Seeing the strange morphing creature, Normont doesn't wait, swiftly swinging his rifle to bear on the creature and firing. The automated clunk-click sounds as the rifle automatically reloads, and the pulls the trigger once more. A double volley at the odd newcomer.
"Stay quiet and keep your head down, Glinnick. It's just your visitors we are after", he says to Glinnick, before a thought crosses his mind. "Assuming you are Glinnick".
He then instructs Maggie to backtrack and help Lokilia and Dev behind them. She obliges by spinning around, leaping on top of the bench behind her and getting a decent run at the doorway by Lokilia, charging in and biting out at the Nameless One.
Amber remains on Normont's shoulder, warily watching Glinnick.
Normont
Reaction: Rifle Attack on Doppelgänger B - To Hit: 5+6=11, Damage: 3+4=7 [magical piercing] Action: Attack Doppelgänger B Rifle Attack on Doppelgänger B - To Hit: 7+6=13, Damage: 3+4=7 [magical piercing]
Maggie
Movement: Circles back around onto the benches Action: Dash to stand by Lokilia, then use Charger feat to get an attack as Bonus Action Bonus Action: Attack Nameless one (Charger feat grants +5 damage on hit) Force-Empowered Rend - To Hit: 3+5=8, Damage: 6+2+5=13 [force]
When the door is opened, and more foes appear, this signifies the end of any hope to surprise anyone else in the building. Oh well, Werhann was never a stealthy one anyway. He thrusts his long lance into the figure at the door, then looks back briefly to see what's going on behind him, only to see a person more or less turning to cinders. He briefly considers going back to help his backline, but before he can do that, Normont's four-legged creation already dashes across the room. Satisfied for the moment, Werhann decides to stay on this side of the room. 'Call if you need help,' he transmits directly to Dev's mind before turning his attention back to the enemies nearby.
Having seen several others standing on the tables without issue, Werhann decides they seem stable enough to support his weight as well. He quickly uses the chair as a stepping stone and climbs onto the table to get a better angle against the creature at the door before thrusting the lance again. The lance, in its movement, begins to flutter. It is a tiny, almost unnoticeable movement, but it transmits those unstable, dangerous vibrations into the grey, hulking figure.
Reaction: Attacking Doppleganger B, rolling 15+6=21 to hit, 8+4=12 magical piercing damage. Action: If the Doppleganger still lives, Werhann casts Booming Blade, rolling 13+6=19 to hit, 11+4=15 magical piercing damage, and if the Doppleganger moves before the start of Werhann's next turn, it'll take an additional 2 thunder damage.
(I accidentally made the first rolls to self and DM only. If it doesn't show up for some reason, I don't mind rolling again.)
Seeing the strange morphing creature, Normont doesn't wait, swiftly swinging his rifle to bear on the creature and firing. The automated clunk-click sounds as the rifle automatically reloads, and the pulls the trigger once more. A double volley at the odd newcomer.
"Stay quiet and keep your head down, Glinnick. It's just your visitors we are after", he says to Glinnick, before a thought crosses his mind. "Assuming you are Glinnick".
He then instructs Maggie to backtrack and help Lokilia and Dev behind them. She obliges by spinning around, leaping on top of the bench behind her and getting a decent run at the doorway by Lokilia, charging in and biting out at the Nameless One.
Amber remains on Normont's shoulder, warily watching Glinnick.
Normont
Reaction:
Rifle Attack on Doppelgänger B - To Hit: 5+6=11, Damage: 3+4=7 [magical piercing]
Action: Attack Doppelgänger B
Rifle Attack on Doppelgänger B - To Hit: 7+6=13, Damage: 3+4=7 [magical piercing]
Maggie
Movement: Circles back around onto the benches
Action: Dash to stand by Lokilia, then use Charger feat to get an attack as Bonus Action
Bonus Action: Attack Nameless one (Charger feat grants +5 damage on hit)
Force-Empowered Rend - To Hit: 3+5=8, Damage: 6+2+5=13 [force]
Amber
Action: Dodge
Assassin Dex Save- 5
When the door is opened, and more foes appear, this signifies the end of any hope to surprise anyone else in the building. Oh well, Werhann was never a stealthy one anyway. He thrusts his long lance into the figure at the door, then looks back briefly to see what's going on behind him, only to see a person more or less turning to cinders. He briefly considers going back to help his backline, but before he can do that, Normont's four-legged creation already dashes across the room. Satisfied for the moment, Werhann decides to stay on this side of the room. 'Call if you need help,' he transmits directly to Dev's mind before turning his attention back to the enemies nearby.
Having seen several others standing on the tables without issue, Werhann decides they seem stable enough to support his weight as well. He quickly uses the chair as a stepping stone and climbs onto the table to get a better angle against the creature at the door before thrusting the lance again. The lance, in its movement, begins to flutter. It is a tiny, almost unnoticeable movement, but it transmits those unstable, dangerous vibrations into the grey, hulking figure.
Reaction: Attacking Doppleganger B, rolling 15+6=21 to hit, 8+4=12 magical piercing damage.
Action: If the Doppleganger still lives, Werhann casts Booming Blade, rolling 13+6=19 to hit, 11+4=15 magical piercing damage, and if the Doppleganger moves before the start of Werhann's next turn, it'll take an additional 2 thunder damage.
(I accidentally made the first rolls to self and DM only. If it doesn't show up for some reason, I don't mind rolling again.)
Varielky | Werhann