Since they were mostly exploring, Vrox had stowed his bow and has been carrying his Sentinel Shield. As soon as he sees the creatures coming up the southwest tunnel, he shouts a warning, "More guards...not Golgari."
[[OOC: I doubt that Vrox recognizes them as wights. Religion: 2/ Nature: 14 (in game log)]]
Vrox moves back to the southeast corner as he stows his shield, behind the other fighters. He draws his longbow from his magical quiver.
Movement: Up to 40-ft of movement to the bottom-right corner of the map Action: Draw his Dragon's Wrath Longbow (150/600) and make two attacks against different opponents. Attack 1: 19 Damage: 13 (magical piercing) + 7 (radiant) + 2 (psychic) = 22 (total) Attack 2: 22 Damage: 16 (magical piercing) + 8 (radiant) + 2 (psychic) = 26 (total) Free Action: Item interaction - stow his shield
[[OOC: @Aaggie - in case you missed it when we were posting to the thread at the same time, I did post Vrox's actions for round 1. That should be it for the party's turn.]]
Wright attacks Khessa: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Clarac: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Sparhawk: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
2nd Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Khessa: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks clarac: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
2nd Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Sparhawk: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Khessa feels the wight's blade scratching her skin, but the courage Clarac has given her makes her feel practically insensitive, and she is ready to counter with Wave of Sorrow, landing a combination of two diagonal slashes and one at waist height.
One of the wight's manages to wound Tyekanik, but the Large barbarian simply laughs -- a deep, rumbling sound. Then Tyek fixes his gaze on the next wight who's still standing, his eyes wide in his battle-frenzy, and he roars, "Now you die! Forever!"
Movement: None, unless he needs to move up to reach the next wight. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder) Targeting the wights who attacked him, or the next surviving wight if Khessa and Lord Akkron already took care of them. Attack 1: 35, Damage: 36 (magical thunder) + 29 (force) = 65 (total) Attack 2: 27, Damage: 33 (magical thunder) + 27 (force) = 60 (total) Bonus Action: if either of the attacks was a critical hit or reduced a creature to 0 HP, the Great Weapon Master feat allows him to make an extra attack as a bonus action. GWM extra attack: 36, Damage: 22 (magical thunder) + 19 (force) = 41 (total)
Since the attackers are undead, they should be affected by Prot. from Evil. Because Tyek is within 30-ft of Khessa, their attacks would use straight attack rolls this round. (Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.)
Seeing the wights quickly fall under the fighters' assault, Vrox taunts their enemies, asking, "Surely this isn't a real attack by The Enemy?! Sending such a weak force to attack us? It could only be a feint meant to draw us into a hasty charge and a trap!"
Not wanting to waste resources on these wights, Vrox simply fires his bow into the enemy forces whenever he can get a clear shot. He prefers to target different opponents so that the Dreadful Strikes psychic applies to both attacks. After he fires his bow, Vrox ducks into the eastern hallway (i.e., the one map-left where there are no wights) to hide out of sight of their enemies.
Movement: After firing his bow, Vrox moves forward to the eastern hallway and moves 5-ft sought into the tunnel, hiding from the wights. (see below) Action: Two attacks with Dragon's Wrath Longbow (150/600) Targeting different wights if more than one of them still stands. Attack 1: 19 Damage: 15 (magical piercing) + Unable to parse dice roll. (radiant) + Unable to parse dice roll. (psychic) = 9 (total) Attack 2: 33 Damage: 12 (magical piercing) + Unable to parse dice roll. (radiant) + Unable to parse dice roll. (psychic) = Unable to parse dice roll. (total) Bonus Action: Hide - Stealth: 31 (using Vanish feature, advantage from Shadowfell Brand Tattoo) Free Action: Talking, taunting the enemy.
Vrox taunts their enemies... Action: Two attacks with Dragon's Wrath Longbow (150/600) Targeting different wights if more than one of them still stands. Attack 1: 17 Damage: 9 (magical piercing) + 11 (radiant) + 2 (psychic) = 22 (total) Attack 2: 17 Damage: 10 (magical piercing) + 6 (radiant) + 6 (psychic) = 22 (total)
[[OOC: Nat-1 on both attacks?! Hopefully Vrox doesn't die of embarrassment!]]
Vrox taunts their enemies... Action: Two attacks with Dragon's Wrath Longbow (150/600) Targeting different wights if more than one of them still stands. Attack 1: 17 Damage: 9 (magical piercing) + 11 (radiant) + 2 (psychic) = 22 (total) Attack 2: 17 Damage: 10 (magical piercing) + 6 (radiant) + 6 (psychic) = 22 (total)
[[OOC: Nat-1 on both attacks?! Hopefully Vrox doesn't die of embarrassment!]]
Both attacks miss
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Round 1: Vrox
Since they were mostly exploring, Vrox had stowed his bow and has been carrying his Sentinel Shield. As soon as he sees the creatures coming up the southwest tunnel, he shouts a warning, "More guards...not Golgari."
[[OOC: I doubt that Vrox recognizes them as wights. Religion: 2 / Nature: 14 (in game log)]]
Vrox moves back to the southeast corner as he stows his shield, behind the other fighters. He draws his longbow from his magical quiver.
