Darbakh in response to the bandit you start your charge. Focused on the bandit captain you see him smirk but it's too late as you hit a trip wire and tumble. Grabbing for the side is no use as you fall into a 20 ft pit and take 4 falling damage. (DC 14 athletes to climb out on your next turn)
Jetsam you also start your charge a slit second behind Darbakh and fail to see the wire but as you fall you are able to dive and roll avoiding the pit. Springing up you attack. Hitting 4 times but missing with your off hand.
Tommy's two arrows hit home as the Bandit Captain is hurt bad. (18/65 hp)
The Thug and Bandit Captain attack Jetsam as the Bandits shoot at Tommy.
Ugh lost the whole post mircos not working used an app for rolls.
Bc 1 vs jetsam: 13, 22, and 12 to hit for 8, 7, and 5 damage
Bc2 vs jetsam: 12, 18, and 10 to hit for 5, 9, and 5 damage
Thug vs Jetsam: hit for 16 and 17 for 7 and 5 damage.
Bandit vs Tommy: 8 to hit miss
Bandit 2 vs Tommy: 19 to hit for 3 damage.
The bandits swarm Jetsam after his flurry of attacks. He is able to block or doge most but a couple hit as cross bolts fly at Tommy one missing wide the other grazing his side
Tommy will run over to jetsam and cast cure wounds healing for 12 hp. He will then Bouns Action have Birdie distract Jetsam's target giving him advantage on his next attack. Last he will drop his bow and pull out his short sword.
(My ac is 19 now thanks to +2 scale armor and dual wielder feat, but it says 18 cause on my sheet it doesn’t factor in the +1. Only the 22 hits, for 7 damage. And thanks to Tommy I’m nearly at full))
Jetsam replaces one of his attacks with his use of his breath weapon. (Yes, In the phb version it’s an action but in later revisions it’s an attack)
He lines up as meant enemies as possible in a 5 x 30 ft line and unleashes a streak of lightning! Anyone in the line must make a dc13 Dex save or take 11 Lightning damage, or half on a success.
He then follows up on the closest alive with a longsword attack and an offhand shortsword attack. Attack: 19 Damage: 10
Attack: 16 Damage: 8
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Darbakh uses the rope to climb out of the pit (though I think it’s half speed, would he even get out?)
Athletics role for climbing out: 25
He also tells his bat to attack any hostile that’s still up there (though I don’t know if they’re still alive, Darbakh is just an angry dude right now lol)
Jetsam presses the attack on BC 2 getting in 3 solid hits as Darbakh starts his climb out (rereading the rules for climbing your right half speed so your out next round the athletes check is not required)
Tommy stabs the bandit as birdie swoops in and finishes him off.
Me Bat bites the captains eat off. (Disadvantage on all hearing related perception checks lol)
This post has potentially manipulated dice roll results.
Tommy declaring the Thug his foe drops his sword takes a knee picking his bow back up. Birdie Flys over to help him gage the winds and Tommy fires off two shots then gives chase. 5 feet away.
Tommy attack 1 25
Damage 14
Birdie 20
Damage 12
FF 2
You got this I'm not letting him escape. Where there is a bandit gang there is treasure to reclaim I'm going to capture him!
This post has potentially manipulated dice roll results.
Jetsam blocks the first two attacks but the last finds a gap in his armor and opens up a minor cut. He retaliates again with his longsword and shortsword. Attack: 11 Damage: 10
Attack: 13 Damage: 11
shortsword Attack: 9 Damage: 5
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Darbahkh climbs out of the pit In time to see his bat be slapped away. The poor creature hits the ground but quickly recovers unharmed. Luckily the defense reflex had no force behind it. The maneuver leave then Captain open to Jetsam's first to strikes but je recovers to block the 3rd.
BC 2: 18/65
Tommy's chase is on has his two arrows strike the Thug in the back hard.
Thug: 7/32
The thug hurt bad now desperate dashes. 65 feet from Tommy 90 ft from the group.
