The companions bundled into the boat and unleashed it, Quinn stood on the cross beam and hand over hand moved down the line pulling the boat slowly across the fast flowing river......
.....the crossing occured without incident and the companions soon found themselves at a similar small jetty surrounded by closed boat sheds and launch ramps. There were a number of tall metal lantern posts along a short path leading up to a cluster of larger buildings through the trees. The lamps in the lamp posts gave off a dim bluish light that illuminated the surrounding trees and buildings somewhat.
A sign hung above the trail on two tall posts, " Welcome to Mooren".
"Great," Lokilia says, looking a bit more relaxed now that they are clear of One-Eye's territory and safely across the river. "Where should we set up camp? Anyone see a good spot?" She'll look around herself to see if there is a likely location near-at-hand. Perhaps some tress or outcropping to keep them sheltered a bit. (Survival: 16)
Normont also hops out of the boat with a feeling of relief at being across the river.
"Let's sort the boat out first, then I can check one of the houses and see if we can get in without damaging it. I guess whilst I am doing that, you could find a spot in case we need it", he says to Lokilia, still really wanting to be inside if possible. He looks around for rope to lash up the boat and a cover like it had on the other side.
“Here,” says Dev, in answer to Normont, pulling the boat’s covering tarpaulin from where he had stowed it aboard the little ferry.
”I figured we’d just cover it up again…”
The teen tiefling, in the few minutes it had taken Quinn to pull them across, had conked out, utterly exhausted from the day’s travels, but awakened when the boat shuddered against the opposite river bank.
“I can replace the tarp,” he says, yawning. “Wouldn’t it be nice if there was an actual bed here?” The thought puts a sleepy smile on his face as he works.
The boat is lashed tightly and put back into its winter dress, Lokilia finds a nice spot between two of the bunk houses if access cannot be made.
Examination of the Bunkhouse doors shows that they have a simple steel keyhole beneath a round steel handle set in oak.
( Sleight of hand check to open them with tools will be DC 22. To forcefully break it open DC 24. Reminder that Help, Guidance, Inspiration and the like are all available.)
Normont looks at the lock as he takes out his thieves' tools.
He looks across to Dev, "Perhaps you can help me with this?".
He inserts one of the lock picks into the lock, "Here, hold this still please, Dev". He then takes another two and starts to manipulate them, making sure he is focussed on the task.
"These magic locks are tricky", he says as he finds it too difficult. "Sorry, but I cannot do it. And Mooren falls under Whitestone and so I cannot condone breaking the door down".
Thieves Tools (with guidance and hopefully help): (7, 5)+4+4=15
(OOC: It would be a thieves' tools check not sleight of hand I believe. Have rolled but if anyone else has other ideas that is fine. Normont would not allow the door to be broken down if he could stop it)
(Unfortunately, Dev’s bardic inspiration is only 1d6, not enough to enable success.)
Dev winces sympathetically when Normont announces that he can’t open the lock.
“Ummm…,” the teenager begins, guiltily, “can I try?”
The urchin-turned-adventurer takes one of the little tools in hand and absentmindedly flips it and catches it several times without looking as he studies the lock. If the others are surprised at his obvious familiarity with the tool, he colors slightly. “Ummm… I sometimes needed a hiding place…”
He asks Normont a few questions about the lock, then while looking over his shoulder, tries to jimmy it.
(Proficient with thieves tools. 18+2=20. If Guidance from Normont, +1=21. Rats!)
Lokilia looks surprised at Quinn's request. "What? No! We're not going to break their door." She looks to Normont for support, and looks relieved as he seems ready to stop Quinn.
"Come now, we can sleep outside. It will be fine. I think it's simply fine we get some rest. We can set up can between the bunkhouse and get some shelter. It'll be good!"
Lokilia tries to sound encouraging. And in fact, she's really just a happy outdoor as she would be stealing inside sometime else's structure.
Dev can hear the latch scrape towards release but for some reason it just won't get all the way there and he is forced to admit defeat......obviously if the lock had not been magically reinforced he would have had it open immediately.
