This post has potentially manipulated dice roll results.
Gordon initiative: 9
Zavier initiative: 9
Small crocodile initiative: 20
Giant crocodile initiative: 1
You get a surprise round on the crocodiles, which are about 40 ft. from the bank of the river, which is around 10 ft. from you.
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
Gordon, going first, will throw two battered swords at the giant crocodile. If one hits, he activates his fire giant rune.
Attack: 16 Damage: 9
Attack: 14 Damage: 8
Fire rune: 3 damage. Save of croc: 14
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
Gordon's swords both missed.
On his turn, Zavier will cast hex on the giant crocodile, then launch two eldritch blasts.
Attack: 28 Damage: 28
Attack: 18 Damage: 16
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
OOC - I'll post actions for Ruaccek and Capt. Sask. You can use them in initiative order unless they'd need to modify their actions.
Capt. Sask is up: Capt. Sask Initiative: 14
MOVE: Capt Sask stays put for the moment with surprise; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Polearm Master - Bonus Attack He will draw his Glaive expecting Melee next round.
ACTION: Capt Sask Attack#1Target The big croc or next available croc:: Attack: 20 Damage: 5 (Piercing) Capt Sask Attack#2 Target The big croc or next available croc: Attack: 17 Damage: 11 (Piercing)
End of turn!
Reaction: Polearm Master - Opportunity Attack While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach 10 ft.
Ruaccek Initiative: 11
MOVE: Ruaccek flies over the area 30 ft up ; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:No bonus actions saving them.
ACTION: Ruaccek Heavy Crossbow +2 Attack #1 Giant Croc or next Croc: 27 Damage: 16 (Piercing); Attack #2 Giant Croc or next Croc:: 28 Damage: 12 (Piercing); Dread Ambusher attack #3 Attack Giant Croc or next Croc:: 31 Damage: 10 (Piercing) + 5 (Piercing Dread Ambusher) = 15
End of turn!
Reaction: Opportunity attacks or Absorb elements
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Nice! Ruaccek's barrage of attacks takes down the huge crocodile.
Gordon, going next, will target the injured crocodile with some improvised weapon attacks.
Attack: 12 Damage: 6
Attack: 22 Damage: 7
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
He takes it down, leaving two crocodiles remaining. Zavier switches the hex to the nearer crocodile as a bonus action, then launches a set of scorching rays.
Attack: 18 Damage: 7 (plus 5 if first crocodile remains alive)
Attack: 14 Damage: 2 (plus 4 if first crocodile remains alive)
Attack: 20 Damage: 7 (plus 3 if first crocodile remains alive)
Attack: 24 Damage: 9 (plus 1 if first crocodile remains alive)
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Zavier was close, but off by one point of damage, he had to direct the first three rays at one crocodile, resulting in less damage to the third crocodile than he'd like.
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
On their initiative
Capt. Sask is up: Capt. Sask Initiative: 14
MOVE: Capt Sask will move up to the waters edge to engage in melee up to 30 ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Polearm Master - Bonus Attack Attack: 8 Damage: 8 (Bludgeoning)
ACTION: Capt Sask Attack#1Target The next available croc: Attack: 16 Damage: 13 (Slashing) Capt Sask Attack#2 Target The next available croc: Attack: 20 Damage: 13 (Slashing)
End of turn!
Reaction: Polearm Master - Opportunity Attack While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach 10 ft.
Ruaccek Initiative: 11
MOVE: Ruaccek flies over the area 30 ft up ; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:No bonus actions saving them.
ACTION: Ruaccek Heavy Crossbow +2 Attack #1 next Croc: 20 Damage: 16 (Piercing); Attack #2 next Croc:: 20 Damage: 16 (Piercing);
End of turn!
Reaction: Opportunity attacks or Absorb elements
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Ruaccek and Jetsam's crossbow bolts fell the last crocodile. Zavier moves forward, and, with Gordon's (and anyone else who decides to) help, he drags the crocodile corpses to the other bank. He begins pouring necromantic energy into one of them, casting [spell]animate dead]/spell] on its bones. (I've be granted permission to use larger corpses as materials for more than one skeleton)
We get downtime of: 4 (The next threat may interrupt Zavier's spellcasting)
Rollback Post to RevisionRollBack
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
In those 15 minutes, Zavier animates a total of 9 skeletons, cobbled together with bones to large to animate in their proper organisation. He equips them with crossbows, rapiers, shields, and scale mail armor, and gives them standing orders to travel with him, arrayed at least 5 ft. from any creature unless conditions prevent it, and attack any creature that harms or threatens them, Zavier, or the party.
Rollback Post to RevisionRollBack
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Unless anyone else has actions to do in those 15 minutes, I'll roll the next threat.
31
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
Four mummys shamble into view, around 40 ft away. Roll initiative.
Gordon: 13
Zavier: 6
Zavier's Skeletons: 3
Mummies: 16
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Capt. Sask and Ruaccek chime in.."Sounds good to us. Let's kill them."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(Roll initiative then?) 14
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Capt. Sask Initiative: 14
Ruaccek Initiative: 11
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Gordon initiative: 9
Zavier initiative: 9
Small crocodile initiative: 20
Giant crocodile initiative: 1
You get a surprise round on the crocodiles, which are about 40 ft. from the bank of the river, which is around 10 ft. from you.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Gordon, going first, will throw two battered swords at the giant crocodile. If one hits, he activates his fire giant rune.
