the party and will be there soon.
Spike swings once and misses but connects with his second attack. He throws his arms wide, wrapping around the giant the best he can, and presses himself close to the giant's body letting the spikes do their work.
Bjorn's Actions: Bjornmoves his [Tooltip Not Found] to a place of his liking. Bjorn grasps his holy symbol and casts his spell: Giant Save: 7
The ominous sound of bells fills the air around the Fire Giant. Its tone seems to affect the creature as he shakes his head.
Reacting to the Attacks, and focusing on Spike, the Fire Giant grasps his Great Sword in his plate gloves, by the hilt and blade of the weapon, and tries to attack Spike by skimming his armor with the blade. Attack #1: 14 Damage, if hits: 25
Just barely managing to avoid taking a solid shot from the giant’s sword (ac 18), Spike calls out, “Orcs and Fire Men approach from the noooooooooorth,” his last word drawing out as he is shaken by the giant like a rag doll…
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Realizing he has metaphorically grabbed a tiger by the tail, Spike digs in deeper, trying to drive his spikes into something vital within the giant’s anatomy before it decapitates him!
Essendrum will move up the path along the north east corner of the campground, glad for wizard robes that hide any sign he soiled himself in fear and will take an action on his initiative. He’ll be looking north for the orcs, having heard Spike’s warning from his raven.
(OOC: Having dashed 60 feet, 30 ft brings him back into range for either a fireball if the orcs are bunched up or a shocking grasp delivered to the Giant if the orcs are not a good target.)
Enoch shook his head, clearing the remnants of the magic from his mind. Angered at having fallen prey to such a... dishonorable spell, he grit his teeth and rushed back into the fray, straight towards the magmin and orcs.
(( OOC: Considering he likely used his full movement to run away, I'm going to presume it'll require a Dash to get back into the thick of it. That'll be Enoch's only activity this round, also presuming that Bless and Shield of Faith are still in play. ))
(OOC: 3 rounds of Bless and 4 rounds of Spiritual Weapon left after Bjorn takes his turn.)
Bjorn will move to the square 10' south of Flint and cast toll the dead on the Giant he is attached to: WIS 16 save Damage 5 necrotic. The spiritual weapon will move 5' north of Bjorn, still 5' out of range of the Giant. (next round it will attack)
This post has potentially manipulated dice roll results.
Kiza's action-Round 2: Bjorn's Action-round 2: Bjorn moves his spiritual weapon into range and himself closer to the combat. He casts his spell: Gaint Save Roll: 12 Spike's action Round 2: Spike continues to cling to the Giant and do more damage with his spiked armor. Essendrum's Action-Round 2: Essendrum dashes forward to place himself back into the combat and assesses the situation for his next action. Giant's Action-below Enoch's action-Round 2: Enoch dashes forward to place himself back into melee range.
Appearing at the edge of the campground are 6 Magmin and 5 Ocs riding Axe Beaks. They position themselves at the edge of the grounds waiting to act.
Fire giants don’t get up in the middle of the night to relieve themselves without putting on steel underwear. What about your spiritual weapon?
From the position it was it can only reach to be 5' behind me (only has 20' per bonus action dedicated to it).
Cats go Moo!
Initiative order:
Kiza: 17
Bjorn: 17
Spike: 16
Essendrum: 7
Fire Giant: 6
Enoch: 0
Spike has attacked the Giant fleeing to the north. After 3 attempts he was able to manage a sweeping strike to the fleeing giant across an opening in the giant's plate armor, near the shoulder.
The giant cries out and turns, pulling his Great Sword up and readying an attack.
Kiza and Spike please roll a Perception check.
Giant combat round 1:
Kiza, Bjorn, and Spike may act this round.
Essendrum and Enoch will be able to return and act next round.
A raven perched in the tree by the fire giant cocks it’s head and croaks, “Otta!”
Translation:
I’ll just keep an eye on things from here until the wizard gets back. He’ll probably charge my claws with lightning and send me in to do the dirty work, so I might as well avoid getting sliced up for now. Might even find a grub while I wait.
Kiza keeps her distance and fires an arrow from her shortbow at the giant
Attack: 18 Damage: 5
Sneak attack for having an ally within 5ft of the giant.
14
Kiza will then back up so that she is 40ft from the giant.
Spike:
Perception: 16
Seeing the fire giant draw his huge sword, Spike decides to continue trying to get up close and personal, hopefully getting inside the giant’s reach with that huge weapon!
Tavern Brawler Raging Unarmed Strike: Attack: 26 Damage: 9 plus Bless: 416
Tavern Brawler Raging Unarmed Strike: Attack: 18 Damage: 9 plus Bless: 4
If either one hits, Spike tries to wrestle the giant!