Lokilia and Normont forestall Quinns attempted burglary and Lokilia manages to set up a rather lovely lean to between the bunkhouses and the night is passed in relative comfort.
Normont wakes from a deep sleep brought on by near exhaustion. The vague memories of dreams still within his minds grasp for the moment. Dreams of the tower and horrible creatures. Dreams of being chased. Dreams of Lord de Rolo chastising him for destroying such a font knowledge.
He is a little pensive that morning, as the worries about whether they did the right thing plague his mind.
Quinn will look ashamed, "I am sorry, I was so tired and eager to sleep that I was willing to do something I would have regretted. Thank you for stopping me." He would not fight anyone and would stop when Normot talk to him.
Lokilia awakens refreshed. "See? This was a great spot to rest!" She seems in a good mood and a bit oblivious to others more somber attitudes. "Glad we didn't run into One-Eye yesterday. You all did great pressing on like you did."
She's ready to grab a quick bite to eat then get back moving. "How much father do you suppose Whitestone is now?"
( Normont estimates its about 35-40 miles to Whitestone from Mooren.....perhaps a bit less. He does know the trail from Mooren doesn't meet the Trade Road south but rather comes eventually to the southeastern gate after passing through the Timberlands.)
Walking around Mooren in the daylight the village is definitely much larger than a few years ago with perhaps four hundred and fifty buildings mostly bunkhouses housing a dozen or so people but quite a few fish drying sheds, workshops and detached summer homes.
The docks and attached boat sheds stretch some way along the riverbank...
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The companions bundled into the boat and unleashed it, Quinn stood on the cross beam and hand over hand moved down the line pulling the boat slowly across the fast flowing river......
.....the crossing occured without incident and the companions soon found themselves at a similar small jetty surrounded by closed boat sheds and launch ramps. There were a number of tall metal lantern posts along a short path leading up to a cluster of larger buildings through the trees. The lamps in the lamp posts gave off a dim bluish light that illuminated the surrounding trees and buildings somewhat.
A sign hung above the trail on two tall posts, " Welcome to Mooren".
"Great," Lokilia says, looking a bit more relaxed now that they are clear of One-Eye's territory and safely across the river. "Where should we set up camp? Anyone see a good spot?" She'll look around herself to see if there is a likely location near-at-hand. Perhaps some tress or outcropping to keep them sheltered a bit. (Survival: 16)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Normont also hops out of the boat with a feeling of relief at being across the river.
"Let's sort the boat out first, then I can check one of the houses and see if we can get in without damaging it. I guess whilst I am doing that, you could find a spot in case we need it", he says to Lokilia, still really wanting to be inside if possible. He looks around for rope to lash up the boat and a cover like it had on the other side.
“Here,” says Dev, in answer to Normont, pulling the boat’s covering tarpaulin from where he had stowed it aboard the little ferry.
”I figured we’d just cover it up again…”
The teen tiefling, in the few minutes it had taken Quinn to pull them across, had conked out, utterly exhausted from the day’s travels, but awakened when the boat shuddered against the opposite river bank.
“I can replace the tarp,” he says, yawning. “Wouldn’t it be nice if there was an actual bed here?” The thought puts a sleepy smile on his face as he works.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
"Ah, that is what you were sleeping on", Normont says with a smile to Dev. "Well remembered to bring it along".
"A bed would be paradise right now", he then agrees.
Quinn nods in agreement with the bed sentiment
The boat is lashed tightly and put back into its winter dress, Lokilia finds a nice spot between two of the bunk houses if access cannot be made.
Examination of the Bunkhouse doors shows that they have a simple steel keyhole beneath a round steel handle set in oak.
( Sleight of hand check to open them with tools will be DC 22. To forcefully break it open DC 24. Reminder that Help, Guidance, Inspiration and the like are all available.)
Normont looks at the lock as he takes out his thieves' tools.
He looks across to Dev, "Perhaps you can help me with this?".
