[[OOC: @Aaggie - you might want to keep Large- and Huge-sized tokens around for Tyek for when he's raging. For example, right now, the map should look more like the map below, with Yoht and others moving over since they never would have been able to end in Tyek's space. The outer circle indicates Tyek's 15-ft reach from the Demiurgic Colossus feature. One of the benefits of Path of the Giant is the ability to dominate the space and reach opponents all over the battle map even if an opponent is trying to avoid him and go after the squishier characters.]]
Tyekanik roars at the new opponents as he turns his rage upon them. He reaches out to one of the Death Cultists and tries to hurl them back into the tunnel. Then he strikes at another death cultist with his Greataxe, reaching over the heads of the Drukhari in front of him. He'll leave the Drukhari to his friends and focus his attacks on the death cultists. He thinks that they're more dangerous than the Drukhari warriors and their puny weapons.
Movement: Now that Khessa has moved, he shifts north by 5 feet. Bonus Action: Use Mighty Impel to throw the northernmost "Death Cultist" back down the tunnel he came from. (30-ft from Tyek, so ~15-ft down that tunnel.) The Death Cultist must succeed on a DC 22 STR saving throw to avoid the effect and not be thrown. Action: Two Reckless Attacks against the next living Death Cultist with Annam's Greataxe as his Elemental Cleaver (thunder) Attack 1: 32, Damage: 26 (magical thunder) + 28 (force) = 54 (total) Attack 2: 23, Damage: 27 (magical thunder) + 29 (force) = 56 (total) Free Action: Roaring.
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
With your swings, your axe crushes into the cultist, and she is in fact thrown back inside of the entrance she came out of in a spray of blood.
Vrox says to Lord Akkron, at his side, "I wonder how many cultists are inside! I was hoping to get into the Golgari caves before we had to deal with these cultists." As he speaks, he moves his mark to the southernmost death cultists and smoothly fires his bow at them.
[[OOC: Highlighting his speech.]]
Action: Two attacks on the southernmost Death Cultist with Dragon's Wrath Longbow (150/600) Attack 1: 28 Damage: 14 (magical piercing, including HM dmg) + 8 (radiant) = 22 (total) Attack 2: 33 Damage: 20 (magical piercing, including HM dmg) + 15 (radiant) = 35 (total) If either of the attacks hits, he does an additional damage: 6 (psychic), or if it was a critical hit, 8 (psychic)
[[OOC: To be clear, if both attacks hit, that's a total damage of 63, assuming no resistance or immunity.]]
Akkron chuckles. "Somehow, these suicide cults never seem to run out of recruits. It's rather remarkable how ready so many are to throw their lives away for nothing."
With his bonus action, the lich moves his curse over to the death cultist that Vrox just shot a bunch of times. Then he unleashes three beams of black ice at the cultist.
Ray of Entropy vs. Death Cultist Attack: 26 Damage: 8 (cold) + 1 (necrotic) = 9 Attack: 35 Damage: 5 (cold) + 4 (necrotic) = 9 Attack: 32 Damage: 6 (cold) + 6 (necrotic) = 12
[[OOC: @Aaggie - if you're using the Maps VTT tool on D&DB, then you may not be able to create tokens for Tyek at different sizes. Instead, when Tyek rages, you could just add a 10-ft (for large) or 15-ft (for huge) square overlay on his token. Then shift-click to select both Tyek and the square overlay and group them with SHIFT+G or by clicking the chain icon. The Tyek token would still be Medium-sized, but the square overlay would make it clear how much space he occupies.]]
Akkron chuckles. "Somehow, these suicide cults never seem to run out of recruits. It's rather remarkable how ready so many are to throw their lives away for nothing."
With his bonus action, the lich moves his curse over to the death cultist that Vrox just shot a bunch of times. Then he unleashes three beams of black ice at the cultist.
Ray of Entropy vs. Death Cultist Attack: 26 Damage: 8 (cold) + 1 (necrotic) = 9 Attack: 35 Damage: 5 (cold) + 4 (necrotic) = 9 Attack: 32 Damage: 6 (cold) + 6 (necrotic) = 12
The rays strike true; the cultists appeared to be shocked that they are on the losing side.
Khessa is relieved to see that this wave of enemies is also being repelled with relative ease and runs, spear in hand, towards the nearest surviving opponent, then tries to impale him with the tip dripping with necrotic magic...
Tactical update: The red square is Tyek in Giant/Rage form (sorry, couldn't get it to work for me this morning
[[OOC: No problem. Just note that the red square should be 15-ft x 15-ft since Tyek is currently Huge. Demiurgic Colossus says in part, " When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice)." I try to give Tyek's new size every time he enters a rage.]]
When Tyekanik hears Vrox invite the demon to come "destroy" the party, he decides that the time for pretty words is over, and the time for killing demons has come. He enters a rage, growing to Huge size.
Tyekcontinues his assault on the cultists. The hits from the Drukhari's and the cultists' attacks don't seem to bother him. They just spur him on as he laughs happily at being in battle again. He focuses on one Death Cultist, and if that one dies, he strikes the other one.
