"Klarron didn't seem worried about the fact the lookout was invisible. He said they compensate, which I confess I am not entirely sure the meaning of in this context", Normont replies as Dev and Lokilia discuss their approach.
"If either of you wants to assist, it might not be the worst idea. I suppose the other worry is where there is one invisible person, there might be more. Perhaps we should reserve our energy for what is to come, and trust Klarron knows what he is doing", he suggests, looking to Werhann as the more experienced Hunter.
Unless anyone objects, he leads them down the route of the first option, with the intention to hit the shop door first.
"Wouldn't be very effective at guarding the city if invisible threats could easily pass right by us, would we?" Werhann himself, on the other hand, never had anything in particular prepared for meeting invisible foes. Unable to use magic, previously, he was lucky to encounter very few - if any - such enemies. He wondered briefly if he could cause some magical effect that could help now, but nothing he had been able to achieve so far seemed fitting. "But if you can see this invisible shooter, you should also be able to tell if the Hunters see them too or not. Use your judgment, I suppose. If it doesn't seem like they're struggling, then maybe saving your strength is wiser."
If Werhann knows anything regarding possible methods the other Hunters might use, he'll briefly inform Normont. Mostly to assure such means exist, rather than to detail who does it or how it's done.
Werhann agrees with the direct path to the front door and follows closely behind Normont, his maul in his hands but ready to draw the pistol if the need arises. He could probably summon a rifle and load it with the same bullets, but that would take a few precious seconds, and rifles might be less comfortable to use inside a building anyway.
“That’s true, but how will the Hunt know when to fire, without a signal from us? If they’re just going to react to the lookout making a first move, one of us might already be hit.”
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters// Chierhy Nbenbe in Culuril's Strixhaven Adventure
The companions move carefully down the alleyway keeping to the leftmost side to stay out of sight of the invisible lookout as much as possible, but he seems not to notice them as a loudly arguing couple draws his attention back to the main street. The companions come to the side door but endeavour onwards keeping tight to the wall before they come to the corner just beside the front door of the shop. A quick check shows that the street is relatively empty and that a little lamplight is coming through the mostly obscured front window of the store.
It appears that you have reached the front entrance without raising the alarm.
- Once the door is opened you will all be able to act first before those inside.
- We'll do Group Initiative- so once you and the Hunters have all acted then all enemies will act. And we'll continue on from there.
- From your current position you can hear an elderly mans voice and three other male voices, and you can all hear footsteps on old wooden boards coming from the floor above. An alleyway across the street and three buildings down has a faint fog drifting from it and you are unable to see any of the Hunter snipers from your current viewpoint. Looking at the building it may be similar to the other one you explored, an old residence that was turned into a commercial endeavour at some point.
"Klarron didn't seem worried about the fact the lookout was invisible. He said they compensate, which I confess I am not entirely sure the meaning of in this context", Normont replies as Dev and Lokilia discuss their approach.
"If either of you wants to assist, it might not be the worst idea. I suppose the other worry is where there is one invisible person, there might be more. Perhaps we should reserve our energy for what is to come, and trust Klarron knows what he is doing", he suggests, looking to Werhann as the more experienced Hunter.
Unless anyone objects, he leads them down the route of the first option, with the intention to hit the shop door first.
"Wouldn't be very effective at guarding the city if invisible threats could easily pass right by us, would we?" Werhann himself, on the other hand, never had anything in particular prepared for meeting invisible foes. Unable to use magic, previously, he was lucky to encounter very few - if any - such enemies. He wondered briefly if he could cause some magical effect that could help now, but nothing he had been able to achieve so far seemed fitting. "But if you can see this invisible shooter, you should also be able to tell if the Hunters see them too or not. Use your judgment, I suppose. If it doesn't seem like they're struggling, then maybe saving your strength is wiser."
If Werhann knows anything regarding possible methods the other Hunters might use, he'll briefly inform Normont. Mostly to assure such means exist, rather than to detail who does it or how it's done.
Werhann agrees with the direct path to the front door and follows closely behind Normont, his maul in his hands but ready to draw the pistol if the need arises. He could probably summon a rifle and load it with the same bullets, but that would take a few precious seconds, and rifles might be less comfortable to use inside a building anyway.
Varielky | Werhann
Dev continues to follow Normont.
“That’s true, but how will the Hunt know when to fire, without a signal from us? If they’re just going to react to the lookout making a first move, one of us might already be hit.”
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure
Lambus Perception DC 15- 4
Killrix Perception DC 18- 8
The companions move carefully down the alleyway keeping to the leftmost side to stay out of sight of the invisible lookout as much as possible, but he seems not to notice them as a loudly arguing couple draws his attention back to the main street. The companions come to the side door but endeavour onwards keeping tight to the wall before they come to the corner just beside the front door of the shop. A quick check shows that the street is relatively empty and that a little lamplight is coming through the mostly obscured front window of the store.
It appears that you have reached the front entrance without raising the alarm.
- Once the door is opened you will all be able to act first before those inside.
- We'll do Group Initiative- so once you and the Hunters have all acted then all enemies will act. And we'll continue on from there.
- From your current position you can hear an elderly mans voice and three other male voices, and you can all hear footsteps on old wooden boards coming from the floor above. An alleyway across the street and three buildings down has a faint fog drifting from it and you are unable to see any of the Hunter snipers from your current viewpoint. Looking at the building it may be similar to the other one you explored, an old residence that was turned into a commercial endeavour at some point.
When the door is opened you see-
https://photos.app.goo.gl/rXd73LJU2pGiXCfe8