The bandit captain seeing no victory steels his resolve choosing death by the blade then a cowardly retreat.
Attack vs Jetsam
BC 2 attack 1: 9
Damage 6
attack 2: 24
Damage 4
Off hand: 7
Damage 5
We are up.
Not wanting to risk killing the thug with an arrow and knowing he has no chance to catch him, Tommy whistle for birdie to return to help the others as he cast hunters mark on the thug and gives up the chase.
Birdie provides help action giving Jetsam advatage on his next attack.
This post has potentially manipulated dice roll results.
Jetsam blocks the first and the armor deflects the second, but the dagger slips in once again. He drops his Shortsword, takes the longsword in two hands, and swings twice, the calls on his second wind for a bit of healing. Attack: 21 Damage: 10
Attack: 17 Damage: 13
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yep, I got you covered. I bet we just ran right into a trap lol
Perception check: 15
Dexterity save: 3
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Darbakh in response to the bandit you start your charge. Focused on the bandit captain you see him smirk but it's too late as you hit a trip wire and tumble. Grabbing for the side is no use as you fall into a 20 ft pit and take 4 falling damage. (DC 14 athletes to climb out on your next turn)
Jetsam you also start your charge a slit second behind Darbakh and fail to see the wire but as you fall you are able to dive and roll avoiding the pit. Springing up you attack. Hitting 4 times but missing with your off hand.
Tommy's two arrows hit home as the Bandit Captain is hurt bad. (18/65 hp)
The Thug and Bandit Captain attack Jetsam as the Bandits shoot at Tommy.
WIP
Ugh lost the whole post mircos not working used an app for rolls.
Bc 1 vs jetsam: 13, 22, and 12 to hit for 8, 7, and 5 damage
Bc2 vs jetsam: 12, 18, and 10 to hit for 5, 9, and 5 damage
Thug vs Jetsam: hit for 16 and 17 for 7 and 5 damage.
Bandit vs Tommy: 8 to hit miss
Bandit 2 vs Tommy: 19 to hit for 3 damage.
The bandits swarm Jetsam after his flurry of attacks. He is able to block or doge most but a couple hit as cross bolts fly at Tommy one missing wide the other grazing his side
End if round we are up
Tommy will run over to jetsam and cast cure wounds healing for 12 hp. He will then Bouns Action have Birdie distract Jetsam's target giving him advantage on his next attack. Last he will drop his bow and pull out his short sword.
You alright down there? Need help up?
(My ac is 19 now thanks to +2 scale armor and dual wielder feat, but it says 18 cause on my sheet it doesn’t factor in the +1. Only the 22 hits, for 7 damage. And thanks to Tommy I’m nearly at full))
Jetsam replaces one of his attacks with his use of his breath weapon. (Yes, In the phb version it’s an action but in later revisions it’s an attack)
He lines up as meant enemies as possible in a 5 x 30 ft line and unleashes a streak of lightning! Anyone in the line must make a dc13 Dex save or take 11 Lightning damage, or half on a success.
He then follows up on the closest alive with a longsword attack and an offhand shortsword attack. Attack: 19 Damage: 10
Attack: 16 Damage: 8
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Darbakh’s athletics roll to climb out of the pit: 7
Yelling at his primal companion to attack again as a bonus action: 6
Damage if his bat can actually hit anything: 8
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
(OOC: haha man, my rolls re: this pit are terrible)
”Looks like I might. I can’t get out of this thing!”
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Jetsam you can hit both BC the Thug and 1 bandit.
BC 1 dex save 10
BC 2 dex save 5
Thug dex save 6
Bandit 1 dex save 23
Bandit Captain 2 and bandit 1both manage to avoid most of the breath but Captain 1 and the Thug take the full blast.
Jetsam sees that Captain 1 is near death and finishes him off.
Darbakh’s bat finishes off bandit 1.