He inserts one of the lock picks into the lock, "Here, hold this still please, Dev". He then takes another two and starts to manipulate them, making sure he is focussed on the task.
"These magic locks are tricky", he says as he finds it too difficult. "Sorry, but I cannot do it. And Mooren falls under Whitestone and so I cannot condone breaking the door down".
Thieves Tools (with guidance and hopefully help): (7,
5)+4+4=15(OOC: It would be a thieves' tools check not sleight of hand I believe. Have rolled but if anyone else has other ideas that is fine. Normont would not allow the door to be broken down if he could stop it)
( Correct. Thieves Tools...misspoke. Other bonuses can be added to the existing roll if other PCs have means to do so.)
(Unfortunately, Dev’s bardic inspiration is only 1d6, not enough to enable success.)
Dev winces sympathetically when Normont announces that he can’t open the lock.
“Ummm…,” the teenager begins, guiltily, “can I try?”
The urchin-turned-adventurer takes one of the little tools in hand and absentmindedly flips it and catches it several times without looking as he studies the lock. If the others are surprised at his obvious familiarity with the tool, he colors slightly. “Ummm… I sometimes needed a hiding place…”
He asks Normont a few questions about the lock, then while looking over his shoulder, tries to jimmy it.
(Proficient with thieves tools. 18+2=20. If Guidance from Normont, +1=21. Rats!)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Quinn will take the hilt of his blade and try to smash the lock off. "Lokia please help me break this lock."
Athletics: 14,
13Normont steps in the way of Quinn as soon as he realises what he plans to do.
"No vandalism. This village is a part of Whitestone, and I am a member of the Pale Guard. I cannot allow you to damage this building".
He hopes Quinn will back down.
(OOC: I did mention Normont would stop attempts to break it. And this isn't a padlock, Quinn would have to break the door down)
7
Lokilia looks surprised at Quinn's request. "What? No! We're not going to break their door." She looks to Normont for support, and looks relieved as he seems ready to stop Quinn.
"Come now, we can sleep outside. It will be fine. I think it's simply fine we get some rest. We can set up can between the bunkhouse and get some shelter. It'll be good!"
Lokilia tries to sound encouraging. And in fact, she's really just a happy outdoor as she would be stealing inside sometime else's structure.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Dev can hear the latch scrape towards release but for some reason it just won't get all the way there and he is forced to admit defeat......obviously if the lock had not been magically reinforced he would have had it open immediately.
Lokilia and Normont forestall Quinns attempted burglary and Lokilia manages to set up a rather lovely lean to between the bunkhouses and the night is passed in relative comfort.
The sun rises on a crisp winter morning....
Normont wakes from a deep sleep brought on by near exhaustion. The vague memories of dreams still within his minds grasp for the moment. Dreams of the tower and horrible creatures. Dreams of being chased. Dreams of Lord de Rolo chastising him for destroying such a font knowledge.
He is a little pensive that morning, as the worries about whether they did the right thing plague his mind.
Quinn will look ashamed, "I am sorry, I was so tired and eager to sleep that I was willing to do something I would have regretted. Thank you for stopping me." He would not fight anyone and would stop when Normot talk to him.
Lokilia awakens refreshed. "See? This was a great spot to rest!" She seems in a good mood and a bit oblivious to others more somber attitudes. "Glad we didn't run into One-Eye yesterday. You all did great pressing on like you did."
She's ready to grab a quick bite to eat then get back moving. "How much father do you suppose Whitestone is now?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
( Normont estimates its about 35-40 miles to Whitestone from Mooren.....perhaps a bit less. He does know the trail from Mooren doesn't meet the Trade Road south but rather comes eventually to the southeastern gate after passing through the Timberlands.)
Walking around Mooren in the daylight the village is definitely much larger than a few years ago with perhaps four hundred and fifty buildings mostly bunkhouses housing a dozen or so people but quite a few fish drying sheds, workshops and detached summer homes.
The docks and attached boat sheds stretch some way along the riverbank...