Reaction (in round 3): After being hit by the first cultist and Drukhari, use Stone's Endurance when the second cultist hits him, reducing the damage by 13 (in game log)
Movement: None. Maintain his current position. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) For his attacks, Tyek targets the Death Cultist farthest to the north. If that one dies, he directs subsequent attacks at the other death cultist and then at the Durkhari fighter. Attack 1: 32, Damage: 34 (magical thunder) + 14 (force) = 48 (total) Attack 2: 28, Damage: 32 (magical thunder) + 17 (force) = 49 (total) Bonus Action: if either of the attacks was a critical hit or reduced his opponent to 0 HP, he makes one extra attack as a bonus action. GWM Extra Attack: 35, Damage: 28 (magical thunder) + 7 (force) = 35 (total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
Akkron chuckles. "Somehow, these suicide cults never seem to run out of recruits. It's rather remarkable how ready so many are to throw their lives away for nothing."
Vrox remarks, "Mortals make many poor choices in pursuit of baseless desires, like everlasting beauty, power over others, and immortality. It even leads them to making unwise bargains with the Unseelie fey!"
This post has potentially manipulated dice roll results.
Round 4: Vrox
Vrox moves east and a little south to get a better angle on his targets as he continues to fire his bow.
Movement: Moving east and a little south (toward Brother Maynard) to get a better angle on the opponents. Action: Two attacks with Dragon's Wrath Longbow (150/600) against the southernmost Death Cultist, or if he dies on Vrox's turn, target one of the surviving Durkhari next. Attack 1: 22 Damage: 20 (magical piercing, including HM dmg) + 5 (radiant) + 3 (psychic) = 28 (total) Attack 2: 34 Damage: 12 (magical piercing) + 11 (radiant) + 6 (psychic) = 29 (total) Bonus Action: If the Death Cultist dies before the end of Vrox's turn, reassign his mark to the least injured surviving Drukhari. Free Action: Talking to Lord Akkron (see above).
Marked Target: Initially, the southernmost Death Cultist. If that Death Cultist was killed before his turn was over, then Vrox switches his mark to one of the surviving Drukhari.
Tyekcontinues his assault on the cultists. The hits from the Drukhari's and the cultists' attacks don't seem to bother him. They just spur him on as he laughs happily at being in battle again. He focuses on one Death Cultist, and if that one dies, he strikes the other one.
Reaction (in round 3): After being hit by the first cultist and Drukhari, use Stone's Endurance when the second cultist hits him, reducing the damage by 13 (in game log)
Movement: None. Maintain his current position. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) For his attacks, Tyek targets the Death Cultist farthest to the north. If that one dies, he directs subsequent attacks at the other death cultist and then at the Durkhari fighter. Attack 1: 32, Damage: 34 (magical thunder) + 14 (force) = 48 (total) Attack 2: 28, Damage: 32 (magical thunder) + 17 (force) = 49 (total) Bonus Action: if either of the attacks was a critical hit or reduced his opponent to 0 HP, he makes one extra attack as a bonus action. GWM Extra Attack: 35, Damage: 28 (magical thunder) + 7 (force) = 35 (total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
Vrox moves east and a little south to get a better angle on his targets as he continues to fire his bow.
Movement: Moving east and a little south (toward Brother Maynard) to get a better angle on the opponents. Action: Two attacks with Dragon's Wrath Longbow (150/600) against the southernmost Death Cultist, or if he dies on Vrox's turn, target one of the surviving Durkhari next. Attack 1: 22 Damage: 20 (magical piercing, including HM dmg) + 5 (radiant) + 3 (psychic) = 28 (total) Attack 2: 34 Damage: 12 (magical piercing) + 11 (radiant) + 6 (psychic) = 29 (total) Bonus Action: If the Death Cultist dies before the end of Vrox's turn, reassign his mark to the least injured surviving Drukhari. Free Action: Talking to Lord Akkron (see above).
Marked Target: Initially, the southernmost Death Cultist. If that Death Cultist was killed before his turn was over, then Vrox switches his mark to one of the surviving Drukhari.
As your two arrows feathers him, he falls to the ground, leaving only the Druhkari facing Tyek's wrath
Still getting use to using the map tool
With your swings, your axe crushes into the cultist, and she is in fact thrown back inside of the entrance she came out of in a spray of blood.
Your arrows fly true and strike the cultist
Akkron chuckles. "Somehow, these suicide cults never seem to run out of recruits. It's rather remarkable how ready so many are to throw their lives away for nothing."
With his bonus action, the lich moves his curse over to the death cultist that Vrox just shot a bunch of times. Then he unleashes three beams of black ice at the cultist.