Movement: Up to 40-ft of movement to the bottom-right corner of the map
Action: Draw his Dragon's Wrath Longbow (150/600) and make two attacks against different opponents.
Attack 1: 19 Damage: 13 (magical piercing) + 7 (radiant) + 2 (psychic) = 22 (total)
Attack 2: 22 Damage: 16 (magical piercing) + 8 (radiant) + 2 (psychic) = 26 (total)
Free Action: Item interaction - stow his shield
Yoht caste day light and the room light up.
Sparhawk moves to engage a wright: Attack: 16 Damage: 20; Attack: 21 Damage: 20; Attack: 33 Damage: 20
Maynard fires at one of the wrights: Attack: 16 Damage: 15; Attack: 33 Damage: 23
[[OOC: @Aaggie - in case you missed it when we were posting to the thread at the same time, I did post Vrox's actions for round 1. That should be it for the party's turn.]]
The wrights close and engage with the party
Wright attacks Khessa: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Clarac: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Sparhawk: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
2nd Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
End of Round 1, Top of Round 2, your turn
Let's try this again:
Wright attacks Khessa: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks clarac: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
2nd Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Sparhawk: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Ok, old school then:
Wright attacks Khessa: Attack 24, damage: 11, attack: 19, damage 11
Wright attacks Clarac: attack: 9 damage miss, attack 27, damage 5
Wright attacks Tyek: attack 14 damage miss, attack 11, damage miss
2nd Wright attack Tyek: attack 23, damage 8, attack 18, damage miss
Wright attacks Sparhawk: attack 10, damage miss, attack 14, damage miss
End of Round 1, top of Round 2, your turn
Khessa feels the wight's blade scratching her skin, but the courage Clarac has given her makes her feel practically insensitive, and she is ready to counter with Wave of Sorrow, landing a combination of two diagonal slashes and one at waist height.
Khessa's Multiattack with Wave of Sorrow:
1st Attack: 34 Damage: 30 (magical slashing) + 13 (acid) = 43
2nd Attack: 36 Damage: 31 (magical slashing) + 17 (acid) = 48
3rd Attack: 29 Damage: 29 (magical slashing) + 13 (acid) = 42
Akkron raises his hand, shooting three rays of black ice at the nearest Wight that is still standing.
Ray of Entropy vs. Wight
Attack: 38 Damage: 9 cold
Attack: 22 Damage: 11 cold
Attack: 30 Damage: 4 cold
If said Wight is still up, his beholderkin fires two beams of psychic energy at it. If not, it attacks the next Wight that is still standing.
Summon Aberration vs. Wight
Attack: 33 Damage: 9 psychic
Attack: 32 Damage: 9 psychic
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Round 2: Tyek
One of the wight's manages to wound Tyekanik, but the Large barbarian simply laughs -- a deep, rumbling sound. Then Tyek fixes his gaze on the next wight who's still standing, his eyes wide in his battle-frenzy, and he roars, "Now you die! Forever!"
Movement: None, unless he needs to move up to reach the next wight.
Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder)
Targeting the wights who attacked him, or the next surviving wight if Khessa and Lord Akkron already took care of them.
Attack 1: 35, Damage: 36 (magical thunder) + 29 (force) = 65 (total)
Attack 2: 27, Damage: 33 (magical thunder) + 27 (force) = 60 (total)
Bonus Action: if either of the attacks was a critical hit or reduced a creature to 0 HP, the Great Weapon Master feat allows him to make an extra attack as a bonus action.
GWM extra attack: 36, Damage: 22 (magical thunder) + 19 (force) = 41 (total)
Since the attackers are undead, they should be affected by Prot. from Evil. Because Tyek is within 30-ft of Khessa, their attacks would use straight attack rolls this round. (Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.)
Round 2: Vrox
Seeing the wights quickly fall under the fighters' assault, Vrox taunts their enemies, asking, "Surely this isn't a real attack by The Enemy?! Sending such a weak force to attack us? It could only be a feint meant to draw us into a hasty charge and a trap!"
Not wanting to waste resources on these wights, Vrox simply fires his bow into the enemy forces whenever he can get a clear shot. He prefers to target different opponents so that the Dreadful Strikes psychic applies to both attacks. After he fires his bow, Vrox ducks into the eastern hallway (i.e., the one map-left where there are no wights) to hide out of sight of their enemies.
Movement: After firing his bow, Vrox moves forward to the eastern hallway and moves 5-ft sought into the tunnel, hiding from the wights. (see below)
Action: Two attacks with Dragon's Wrath Longbow (150/600)
Targeting different wights if more than one of them still stands.
Attack 1: 19 Damage: 15 (magical piercing) + Unable to parse dice roll. (radiant) + Unable to parse dice roll. (psychic) = 9 (total)
Attack 2: 33 Damage: 12 (magical piercing) + Unable to parse dice roll. (radiant) + Unable to parse dice roll. (psychic) = Unable to parse dice roll. (total)
Bonus Action: Hide - Stealth: 31 (using Vanish feature, advantage from Shadowfell Brand Tattoo)
Free Action: Talking, taunting the enemy.
[[OOC: Nat-1 on both attacks?! Hopefully Vrox doesn't die of embarrassment!]]
Both attacks miss