[[OOC: @Aggie - FYI - Vrox's token is in incorrect. Since the Duergar appeared after Vrox's action last turn, as described below, he should be way up at the north end of the hallway. Basically, Vrox should be just to the left of that Duergar Warlord at the top of the map. Not really where he meant to be in this fight, but he basically sneaked to the end of the hall just as the cultists and Duergar came around the corner, so he would have just gotten out of the way and let them pass him.]]
[[OOC: @Aaggie - Did the duergar warlords and cultists appear before Vrox became invisible and moved to the north end of the hallway where it meets the E-W hall? Or did you just forget to move Vrox's token, and Vrox will start this encounter all the way up against the north wall at the intersection? If it's the latter, then it makes sense that the enemies would pass right by him (unless they can see / sense invisible creatures) since he is both invisible and hiding.]]
[[OOC: Here's the map updated to show Vrox's initial position. Since he's invisible, only Lord Akkron would know that he's behind the approaching cultists and duergar until the start of of Vrox's turn.]]
Hearing of Khessa's intentions (to quickly eliminate the Cultists in the hopes of convincing the dwarves), Lord Akkron attempts to paralyze the three Cultists with a simple but effective spell.
[[OOC: Lord Akkron up-casts Hold Person using a 4th-level slot to target all three Cultists. Each Cultist must pass a DC 24 Wis Save or become Paralyzed. ]]
Khessa, whether the paralysis works or not, followed by her trusty Alfred, reaches the Cultist at the head of the group and tries to eliminate him with two crossed slashes of Wave of Sorrow, completed by a lunge.
If the enemy is paralyzed, each hit scored is automatically a critical, since Khessa has moved within 5' of the target, so in that case the following damage must be added:
Hearing of Khessa's intentions (to quickly eliminate the Cultists in the hopes of convincing the dwarves), Lord Akkron attempts to paralyze the three Cultists with a simple but effective spell.
[[OOC: Lord Akkron up-casts Hold Person using a 4th-level slot to target all three Cultists. Each Cultist must pass a DC 24 Wis Save or become Paralyzed. ]]
If the enemy is paralyzed, each hit scored is automatically a critical, since Khessa has moved within 5' of the target, so in that case the following damage must be added:
Yes, as you heard them running towards you, you may react first
[[OOC: @Aggie - FYI - Vrox's token is in incorrect. Since the Duergar appeared after Vrox's action last turn, as described below, he should be way up at the north end of the hallway. Basically, Vrox should be just to the left of that Duergar Warlord at the top of the map. Not really where he meant to be in this fight, but he basically sneaked to the end of the hall just as the cultists and Duergar came around the corner, so he would have just gotten out of the way and let them pass him.]]
[[OOC: Here's the map updated to show Vrox's initial position. Since he's invisible, only Lord Akkron would know that he's behind the approaching cultists and duergar until the start of of Vrox's turn.]]
Hearing of Khessa's intentions (to quickly eliminate the Cultists in the hopes of convincing the dwarves), Lord Akkron attempts to paralyze the three Cultists with a simple but effective spell.
[[OOC: Lord Akkron up-casts Hold Person using a 4th-level slot to target all three Cultists. Each Cultist must pass a DC 24 Wis Save or become Paralyzed. ]]
Khessa, whether the paralysis works or not, followed by her trusty Alfred, reaches the Cultist at the head of the group and tries to eliminate him with two crossed slashes of Wave of Sorrow, completed by a lunge.
Khessa's Multiattack with Wave of Sorrow:
1st Attack: 26 Damage: 30 (magical slashing) + 17 (acid) = 47
2nd Attack: 31 Damage: 27 (magical slashing) + 17 (acid) = 44
3rd Attack: 38 Damage: 32 (magical slashing) + 14 (acid) = 46
If the enemy is paralyzed, each hit scored is automatically a critical, since Khessa has moved within 5' of the target, so in that case the following damage must be added:
1st: Damage: 10 (magical slashing) + 16 (acid) = 26
2nd: Damage: 8 (magical slashing) + 7 (acid) = 15
3rd: Damage: 11 (magical slashing) + 12 (acid) = 23
Save 1: 5
Save 2: 2
Save 3: 16
The first cultist falls to your feet dead
Updated map-Vrox can see everything down the hallway and the entire enemy party as they run down the hallway.
The cultist circled in red is dead, the two cultists circled in blue are held.