Attack: 16 Damage: 9
Attack: 14 Damage: 8
Fire rune: 3 damage. Save of croc: 14
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Gordon's swords both missed.
On his turn, Zavier will cast hex on the giant crocodile, then launch two eldritch blasts.
Attack: 28 Damage: 28
Attack: 18 Damage: 16
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
On his turn, Jetsam will shoot a crossbow bolt at the nearest croc. Attack: 11 Damage: 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
OOC - I'll post actions for Ruaccek and Capt. Sask. You can use them in initiative order unless they'd need to modify their actions.
Capt. Sask is up: Capt. Sask Initiative: 14
MOVE: Capt Sask stays put for the moment with surprise; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Polearm Master - Bonus Attack He will draw his Glaive expecting Melee next round.
ACTION: Capt Sask Attack#1Target The big croc or next available croc:: Attack: 20 Damage: 5 (Piercing) Capt Sask Attack#2 Target The big croc or next available croc: Attack: 17 Damage: 11 (Piercing)
End of turn!
Reaction: Polearm Master - Opportunity Attack While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach 10 ft.
Ruaccek Initiative: 11
MOVE: Ruaccek flies over the area 30 ft up ; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: No bonus actions saving them.
ACTION: Ruaccek Heavy Crossbow +2 Attack #1 Giant Croc or next Croc: 27 Damage: 16 (Piercing); Attack #2 Giant Croc or next Croc:: 28 Damage: 12 (Piercing); Dread Ambusher attack #3 Attack Giant Croc or next Croc:: 31 Damage: 10 (Piercing) + 5 (Piercing Dread Ambusher) = 15
End of turn!
Reaction: Opportunity attacks or Absorb elements
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Nice! Ruaccek's barrage of attacks takes down the huge crocodile.
Gordon, going next, will target the injured crocodile with some improvised weapon attacks.
Attack: 12 Damage: 6
Attack: 22 Damage: 7
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
He takes it down, leaving two crocodiles remaining. Zavier switches the hex to the nearer crocodile as a bonus action, then launches a set of scorching rays.
Attack: 18 Damage: 7 (plus 5 if first crocodile remains alive)
Attack: 14 Damage: 2 (plus 4 if first crocodile remains alive)
Attack: 20 Damage: 7 (plus 3 if first crocodile remains alive)
Attack: 24 Damage: 9 (plus 1 if first crocodile remains alive)
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Zavier was close, but off by one point of damage, he had to direct the first three rays at one crocodile, resulting in less damage to the third crocodile than he'd like.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
On their initiative
Capt. Sask is up: Capt. Sask Initiative: 14
MOVE: Capt Sask will move up to the waters edge to engage in melee up to 30 ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Polearm Master - Bonus Attack Attack: 8 Damage: 8 (Bludgeoning)
ACTION: Capt Sask Attack#1Target The next available croc: Attack: 16 Damage: 13 (Slashing) Capt Sask Attack#2 Target The next available croc: Attack: 20 Damage: 13 (Slashing)
End of turn!
Reaction: Polearm Master - Opportunity Attack While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach 10 ft.
Ruaccek Initiative: 11
MOVE: Ruaccek flies over the area 30 ft up ; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: No bonus actions saving them.
ACTION: Ruaccek Heavy Crossbow +2 Attack #1 next Croc: 20 Damage: 16 (Piercing); Attack #2 next Croc:: 20 Damage: 16 (Piercing);
End of turn!
Reaction: Opportunity attacks or Absorb elements
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Same. Jetsam fires another crossbow bolt. Attack: 25 Damage: 12
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ruaccek and Jetsam's crossbow bolts fell the last crocodile. Zavier moves forward, and, with Gordon's (and anyone else who decides to) help, he drags the crocodile corpses to the other bank. He begins pouring necromantic energy into one of them, casting [spell]animate dead]/spell] on its bones. (I've be granted permission to use larger corpses as materials for more than one skeleton)
We get downtime of: 4 (The next threat may interrupt Zavier's spellcasting)
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
In those 15 minutes, Zavier animates a total of 9 skeletons, cobbled together with bones to large to animate in their proper organisation. He equips them with crossbows, rapiers, shields, and scale mail armor, and gives them standing orders to travel with him, arrayed at least 5 ft. from any creature unless conditions prevent it, and attack any creature that harms or threatens them, Zavier, or the party.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Unless anyone else has actions to do in those 15 minutes, I'll roll the next threat.
3 1
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
I do not.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Four mummys shamble into view, around 40 ft away. Roll initiative.
Gordon: 13
Zavier: 6
Zavier's Skeletons: 3
Mummies: 16
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Ruaccek Initiative: 25
Capt. Sask Initiative: 5
OOC - Going on vacation until the 10th of September. Please NPC.....
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
“Well shit.” Jetsam murmers and replaces his regular crossbow bolt with a +1 bolt. “Let’s go.” Init: 21
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.