Ray of Entropy vs. Death Cultist
Attack: 26 Damage: 8 (cold) + 1 (necrotic) = 9
Attack: 35 Damage: 5 (cold) + 4 (necrotic) = 9
Attack: 32 Damage: 6 (cold) + 6 (necrotic) = 12
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[[OOC: @Aaggie - if you're using the Maps VTT tool on D&DB, then you may not be able to create tokens for Tyek at different sizes. Instead, when Tyek rages, you could just add a 10-ft (for large) or 15-ft (for huge) square overlay on his token. Then shift-click to select both Tyek and the square overlay and group them with SHIFT+G or by clicking the chain icon. The Tyek token would still be Medium-sized, but the square overlay would make it clear how much space he occupies.]]
The rays strike true; the cultists appeared to be shocked that they are on the losing side.
Tactical update: The red square is Tyek in Giant/Rage form (sorry, couldn't get it to work for me this morning)
Bottom of round three:
Cultist attack on Clarac: Attack 8 (miss), 8 (miss), 22 (miss)
Cultist attack on Tyek: attack 25, damage 16, attack 22, damage 8, attack 16 (miss)
Druhkari attack on Tyek: attack 13 (miss), attack 21, damage 10, attack 15 (miss)
Cultist attack on Tyek: attack 25, damage 14, attack 26, damage 7, attack 27, damage 14
Druhkari attack on Yoht: attack 12 (miss), attack 29, damage 11, attack 17 (miss)
Top of the 4th, your attack
Khessa is relieved to see that this wave of enemies is also being repelled with relative ease and runs, spear in hand, towards the nearest surviving opponent, then tries to impale him with the tip dripping with necrotic magic...
Khessa's Multiattack with Deatrh Lance:
Attack 1: 21 Damage: 15 (magical piercing) + 11 (necrotic) = 26
Attack 2: 29 Damage: 19 (magical piercing) + 15 (necrotic) = 34
Attack 3: 26 Damage: 20 (magical piercing) + 16 (necrotic) = 36
[[OOC: duplicate post]]
[[OOC: No problem. Just note that the red square should be 15-ft x 15-ft since Tyek is currently Huge. Demiurgic Colossus says in part, " When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice)." I try to give Tyek's new size every time he enters a rage.]]
Round 4: Tyekanik
Tyek continues his assault on the cultists. The hits from the Drukhari's and the cultists' attacks don't seem to bother him. They just spur him on as he laughs happily at being in battle again. He focuses on one Death Cultist, and if that one dies, he strikes the other one.
Reaction (in round 3): After being hit by the first cultist and Drukhari, use Stone's Endurance when the second cultist hits him, reducing the damage by 13 (in game log)
Movement: None. Maintain his current position.
Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder)
For his attacks, Tyek targets the Death Cultist farthest to the north. If that one dies, he directs subsequent attacks at the other death cultist and then at the Durkhari fighter.
Attack 1: 32, Damage: 34 (magical thunder) + 14 (force) = 48 (total)
Attack 2: 28, Damage: 32 (magical thunder) + 17 (force) = 49 (total)
Bonus Action: if either of the attacks was a critical hit or reduced his opponent to 0 HP, he makes one extra attack as a bonus action.
GWM Extra Attack: 35, Damage: 28 (magical thunder) + 7 (force) = 35 (total)
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
Vrox remarks, "Mortals make many poor choices in pursuit of baseless desires, like everlasting beauty, power over others, and immortality. It even leads them to making unwise bargains with the Unseelie fey!"
Round 4: Vrox
Vrox moves east and a little south to get a better angle on his targets as he continues to fire his bow.
Movement: Moving east and a little south (toward Brother Maynard) to get a better angle on the opponents.
Action: Two attacks with Dragon's Wrath Longbow (150/600) against the southernmost Death Cultist, or if he dies on Vrox's turn, target one of the surviving Durkhari next.
Attack 1: 22 Damage: 20 (magical piercing, including HM dmg) + 5 (radiant) + 3 (psychic) = 28 (total)
Attack 2: 34 Damage: 12 (magical piercing) + 11 (radiant) + 6 (psychic) = 29 (total)
Bonus Action: If the Death Cultist dies before the end of Vrox's turn, reassign his mark to the least injured surviving Drukhari.
Free Action: Talking to Lord Akkron (see above).
Concentration: Hunter's Mark round 4 of 600
Marked Target: Initially, the southernmost Death Cultist.
If that Death Cultist was killed before his turn was over, then Vrox switches his mark to one of the surviving Drukhari.
The cultist goes down in a crumpled heap
As your two arrows feathers him, he falls to the ground, leaving only the Druhkari facing Tyek's wrath
Sparhawk continues his attack: Attack: 19 Damage: 20; Attack: 25 Damage: 20; Attack: 26 Damage: 20
Yoht continues his attack: Attack: 17 Damage: 16; Attack: 32 Damage: 26; Attack: 31 Damage: 16
Brother Maynard shifts target to the Druhkari facing Tyek: Attack: 29 Damage: 15; Attack: 30 Damage: 15
Did not see the outcome of this (attack vs Fiend Cultist, I'd say - he was the closest).
The cultist falls to your feet, dead