BC 2 and Thug attacks Jetsam again
BC 2 attack 1: 16
Damage 5
attack 2: 13
Damage 7
Off hand: 10
Damage 4
Thug attack 1: 12
Damage 5
attack 2: 11
Damage 6
The remaining Bandit draws his scimitar and attacks Tommy
Bandit attack 1: 4
Damage 2
End of round we are up
Jetsam blocks or avoids all the attacks easily and continues his assault. Attack: 10 Damage: 9
Attack: 22 Damage: 5
BA offhand attack Attack: 11 Damage: 9
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Tommy uses his item interaction to toss a rope down for Barbahk then attacks Bandit one as birdie attacks too. Birdie uses flyby to safety.
Tommy attack 12
Damage 10
Birdie 22
Damage 7
Darbakh uses the rope to climb out of the pit (though I think it’s half speed, would he even get out?)
Athletics role for climbing out: 25
He also tells his bat to attack any hostile that’s still up there (though I don’t know if they’re still alive, Darbakh is just an angry dude right now lol)
Bat attack: 16
Damage if it hits: 9
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Jetsam presses the attack on BC 2 getting in 3 solid hits as Darbakh starts his climb out (rereading the rules for climbing your right half speed so your out next round the athletes check is not required)
Tommy stabs the bandit as birdie swoops in and finishes him off.
Me Bat bites the captains eat off. (Disadvantage on all hearing related perception checks lol)
BC HP 30/65
BC 2 attacks Jetsam again. The Thug seinf the fight as helpless will disengage and run 30 feet away.
Bandit Captain: WHERE ARE YOU GOING COWARD. DAM YOU TO THE 9 HELLSSSS
BC 2 attack 1: 18
Damage 4
attack 2: 11
Damage 9
Off hand: 24
Damage 4
We are up.
Tommy declaring the Thug his foe drops his sword takes a knee picking his bow back up. Birdie Flys over to help him gage the winds and Tommy fires off two shots then gives chase. 5 feet away.
Tommy attack 1 25
Damage 14
Birdie 20
Damage 12
FF 2
You got this I'm not letting him escape. Where there is a bandit gang there is treasure to reclaim I'm going to capture him!
Darbakh finally crawls out of the pit. He’s awfully mad though it’s kind of funny because he’s spent the whole fight just falling and climbing.
”Get his other ear too, Pendor!” Darbakh says, ordering his bat to attack the BC again with a bonus action.
Bat companion’s attack roll: 12
Damage if it hits: 9
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Jetsam blocks the first two attacks but the last finds a gap in his armor and opens up a minor cut. He retaliates again with his longsword and shortsword.
Attack: 11 Damage: 10
Attack: 13 Damage: 11
shortsword Attack: 9 Damage: 5
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Darbahkh climbs out of the pit In time to see his bat be slapped away. The poor creature hits the ground but quickly recovers unharmed. Luckily the defense reflex had no force behind it. The maneuver leave then Captain open to Jetsam's first to strikes but je recovers to block the 3rd.
BC 2: 18/65
Tommy's chase is on has his two arrows strike the Thug in the back hard.
Thug: 7/32
The thug hurt bad now desperate dashes. 65 feet from Tommy 90 ft from the group.
The bandit captain seeing no victory steels his resolve choosing death by the blade then a cowardly retreat.
Attack vs Jetsam
BC 2 attack 1: 9
Damage 6
attack 2: 24
Damage 4
Off hand: 7
Damage 5
We are up.
Not wanting to risk killing the thug with an arrow and knowing he has no chance to catch him, Tommy whistle for birdie to return to help the others as he cast hunters mark on the thug and gives up the chase.
Birdie provides help action giving Jetsam advatage on his next attack.
Jetsam blocks the first and the armor deflects the second, but the dagger slips in once again. He drops his Shortsword, takes the longsword in two hands, and swings twice, the calls on his second wind for a bit of healing. Attack: 21 Damage: 10
Attack: 17 Damage: 13
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Second wind 8
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.