Since they were mostly exploring, Vrox had stowed his bow and has been carrying his Sentinel Shield. As soon as he sees the creatures coming up the southwest tunnel, he shouts a warning, "More guards...not Golgari."
[[OOC: I doubt that Vrox recognizes them as wights. Religion: 2/ Nature: 14 (in game log)]]
Vrox moves back to the southeast corner as he stows his shield, behind the other fighters. He draws his longbow from his magical quiver.
Movement: Up to 40-ft of movement to the bottom-right corner of the map Action: Draw his Dragon's Wrath Longbow (150/600) and make two attacks against different opponents. Attack 1: 19 Damage: 13 (magical piercing) + 7 (radiant) + 2 (psychic) = 22 (total) Attack 2: 22 Damage: 16 (magical piercing) + 8 (radiant) + 2 (psychic) = 26 (total) Free Action: Item interaction - stow his shield
[[OOC: @Aaggie - in case you missed it when we were posting to the thread at the same time, I did post Vrox's actions for round 1. That should be it for the party's turn.]]
Wright attacks Khessa: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Clarac: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Sparhawk: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
2nd Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Khessa: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks clarac: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
2nd Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Sparhawk: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Khessa feels the wight's blade scratching her skin, but the courage Clarac has given her makes her feel practically insensitive, and she is ready to counter with Wave of Sorrow, landing a combination of two diagonal slashes and one at waist height.
Round 1: Vrox
Since they were mostly exploring, Vrox had stowed his bow and has been carrying his Sentinel Shield. As soon as he sees the creatures coming up the southwest tunnel, he shouts a warning, "More guards...not Golgari."
[[OOC: I doubt that Vrox recognizes them as wights. Religion: 2 / Nature: 14 (in game log)]]
Vrox moves back to the southeast corner as he stows his shield, behind the other fighters. He draws his longbow from his magical quiver.
Movement: Up to 40-ft of movement to the bottom-right corner of the map
Action: Draw his Dragon's Wrath Longbow (150/600) and make two attacks against different opponents.
Attack 1: 19 Damage: 13 (magical piercing) + 7 (radiant) + 2 (psychic) = 22 (total)
Attack 2: 22 Damage: 16 (magical piercing) + 8 (radiant) + 2 (psychic) = 26 (total)
Free Action: Item interaction - stow his shield
Yoht caste day light and the room light up.
Sparhawk moves to engage a wright: Attack: 16 Damage: 20; Attack: 21 Damage: 20; Attack: 33 Damage: 20
Maynard fires at one of the wrights: Attack: 16 Damage: 15; Attack: 33 Damage: 23
[[OOC: @Aaggie - in case you missed it when we were posting to the thread at the same time, I did post Vrox's actions for round 1. That should be it for the party's turn.]]
The wrights close and engage with the party
Wright attacks Khessa: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Clarac: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Sparhawk: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
2nd Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
End of Round 1, Top of Round 2, your turn
Let's try this again:
Wright attacks Khessa: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks clarac: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
2nd Wright attacks Tyek: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Wright attacks Sparhawk: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.; Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Ok, old school then:
Wright attacks Khessa: Attack 24, damage: 11, attack: 19, damage 11
Wright attacks Clarac: attack: 9 damage miss, attack 27, damage 5
Wright attacks Tyek: attack 14 damage miss, attack 11, damage miss
2nd Wright attack Tyek: attack 23, damage 8, attack 18, damage miss
Wright attacks Sparhawk: attack 10, damage miss, attack 14, damage miss
End of Round 1, top of Round 2, your turn
Khessa feels the wight's blade scratching her skin, but the courage Clarac has given her makes her feel practically insensitive, and she is ready to counter with Wave of Sorrow, landing a combination of two diagonal slashes and one at waist height.
Khessa's Multiattack with Wave of Sorrow:
1st Attack: 34 Damage: 30 (magical slashing) + 13 (acid) = 43
2nd Attack: 36 Damage: 31 (magical slashing) + 17 (acid) = 48
3rd Attack: 29 Damage: 29 (magical slashing) + 13 (acid) = 42
Akkron raises his hand, shooting three rays of black ice at the nearest Wight that is still standing.
Ray of Entropy vs. Wight
Attack: 38 Damage: 9 cold
Attack: 22 Damage: 11 cold
Attack: 30 Damage: 4 cold
If said Wight is still up, his beholderkin fires two beams of psychic energy at it. If not, it attacks the next Wight that is still standing.
Summon Aberration vs. Wight
Attack: 33 Damage: 9 psychic
Attack: 32 Damage: 9 psychic
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