Raging Athletics to Grapple: 20 plus Bless: 2 (3 damage and “grappled” on success)
If not, Spike tries to impale the giant on one of his spikes:
Raging Spiked Armor Attack: Attack: 16 Damage: 8 plus Bless: 3
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bjorn will move 30' north (to be south of Kiza), move the spiritual weapon 20' behind him (so it is now 15' south of Bjorn) He will then toll the dead the Giant, WIS 16 Damage: 14
Cats go Moo!
Kiza's actions:
Kiza sinks an arrow deep into the Fire Giant's flesh. Kiza retreats to approximately 40 ft. away from the Giant.
Spike's Actions:
Perception roll:
Prior to his attacks, Spike sees a group of Magmin and Orcs coming from the north. They appear to be coming in the direction of the party and will be there soon.
Spike swings once and misses but connects with his second attack. He throws his arms wide, wrapping around the giant the best he can, and presses himself close to the giant's body letting the spikes do their work.
Bjorn's Actions:
Bjorn moves his [Tooltip Not Found] to a place of his liking. Bjorn grasps his holy symbol and casts his spell:
Giant Save: 7
The ominous sound of bells fills the air around the Fire Giant. Its tone seems to affect the creature as he shakes his head.
Reacting to the Attacks, and focusing on Spike, the Fire Giant grasps his Great Sword in his plate gloves, by the hilt and blade of the weapon, and tries to attack Spike by skimming his armor with the blade.
Attack #1: 14
Damage, if hits: 25
Attack #2: 17
Damage, if hits: 25
Both of the Fire Giants' attacks glance off of Spike's armor, doing no damage.
Round 2!
(OCC: Round 2- Essendrum and Enoch may rejoin combat)
Coming into view are a large group of Magmin (6) and Orcs (5). The creatures seem to have seen what was going on and are coming to join their master.
Spike:
Just barely managing to avoid taking a solid shot from the giant’s sword (ac 18), Spike calls out, “Orcs and Fire Men approach from the noooooooooorth,” his last word drawing out as he is shaken by the giant like a rag doll…
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Spike:
Realizing he has metaphorically grabbed a tiger by the tail, Spike digs in deeper, trying to drive his spikes into something vital within the giant’s anatomy before it decapitates him!
Raging Tavern Brawler Strike: Attack: 13 Damage: 10 plus Bless: 1
Bonus Action Spiked Armor Raging: Attack: 27 Damage: 10 plus Bless: 1
Raging Tavern Brawler Strike: Attack: 20 Damage: 8 plus Bless: 1
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(( OOC: Good grief, that Bless is not wanting to help! ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Essendrum will move up the path along the north east corner of the campground, glad for wizard robes that hide any sign he soiled himself in fear and will take an action on his initiative. He’ll be looking north for the orcs, having heard Spike’s warning from his raven.
(OOC: Having dashed 60 feet, 30 ft brings him back into range for either a fireball if the orcs are bunched up or a shocking grasp delivered to the Giant if the orcs are not a good target.)
Enoch shook his head, clearing the remnants of the magic from his mind. Angered at having fallen prey to such a... dishonorable spell, he grit his teeth and rushed back into the fray, straight towards the magmin and orcs.
(( OOC: Considering he likely used his full movement to run away, I'm going to presume it'll require a Dash to get back into the thick of it. That'll be Enoch's only activity this round, also presuming that Bless and Shield of Faith are still in play. ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(OOC: 3 rounds of Bless and 4 rounds of Spiritual Weapon left after Bjorn takes his turn.)
Bjorn will move to the square 10' south of Flint and cast toll the dead on the Giant he is attached to: WIS 16 save Damage 5 necrotic. The spiritual weapon will move 5' north of Bjorn, still 5' out of range of the Giant. (next round it will attack)
Cats go Moo!
Kiza's action-Round 2:
Bjorn's Action-round 2:
Bjorn moves his spiritual weapon into range and himself closer to the combat. He casts his spell:
Gaint Save Roll: 12
Spike's action Round 2:
Spike continues to cling to the Giant and do more damage with his spiked armor.
Essendrum's Action-Round 2:
Essendrum dashes forward to place himself back into the combat and assesses the situation for his next action.
Giant's Action-below
Enoch's action-Round 2:
Enoch dashes forward to place himself back into melee range.
Appearing at the edge of the campground are 6 Magmin and 5 Ocs riding Axe Beaks. They position themselves at the edge of the grounds waiting to act.
The Fire Giant grabs at Spike.
Grab: 26
Spike must roll to resist the grapple.
(Since Nat 20 doesn't give an auto success for grapple)
Bjorn's Spell resolution:
The Gaint reels from another attack from Bjorn's spell but remains up.